Golden Girl

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  1. There's a "contact" for them on Beta right now.
  2. Quote:
    Originally Posted by PunkRolex View Post
    Whatever else might be said, "dark crey lab" is infinity% better than stupid 'chain link fence and pointy stuff" Arachnos base maps.
    It's actually a standard office map, not a Crey lab map - but it's one of the most extreme reskins they've done so far.
  3. Quote:
    Originally Posted by dugfromthearth View Post
    the story content. From Atlas Park to First Ward - CoH finally has real stories rather than just bookends of text on defeat all missions. It feels like they wrote stories and then came up with the missions that fit them, rather than the reverse. The characters are interesting (especially in Twinshot's arcs), your achievements matter (in that the world is changed). They are fun to go through - I actually want to experience the stories not just explore the maps.
    The recent content in the past year or so since Going Rogue is easily the best stuff they've ever done, and each new Issue just keeps making the game better and better.

    And welcome back
  4. Quote:
    Originally Posted by PunkRolex View Post
    I also loved the new base tileset
    I didn't even realize what it was based on until I opened the map
  5. Quote:
    Originally Posted by Rabid_M View Post
    Nope!

    If it was, you could turn it back into the wolf.

    I think they removed the wolf version of the pet so that they can use the wolf for something else. The sudden outcry for animal MMs when the wolf was seen gives me a good guess what, though there's a slim chance I'm wrong.

    ... I hope I'm not, though.
    Actualy, I think it's simply that they'd prefer to sell separate versions of various types of dogs and wolves
  6. It was rather sad, even though we didn't get to spend much time with Alexis - but she seemd like a sensible and capabale person who was working to make the world a better place.
  7. Quote:
    Originally Posted by Blue Rabbit View Post
    Awesomeness: achieved.
    I think I can guess what type of pet you're hoping for in the future
  8. That's a very good animation for it when it runs.
  9. Quote:
    Originally Posted by King_Moloch View Post
    CoX has suffered from a dearth of creative direction for along time.
    Do you mean pre-GR or post-GR?
    Also, as Second Measure has said that they've already planned out parts of I29, which would mean they're already thinking about stuff as far ahead as 2014, it seems that they've got a pretty good handle on where they want to go witht he game and what they want to do with it.
  10. Quote:
    Originally Posted by End Sinister View Post
    There has to be an end to the story line of the game. Period.
    No there doesn't - the used to be a kind of end at 50, before the Incaranate storyline was added - but now, the meta-story is open-ended, so we're getting a rolling storyline dealing with cosmic threats to Primal Earth and the multiverse, so that once one threat is dealt with, another one will show up.
    That's one of the really exciting parts of the Incarante storyline - it's being told in episodes, so that we still don't know exactly how the Praetorian chapter will end - but even as we're getting near to the big climax, there are plenty of hints about the next chapter with the Battalion and the Coming Storm, which will also be told over several Issues with a rolling storyline.
    The Incarnate content is like a massive version of the SSAs - major storylines delivered in several espisodes, rather than single Issue storylines.
  11. I think a separate market section for the forums would be a good idea.

    And get well soon - or at least before the UStream broadcast
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Incarnates should have been given their own body of content
    That's exactly what they've been getting, are getting, and will continue to get
  13. Quote:
    Originally Posted by Lothic View Post
    You probably don't need to go so far as to ERP a clone of Golden Girl.
    Just making such a clone be a villain would be funny enough.
    That's already been done at least twice that I know about
  14. Quote:
    Originally Posted by Finsplit View Post
    I did a Citadel the other night with one 50 and seven others of us who were appropriate level for the TF, and the difference was blatant. He was constantly scooting ahead to take on new spawns while the rest of us were still working on cleaning up the last one, and it got very tiresome very quickly.
    And how is that linked to Incaranates, when all the 50's Incarnate abilities would have been turned off at that level?
    The Citadel TF is 25-30, so the 50 would have had access to powers and slots up to 35. - their 36-50 powers and slots would have been turned off, along with all their Incarnate powers.
  15. Quote:
    Originally Posted by Dante View Post
    I do dislike how incarnate powers have trivialised end game content. I used to enjoy how challenging and dangerous things such as the ITF, LRSF, STF or even LGTF were a year or two ago. Now they're just a cakewalk.
    It's almost as if we've become more powerful by tapping into some kind of cosmic power source.
  16. Quote:
    Originally Posted by Myddie View Post
    The main point is that the new content coming out in CoX is more and more designed to funnel all players into huge teams, leaving those players who prefer to solo behind.
    Yeah, I got tired of that minimum-team-size-of-8 thing for First Ward and Atlas Park in the last Issue.
  17. This change makes teaming for it easier - before, the only way to play it as a co-op run was for a team of Heoes to spawn a and defeat a Winter Lord blue side while a team Villains spawned and defeated a Winter Lord Red Side, so that both sides would spawn the giant present to let them enter the map together.
    With fewer players red side, this now means that running the Trial as a co-op run will be the main way it's done.
  18. Quote:
    Originally Posted by Mr. DJ View Post
    Still waiting on Moon Zone and Psionic Melee
    I think that a Vanguard space station zone to launch co-op missions against the Battalion invasion fleet would be cool
  19. Golden Girl

    Hero Skin Borked

    Quote:
    Originally Posted by Kheldarn View Post
    Bah! Came in here to tell people to use Zombie Man's Villain Skin, and got my eyes ***** by ponies. Kill 'em all!
    Horses must never be harmed
  20. Quote:
    Originally Posted by Aura_Familia View Post
    I wish players on certain servers good luck on consistently finding 12 players interested in the event in the later days past the first day.

    With the old method you could at least try with 8 when interest dropped for the event.

    Now not so.
    The old method was also extremnely difficult to do as co-op - Heroes and Villains could only get into the map together if they happened to both spawn a gaint present at the same time - now they can simply form a league in a co-op zone.
  21. Talking of Trials, the Winter Lord's Realm has been revamped on the Beta server to be a 12-36 player Trial accessed with the LFG system.
  22. Quote:
    Originally Posted by Rajani Isa View Post
    Wait, people use the Hero theme?
    Of course - it's stylish and serene
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    Any MMO built with consoles in mind.

    Especially if it limits you to three colors per character.

    Especially if everyone has the same face.
    And what have you been playing recently?