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Grav/fire should be fun and is most certainly an original choice.
As far as globeys builds goes: it's a solid PvP build. Think you didn't ask for a specific PvP build though, but that's all he cares about
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Sorry Donna, I just presumed you were a PvPer due to your other posts! If it's PvE you want I can alter it. -
Gonna add my 2 inf, don't get a def based shield on a thermal, it's just lol. Considering you'll be one of the prime targets. Definatley advise you to take Mu mastery, and pick up charged armour, offers some great resistance.
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I reckon there should be a night where, all the devs etc, come to PD so we can pwn them! That would make PvP popular, even if it was just for one night!
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Sound's Awesome!!
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Anything you can organise Kerensky? -
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I reckon there should be a night where, all the devs etc, come to PD so we can pwn them! That would make PvP popular, even if it was just for one night!
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Sound's Awesome!! -
I reckon there should be a night where, all the devs etc, come to PD so we can pwn them! That would make PvP popular, even if it was just for one night!
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<3 Rez'in Old Threads!
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You can lol at PBed Rad Infection
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Even that yeah, can hit straight through PB'd rad Infection without aim, every time!
*wonders why he is defending /devices*
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trying to make ice/dev fotm so you can play thrusty again
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damn.. you've figured out my plan! */plan_b.exe* -
The most unfair thing about PvP is skill/experience then I suppose. IO's/accolades/whatever are also a contributing factor. I understand where you are coming from though Cog.
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You can lol at PBed Rad Infection
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Even that yeah, can hit straight through PB'd rad Infection without aim, every time!
*wonders why he is defending /devices* -
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Complete disabling of IO's would be a step backward and isn't the solution, but maybe making one of the zones and making it an arena option, set bonus free could certainly help to provide a place for the more casual PvP'er
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Well if you consider the rule that exist when exampling. If you slot all lvl 50 IO's, then if you enter, WB, SC or BB ( lol BB) then these sets won't take effect. So it's already implemented to some extent. -
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bah nvm missread fire assult is lovely tough it it is a fotm set in the US :P
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Everything is FoTM in US. lol -
There isn't probably a more reasonable example that Falcon Fire tbh, the guy even PvP'd with a fire/fire blaster. Not what I'd call 'FOTM' for PvP scenes.
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None of my PvP toons have accolades.. but they have IO's. Sorry for ruining PvP for all you guys.
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I rather suspect you arent sorry at all?
If you dont want to entice us to play PvP, that fine. As I said, as we dont want to anyway, we dont loose anything.
This thread was, however, directed at the multitude of people who
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So, practically you are blaming people that have accolades and IO's to represent their achievements, as people ruining PvP? Just do I understand your point clearly.
EDIT: Why would I be sorry for using IO's? IO'd builds just don't appear, a lot of a time and effort goes into these. -
For PvE it's a pretty good power. I'd slot it with 2Acc 2 Rechg 2mez, with SO's.
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None of my PvP toons have accolades.. but they have IO's. Sorry for ruining PvP for all you guys.
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If you were looking for a SO build then here's a quick one I knocked out
Something along these lines would be fine.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
