MA/SR Build Critique!
Oh, and I'm not sure about grabbing Stealth instead of taking either Hasten or Elude. MAs aren't always the most popular scrappers, and I thought having a Stealth 'Porter on the team might be useful. Thoughts?
Oh, and I'm not sure about grabbing Stealth instead of taking either Hasten or Elude. MAs aren't always the most popular scrappers, and I thought having a Stealth 'Porter on the team might be useful. Thoughts?
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First off, MA is teh sexiest of all primaries (I know BS might dispute this ) and has great single target damage and as well some decent knockback/down mitigation.
Please please please don't pick a power based on whether or not it will make you attractive to a team. Pick whatever tickles your fancy or at least helps your build.
I'm at work so I can't comment too much on your build, but here are some quick thoughts:
-60% melee defense is not needed with SR. Trim that back to ~45% by getting rid of the ToD's in your melee attacks for recharge bonus based sets
-you don't need 2 recharges in practiced brawler; 1 is more than sufficient
If you're looking to mix/max your build let me know and I'll brew something up, but other than the above changes, it looks you've covered everything and should be fun to play!
Cheers!
Valid - lvl 50 ma/regen scrapper
Daphias - lvl 50 dm/sr brute
Sir Smoke - lvl 50 fire/kin troller
Good to know about the ToD sets. Any recommendations for a replacement? I'd love to free up an extra slot from Practiced Brawler as well, so that's cool. As for MA/ as a primary, she was my second toon and first 50 way back when. And it IS sexy! (Funny enough, I couldn't wait for the alternate animations to come out, and was so disappointed with them that I've decided to stick with the originals.)
Guide to MA/SR
~ Soft cap defense.
~ Build for a SK - CK - SK - CAK chain.
~ Profit.
If any set doesn't need Touch of Death it's /SR. Touch of Death sucks in overall stats so you want to avoid them unless it's in an extraneous attack you only use infrequently (like while Hasten is down.) With Ninja Run another option is to skip a travel pool, but you'll probably want Combat Jumping anyway.
The biggest decision you have as MA/SR is whether to go Hasten or Aid Self. It's possible to go both; just expensive.
For soft capping defense you shouldn't need to gimp your melee attacks. Slot out all your defenses, take Weave, Combat Jumping, +3% Steadfast and a full set of Gaussian's and you are done. You can also take Hover instead of CJ.
Once you are soft capped, take Hasten and work on recharge. As I said, you are going for SK - CK - SK - CAK.
If you also want Aid Self you can soft cap without Weave or Manuevers. (That's what my build looks like.) It's just more expensive. Basically you cap Ranged/AoE with Blessing of the Zephyr and round out melee with one Touch of Death in an extraneous attack (like Eagle's Claw so you can throw it occasionally to add flourish to the end of a group because it's pretty) and Oblit in Dragon's Kick.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I personally would include Aid Self instead of Stealth for taking on the big baddies. As some has said before you don't need 60% in Melee, 45 is the soft cap and SR has excellent defense debuff protection. I would drop some of the touch of deaths to replace with Hecatombs or at least Mako's.
Here is my build which I currently run for MA/SR, its expensive but solid. The Absolute Amazement proc in EC has to go, just fyi.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
American Dynamo1: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(3), Hectmb-Acc/Rchg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), RedFtn-EndRdx(7), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), RedFtn-EndRdx(11), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15)
Level 4: Agile -- LkGmblr-Rchg+(A)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(17), GSFC-ToHit(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 8: Hurdle -- Jump(A)
Level 10: Crane Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 12: Practiced Brawler -- EndRdx(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34)
Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(34), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(37)
Level 26: Weave -- SW-ResDam/Re TP(A), SW-Def(37), SW-Def/EndRdx(39), SW-Def/EndRdx/Rchg(39), SW-EndRdx/Rchg(39)
Level 28: Aid Other -- Empty(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(40), Numna-Heal/Rchg(40)
Level 32: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(42), Armgdn-Dmg(42), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43)
Level 35: Eagles Claw -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Amaze-ToHitDeb%(45)
Level 38: Lucky -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 41: Evasion -- SW-Def(A), SW-Def/EndRdx(46), SW-Def/Rchg(46), SW-EndRdx/Rchg(46), SW-Def/EndRdx/Rchg(48)
Level 44: Conserve Power -- RechRdx(A)
Level 47: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(48), Apoc-Dmg(48), Apoc-Dmg/Rchg(50), Apoc-Acc/Rchg(50)
Level 49: Quickness -- Run(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
As some has said before you don't need 60% in Melee, 45 is the soft cap and SR has excellent defense debuff protection.
