Glifted

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  1. Quote:
    Originally Posted by Lucky666 View Post
    I'm with ya OP I don't take melee attacks on blasters ever they blast not melee. If i want to to get up close and personnal i'll go play my scrapper.
    Well, when your ranged attacks are still recharging and there's some baddie trying to use your face for target practice, it's nice being able to hit something like Total Focus or Bone Crusher and have the enemy, y'know -- die.
  2. Hi all, this is what I've got. I figured that, unlike some of my other blasters, the ice/ice build wouldn't need to be in the thick of things so much, hence the focus on ranged defense. Of course, I hardly know what I'm doing, so the more experienced folks on the board might be able to help out some. Thanks again!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Damage/Endurance/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Chilblain
    • (A) Accuracy IO
    Level 2: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Ice Sword
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (25) Touch of Death - Chance of Damage(Negative)
    • (50) Touch of Death - Damage/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Defense Buff IO
    Level 8: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Swift
    • (A) Run Speed IO
    Level 12: Ice Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (13) Pacing of the Turtle - Accuracy/Endurance
    • (15) Pacing of the Turtle - Damage/Slow
    • (21) Pacing of the Turtle - Range/Slow
    • (40) Pacing of the Turtle - Chance of -Recharge
    • (43) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 14: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Endurance/Recharge
    • (40) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Bitter Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Performance Shifter - Accuracy/Recharge
    • (46) Performance Shifter - Chance for +End
    Level 22: Ice Patch
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 24: Chilling Embrace
    • (A) Slow IO
    • (27) Slow IO
    • (48) Endurance Reduction IO
    Level 26: Bitter Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (27) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Recharge/Hold
    • (29) Lockdown - Endurance/Recharge/Hold
    • (34) Lockdown - Chance for +2 Mag Hold
    • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 28: Super Jump
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    Level 30: Shiver
    • (A) Tempered Readiness - Accuracy/Slow
    • (31) Tempered Readiness - Range/Slow
    • (33) Tempered Readiness - Accuracy/Endurance
    Level 32: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - Recharge
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Static Discharge
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Charged Armor
    • (A) Steadfast Protection - Knockback Protection
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (45) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Aid Other
    • (A) Healing IO
    Level 49: Aid Self
    • (A) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 22.1% Defense(Energy)
    • 22.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 28% Defense(Ranged)
    • 11.1% Defense(AoE)
    • 4% Enhancement(FlySpeed)
    • 6% Enhancement(Heal)
    • 4% Enhancement(JumpHeight)
    • 4% Enhancement(JumpSpeed)
    • 4% Enhancement(RunSpeed)
    • 2.5% Enhancement(Held)
    • 12.5% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 22% FlySpeed
    • 85.8 HP (7.12%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 11%
    • MezResist(Immobilize) 3.85%
    • MezResist(Sleep) 2.75%
    • 21.5% (0.36 End/sec) Recovery
    • 12% (0.6 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 22% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Touch of Death
    (Ice Sword)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Thunderstrike
    (Ice Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Pacing of the Turtle
    (Ice Storm)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Thunderstrike
    (Bitter Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Lockdown
    (Bitter Freeze Ray)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Tempered Readiness
    (Shiver)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    Positron's Blast
    (Blizzard)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    Positron's Blast
    (Static Discharge)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Steadfast Protection
    (Charged Armor)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)



