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Posts
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Joined
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Well, when your ranged attacks are still recharging and there's some baddie trying to use your face for target practice, it's nice being able to hit something like Total Focus or Bone Crusher and have the enemy, y'know -- die.
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Hi all, this is what I've got. I figured that, unlike some of my other blasters, the ice/ice build wouldn't need to be in the thick of things so much, hence the focus on ranged defense. Of course, I hardly know what I'm doing, so the more experienced folks on the board might be able to help out some. Thanks again!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Ice Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Chance of Damage(Negative)
- (50) Touch of Death - Damage/Endurance/Recharge
- (A) Defense Buff IO
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (13) Pacing of the Turtle - Accuracy/Endurance
- (15) Pacing of the Turtle - Damage/Slow
- (21) Pacing of the Turtle - Range/Slow
- (40) Pacing of the Turtle - Chance of -Recharge
- (43) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (40) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Slow IO
- (27) Slow IO
- (48) Endurance Reduction IO
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (36) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Tempered Readiness - Accuracy/Slow
- (31) Tempered Readiness - Range/Slow
- (33) Tempered Readiness - Accuracy/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (45) Steadfast Protection - Resistance/+Def 3%
- (45) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Healing IO
- (A) Healing IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 22.1% Defense(Energy)
- 22.1% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 28% Defense(Ranged)
- 11.1% Defense(AoE)
- 4% Enhancement(FlySpeed)
- 6% Enhancement(Heal)
- 4% Enhancement(JumpHeight)
- 4% Enhancement(JumpSpeed)
- 4% Enhancement(RunSpeed)
- 2.5% Enhancement(Held)
- 12.5% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 22% FlySpeed
- 85.8 HP (7.12%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 11%
- MezResist(Immobilize) 3.85%
- MezResist(Sleep) 2.75%
- 21.5% (0.36 End/sec) Recovery
- 12% (0.6 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 22% RunSpeed
Set Bonuses:
Thunderstrike
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Frost Breath)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Ice Sword)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Storm)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Bitter Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Bitter Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shiver)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
(Blizzard)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Aim)- 2% DamageBuff(All)
(Static Discharge)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Charged Armor)- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
- 3% Defense(All)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
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This is where I love my teleporting scrapper. The Knives drop a half-dozen Caltrops spills and as the team struggles to get free, I *blink* out of the slow spot right into those hard to reach mercenaries, usually with an Eagle's Claw to the skull. (And Quickness helps too!)
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Quote:Did what you said and made a few other changes. Thanks for the input, too. This is only the second toon I've used Mids with, and I'm still getting used to it.Basically no experience with MA so won't comment there. You are going to want to get the melee defense to 45+ (it's sitting at +42%). Fastest way without significant changes is swap back to a ToD set for the melee (edit: in Eagles Claw) and then take one slot from health (End/Rech) move it to Recall and use 2 BotZ there for the +ranged you lost.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 46 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
Level 26: Boxing -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: [Empty] -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 13.6% Defense(Ranged)