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By way of example, my MA/SR Scrapper is sitting at just over 45% to 47% to all 3 positions. I took point on two ITFs yesterday (yes, I got merits reduced for running them too close together). The Romans debuff defense...um...a LOT. They can tear apart most defense builds. But my defense never dropped below 42-44%, even when I was the only melee character left standing, surrounded by Romans and dark energy using Nictuses...Nictus's...Nicti? I didn't even bother to hit any purple inspirations, which of course one could carry for emergencies.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Whoops, just saw a huge error in my build.
As for helping your team with stealth, it's not going to happen unless you pick up a Celerity or Unbounded Leap +Stealth and slot it in sprint. Though, if you tp, it's a lot cheaper to get...I don't recall the IO, it's got a picture of a clock...well, that +stealth. But you'd have to tp every 2 minutes to stay invisible.
Edited to add: Or super speed.
As for helping your team with stealth, it's not going to happen unless you pick up a Celerity or Unbounded Leap +Stealth and slot it in sprint. Though, if you tp, it's a lot cheaper to get...I don't recall the IO, it's got a picture of a clock...well, that +stealth. But you'd have to tp every 2 minutes to stay invisible.
Edited to add: Or super speed. |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
Level 26: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Dam%(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 13.6% Defense(Ranged)
- 8.63% Defense(AoE)
- 1.8% Max End
- 50% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 10% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 7.5% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dodge)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Teleport)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Boxing)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Eagles Claw)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Tough)
- 3% Defense(All)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Weave)
- 7.5% Enhancement(RechargeTime)
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Fully-slotted /SR with all the toggles and passives has 95% defense debuff resistance, which is huge.
By way of example, my MA/SR Scrapper is sitting at just over 45% to 47% to all 3 positions. I took point on two ITFs yesterday (yes, I got merits reduced for running them too close together). The Romans debuff defense...um...a LOT. They can tear apart most defense builds. But my defense never dropped below 42-44%, even when I was the only melee character left standing, surrounded by Romans and dark energy using Nictuses...Nictus's...Nicti? I didn't even bother to hit any purple inspirations, which of course one could carry for emergencies. |
So I outlasted darn near everyone on the team, except that my AoE defense is only about 37%, and it only takes two or three of the Boss/EB AoE swipes to kill me, so when everyone else died and I stood there taking on the entire spawn with visions of "sole survivor glory" dancing in my head, 5 of those Roman bosses would do the spinny attack and cut me to ribbons.
What sucked, though, is I have Vengeance (and got MUCH use out of it), but even with it active and my defense at 97 - 115%, they still get those lucky shots in.
So now I'm fooling with Mid's, looking to add more AoE since there's so darn much of it in the ITF. Happily, I got a purple drop on the TF, so I have another 140 mil to play with now.