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  3. This is where I love my teleporting scrapper. The Knives drop a half-dozen Caltrops spills and as the team struggles to get free, I *blink* out of the slow spot right into those hard to reach mercenaries, usually with an Eagle's Claw to the skull. (And Quickness helps too!)
  4. Quote:
    Originally Posted by Doomguide View Post
    Basically no experience with MA so won't comment there. You are going to want to get the melee defense to 45+ (it's sitting at +42%). Fastest way without significant changes is swap back to a ToD set for the melee (edit: in Eagles Claw) and then take one slot from health (End/Rech) move it to Recall and use 2 BotZ there for the +ranged you lost.
    Did what you said and made a few other changes. Thanks for the input, too. This is only the second toon I've used Mids with, and I'm still getting used to it.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glifted: Level 46 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
    Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
    Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
    Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
    Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
    Level 22: Recall Friend -- Range-I(A)
    Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
    Level 26: Boxing -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
    Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
    Level 32: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: [Empty] -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 7.38% Defense(Smashing)
    • 7.38% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.88% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 1.8% Max End
    • 45% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 50% Enhancement(Accuracy)
    • 10% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 62% (3.47 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Fire)
    • 5% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Storm Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Agile)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Crushing Impact
    (Crane Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Dodge)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Lucky)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    Mako's Bite
    (Crippling Axe Kick)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Evasion)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  5. Okay, this is what I finally ended up with. I'm still having trouble with reading totals in Mids, but that's just me. I found that I'd forgotten a key power or two in the last few builds I'd come up with, but hopefully that's no longer a problem. Thanks for looking this over everyone!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glifted 2: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
    Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(48)
    Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(9), GSFC-Build%(15), GSFC-ToHit/EndRdx(34), GSFC-ToHit(40)
    Level 8: Recall Friend -- Range-I(A)
    Level 10: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(21)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(46)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(43)
    Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(37), P'Shift-End%(40), P'Shift-EndMod/Acc(42)
    Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(50), GftotA-Def/EndRdx/Rchg(50)
    Level 24: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(43)
    Level 26: Boxing -- HO:Nucle(A)
    Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(37)
    Level 30: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def(31), GftotA-Def/Rchg(43), Ksmt-ToHit+(46), GftotA-Def/EndRdx/Rchg(50)
    Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/EndRdx(45), Mako-Acc/Dmg(48)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45)
    Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(45)
    Level 41: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), LkGmblr-Rchg+(46)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Panac-Heal/+End(A), P'Shift-End%(48)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 9% Max End
    • 48% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 42.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 145.6 HP (10.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 15% (0.25 End/sec) Recovery
    • 20% (1.12 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 13.8% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 8.76% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Storm Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Agile)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Crushing Impact
    (Crane Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Doctored Wounds
    (Health)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gift of the Ancients
    (Dodge)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Crushing Impact
    (Crippling Axe Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Eradication
    (Dragon's Tail)
    • 1.8% Max End
    Gift of the Ancients
    (Lucky)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Mako's Bite
    (Eagles Claw)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Gift of the Ancients
    (Evasion)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Luck of the Gambler
    (Evasion)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  6. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glifted: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
    Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
    Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
    Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
    Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
    Level 22: Recall Friend -- Range-I(A)
    Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
    Level 26: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Dam%(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 7.38% Defense(Smashing)
    • 7.38% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.88% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 1.8% Max End
    • 50% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 10% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 62% (3.47 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Fire)
    • 7.5% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Storm Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Agile)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Crushing Impact
    (Crane Kick)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Dodge)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Lucky)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    Crushing Impact
    (Eagles Claw)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Evasion)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)



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  7. Quote:
    Originally Posted by Postagulous View Post
    As for helping your team with stealth, it's not going to happen unless you pick up a Celerity or Unbounded Leap +Stealth and slot it in sprint. Though, if you tp, it's a lot cheaper to get...I don't recall the IO, it's got a picture of a clock...well, that +stealth. But you'd have to tp every 2 minutes to stay invisible.