- 8.63% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 10% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 5% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Teleport)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Crippling Axe Kick)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Evasion)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Weave)- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1387;694;1388;HEX;| |78DAA5934B6F125114C7EFC0C0D0160A94D217500A7D016D69BBF39518B56A6A442| |960572A4EE1D28E122033D3A4DDF9015CF9A81A75E7F323183F9A563C8F5B36BA73| |12FEBF9973FFE7CC3D873BA5A3ADA0104F2F0B6DF45ADB749C7AB5619BBD9EB403A| |543D774AD6EC7B8D9B65AAE6C1A4288C4D96ABD24DB52164BA6ED5A66BB7EC5769D| |F4606D4BB664C791C5EA213E5564AB2D8FA413DDEE1C485B76DCE2D9CD70B9DB6D1| |7AB3D299B41BABD61B91DE93863F4508337F4BA366F22A4D6F70F5CABB31FBDDEB3| |1AC5ABDDE671BD643AAEB48FA7607379F89DE02EE9EAFBC423C0B2F098047D8F109| |484489330DE2094304BA32CAF18879B4DE1891086A384A938E10EF834E5D3D8A7FF| |CB77177C5EF679BC010D5FE1D709491FE10D187C6CF0F9BE7830C7FF9930FA89F19| |130F78D50F84A780B59866ACEE07602DC5C80BB0A72C711EE6A867B2C43CA106789| |A1158185B2101AE19036C2A175861F5642BC3111CA51C8805058ED35BC43FD8D550| |8992AA34698DF252CDD23EC4056548D2ACA331AE389CDF3A836795401F0C554F5D8| |2B6A73FC3961E225E30561E6352173425884ACB8EA295EA06D2E4368920B6993617| |2CD26BC080D56A6D9EC99BE04D08558237A077C0F9E841A6DE2276527FB5C445091| |855FF4B4704A58FE4DA842564AFDCF29EE6E967B2D7093EFC0905665D32DDAE7DC3| |EE380B060F1E69F301E136A909555B3CBAAA171D9A55308A6449EAB7BC1B7C83E7D| |117B4F89A5593A5F85346135CBC81074B0E7943DC7A732CFA732CFA772D520ACC50| |955E87B45CD78854F471F2EAD98A181ACDF2257058A6EA803B3B146AEA43EF80605| |A588DB7F45CABAFAE020A25124AD0FBEC1FFBABE07CFDE35541906ADA194517651E| |EA33C40798862A2ECA13450FA3F06D9E173B8A1F32817502EA23C4393819FCE084A| |102584328A124689A0C450265066503EA0F4FF008563F6A6| |-------------------------------------------------------------------|
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Okay, this is what I finally ended up with. I'm still having trouble with reading totals in Mids, but that's just me. I found that I'd forgotten a key power or two in the last few builds I'd come up with, but hopefully that's no longer a problem. Thanks for looking this over everyone!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted 2: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(48)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(9), GSFC-Build%(15), GSFC-ToHit/EndRdx(34), GSFC-ToHit(40)
Level 8: Recall Friend -- Range-I(A)
Level 10: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(21)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(43)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(37), P'Shift-End%(40), P'Shift-EndMod/Acc(42)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(50), GftotA-Def/EndRdx/Rchg(50)
Level 24: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(43)
Level 26: Boxing -- HO:Nucle(A)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def(31), GftotA-Def/Rchg(43), Ksmt-ToHit+(46), GftotA-Def/EndRdx/Rchg(50)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/EndRdx(45), Mako-Acc/Dmg(48)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(45)
Level 41: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), P'Shift-End%(48)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 9.88% Defense(Ranged)
- 8.63% Defense(AoE)
- 9% Max End
- 48% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 13.8% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 8.76% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Teleport)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Dodge)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Crippling Axe Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Dragon's Tail)- 1.8% Max End
(Lucky)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Eagles Claw)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Evasion)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Evasion)- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;714;1428;HEX;| |78DAA593D952134114867BC8C42C6485842D64610D096400AFDCAA2C15B52C09444| |279A5C621E9C0682A49CD0C5570E70378E5825ACA9DA23E82E52BE9135818CFD2E4| |46EF9C4AFE2FD3F39FEED37F7ACA076B21219E5D155AE446CB749C5AB56E9BDDAEB| |4FDE57DD774AD4E3B70BB65355DD9C89DF709215267CF6B65D992D2289BB66B99AD| |DA35DB75B2FD676BB229DB8E34AAFB78B7259B2D79209DF89DF69EB465DB35CE7E0| |C553A9D96B10D33753B362F17A2A15B96DB968E135637BB7BAED5DE0DD25DB52B65| |237EB36BD58DEB9DC661AD6C3AAEB40FC7A0B9027C8FB04BBA7A5ED100AC8A81C78| |47326C1BF4388D509194928639546551E91D0A82A4608C5092349C206F834E5D3D8| |A7FFCBB7093E8FF279FCF0232F749D30E4252CFB086FC1E755DD7A3F0F509B2704F| |F2742E42B61EA0B21FF91300755BCCD9EF0156903EFE03EA0260AF0B683BCB520EF| |37C2FB8D7108098EA40255836AA2C1451ACAC350983BD7C2515AAE94F25063F024C| |A4F447481CC3E188AAB55E39BB4F3A10A61A24C98DD20E4D709C5BB043F540DABAA| |E1D7B444E21561E22561F605EFF60DA17044B807554915699223CD70A4AB1CE92A4| |7FA1E7CA36AF6518E608C0319E324A63882790EA4C849685035AE9218BF02D03DE2| |038CA5D44CA95FD4C4648FF19B903BE53FE707202D667F12AA5095E63EF5343798E| |1768BD8675A944E0542B57B0CF6AC5A24FB947AC93D61EC11662CC2D22E61B949F0| |40D5B40A637A94A69D99A6F9663284A52C1F3AF0CD29DF1C7731CF3DCD73684BDCC| |536F816946F817D05F615D8574A12AA701216554C8B7C604EC24218EAC018537452| |96F18F4B882D9874451D9895129927F5FEDB091FB8C4FA5F23155DBD8A30A2D1485| |6EFBF9DFF757D0B9DAD15D80A826EA35450EEA33C407988F208C544D941A9A3F4BE| |F7ABA317B0A18B2897502EA33C47930FDFA64194104A182582124589A10CA38CA04| |CA01CA3F4FE009DD6F895| |-------------------------------------------------------------------|
