Golden Girl

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  1. Quote:
    Originally Posted by DarkSideLeague View Post
    AI progress IS coming along. I doubt we'll have anything substantive by 2025, but it WILL come some day.
    No it won't - AI can't ever pass a real human mind
  2. Quote:
    Originally Posted by kviri View Post
    I can't believe that no one has nominated War Witch yet.
    I think that 1 ghost is enough for the Freedom Phalanx
  3. Quote:
    Originally Posted by Wicked_Wendy View Post
    First off the cut scene leave you wondering if you should be battling Anti Matter or getting him the number of a really good shrink.. The man has serious issues he needs to resolve.
    But all villains are like that - Tyrant's cutscene is going to be epic
  4. Quote:
    Originally Posted by DarkSideLeague View Post
    ...yet.
    Ever
  5. Quote:
    Originally Posted by Lord_Kalistoh View Post
    Scirocco will never be a hero. He's cursed to always do the wrong thing (even if he tries to do something good, it'll end being bad) for stealing the mantle.
    Play the DA arcs
  6. Quote:
    Originally Posted by Lothic View Post
    And until you can give me the answer to WHY that must be so always and forever regardless of the mechanics used to design a game I guess I'll have to keep asking the question. Table top games don't suffer from that limitation - are we to assume that computer MMOs always will?
    Yes - an MMO can't replace a human DM for thinkng on the fly and altering stories to match what players want to do.
  7. Quote:
    Originally Posted by DumpleBerry View Post
    There is no meta storyline.
    Yes there is - the whole game is based on it
  8. Quote:
    Originally Posted by Red_Raccoon View Post
    Because that's never backfired before.

    Isn't trying to reform a villain partly the reason why there's an openning in the Freedom Phallanx in the first place?
    Gotta keep on trying
  9. Quote:
    Originally Posted by Lothic View Post
    There's a difference between "good conquering evil" in generic literature and a HUMAN PLAYER playing a villain. What motivation does a person have to continue playing a character who is doomed by unalterable fate to lose?

    I submit that a human player playing a villain ought to be able to "win" at least once in a while, otherwise what's the point?
    They can - but not a world wide scale
  10. Quote:
    Originally Posted by TheDeepBlue View Post
    Whether or not something is 'necessary' is relative to someone's goals and standards, and the technology to change the game world based on a player's actions already exists.
    It necessary for them to put out new content at a reasonable rate, and have a unified meta-story to guide the creation of that new content.
  11. The new DA arcs have some interesting choices in them - including one that becomes easier if you take the evil path.
  12. Positron is becoming leader of the Freedom Phalanx - if a player gets added to their ranks, it won't be as the leader
  13. Weeping Villains should play the DA arcs - there are some pretty sinful choices that can be made on them
  14. Quote:
    Originally Posted by Lothic View Post
    Ha! Explaining that villains shouldn't get what they want out of this game because it saves the Devs a bunch of "unnecessary work" was especially hilarious, even for you. Promise us you'll never change GG.
    It'd bog the game development down way too much - they'd have to create content for a world where Recluse won, and a world where Tyrant and the loyalists won, and write 3 separate meta-storylines for the 3 versions where each of the 3 starting factions came out on top.
    For example, the Dark Astoria revamp was being planned before they even started work on the Trials, and the Atlas Park revamp took over a year to do - now just imagine them having to do all that twice more to show a world where red side and yellow side won.
    It also causes massive story problems in writing content for a world where evil has won - it works in Praetoria, because the storyline shows that there's hope to found in another world, and that the exisiting order won't last forever, and that you'll be able to return at a later point in the story to set your world free.
    But imagine what that'd be like if Tyrant's empire was all that there was on both worlds, after he won the dimensional war - it'd be a totally hopeless environment.

    The meta-story needs basic truths about what has and hasn't happened in the CoHverse, otherwise it'd totally fall apart.
    That's why, for example, the death of Statesman isn't an optional choice, unlike the Cleopatra-Washington face off.
  15. Quote:
    Originally Posted by DumpleBerry View Post
    Having the PC take the place of Statesman is how this game should have proceeded from the very beginning.

    But it's not going to happen that way.
    Of course it's not - it'd wreck the meta-storyline
  16. Just promote Desdemona to take the empty space in the Freedom Phalanx- or will she be moving to Praetoria on a permanent basis once the war is over?

    And add Scirocco to the Vindicators to replace Malaise
  17. Quote:
    Originally Posted by Aett_Thorn View Post
    Fusionette? All of the Freedom Phalanx seem to get into enough trouble to warrant her inclusion.
    That'd also use problems at the lower levels, as she'd still be in the Faultline content.
  18. Quote:
    Originally Posted by Nalrok_AthZim View Post
    It's not satisfying at all. Heroside, players get the satisfaction of stopping the bad guys and saving the day. Villainside, players get to be lackeys for bigger villains and, afterward, are politely told to go home and wait for the next opportunity.
    That's because the default setting for the game world matches the major goals of the Heroes - if we log out with Paragon City in the same state as it was in when we logged in, then we've been successful.
    Every single villain group in the game, from Tyrant and the loyalists down to the Skulls and the Hellions is trying to make the game world into a worse place - which would require some changes to the game on a small scale or a massive scale, depending on the size of the threat - which would also fragment the meta-storyline, adding even more work to the development process - so not only are we saving the world, we're also saving the devs a huge amount of unnecessary work
  19. Quote:
    Originally Posted by rian_frostdrake View Post
    flam would be funny, but if you really want to integrate the tip system, frostfire.
    Frostfire could be a problem for lower level content involving the Freedom Phalanx, as he'd still be a villain in the Hollows at that level.
  20. Quote:
    Originally Posted by Zwillinger View Post
    Guys...guys...guys...

    One word.

    Flambeaux
    I think that she'd need to join the Vindicators first
  21. Quote:
    Originally Posted by Zwillinger View Post
    Don LaFontaine's voice)...where other people would be affected by it, how would we get to chose who actually presses the button? I mean, aside from the obvious...

    The obvious is I push the button.
    On the orders of Nemesis
  22. Quote:
    Originally Posted by eth_Nargy View Post
    You don't "get it" because it's not funny to begin with.
    You seem grouchy today - is your old leg wound giving you trouble?
  23. Quote:
    Originally Posted by Ironik View Post
    the ridiculous new tutorial in Galaxy City, where we have to follow a specific storyline rather than be active partners in creating our own.
    So what kind of story freedom did the old tutorials gives you?
  24. Quote:
    Originally Posted by Yogi_Bare View Post
    Scirocco for FP membership!
    That also works - although I think that he'd be more likely to take Malaise's place in the Vindicators