    Edited to add: Or super speed.
    Oh, just totally forgot about that! You've just saved my build!
  8. Whoops, just saw a huge error in my build.
  9. Glifted

    Ice/Ice Tankers

    Quote:
    Originally Posted by Fire_Minded View Post

    I have over the years rarly seen both of these used together,and never past lvl 15...why?
    This. I have rolled a few Ice/Ice tankers, and have gotten bored by the mid-20s, even though I know that "goodness" is right around the corner. It's just a slow set, at least to me, and having a well-balanced team as support seems to be the only remedy for blandness.
  10. Good to know about the ToD sets. Any recommendations for a replacement? I'd love to free up an extra slot from Practiced Brawler as well, so that's cool. As for MA/ as a primary, she was my second toon and first 50 way back when. And it IS sexy! (Funny enough, I couldn't wait for the alternate animations to come out, and was so disappointed with them that I've decided to stick with the originals.)
  11. Glifted

    Clawz

    Quote:
    Originally Posted by Nova Knight View Post
    Claws with Carp secondary is great for fish farming.
    Awesome.
  12. Oh, and I'm not sure about grabbing Stealth instead of taking either Hasten or Elude. MAs aren't always the most popular scrappers, and I thought having a Stealth 'Porter on the team might be useful. Thoughts?
  13. Hi all,
    Just thought I'd finally respec my first 50, who's been gathering dust on Liberty. Sure, there are other scrappers out there that kill things faster, but few sets IMO offer as much satisfaction as MA. There's just something about planting a foot to the face that makes me happy. Anyway, I'd appreciate the input. Oh, and Teleport is concept. I've tried every other travel power for her, and nothing fits like TP. Ah well.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glifted: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Concealment
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(21)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
    Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
    Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
    Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(27)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21)
    Level 12: Stealth -- DefBuff-I(A)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
    Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
    Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34), P'Shift-EndMod(39)
    Level 22: Recall Friend -- Range-I(A)
    Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(31)
    Level 26: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(46), RzDz-Acc/EndRdx(46), RzDz-Stun/Rng(48), RzDz-Immob%(50), RzDz-Acc/Stun/Rchg(50)
    Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
    Level 32: Eagles Claw -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx/Rchg(40)
    Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(48)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
    Level 49: Quickness -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 23.6% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 11.1% Defense(AoE)
    • 1.8% Max End
    • 45% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 2% Enhancement(Stun)
    • 42.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 230.9 HP (17.2%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 11.6%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 62% (3.47 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Fire)
    • 5% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Touch of Death
    (Storm Kick)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Agile)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Touch of Death
    (Crane Kick)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Dodge)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Winter's Gift
    (Teleport)
    • 5% Resistance(Cold)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Razzle Dazzle
    (Boxing)
    • 2% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Lucky)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    Touch of Death
    (Eagles Claw)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Evasion)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)



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  14. Thanks for the link -- I'll be reading up on it. I'll be switching those out enhancements out as well. Everyone here has been a great help!
  15. Quote:
    Originally Posted by beyeajus74018 View Post
    HI! which server do you mostly call home?
    Ha, of all the things to forget. :P Well, my home server is Liberty, but I've been on Virtue for the majority of the last nine months. I've got some on Freedom too, plus a few random characters marooned out there as well.
  16. Here's hoping that this is an okay spot to do so. I searched the forums but couldn't quite find a place that said "Awkward Introductions".

    Anyway, I'm almost at 45 months here on CoH, and though I've left the game for a month or two here and there, I've really enjoyed the game. For the first time, I'm sitting down and really punching numbers and trying to understand some of the finer details of Invention Sets and higher level content. I'm the player who doesn't know any micros, has trouble with the binds he does know, but has accrued enough experience to be a good, maybe not great, but good player. I try to do the right thing on teams, I hate it when my pals die, and I love cracking jokes over the wire. And I could be wrong, but I do I think I'm a good player.

    But I'd like to be better.

    There's so much in this game that I haven't done during my time in Paragon City and the Rogue Islands. I want to see this content and survive it (which I'm really having a hard time doing right now), so I'm reading up in the forums, taking advice, and participating. You'll probably find me spending most of the time with the Melee types Blue-side, but I'll be around. If anyone is interested, feel free to check out my comic art side project at http://blackcoffeestudios.deviantart.com.

    So uh... anyway. Hi.