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
Level 26: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Dam%(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 13.6% Defense(Ranged)
- 8.63% Defense(AoE)
- 1.8% Max End
- 50% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 10% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 7.5% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Teleport)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Boxing)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Evasion)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Weave)- 7.5% Enhancement(RechargeTime)
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Quote:Oh, just totally forgot about that! You've just saved my build!As for helping your team with stealth, it's not going to happen unless you pick up a Celerity or Unbounded Leap +Stealth and slot it in sprint. Though, if you tp, it's a lot cheaper to get...I don't recall the IO, it's got a picture of a clock...well, that +stealth. But you'd have to tp every 2 minutes to stay invisible.
Edited to add: Or super speed. -
This. I have rolled a few Ice/Ice tankers, and have gotten bored by the mid-20s, even though I know that "goodness" is right around the corner. It's just a slow set, at least to me, and having a well-balanced team as support seems to be the only remedy for blandness.
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Good to know about the ToD sets. Any recommendations for a replacement? I'd love to free up an extra slot from Practiced Brawler as well, so that's cool. As for MA/ as a primary, she was my second toon and first 50 way back when. And it IS sexy! (Funny enough, I couldn't wait for the alternate animations to come out, and was so disappointed with them that I've decided to stick with the originals.)
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Oh, and I'm not sure about grabbing Stealth instead of taking either Hasten or Elude. MAs aren't always the most popular scrappers, and I thought having a Stealth 'Porter on the team might be useful. Thoughts?
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Hi all,
Just thought I'd finally respec my first 50, who's been gathering dust on Liberty. Sure, there are other scrappers out there that kill things faster, but few sets IMO offer as much satisfaction as MA. There's just something about planting a foot to the face that makes me happy. Anyway, I'd appreciate the input. Oh, and Teleport is concept. I've tried every other travel power for her, and nothing fits like TP. Ah well.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(27)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21)
Level 12: Stealth -- DefBuff-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34), P'Shift-EndMod(39)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(31)
Level 26: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(46), RzDz-Acc/EndRdx(46), RzDz-Stun/Rng(48), RzDz-Immob%(50), RzDz-Acc/Stun/Rchg(50)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Eagles Claw -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(48)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 23.6% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 2% Enhancement(Stun)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 230.9 HP (17.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- 11% (0.18 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 5% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Touch of Death
(Storm Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Teleport)- 5% Resistance(Cold)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Boxing)- 2% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
(Eagles Claw)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Evasion)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Weave)- 7.5% Enhancement(RechargeTime)
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Thanks for the link -- I'll be reading up on it. I'll be switching those out enhancements out as well. Everyone here has been a great help!
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Ha, of all the things to forget. :P Well, my home server is Liberty, but I've been on Virtue for the majority of the last nine months. I've got some on Freedom too, plus a few random characters marooned out there as well.