GravFire: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Crush Acc-I(A), Acc-I(9), Immob-I(9), Immob-I(15), RechRdx-I(17), RechRdx-I(29)
Level 1: Flares Acc-I(A)
Level 2: Gravity Distortion Acc-I(A), Acc-I(3), Hold-I(3), Hold-I(15), RechRdx-I(17), RechRdx-I(29)
Level 4: Incinerate Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(25), Dmg-I(43)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle Jump-I(A), Jump-I(46), Jump-I(46)
Level 10: Fire Blast Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(23), Dmg-I(23), RechRdx-I(27)
Level 12: Dimension Shift Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(25), RechRdx-I(50)
Level 14: Super Speed Run-I(A), Run-I(27), EndRdx-I(43)
Level 16: Health Heal-I(A)
Level 18: Fiery Embrace RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Combat Jumping Jump-I(A), Jump-I(40)
Level 24: Super Jump Jump-I(A)
Level 26: Acrobatics EndRdx-I(A)
Level 28: Stimulant IntRdx-I(A)
Level 30: Aid Self Heal-I(A), Heal-I(31), Heal-I(31), RechRdx-I(31), IntRdx-I(34), IntRdx-I(36)
Level 32: Singularity Acc-I(A), Acc-I(33), Immob-I(33), Immob-I(33), Hold-I(34), Hold-I(34)
Level 35: Blazing Bolt HO:Nucle(A), HO:Nucle(36), HO:Centri(36), IntRdx-I(37), IntRdx-I(37), IntRdx-I(37)
Level 38: Blaze Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Charged Armor ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42), EndRdx-I(43)
Level 44: Ball Lightning Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), Dmg-I(46)
Level 47: Summon Mu Guardian Acc-I(A), Acc-I(48), Heal-I(48), Heal-I(48), Heal-I(50)
Level 49: Wormhole Acc-I(A), Acc-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3083;702;936;|
>-KEEE%KVS`0Q]\#_0[Y`AG62;8<]E2:=>U8]M#!WKU$I(;$#K8S5A#Z[-/)EJU5Y]"RQ]%0R3^=='_
K3B<_J*;>%%WQ0S5M65<?V0=QL_C<%+_NRT;I; 7$H=WI3G\JJZ.JF'RF[E^5=775-?=3WI6I>EK=M6U
R.G7ZLGE6CJDY_/RNUMX-=I=I6?U7%N:P.>JOVY:ZL[+*7Y;9H.SOU9I%H_Y=J<[O;&3"0&6&X$6L+(
Y1K\W@ZU3\MY/E5R(0V3VKW_+3_;;G@(\]H#KGUMV*#FKXE%(TV^!\HU2Q&H,U#?=RC/GF-_8MF;ATS
+6+G/$;6:G,Z(%I?04"9P>0Q=3Z!EI;2.)O#;E5<5UHI;M4OE],9C1)O)`DF4AJ.(C$>G`K3FHA<$K\
PQ0!H1H8H"U*&N5TC8L2(I&$S*\YQF$D>E[9>`;>;`2YFEPJMTG%5'C.KW7RJ]OV"G+_.`5R2X>O@LW
E0Q1'-)OU!%)ATN3GW1G*&Y[-\$H"IB^^$2K>U.T\P&JY)#,D<'@4#LX%"#W%V`05 YL,F`^>;V))[+`
[/4G:"$W&,(-@^D/1_8-8]5UQO"5$9D8(@'R=6D*!AV*(8\F8'4IG/:/^<T#O1S;'+J#'(B[3E0U7R>
1D44%5%PTH,%1J*>;Y?=45F#K`\0PR$"6LL[>Z\UI7U,(:#4BV?OQ),L/"/T-DF"Y7$->C-;SX0X2&*
!E=C=)T^JW10G-!1C!4AHS&8Q54;8U>KB1'`K`JB"*:A;C;JOWLJ"?!69]<I)KQG!)'&(W@'#/<]UO^
NQDYQ@X\S^4\15").8%;,6B6'3QTH_#E?&\<+EK\?9W_-MKJX"M`I^_QO$[1##4XZ?&%(@3X9.Y@'S'
?`=[CO"=U+?\;-&!X-/]]7`9-H'RK4PM'QHQ="F0YMY>S\Q]\"OL!Y:.;0WBS]>Y1*!
|-----------------------------------------------------------------------------| -
Well if you spend your time PvEing.. you should be loaded then.
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Plan is to do 2v2's with the same corr when we find some people to do it with ^^;
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I'm in, what server? -
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Problem with TD is now you've got higher acc from set IO's, you've global acc bonus', you've got a +tohit IO etc...
IMO it's not as big an advantage now.
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Still pretty nice to have 240% accuracy in blasts, without aim!You can lol at Rad Infection
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As I expressed over Union Arena chat, as a casual PvP:er, I would really like if the PvP Night would continue to be on Test. I can't really get myself to respec the concept build I have on Live server into a meek sleek Arena Build just for the PvP nights.
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Alvan you part-timer!!!! -
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Thanks for the answer, that is looking pretty good for a start
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If you need to know anything else just holla!
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A second travel power just really isnt needed. If you can give me a solid reason for two travel powers, I would love to hear it and will concede the point.
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To cut 2 hours of your RSF time, saves the team having to wait while you work your way through Grandville with just Super Speed! -
Rad/Thermal would work fine in teams, as long as you concentrate on your secondary, maybe just picking up cosmic burst and aim to synergise with your debuffs from /thermal!
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Well Web Envelope is -jump also, so it's a very handy power to have in PvP!