    -Glifted
  17. Quote:
    Originally Posted by Finduilas View Post
    Okay, starting from the top:

    TI has unneeded RA slot, the Endurance IO. You haven't slotted a Steadfast +def, so use the fifth slot for that, in TI or one of the other resist powers.

    I prefer Doctored Wounds for DP, since it has a recharge IO, where Numina and Miracle do not not. As it is, you're underslotted for Recharge and overslotted for Heal. If you don't want to go the DW route, swap out the Miracle Heal/End/Rchg for a plain Recharge IO.

    I'd recommend delaying Whirling Hands until after Stamina. I've tried it with WH first, and the wait for Stamina was painful. Also, though the Erads are a good choice for WH, combining them with Oblit is not, IMO, since neither set has any end reduction to speak of. Instead of the Oblit's, try 2 Scirocco's for the regen bonus, heavy on the end red, then perhaps the proc of your choice.

    Invinc is overslotted; it doesn't need more than 4 def slots, unless you want to slot some ToHit buffs. Red Fortune isn't a particularly good choice, either, it takes too many slots to get the minor E/NE def bonus. I'd go with 4 GotA there and use the other slots somewhere else.

    The Stamina slotting is okay, though you should consider dropping the End/Acc/Rchg if you need the slot somewhere else.

    I think when C_M_A said that Tough Hide was overslotted, he meant that you can fully slot it for def with 3 slots since it doesn't need end reduction. As I mentioned above, Red Fortune's bonus aren't that great and the Kismet is really nice to have, so I actually preferred the slotting in the last build! However, if you want to keep it to 4 slots, try 3 slots of LotG (unlike GotA, they go up to 50, so you can get close to the ED cap with 3) plus the Kismet.

    I also preferred the way BU was slotted in the last build, if you are going to put that many slots in it. At least the 6-slotted Gaussian's got you closer to the goal of soft-capping S/L. But here's another option: Two Rectified Recticle (including the +Percep) for the S/L def bonus, plus a slot or two for Recharge.

    I'm guessing that you went with 4 Pounding Slugfests in TF for the E/NE bonus, but I think you'd be better off concentrating on S/L wherever possible. I'd slot 4 Smashing Haymaker there, too.

    However, ranged attacks are a good place to slot for E/NE def, so find a couple of slots for LBE and slot 3 Thunderstrike there.

    Regarding your power choices, personally, I'd drop one of the epics for ResEn, but that's your call. (I often don't pick up any ancilliary powers at all, so I may be biased!)

    With the changes I've recommended, you'll be very close to soft-capping S/L def (43.6%) and still have a good soloing build. I think you'll find it'll make a big difference in your survivabilty.

    Okay, I followed your advice for nearly everything save dropping the Epic pool (character concept, nothing to be done about that) and dropping Kismet from Tough Hide in favor of a fourth LOTG, presumably because the fourth slot would give me a 9% acc increase versus Kismet's 6%, but I could be wrong (and most probably am).