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Here's hoping that this is an okay spot to do so. I searched the forums but couldn't quite find a place that said "Awkward Introductions".
Anyway, I'm almost at 45 months here on CoH, and though I've left the game for a month or two here and there, I've really enjoyed the game. For the first time, I'm sitting down and really punching numbers and trying to understand some of the finer details of Invention Sets and higher level content. I'm the player who doesn't know any micros, has trouble with the binds he does know, but has accrued enough experience to be a good, maybe not great, but good player. I try to do the right thing on teams, I hate it when my pals die, and I love cracking jokes over the wire. And I could be wrong, but I do I think I'm a good player.
But I'd like to be better.
There's so much in this game that I haven't done during my time in Paragon City and the Rogue Islands. I want to see this content and survive it (which I'm really having a hard time doing right now), so I'm reading up in the forums, taking advice, and participating. You'll probably find me spending most of the time with the Melee types Blue-side, but I'll be around. If anyone is interested, feel free to check out my comic art side project at http://blackcoffeestudios.deviantart.com.
So uh... anyway. Hi.
-Glifted -
Quote:Okay, starting from the top:
TI has unneeded RA slot, the Endurance IO. You haven't slotted a Steadfast +def, so use the fifth slot for that, in TI or one of the other resist powers.
I prefer Doctored Wounds for DP, since it has a recharge IO, where Numina and Miracle do not not. As it is, you're underslotted for Recharge and overslotted for Heal. If you don't want to go the DW route, swap out the Miracle Heal/End/Rchg for a plain Recharge IO.
I'd recommend delaying Whirling Hands until after Stamina. I've tried it with WH first, and the wait for Stamina was painful. Also, though the Erads are a good choice for WH, combining them with Oblit is not, IMO, since neither set has any end reduction to speak of. Instead of the Oblit's, try 2 Scirocco's for the regen bonus, heavy on the end red, then perhaps the proc of your choice.
Invinc is overslotted; it doesn't need more than 4 def slots, unless you want to slot some ToHit buffs. Red Fortune isn't a particularly good choice, either, it takes too many slots to get the minor E/NE def bonus. I'd go with 4 GotA there and use the other slots somewhere else.
The Stamina slotting is okay, though you should consider dropping the End/Acc/Rchg if you need the slot somewhere else.
I think when C_M_A said that Tough Hide was overslotted, he meant that you can fully slot it for def with 3 slots since it doesn't need end reduction. As I mentioned above, Red Fortune's bonus aren't that great and the Kismet is really nice to have, so I actually preferred the slotting in the last build! However, if you want to keep it to 4 slots, try 3 slots of LotG (unlike GotA, they go up to 50, so you can get close to the ED cap with 3) plus the Kismet.
I also preferred the way BU was slotted in the last build, if you are going to put that many slots in it. At least the 6-slotted Gaussian's got you closer to the goal of soft-capping S/L. But here's another option: Two Rectified Recticle (including the +Percep) for the S/L def bonus, plus a slot or two for Recharge.
I'm guessing that you went with 4 Pounding Slugfests in TF for the E/NE bonus, but I think you'd be better off concentrating on S/L wherever possible. I'd slot 4 Smashing Haymaker there, too.
However, ranged attacks are a good place to slot for E/NE def, so find a couple of slots for LBE and slot 3 Thunderstrike there.
Regarding your power choices, personally, I'd drop one of the epics for ResEn, but that's your call. (I often don't pick up any ancilliary powers at all, so I may be biased!)
With the changes I've recommended, you'll be very close to soft-capping S/L def (43.6%) and still have a good soloing build. I think you'll find it'll make a big difference in your survivabilty.
Okay, I followed your advice for nearly everything save dropping the Epic pool (character concept, nothing to be done about that) and dropping Kismet from Tough Hide in favor of a fourth LOTG, presumably because the fourth slot would give me a 9% acc increase versus Kismet's 6%, but I could be wrong (and most probably am).