Okay, this is what I finally ended up with. I'm still having trouble with reading totals in Mids, but that's just me. I found that I'd forgotten a key power or two in the last few builds I'd come up with, but hopefully that's no longer a problem. Thanks for looking this over everyone!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted 2: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(23)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(48)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(9), GSFC-Build%(15), GSFC-ToHit/EndRdx(34), GSFC-ToHit(40)
Level 8: Recall Friend -- Range-I(A)
Level 10: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(21)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(43)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(37), P'Shift-End%(40), P'Shift-EndMod/Acc(42)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(50), GftotA-Def/EndRdx/Rchg(50)
Level 24: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(43)
Level 26: Boxing -- HO:Nucle(A)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def(31), GftotA-Def/Rchg(43), Ksmt-ToHit+(46), GftotA-Def/EndRdx/Rchg(50)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/EndRdx(45), Mako-Acc/Dmg(48)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(45)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(45)
Level 41: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), P'Shift-End%(48)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 9.88% Defense(Ranged)
- 8.63% Defense(AoE)
- 9% Max End
- 48% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 13.8% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 8.76% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Teleport)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Dodge)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Crippling Axe Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Dragon's Tail)
- 1.8% Max End
(Lucky)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Eagles Claw)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 3% Defense(All)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Evasion)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Evasion)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;714;1428;HEX;| |78DAA593D952134114867BC8C42C6485842D64610D096400AFDCAA2C15B52C09444| |279A5C621E9C0682A49CD0C5570E70378E5825ACA9DA23E82E52BE9135818CFD2E4| |46EF9C4AFE2FD3F39FEED37F7ACA076B21219E5D155AE446CB749C5AB56E9BDDAEB| |4FDE57DD774AD4E3B70BB65355DD9C89DF709215267CF6B65D992D2289BB66B99AD| |DA35DB75B2FD676BB229DB8E34AAFB78B7259B2D79209DF89DF69EB465DB35CE7E0| |C553A9D96B10D33753B362F17A2A15B96DB968E135637BB7BAED5DE0DD25DB52B65| |237EB36BD58DEB9DC661AD6C3AAEB40FC7A0B9027C8FB04BBA7A5ED100AC8A81C78| |47326C1BF4388D509194928639546551E91D0A82A4608C5092349C206F834E5D3D8| |A7FFCBB7093E8FF279FCF0232F749D30E4252CFB086FC1E755DD7A3F0F509B2704F| |F2742E42B61EA0B21FF91300755BCCD9EF0156903EFE03EA0260AF0B683BCB520EF| |37C2FB8D7108098EA40255836AA2C1451ACAC350983BD7C2515AAE94F25063F024C| |A4F447481CC3E188AAB55E39BB4F3A10A61A24C98DD20E4D709C5BB043F540DABAA| |E1D7B444E21561E22561F605EFF60DA17044B807554915699223CD70A4AB1CE92A4| |7FA1E7CA36AF6518E608C0319E324A63882790EA4C849685035AE9218BF02D03DE2| |038CA5D44CA95FD4C4648FF19B903BE53FE707202D667F12AA5095E63EF5343798E| |1768BD8675A944E0542B57B0CF6AC5A24FB947AC93D61EC11662CC2D22E61B949F0| |40D5B40A637A94A69D99A6F9663284A52C1F3AF0CD29DF1C7731CF3DCD73684BDCC| |536F816946F817D05F615D8574A12AA701216554C8B7C604EC24218EAC018537452| |96F18F4B882D9874451D9895129927F5FEDB091FB8C4FA5F23155DBD8A30A2D1485| |6EFBF9DFF757D0B9DAD15D80A826EA35450EEA33C407988F208C544D941A9A3F4BE| |F7ABA317B0A18B2897502EA33C47930FDFA64194104A182582124589A10CA38CA04| |CA01CA3F4FE009DD6F895| |-------------------------------------------------------------------|
Basically no experience with MA so won't comment there. You are going to want to get the melee defense to 45+ (it's sitting at +42%). Fastest way without significant changes is swap back to a ToD set for the melee (edit: in Eagles Claw) and then take one slot from health (End/Rech) move it to Recall and use 2 BotZ there for the +ranged you lost.