    Defense definitely improved!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Final: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Steadfast Protection - Resistance/+Def 3%
    Level 1: Barrage
    • (A) Smashing Haymaker - Accuracy/Damage
    • (3) Smashing Haymaker - Damage/Endurance
    • (7) Smashing Haymaker - Damage/Recharge
    • (9) Smashing Haymaker - Damage/Endurance/Recharge
    • (9) Pounding Slugfest - Damage/Endurance
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Recharge
    Level 4: Bone Smasher
    • (A) Smashing Haymaker - Accuracy/Damage
    • (34) Smashing Haymaker - Damage/Endurance
    • (34) Smashing Haymaker - Damage/Recharge
    • (37) Smashing Haymaker - Damage/Endurance/Recharge
    • (40) Pounding Slugfest - Damage/Recharge
    • (43) Pounding Slugfest - Damage/Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (46) Mocking Beratement - Taunt/Recharge
    • (46) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Taunt/Range
    Level 14: Health
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Heal/Recharge
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 18: Invincibility
    • (A) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Defense/Recharge
    • (19) Gift of the Ancients - Defense/Endurance
    • (34) Gift of the Ancients - Defense/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - Chance for +End
    Level 22: Whirling Hands
    • (A) Eradication - Damage
    • (23) Eradication - Damage/Recharge
    • (23) Eradication - Accuracy/Recharge
    • (25) Eradication - Chance for Energy Damage
    • (25) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 24: Resist Physical Damage
    • (A) Resist Damage IO
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Boxing
    • (A) Accuracy IO
    Level 30: Tough
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Defense/Recharge
    • (33) Gift of the Ancients - Defense/Endurance/Recharge
    Level 35: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 38: Energy Transfer
    • (A) Smashing Haymaker - Accuracy/Damage
    • (39) Smashing Haymaker - Damage/Endurance
    • (39) Smashing Haymaker - Damage/Recharge
    • (39) Smashing Haymaker - Damage/Endurance/Recharge
    • (40) Pounding Slugfest - Damage/Endurance
    • (40) Pounding Slugfest - Damage/Recharge
    Level 41: Total Focus
    • (A) Smashing Haymaker - Accuracy/Damage
    • (42) Smashing Haymaker - Damage/Endurance
    • (42) Smashing Haymaker - Damage/Recharge
    • (42) Smashing Haymaker - Damage/Endurance/Recharge
    • (43) Pounding Slugfest - Damage/Recharge
    • (43) Pounding Slugfest - Damage/Endurance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Endurance
    • (50) Thunderstrike - Damage/Recharge
    Level 49: Energy Torrent
    • (A) Explosive Strike - Accuracy/Knockback
    • (50) Explosive Strike - Damage/Knockback
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 15.2% Defense(Energy)
    • 15.2% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.4% Defense(Melee)
    • 13.3% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 7.2% Max End
    • 9% Enhancement(Accuracy)
    • 10% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 253 HP (13.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Terrorized) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 56% (4.38 HP/sec) Regeneration
    • 6.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Smashing Haymaker
    (Barrage)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Bone Smasher)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Bone Smasher)
    • 8% (0.63 HP/sec) Regeneration
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Gift of the Ancients
    (Invincibility)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Eradication
    (Whirling Hands)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Whirling Hands)
    • 10% (0.78 HP/sec) Regeneration
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Smashing Haymaker
    (Energy Transfer)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Energy Transfer)
    • 8% (0.63 HP/sec) Regeneration
    Smashing Haymaker
    (Total Focus)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pounding Slugfest
    (Total Focus)
    • 8% (0.63 HP/sec) Regeneration
    Thunderstrike
    (Laser Beam Eyes)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Explosive Strike
    (Energy Torrent)
    • 1.5% DamageBuff(All)



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  18. Heh. Okay, here's what I've got. For the record, I'll be soloing with this toon, or maybe running with a trio, tops. Imperfect characters don't bother me if it's related to the concept (i.e., a robotic character might be susceptible to smashing damage, etc.,), but I want to make sure I'm doing the best I can within the confines of the concept. That being said, skipping Resist Elements and Resist Energies made me a bit uncomfortable.