Defense definitely improved!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Final: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (9) Smashing Haymaker - Damage/Endurance/Recharge
- (9) Pounding Slugfest - Damage/Endurance
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (34) Smashing Haymaker - Damage/Endurance
- (34) Smashing Haymaker - Damage/Recharge
- (37) Smashing Haymaker - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Damage/Recharge
- (43) Pounding Slugfest - Damage/Endurance
- (A) Jumping IO
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (46) Mocking Beratement - Taunt/Recharge
- (46) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - Chance for +End
- (A) Eradication - Damage
- (23) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Recharge
- (25) Eradication - Chance for Energy Damage
- (25) Scirocco's Dervish - Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Resist Damage IO
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense/Recharge
- (33) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Smashing Haymaker - Accuracy/Damage
- (39) Smashing Haymaker - Damage/Endurance
- (39) Smashing Haymaker - Damage/Recharge
- (39) Smashing Haymaker - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Damage/Endurance
- (40) Pounding Slugfest - Damage/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (42) Smashing Haymaker - Damage/Endurance
- (42) Smashing Haymaker - Damage/Recharge
- (42) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Pounding Slugfest - Damage/Recharge
- (43) Pounding Slugfest - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Damage/Recharge
- (A) Explosive Strike - Accuracy/Knockback
- (50) Explosive Strike - Damage/Knockback
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 15.2% Defense(Energy)
- 15.2% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 13.3% Defense(Ranged)
- 5.5% Defense(AoE)
- 7.2% Max End
- 9% Enhancement(Accuracy)
- 10% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 10% FlySpeed
- 253 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.1%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 56% (4.38 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Reactive Armor
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)- 3% Defense(All)
(Barrage)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Bone Smasher)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Bone Smasher)- 8% (0.63 HP/sec) Regeneration
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Invincibility)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Whirling Hands)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.2 HP (2.25%) HitPoints
(Whirling Hands)- 10% (0.78 HP/sec) Regeneration
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Transfer)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Energy Transfer)- 8% (0.63 HP/sec) Regeneration
(Total Focus)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Total Focus)- 8% (0.63 HP/sec) Regeneration
(Laser Beam Eyes)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Energy Torrent)- 1.5% DamageBuff(All)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;708;1416;HEX;| |78DAA593DB4E13511486F7B4537A9AD2D6722C506839164A813B0F175E0824550A5| |5902B95141C614233907610F0CA07F04A13BD42A2F1F808C6B750633C3C819AF80A| |B8D6FA378D5E3B69FF6F66EF75D86BEFB5CB07B39652F72F2AC3BA54AB361A6B2B5| |577DBAE87CA7B5ED57376DCC0BCE3566B41A55406336BB3F61DDB6DD8C5927B77AF| |E6DAF5EABA5373BCC36E3D5DB66BB65D9CA389CD437C244BEE965DB75DAF78FA625| |576766AC579C773ED4623221FCBBBB67D3BA6C737B73CC7DD4CCA17A5711A0E72A4| |E6769D8D66EC6AC3B3EB875DB4B43CFD3F86490CFAAB1353E5E86554F93202B31FC| |80A5A3A097D2A1451FA21F305424EF9CA829645416809282936FF14D6C1C9DC58A2| |B71915B922B0CAC0A22051C11C45F7C33CE047F42CA267117D08D1472F4BF471246| |9A16D0EA0041518531CE833E50D62C81F4455055455405505549523D73012FAC213| |E21A01668028AD280A037F74CBC743930EB00DD404410A14D30963D7A598D6ABC03| |22A5C150C925D1CF18CF877719DFA26F842EB481A86444886647567028029C80605| |218A90D299520FC5B5ED11F058D0FB4460D1CADBF55EB6FFF0F14675FC027E0ABA7| |E03FB5268EF3DC1075A45A7DECBCE820C7DA5A16E9DB0BB4DAA4827A419D249F99A| |4A090C5A580F12AA9EB4B8FA69A84FBBF6E1183238860C8E21836330C9AE5FDBF5A| |3F601143D802D1840EDAD113E7DD4947B2D650EBE025E022F04436F81378238790D| |6BAF6174D508BA6A045D35A2BB0AEDA49B2B415E63DA6B0C5E7978E5E19587D7F83| |FBD784CED3BA13761022DF48C868ABAC78A473234F5143D762C784E06D3BA27A60F| |68C92935B32FE8359BB78D7EF4A885BF4726C5BD6236EF9832C4286F36EFF47F3DE| |FACD364E16B7CEF57582A2CAB2C37586EB2DC62A9B2ACB36CB09CBC6F7AC7CFF282| |CEB19C67B9C0F2808D827CB7A22C164B8CA59525CE926049B174B0A4598E584EFE0| |0AF85F1DB| |-------------------------------------------------------------------|
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Heh. Okay, here's what I've got. For the record, I'll be soloing with this toon, or maybe running with a trio, tops. Imperfect characters don't bother me if it's related to the concept (i.e., a robotic character might be susceptible to smashing damage, etc.,), but I want to make sure I'm doing the best I can within the confines of the concept. That being said, skipping Resist Elements and Resist Energies made me a bit uncomfortable.
