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Quote:For the same reason that you build armored space staions with exposed exhaust portsIf your facility is defended by a Gatorade commercial on crack, and a bunch of portals that can send in more goons to fight off attackers, why would you leave the means to counter these defenses just lying around the facility?
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Quote:A standard boss - they need to be able to fight up to 8 people at once, so making them be the same power level as just one of those 8 would be stupid.I've seen eight player characters beat on him and he shrugs it off for a good while without even being knocked down.
And if he was only as powerful as one player, just imagine the "gimmicks" he'd be using when he had to fight 8
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Twinshot's 3 arcs also work the same way - you have to flashback to them in the right story sequence
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You can do both - the game treats all financial commitments of $15 the same, and give one reward token for every sum of $15 dollars spent - it doesn't matter if you spend it on 1 month sub time, or on Paragon points to spend in the market - it's still $15, and every time that you spend that amount, you get a token.
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Praetoria features:
A power-crazed Incarnate ruling with an iron first over a group of islands from his huge tower.
An inner circle of very powerful, very dangerous and very evil villains with their own agendas and plots.
A network of female psychics recruited at a young age to serve the dictator.
A corrupt and thuggish police force.
A "survival of the fittest" doctrine amongst the playable section of the governing organization, with betrayal, double-crossing and brute force as acceptable ways of advancing through the ranks.
A mad scientific genius operating semi-independently form his own personal power base.
A failed super soldier experiment based on genetic modification, with the results left to roam beneath the streets.
Intense and open rivalries between the various sub-groups of the ruling organization that frequently spill over into violence.
The widespread and frequent use of torture by the security forces.
A tightly controlled media, with any journalists who step out of line being targeted by the dictatorship.
Teachers who step out of line are also targeted by the dictatorship.
But at least the streets are cleaner than in the Rogue Isles. -
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Quote:It's under the control of the DE, and the lichen links it to them.Can someone explain what exactly the lichen and the warwalkers are doing together, story-wise? I've only done the UGh once - never again - and I was like 'wtf? Robots and...lichen? Eh?'. It's so difficult to actually catch what story there is in these things.
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If they do a rolling zone upgrade for the game, starting with Atlas and Mercy, then the old arcs will be replaced with newer more dynamic ones.
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According do the devs at the Player Summit, we should find out for sure in I22

EDIT: Or do you mean that something leaked with the patch today?
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I hope the new war mace option is called "Hammer Time"
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Those promotional pictures make me think that we really do need fire and ice zones that aren't just mission maps
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Something else to keep in mind is that the final part will go live in March, which should be around the time I22 goes live, so there could be some kind of link between the end of "Who Will Die" and "Death Incarnate"
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Quote:I think it might be the reverse - Hamidon Trial, then Tyrant Trial as the climax - or, as Tyrant has had a mental link with the Hamidon before, they could both be in the same Trial as allies, as our arrival on Praetorian Earth spells the end for both of them, so they might decide to team up to try and save their two empires.The Incarnate Storyline is basically going to end up with beating the snot out of Cole, then beating the snot out of Hamidon once Cole's empire crumbles and everyone realizes that Cole's evil system was the only thing stopping the Devouring Earth from steamrolling Praetoria.
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It's quite possible that BAB will be recruited into the Phalanx in Part 5, 6 ot 7.
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