    Oh, and I think I finally understand Mids. I felt a little bit like a caveman at first, but now it makes sense... mostly. Thanks again everyone!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    A Cerise (update): Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Endurance
    Level 1: Barrage
    • (A) Smashing Haymaker - Accuracy/Damage
    • (7) Smashing Haymaker - Damage/Endurance
    • (7) Smashing Haymaker - Damage/Recharge
    • (9) Smashing Haymaker - Damage/Endurance/Recharge
    • (9) Pounding Slugfest - Accuracy/Damage
    • (15) Pounding Slugfest - Damage/Recharge
    Level 2: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Recharge
    • (11) Miracle - Heal
    • (13) Miracle - Heal/Recharge
    • (13) Miracle - Heal/Endurance/Recharge
    Level 4: Bone Smasher
    • (A) Smashing Haymaker - Accuracy/Damage
    • (15) Smashing Haymaker - Damage/Endurance
    • (17) Smashing Haymaker - Damage/Recharge
    • (17) Smashing Haymaker - Damage/Endurance/Recharge
    • (19) Pounding Slugfest - Accuracy/Damage
    • (19) Pounding Slugfest - Damage/Recharge
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt
    • (25) Mocking Beratement - Taunt/Recharge/Range
    • (25) Mocking Beratement - Taunt/Recharge
    • (27) Mocking Beratement - Taunt/Range
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Whirling Hands
    • (A) Eradication - Damage
    • (31) Eradication - Accuracy/Recharge
    • (33) Eradication - Damage/Recharge
    • (33) Obliteration - Damage
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 18: Invincibility
    • (A) Red Fortune - Defense
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance
    Level 20: Health
    • (A) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Recharge
    Level 22: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Tough Hide
    • (A) Red Fortune - Defense
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Recharge
    Level 28: Tough
    • (A) Reactive Armor - Resistance/Recharge
    • (40) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 30: Weave
    • (A) Gift of the Ancients - Defense
    • (39) Gift of the Ancients - Defense/Endurance/Recharge
    • (42) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Defense/Recharge
    Level 32: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (39) Adjusted Targeting - Recharge
    • (43) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - Endurance/Recharge
    Level 35: Energy Transfer
    • (A) Smashing Haymaker - Accuracy/Damage
    • (42) Smashing Haymaker - Damage/Endurance
    • (43) Smashing Haymaker - Damage/Recharge
    • (45) Smashing Haymaker - Damage/Endurance/Recharge
    • (46) Pounding Slugfest - Accuracy/Damage
    • (46) Pounding Slugfest - Damage/Endurance
    Level 38: Total Focus
    • (A) Pounding Slugfest - Disorient Bonus
    • (42) Pounding Slugfest - Damage/Recharge
    • (43) Pounding Slugfest - Damage/Endurance
    • (45) Pounding Slugfest - Accuracy/Damage
    • (50) Smashing Haymaker - Accuracy/Damage
    • (50) Smashing Haymaker - Damage/Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Accuracy IO
    Level 47: Energy Torrent
    • (A) Explosive Strike - Accuracy/Knockback
    • (48) Explosive Strike - Damage/Knockback
    Level 49: Resist Physical Damage
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 11.9% Defense(Smashing)
    • 11.9% Defense(Lethal)
    • 0.63% Defense(Fire)
    • 0.63% Defense(Cold)
    • 10.9% Defense(Energy)
    • 10.9% Defense(Negative)
    • 5.94% Defense(Melee)
    • 9.69% Defense(Ranged)
    • 1.25% Defense(AoE)
    • 5.4% Max End
    • 6% Enhancement(Heal)
    • 10% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 5% FlySpeed
    • 168.7 HP (9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 14.3%
    • MezResist(Stun) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 56% (4.38 HP/sec) Regeneration
    • 5.02% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  19. /wanders back to the drawing board, head down.

    Awesome feedback, guys, thanks.

    EDIT: Asked about sets before I really sat down with the comments. All that info is already there. :P
  20. Okay, here's what I've come up with. I'm sure all of you can do better (and for some reason Mids won't let me choose Energy Torrent without picking three Energy Mastery powers, but I guess you all can overlook that.)