Oh, and I think I finally understand Mids. I felt a little bit like a caveman at first, but now it makes sense... mostly. Thanks again everyone!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
A Cerise (update): Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Endurance
- (A) Smashing Haymaker - Accuracy/Damage
- (7) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (9) Smashing Haymaker - Damage/Endurance/Recharge
- (9) Pounding Slugfest - Accuracy/Damage
- (15) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (11) Miracle - Heal
- (13) Miracle - Heal/Recharge
- (13) Miracle - Heal/Endurance/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (15) Smashing Haymaker - Damage/Endurance
- (17) Smashing Haymaker - Damage/Recharge
- (17) Smashing Haymaker - Damage/Endurance/Recharge
- (19) Pounding Slugfest - Accuracy/Damage
- (19) Pounding Slugfest - Damage/Recharge
- (A) Jumping IO
- (A) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (A) Mocking Beratement - Taunt
- (25) Mocking Beratement - Taunt/Recharge/Range
- (25) Mocking Beratement - Taunt/Recharge
- (27) Mocking Beratement - Taunt/Range
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Eradication - Damage
- (31) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (A) Accuracy IO
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Recharge
- (A) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Defense/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (42) Smashing Haymaker - Damage/Endurance
- (43) Smashing Haymaker - Damage/Recharge
- (45) Smashing Haymaker - Damage/Endurance/Recharge
- (46) Pounding Slugfest - Accuracy/Damage
- (46) Pounding Slugfest - Damage/Endurance
- (A) Pounding Slugfest - Disorient Bonus
- (42) Pounding Slugfest - Damage/Recharge
- (43) Pounding Slugfest - Damage/Endurance
- (45) Pounding Slugfest - Accuracy/Damage
- (50) Smashing Haymaker - Accuracy/Damage
- (50) Smashing Haymaker - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Explosive Strike - Accuracy/Knockback
- (48) Explosive Strike - Damage/Knockback
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 11.9% Defense(Smashing)
- 11.9% Defense(Lethal)
- 0.63% Defense(Fire)
- 0.63% Defense(Cold)
- 10.9% Defense(Energy)
- 10.9% Defense(Negative)
- 5.94% Defense(Melee)
- 9.69% Defense(Ranged)
- 1.25% Defense(AoE)
- 5.4% Max End
- 6% Enhancement(Heal)
- 10% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 5% FlySpeed
- 168.7 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 7% (0.12 End/sec) Recovery
- 56% (4.38 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;718;1436;HEX;| |78DAA593CB52134114867B48426E931BE10E091084249004B2F3B2B02C408D12454| |1562A35400BA3A981CA0C0A3B1FC0955ABA52449FC2F22DD4B2BC3C81FA0896C6D3| |E76F52EE9D4AFE6FA6FB74FFE7F49CA9EFCF9B423C3C2B0C73AE61B9EEDA8AE5DC9| |3CD507DCFB33C7BC7499D1B9D934DDB95A385BDDD4DCB93C5A010228BA8B5797947| |3AAEACD49CFB7B0D4736AD75BB617B07037ABA2E1B5256166862EB000FA99AB32D9| |BD2F12AC737E6D2CE4EA372DEF61CE9BA117E58DE957233A6C7B7B63DDBD94AF113| |D9D8AE0D8FF4C2AEBDD1DEDB723DD93CE8A7D48AF4FF102631E82F5A7E91A39BBCE| |8C802630CFF0830CE084584BE5A01B148C888CE3A21273AAF304257818B3C17BFC4| |F818D61E6462DCA0BBAA882C0335DED6BC005C6444C8C4A74D7C8BBC5F1C2649982| |461D205932E9874D269075089081484DAFD13F90631E40BA28E6ED4D88D1A7B5163| |940CC330F485B73BD4D2FEBB80CD186C30726411459C119D668B61609C66627A26F| |69583B3DF1826ED9DD0C524BE77A84CB33F18A33F815FC06FC6D81FC6674A276518| |BC2A15E7A31A8B0209C6B809C48008234859