Golden Girl

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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So no, Arachnos can't be held accountable for Blitz. He's not with Recluse anymore.
    He's on Recluse's territory, using Recluse's missle facilities, while Recluse has deployed a token force to try and "recapture" the island from him.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    And then you probably just get damn sick of people expecting you to 'man up' and 'take one for the team' and all that.
    The Praetorian Marcus Cole had a solution for that problem
  3. The Statesman hate most comes from red siders
  4. The front and back move up and down as you fly.
  5. Quote:
    Originally Posted by GuyPerfect View Post
    I hear people had been having a lot of success with Afterburner.
    Well, it's kinda like having super speed, but without needing to deal with the sliding effects of touching the snow
  6. What I did to get the badges when they first came out was to use my 2nd build, and just pack it with all the travel and movement powers
  7. That's a great picture - it sets the mood very well.
  8. Quote:
    Originally Posted by SlickRiptide View Post
    ragequit
    If your rage calms down enough, and you want to play the SSAs, you can unlock them for $5 each - but if you want to make a major saving, resub sometime in March - that will give you access to all 7 parts, as well as access to the new Dark Astoria content, all for the $15 sub fee
  9. Quote:
    Originally Posted by SlickRiptide View Post
    Not to totally derail the conversation, but am I to understand that Miss Liberty, i.e. Alexis Cole, has been killed?
    Yes - in part 3 of the Signature Story Arc "Who Will Die" - and in the upcoming part 5, and even bigger name is going down
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    ^ This. We do NOT need any more shenanigans in the same vein as Dr 'It all makes so much sense!' Brainstorm and his [i]hilarious[/i[...-ly bad 'reasoning' behind Power Proliferation.
    A player on one of the UStream chats suggested that the new snakeskin clothes the CoT were wearing was connected to the sudden disappearance of the Snakes on Mercy Island
  11. Quote:
    Originally Posted by Kirsten View Post
    Recluse has a mustache?
    All Villains have a moustache to twirl, even if it's just a mental one
  12. On the MoM Trial, Calvin Scott is shown to be mentally disturbed, and is removed from his position as leader of the military side of the Resistance movement.
  13. I'll get 2 carpets - I already have the rocket board
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    even though he has absolutely no control over Marshal Blitz.
    Yeah. Right
  15. Quote:
    Originally Posted by Lycantropus View Post
    I think Recluse has taken a backseat unnescesarily to the current Incarnate content.
    He wants Tyrant's dictatorship destroyed - and as the Heroes of Paragon City are also working towards that goal, he doesn't really have to do anything - one group of his enemies are fighting another group of his enemies, while he gets to twirl his moustache and plot in peace.
  16. Quote:
    Originally Posted by Scarlet Shocker View Post
    The notion of interaction has rapidly declined over the last 18 months or so. We're funnelled down a tunnel.
    What was the interaction we had earlier?

    Quote:
    Even when offered "choice" it's generally the option between "Knock him out" or "Break his neck" - both of which are pretty ridiculous - if we've had to fight to get to that stage, and reached the big bad boss who's meant to be a challenge we can suddenly do either/or without breaking a sweat. If we're going to get those kind of choices, then we need two alternate resolutions: We either get to fight some more and then defeat the subject, or the subject manages to escape to thwart our plans another time.
    Those options come after we've fought them - the game doesn't let you clcik on a boss, talk to him, then choose the option to instantly kill him - it either lets you click on them first, and then activates the fight, or lets you fight them first, and when their HP is almost gone, it makes them collapse and lets you talk to them - that's when you get the options to kill them, because you've already beaten them.

    Quote:
    Personally, the thing I've noticed the most is that since Going Rogue was released, the visual environment has become far far better, whilst the stories have become much less engaging. This clearly seems to be a question of priorities - better graphics, because once they are done they are done, and lots of low quality content rather than less, but much better, story-telling.
    The post-GR stories are more complex and darker than the earlier stories - the feel of the game world has changed a bit, and the meta-story now has more layers to it.
  17. Quote:
    Originally Posted by MrCaptainMan View Post
    I thought FW was pretty awful because of the horrendous walls o text and the rage-inducing ambushes.
    Johnny Ambush is also working on the new DA content - so be prepared
  18. Quote:
    Originally Posted by Melancton View Post
    Dad: Good morning, Golden Girl
    Golden Girl: Bite me
    Dad: Thanks, I needed that!

    You grew up in a Hollywood sitcom, did you?
    I said "when it's been needed"

    Quote:
    I have a better idea. Why don't YOU make the case that the portrayal of Ms. Liberty is that of a noble, pleasant, co-operative and self-sacrificing superheroine and provide copious citations for it?

    Then we can make frivolous non-sequiturs and demand further proof.

    Ms. Liberty's portrayal is revolting. I do not care for it. Since you think it is wonderful, make your case.
    Innocent until proven guilty - all heroes should know that
  19. Quote:
    Originally Posted by Goliath Bird Eater View Post
    They haven't said specifically. All we do know is that everything isn't going to change all at once. The in-game revisions will happen over a period of time.
    I think they might happen in March, especially if that's when I22 goes live - March will be the 7th and final part of "Who Will Die", and it'd tie is well with the I22 title, as they seem to like having multiple meanings for the Issue titles
  20. Quote:
    Originally Posted by Venture View Post
    Yeah, got caught flatflooted myself by the end time.
    How? You must know it's 2012 by now
  21. Quote:
    Originally Posted by MrCaptainMan View Post
    "In the 1-50 game, the rewards from enemies in your level range drop as you become more powerful - on the Trials, that doesn't happen - so far, we've gained 2-3 levels on the Trials, but the content we were doing before we got those levels is still giving the same rewards even when we've gained those levels."

    Or, the trials become less difficult content the more you run them, and yet their reward rates don't reduce.

    Which contradicts your 'easier incarnate progress requires fewer rewards' stance.
    I'm in favor of the earlier Trials having reduced rewards for people with level shifts - but only if the alternative method of increased rewards for the harder Trials doesn't work.
    The third option is a new currency to unlock and equip the next slots - that could be added once the Praetoria chapter of the Incarnate storyline is over - with the Battalion as the new Trial enemies, there'd be a suitable opening for them adding new types of IXP, salvage and Threads to go with them.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    What grays? i'm talking about fighting things that are red and orange.

    Or how do you think farmers currently do it before they get incarnate abilities?
    You're still missing the point
  23. Quote:
    Originally Posted by Hyperstrike View Post
    Longer missions with multiple objectives, time limits, etc.
    We already have those in the 1-50 game

    Quote:
    No. Actually they added the "gimmicks" because they needed some way to be able to deal with 12-24 heroes. Not because it makes the trial tougher.
    The easiest way to deal with 12-24 heroes would be to just make the AVs massive HP mountains - it doesn't require any new mechanics or tech - just take Reichsman's stats and multiply them by 2-3.
    They could produce Trials much faster if they weren't trying to give us new and exciting encounters.
  24. Reducing DFB to 1-10, then adding a 10-20 Trial based around the fires in Steel Canyon or the Skyway City Troll raves could be cool.
  25. You're totally missing the point here