Golden Girl

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm more interested to see whether the "solo Incarnate path" will be an actual acknowledgement of the solo playstyle or a publicity stunt with people still "expected" to run raids. In other words, does the studio have the balls to give people a choice and let raids stand on their own merits, or will they still make them mandatory for decent progress?
    They've already said the solo stuff will be faster than the current solo method, but slower than the Trials
  2. Quote:
    Originally Posted by SinisterDirge View Post
    So do I. I love them actually. I just don't always have time to wait around for 45 mins for a trial to start. A slower alternate path is better than standing around waiting any time.
    Which is what's so great about an Incarnate zone - people can run missions or street sweep in the downtime between Trials.
  3. Quote:
    Originally Posted by UberGuy View Post
    they wouldn't be saying the future of Incarnate progress was not going to introduce new salvage.
    That's because they didn't actually say that
    What they said is that right now, they'd prefer not to add a new type of salvage, but it's still possible that they will if they think players have stockpiled way too much loot.
  4. Quote:
    Originally Posted by Blackleviathan View Post
    All I ask is NO timed missions... Thank you. Those are a pain for me
    I'm pretty sure there will be several timed missions - and ambushes - they're both good ways of cranking up the pressure, and are already used a lot in the current Incarnate content.
  5. MoM is 8-16 - they haven't said what the size for LoD is yet.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    No, no they weren't. People were asking for a solo path before it was even released. In fact, they were asking for it the very day Incarnates were announced.

    This wasn't a surprising turn of events at all.

    I'm of the opinion the devs knew all along, but they put the solo tract on a low priority because they wanted to push people into trials. Why? Trials needed a critical mass of players participating in them to get them off the ground as a new feature.

    There are people who hate trials, people who are indifferent to trials and people who love trials. The players in the first two grounds are far more likely to trial if there's no solo alternative, and them maintaining that critical mass is the only way to facilitate the third group.
    The Incarnate system is based around Trials - that's the core content, so it was important that they got them released, tweaked and balanced first of all - which is exactly what they have done - the Trials are now fully established in the game - we have 4 that are live, 2 more in beta, and a 7th one was announced at the summit yesterday, with many more to come.
    They've now got a good idea of what makes a good Trial, what the times should be like, what the reward rate should be and so on - and there's now a big enough group of players with Trial experience to guide newer players through them.
    The Trials are now the main stuff for 50s to do, and with the new Sewer Trial, the Haunter Mansion Trial, and the upcoming Winter Realm Trial, all new players are being taught about the basics of the LFG tab, the TUT and the general style of Trials right form level 1 and up, which will help them transition much more smoothly into the Incarnate Trials at 50 - they won't have to go through the bumpy part we went through in I20, when the player base ahd to adjust to a new type of content - Trials are now a natural part of the game 1-50.
  7. Quote:
    Originally Posted by reiella View Post
    I think it's more a case that the Incarnate system was designed to address the lack of an endgame/raid structure first. The lack of such system was a oft cited reason [if perhaps not entirely accurate] for folks disappointment when leaving the game.

    Less social manipulation, more they wanted to deliver a feature they felt the player-base [including former players and potential players] wanted.
    The lack of large team content at 50 was one of the top things mentioned on the leaving surveys - and it was also mentioned a lot in that marketing survey form a couple of years ago that had the basic GR stuff outlined in it - so it was only natural that they'd work to fix that problem, which is why they created the Incarnate system, and has been pretty popular with a lot of players.
  8. Quote:
    Originally Posted by Zaloopa View Post
    I believe someone also said they're working on making the turnstyle work in missions as well, so you may not be limited to street sweeping either.
    They are - which means that DA will almost certainly replace RWZ and PD as the staging gound for Trials.
  9. Adamastor might be turned into a zone event.
  10. Quote:
    Originally Posted by UberGuy View Post
    Not mechanically he wouldn't. He's a Giant Monster. Those already scale (in major ways) with combat level of the people attacking them, and that includes level shifts. He would probably be given the base HP of at least a level 50 critter underneath GM veneer, and he might be given more powers just to make him a better challenge for level 50s in general, but he wouldn't need anything that specifically tags him as "incarnate".
    None of the enemies on the Trials are tagged as Incanrate enemeis either - they just happen to feature in Incarnate content, liek Adamastor will.
  11. Quote:
    Originally Posted by Jet_Boy View Post
    I expect it to be a another VIP pacifier, to keep old-timers interested until the F2P player base builds enough to replace the cash flow. But that's just me... if you enjoy Incarnates content, then I'm sure you'll enjoy it.
    "Another"? Got any examples of these previous VIP "pacifiers" Because giving free access to new zones and mission content for people who pay 15 bucks a month is kinda what they've been doing since 2004
  12. Quote:
    Originally Posted by UberGuy View Post
    Not sure I like this idea, though it has its merits. For example, Adamastor could not be in the zone without restricting that badge to VIPs.