Basically no experience with MA so won't comment there. You are going to want to get the melee defense to 45+ (it's sitting at +42%). Fastest way without significant changes is swap back to a ToD set for the melee (edit: in Eagles Claw) and then take one slot from health (End/Rech) move it to Recall and use 2 BotZ there for the +ranged you lost.
|
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 46 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- TSM'n-Stlth(A), Winter-ResSlow(31)
Level 26: Boxing -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(39), LkGmblr-Def/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: [Empty] -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 13.6% Defense(Ranged)
- 8.63% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 10% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 9% (0.15 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 5% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Storm Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Agile)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dodge)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Teleport)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lucky)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Crippling Axe Kick)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
(Tough)
- 3% Defense(All)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Weave)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1387;694;1388;HEX;| |78DAA5934B6F125114C7EFC0C0D0160A94D217500A7D016D69BBF39518B56A6A442| |960572A4EE1D28E122033D3A4DDF9015CF9A81A75E7F323183F9A563C8F5B36BA73| |12FEBF9973FFE7CC3D873BA5A3ADA0104F2F0B6DF45ADB749C7AB5619BBD9EB403A| |543D774AD6EC7B8D9B65AAE6C1A4288C4D96ABD24DB52164BA6ED5A66BB7EC5769D| |F4606D4BB664C791C5EA213E5564AB2D8FA413DDEE1C485B76DCE2D9CD70B9DB6D1| |7AB3D299B41BABD61B91DE93863F4508337F4BA366F22A4D6F70F5CABB31FBDDEB3| |1AC5ABDDE671BD643AAEB48FA7607379F89DE02EE9EAFBC423C0B2F098047D8F109| |484489330DE2094304BA32CAF18879B4DE1891086A384A938E10EF834E5D3D8A7FF| |CB77177C5EF679BC010D5FE1D709491FE10D187C6CF0F9BE7830C7FF9930FA89F19| |130F78D50F84A780B59866ACEE07602DC5C80BB0A72C711EE6A867B2C43CA106789| |A1158185B2101AE19036C2A175861F5642BC3111CA51C8805058ED35BC43FD8D550| |8992AA34698DF252CDD23EC4056548D2ACA331AE389CDF3A836795401F0C554F5D8| |2B6A73FC3961E225E30561E6352173425884ACB8EA295EA06D2E4368920B6993617| |2CD26BC080D56A6D9EC99BE04D08558237A077C0F9E841A6DE2276527FB5C445091| |855FF4B4704A58FE4DA842564AFDCF29EE6E967B2D7093EFC0905665D32DDAE7DC3| |EE380B060F1E69F301E136A909555B3CBAAA171D9A55308A6449EAB7BC1B7C83E7D| |117B4F89A5593A5F85346135CBC81074B0E7943DC7A732CFA732CFA772D520ACC50| |955E87B45CD78854F471F2EAD98A181ACDF2257058A6EA803B3B146AEA43EF80605| |A588DB7F45CABAFAE020A25124AD0FBEC1FFBABE07CFDE35541906ADA194517651E| |EA33C40798862A2ECA13450FA3F06D9E173B8A1F32817502EA23C4393819FCE084A| |102584328A124689A0C450265066503EA0F4FF008563F6A6| |-------------------------------------------------------------------|
Guide to MA/SR
~ Soft cap defense. ~ Build for a SK - CK - SK - CAK chain. ~ Profit. If any set doesn't need Touch of Death it's /SR. Touch of Death sucks in overall stats so you want to avoid them unless it's in an extraneous attack you only use infrequently (like while Hasten is down.) With Ninja Run another option is to skip a travel pool, but you'll probably want Combat Jumping anyway. The biggest decision you have as MA/SR is whether to go Hasten or Aid Self. It's possible to go both; just expensive. For soft capping defense you shouldn't need to gimp your melee attacks. Slot out all your defenses, take Weave, Combat Jumping, +3% Steadfast and a full set of Gaussian's and you are done. You can also take Hover instead of CJ. Once you are soft capped, take Hasten and work on recharge. As I said, you are going for SK - CK - SK - CAK. If you also want Aid Self you can soft cap without Weave or Manuevers. (That's what my build looks like.) It's just more expensive. Basically you cap Ranged/AoE with Blessing of the Zephyr and round out melee with one Touch of Death in an extraneous attack (like Eagle's Claw so you can throw it occasionally to add flourish to the end of a group because it's pretty) and Oblit in Dragon's Kick. |
I'm working on a MA/SR scrapper as well and am trying to work out a build that keeps Stealth in it while reducing the number of active toggles I need to run. I haven't got any characters high level yet so don't know how hard/expensive some of the sets are to get. I'm not as concerned with massive damage output but more in being able to survive and have fun running around.