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    A. Cerise: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    • (34) Reactive Armor - Endurance
    Level 1: Barrage
    • (A) Touch of Death - Accuracy/Damage
    • (17) Touch of Death - Damage/Endurance
    • (31) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (33) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (7) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    Level 4: Bone Smasher
    • (A) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance
    • (45) Reactive Armor - Endurance
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt
    • (31) Mocking Beratement - Taunt/Range
    • (34) Mocking Beratement - Accuracy/Recharge
    • (37) Mocking Beratement - Taunt/Recharge/Range
    • (42) Mocking Beratement - Recharge
    • (46) Mocking Beratement - Taunt/Recharge
    Level 12: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%)
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 14: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Resist Damage IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal
    • (50) Miracle - +Recovery
    • (50) Miracle - Heal
    Level 18: Invincibility
    • (A) Gift of the Ancients - Defense/Endurance
    • (19) Gift of the Ancients - Defense/Recharge
    • (19) Gift of the Ancients - Defense/Endurance/Recharge
    • (21) Gift of the Ancients - Defense
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (46) Taunt Duration IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 22: Whirling Hands
    • (A) Eradication - Damage
    • (23) Eradication - Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Recharge
    • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    Level 24: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Tough Hide
    • (A) Gift of the Ancients - Defense/Endurance
    • (27) Gift of the Ancients - Defense/Recharge
    • (27) Gift of the Ancients - Defense/Endurance/Recharge
    • (29) Gift of the Ancients - Defense
    • (50) Kismet - Accuracy +6%
    Level 28: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 30: Resist Energies
    • (A) Aegis - Resistance
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 35: Energy Transfer
    • (A) Touch of Death - Damage/Endurance/Recharge
    • (36) Touch of Death - Accuracy/Damage
    • (36) Touch of Death - Chance of Damage(Negative)
    • (36) Touch of Death - Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (42) Touch of Death - Accuracy/Damage/Endurance
    Level 38: Total Focus
    • (A) Touch of Death - Damage/Recharge
    • (39) Touch of Death - Damage/Endurance
    • (39) Touch of Death - Chance of Damage(Negative)
    • (40) Touch of Death - Damage/Endurance/Recharge
    • (40) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Accuracy/Damage/Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 47: Focused Accuracy
    • (A) Empty
    Level 49: Energy Torrent
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 14.9% Defense(Smashing)
    • 14.9% Defense(Lethal)
    • 8.63% Defense(Fire)
    • 8.63% Defense(Cold)
    • 14.9% Defense(Energy)
    • 14.9% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.3% Defense(Melee)
    • 18.3% Defense(Ranged)
    • 9.56% Defense(AoE)
    • 7.2% Max End
    • 12.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 182.7 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 14.3%
    • MezResist(Immobilize) 13.8%
    • MezResist(Terrorized) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 22% (1.72 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 6.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  21. Well, here's what I've got so far. (Please keep in mind that this is my first time really running with Mids. Also, for whatever reason, the program refused to accept Energy Torrent as a valid power choice.)

    Any and all suggestions are welcome! My choices here probably reflect an embarrassing amount of ignorance toward in-game details, but I'm trying to stick with a concept as much as possible. Thanks again.


    Click this DataLink to open the build!
  22. She's a concept character for sure, built to be used with small teams or solo. I need her to be durable, but not god-like. I've figured out Mids finally, and should be able to get a built up soon. Talbein, thanks very much for your input -- good stuff.
  23. Ha, I stumbled upon your guide before I posted. Good read, very useful information. Thanks!
  24. Here's the deal -- three and a half years of play time, and while I understand how the IO sets work, I still don't understand the more subtle aspects of the system. I've found some very good information to help my dust-covered Invul/EM tank, but I'm pretty sure that dyslexia or an overpriced art school education has left me slamming my head against the keyboard whenever I try to use Mid's. (I'm not saying that the program is bad -- I'm saying that numbers cause anxiety.)

    So here's hoping that some of the gurus around here can at least point me in the right direction, because I'm a little bit lost with my tank, who turned 50 and then got extremely boring to play. Survivability is an issue, yes, but I'd like to focus on DPS if it's at all possible, with the travel power being either SJ or SS. I'd also like to stick with Energy Mastery for both concept and utility, though really it's because Energy Torrent is a great way to knock baddies down while Whirling Hands is recharging. I realize that I haven't given you all a lot to work with...

    ... and I promise to keep messing with Mids until it makes sense.

    Thanks again for your time and effort, everyone.