    That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom.
    If it's an Incarnate zone, then Adamastor would be upgraded to an Incarnate level enemy, so the badge for him would be the same as any of the badges on the Incarate Trials.
  13. Quote:
    Originally Posted by EricHough View Post
    This will definitely let me use the LFG tool to pick up random trials, both because you can actually do something while in the Q and because it gives me something to DO on my L50's (other than grind A-Merits). My current play standard is to log on one of my low level alts and work on them while watching the global chat channels for a trial - and alting to a 50 when a trial comes up. With this change I will happily log on my 50's, go play in DA while I am sitting in the LFG queue and run whatever trials come along.
    Also, if they make DA a VIP zone, that would remove the problem of forming leagues, and then finding out someone is a premium or freebie.
  14. Quote:
    Originally Posted by Bionic_Flea View Post
    Thanks for the info, but what's a Mot?
    A god of death worshipped by the Banished Pantheon.

    According to Paragonwiki:

    Quote:
    Mot is an ancient god of death and sterility, worshiped by those in Carthage. Following the destruction of the city by the Roman Empire, many artifacts bearing Mot's power were scattered through the world.(citation: police band mission items)
    It appears that the god Mot somehow ended up in the area that would become Paragon City. Upon discovering the sleeping god, the Banished Pantheon immediately moved in to the area now known as Dark Astoria to attempt to wake it. Their attempts have thus far been unsuccessful.(citation: dark astoria description)
    Mot takes his name from a real-world god of death.
    So it looks like the devs have just taken these small bits of lore info and really fleshed them out, rather than making up something totally new.
  15. Quote:
    Originally Posted by Benchpresser View Post
    I would imagine the reworked BP will have all kinds of tricks like the ACU/BCU stacking To Hit Buffs etc that will make even +1s sweat a bit- Not to mention the nastiness that Incarnate-level Tsoo could be (exploding Caltrops anyone? Spirits with Unstoppable?).

    I usually get 4-5 Thread drops a Trial, if I get around 3-4 a street sweep I'll be happy. That's still 12-16% toward an unlock, which is far faster than now using shard farming.
    By street sweep, do you mean clearing the entire zone?
  16. Quote:
    Originally Posted by Benchpresser View Post
    a couple larger raids to beat off the Battalion's big attacks
    It'll be way more than a couple of Trials for the Battalion

    Don't forget that lore-wise, they're described as an even bigger threat than the loyalists, and that they were originally planned as a villain group to go with the Invention system, who would so powerful that players couldn't take them on solo, and even teams would need IOs to be able to stand a chance against them - the IO part has obviously been dropped, but using them as a major threat even to Incarnates suggests that the idea of tying them to a system of power advancement is still part of their basic design idea.
    The Coming Storm is a cosmic conflict, a war between a force that's already devoured dozens of other planets, and the two major human dimensions of Primal Earth and Praetoria - the chances that the major battles of the war won't be played out in Trials are kinda small.
  17. Quote:
    Originally Posted by Chyll View Post
    I also think more could have been done to communicate to the full audience.
    They took some questions from UStream.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No solid answers on this, however it sounded like they were planning on everything with E. Merits being time-gated and maybe some randomness (i.e. you get a merit but the type is not garunteed).
    Time-gating Empyreans seems like the simplest way of slowing down the non-Trial progress.

    Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
    It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.
  19. It seems likely that the whole BP group will be getting a makeover - so would they appear in the DA echo, or would the old BP models still be found there?
  20. Did they say how many people are required for the LoD Trial?
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    We will eventually fight Cole and when we defeat him the well will be left without a champion.
    That's pretty interesting, because that suggests they'll need to do a lot more work for that, rather than the simpler option of just having the arrival of the Battalion force a truce in the war between us and the loyalists.
  22. Quote:
    Originally Posted by Yogi_Bare View Post
    Isn't Dark Astoria only accessible Blue-side?
    Right now, yes - but in I22 it's going to be open to Villains too - and it's even going to have evil content for them too, so red siders won't have to go there just to help save the day
  23. Quote:
    Originally Posted by MrCaptainMan View Post
    They could add '1-4' too
    That's what Dark Astoria is for
  24. Quote:
    Originally Posted by Chyll View Post
    No.

    It was inane to lock out the none goers from all the worthwhile panels. We could have been shared the costume or powers panel without stepping on precious attendees toes. Foolish to punish the bulk of us for having lives.
    We also got the costume and lore panels - those were very popular
  25. Quote:
    Originally Posted by Chyll View Post
    And there is no reason that marketing was the worthy one to share with the players that could not attend. none.
    So the Summit-goer exclusive panels should have been the ones that fewer players were looking forward to?