A475BD699CF38955E01A80530F515C8| |F7EE93DCF38CDDEA728F409727FCE987CCC3028BC0F2588BE41AEF70BE537A09D06| |90DF3052C923953CB2F5D1D2211D37A4DE4046E4738C19BC81AAEE328ACBE8B84C8| |88726838CA29F311360C4E9344774278DBC44926F1853878CD22B46F9889188A83E| |C1E1E7D0494574D2143AA9844E2AA393CA354692564DE855139779A8881E9B42400| |9E155EC58C58E87D4B2057D4A0574C5110D4DEBA1691CDC6B1AAAE846A9EC539269| |31F380F19E8E7456F7EF6C09CDE56F7F6DF4A34B2CFE3B52E6A0257FFBE312067C8| |BFEF647FD5FD75BF3D82D7C5D7DF82B4A9694AC2AB9A9E49692DB4A2C25EB4A3694| |B4DEB557274EAA844E2939ADE48C92472A28A83EA7A81253494C495C49424952495| |A49AF9241252F94B4FE022944F133| |-------------------------------------------------------------------|
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/wanders back to the drawing board, head down.
Awesome feedback, guys, thanks.
EDIT: Asked about sets before I really sat down with the comments. All that info is already there. :P -
Okay, here's what I've come up with. I'm sure all of you can do better (and for some reason Mids won't let me choose Energy Torrent without picking three Energy Mastery powers, but I guess you all can overlook that.)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
A. Cerise: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (13) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
- (A) Jumping IO
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (A) Mocking Beratement - Taunt
- (31) Mocking Beratement - Taunt/Range
- (34) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Recharge/Range
- (42) Mocking Beratement - Recharge
- (46) Mocking Beratement - Taunt/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Resist Damage IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (50) Miracle - +Recovery
- (50) Miracle - Heal
- (A) Gift of the Ancients - Defense/Endurance
- (19) Gift of the Ancients - Defense/Recharge
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Taunt Duration IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Eradication - Damage
- (23) Eradication - Damage/Recharge
- (25) Eradication - Accuracy/Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (27) Gift of the Ancients - Defense/Recharge
- (27) Gift of the Ancients - Defense/Endurance/Recharge
- (29) Gift of the Ancients - Defense
- (50) Kismet - Accuracy +6%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Aegis - Resistance
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Chance of Damage(Negative)
- (36) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (42) Touch of Death - Accuracy/Damage/Endurance
- (A) Touch of Death - Damage/Recharge
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Chance of Damage(Negative)
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage
- (48) Touch of Death - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 14.9% Defense(Smashing)
- 14.9% Defense(Lethal)
- 8.63% Defense(Fire)
- 8.63% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 19.3% Defense(Melee)
- 18.3% Defense(Ranged)
- 9.56% Defense(AoE)
- 7.2% Max End
- 12.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 182.7 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 14.3%
