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I that think Tyrant will be in a Trial, but there might be a twist on it
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Quote:BC or AD?Nope. But I am from an age when the Man Show was popular,a time political correctness was not even thought of, that action movies were geared for just action did not have love interests in them, where actors like Burt Reynolds and others loved fast cars and faster women.
I miss the 70's and 80's.
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I think that line "Percy Winkley never had respect" should read "Percy Winkley never had a girlfirend"
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Quote:You'd better go buy a razorBecause I have a sneaking suspicion that news will be "We have heard your requests and now realise you want this. We will look into ways to provide this to you. For real this time.
If there's anything more specific than that, I will shave my beard.
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Quote:Yes it does - that's how to set up multi-team content, and show the level of the threat we face.They don't HAVE to be something that can't be resolved by a single team.
For example, the Praetorian Hamidon destroyed hundreds of superpowered people, and wiped out whole divisions fo the Praetorian Guard as it moved up from South America and into America, and only stopped when it agreed a truce with Tyrant - and now that it's woken up again, it's not something that 3 or 4 heroes could take on by themselves - it'll need a couple of dozen Incarnates just to have a chance of defeating it. -
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Quote:There'll always be some kind of "force" involved - by offering cool rewards for new content, they "force" people to play the new contentIf i were them I would drop the idea of force like a hot potato, because it will burn their fingers in the end.
No forcing. TYVM.
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Yes, including key character deaths, charater transformations, and revelations of secrets that change the Paretorian stroyline

The Trials will always be major story moments, because they're built around the idea that the situation is so serious that it needs a couple of teams of heroes to deal with it - it's something that can't be resolved with a smaller team - which means that it's always going to be a key moment in the meta-storyline.Quote:Please, no. Put the story in missions or TFs so that I can actually *read* the story. I didn't even know BAF had an intro cutscene until about my 4th run since it was loading so slowly.
For example, the Praetorian chapter of the Incarnate storyline brings a resolution to the whole Praetorian stroyline - it's been leading up to the Trials since the GR tutorial, right through Praetoria City, First Ward and Tyrant's invasion - the characters, situations and stories all lead up to our counter attack against the loyalsits to set Praetoria free, as we help the Resistance dismantle the dictatorship and take down the Praetors one after another. -
Then you'll miss out on the major Incarnate story moments

The Trials are the resolution of all the problems we've been show in Praetoria - the entire storyline there has been building up to them, right form the GR tutorial, through Praetoria City, First Ward, and Tyrant's invasion.
And once the Praetorian chapter of the Incanrate storyline is over, we'll start the Coming Storm chapter, with more Trials for the big story moments as we try and save the multiverse for a second time. -
Quote:There is no end to the endgame system - there'll always be new Trials, powers, slots and cosmetic items being added for us to experience- we'll always be "chasing the next big thing", according to Positron - and Black Scorpion said that they've thought up ideas for way more Trails than they'll ever be able to make, even if they add half a dozen new ones a year.I'm hoping that we're coming towards the conclusion of "end game" and that Posi will soon be distracted by a new shiny to work on that's a lot better than the current post-GR content.
This was also posted yesterday by Positron:
A slower solo Incarnate path is being worked on, and there'll be more details about it next month at the Player Summit - but the Trials are the core endgame content, and they'll be making new ones with each new Issue.Quote:Im pretty excited about the new Incarnate Trials coming with future issues. With your help and feedback we hope that we can make these exciting, epic, and fit within your playstyles while still presenting you a challenge. As much as you players love to play them, I know the designers love to design them. Its one of the more enjoyable parts of our jobs, designing these Incarnate Trials to see just what our players are made of. What is too hard? What only appears to be too hard on the surface? I hope that the lessons weve all learned from this can help us create some awesome content. -
Quote:I think that Positron's mention of how much the devs enjoy making Trials, and how there are more Trials coming in future Issues should be enough to keep them tinfoil hat types goingcontinuing to whine about how they cannot be trusted and surely must be planning new ways to anger you in secret.
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On a slightly related note, Second Measure posted this evening that there would be more info on the solo Incarnate path at the Player Summit next month.
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Based on player feedback, the 15 Empyrean merit unlock has now been scrapped:
http://boards.cityofheroes.com/showp...7&postcount=98 -
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Keyes is a fun Trial that will get more play throughs once I21.5 goes live.