- MezResist(Immobilize) 13.8%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;724;1448;HEX;| |78DAA593DB4E13511486F7B4537A9AD26239435BDA02A505079A78E1E1C218C004A| |5DA2872814033940D0CD481748A82573E80579AE895D118CF6F607C0B351EF0098C| |BE82A9EBB0E98D974EDAFF9BD96BEDF5AFBD674FE960C610E2DE79A119D335CB752| |B0B96B323EB81D27EC36AD8BB4EF08239342DEBB62BFD428824472B3372433AAE34| |E79CDBFB3547D6AD35BB66370EFB54B8246B529AB310D83CE4878E39674BD6A5D33| |08F6F8CF2EE6ECDBC68371CE9BAFC302FAD3DDBD90CD1C3F53D29D723745B92EB76| |D576647C76CFAEB6CA5A6E43D60F7BA1AB3CFC3F054134F88BA62E927093119E142| |0273C69829E0124443A4B4F81905057D3279604A6C76E0A8C249709432B8C5542BA| |42F80C269A32D12E93895E22B45D615C2584CA0C30F12A13EF86407B6393B14568B| |7A96CFB3621B64368838DF6B189F08D018AE20BF8FA95AF9F17174831D2EC94214C| |F0E2C2E01B54BEC12D0F5648D608E91DC2F036217F8B70D22674836F984D3CE1012| |FADFEC88328FCA0848F5033C2095AA48776737282FAF3C3D42847BCD1456EE58686| |91E225EAA83847E9DFA042076D60D3D7A153DE091FC34FE80CF0E417DC5891AA07A| |07A5C558F3FA048E7436EF911E73D2618B0EC2EB5ECAE9F1E34ECFE45E8FDCDB84B| |2F7AF00EA17040D5B350BD8767693D47BC59BCDEEFD06D9FDAF53EEEB69FBBEDE76| |E07B9DBE21F7E99603FC0E9BE015EC0F04BC62B42EE35A1F08630F996F0154C12EA| |6D274E51BD0C7494521DA5C6A9C93C231AC2385B64566915593EBCD90A83CFF0289| |FE13C9FE118CC1A51B3463832AAF2F858E7F890E79608933CEB299C8031D5D818DB| |BF8B0831AE86C679CF9F4196A986CC265CE2398C4CB19B98A29141BDF5ADC10F47E| |6FF1929EBEAEB85118D46F27AEB83FEAFEBBD71EC15BC861FFD024A196511651965| |056515C5425943A9A2343FB466474F63436750CEA29C43B98F49FE304818C54089A| |0B4A34451622871946E947E942728CDBF10B7006E| |-------------------------------------------------------------------|
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Well, here's what I've got so far. (Please keep in mind that this is my first time really running with Mids. Also, for whatever reason, the program refused to accept Energy Torrent as a valid power choice.)
Any and all suggestions are welcome! My choices here probably reflect an embarrassing amount of ignorance toward in-game details, but I'm trying to stick with a concept as much as possible. Thanks again.
Click this DataLink to open the build! -
She's a concept character for sure, built to be used with small teams or solo. I need her to be durable, but not god-like. I've figured out Mids finally, and should be able to get a built up soon. Talbein, thanks very much for your input -- good stuff.
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Ha, I stumbled upon your guide before I posted. Good read, very useful information. Thanks!
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Here's the deal -- three and a half years of play time, and while I understand how the IO sets work, I still don't understand the more subtle aspects of the system. I've found some very good information to help my dust-covered Invul/EM tank, but I'm pretty sure that dyslexia or an overpriced art school education has left me slamming my head against the keyboard whenever I try to use Mid's. (I'm not saying that the program is bad -- I'm saying that numbers cause anxiety.)
So here's hoping that some of the gurus around here can at least point me in the right direction, because I'm a little bit lost with my tank, who turned 50 and then got extremely boring to play. Survivability is an issue, yes, but I'd like to focus on DPS if it's at all possible, with the travel power being either SJ or SS. I'd also like to stick with Energy Mastery for both concept and utility, though really it's because Energy Torrent is a great way to knock baddies down while Whirling Hands is recharging. I realize that I haven't given you all a lot to work with...
... and I promise to keep messing with Mids until it makes sense.
Thanks again for your time and effort, everyone.