Some general questions before the build... What are the animations for Boxing and Kick? Is boxing similar to Brawl? Are these 2 attacks good enough to actively use (Kick vs Crane Kick)?
I've been able to reach the 45% soft Def cap without having to actively run Weave (according to Mids') but I'm looking for any sort of feedback (be it power change, set change, activate different toggles, etc). I would like to keep the active toggles down to no more than 5 (if possible) and without going into highly expensive builds. Thanks!
Here's what I came up with...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Aurelina: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense
- (13) Red Fortune - Defense/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense
- (13) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Endurance/Recharge
- (39) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense/Endurance
- (7) Gift of the Ancients - Defense/Endurance/Recharge
- (7) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Run Speed +7.5%
- (39) Gift of the Ancients - Defense/Recharge
- (A) Run Speed IO
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Regenerative Tissue - Heal/Endurance
- (36) Regenerative Tissue - Heal/Recharge
- (43) Regenerative Tissue - +Regeneration
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Serendipity - Defense/Endurance
- (17) Serendipity - Defense/Recharge
- (17) Serendipity - Defense
- (39) Serendipity - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (23) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Resistance/Endurance
- (34) Steadfast Protection - Knockback Protection
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Kismet - Accuracy +6%
- (A) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (34) Gift of the Ancients - Defense
- (46) Gift of the Ancients - Run Speed +7.5%
- (A) Stupefy - Accuracy/Recharge
- (33) Stupefy - Endurance/Stun
- (33) Stupefy - Accuracy/Endurance
- (33) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
- (46) Stupefy - Chance of Knockback
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Miracle - Heal/Endurance
- (45) Miracle - Heal
- (45) Miracle - +Recovery
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;705;1410;HEX;| |78DAA5934953134114C77BB230D94358C226C4B0AF016E8A96160A5661190C04382| |81087D0C0E85448CD0C48F4202E474F6AA155CA4D113F82E53751BF8AC6B734290F| |DE4C55FEBFE937FF37FDFA7577F6602622C4E155A1C5AE5B86E314F245DB2897A5A| |DCF1BEE9E6D5881E93D5B5A66C9D085101D676F0B59694999C91AB66B1A5661DA76| |9D54EDDD8CDC92254766F27B385A945B963C904E62AEB4236D597233670F89DCEEA| |E05A37DD331374CCB742B118ADC30DD92749CA81A6CEFB866693B44A37C59CACDC4| |6CD92C66AEED6E560A59C371A55D6985DA86E07F8445D2AFEA17F70093226630360| |84D45427293D02B0959CCD228CB2B421A863C51822F46888409F3E0D3944FFBA72F| |4EB80D3EAFF279EB291448301A08FDCD8428F8FCECF3F97DF03020EA744680D0152| |4F4FB097EB0EB6C17FA1855AE4128A8D61BDCA250689BB143183019F709C30F08EF| |202BACB2C21F3D64F844183A617C669C1246BF1074C88AF2F4FEE8143C748A9ECB8| |4E12B84F1055AD5F8326385B0005971D58BF86F81EBA8AF323CBC388DF01E7C0955| |53E20E191AEE3256094D6B84E43AA1B740C84156236789C6115A5C0042CDAAA9CDA| |FA8F2D6D78C2342D71BC2F05B8217EC2D6CF7B4B4D03ABA9284742BE10318DA5461| |6DFB3445FB43C601E15C85F1888FD463820FB23A54611DBF047E280FA14ED5894ED| |EED34EF769A777B8C77FB187C293561EA0935F1FC21E329E31961EC39E3056109B2| |BAD5D7BBF96CF6F0A9EDE1B339C92775117C7DEA10F5F121CA7B851854B50E72134| |FA2428CA8AE8CCC5259A3738C9B8465F84C86733C99EFD4C9C91F8C9F843A304CA8| |792606B943BEDAE514A29D42B7FE0EA52994F3A9BB08218DAB49F96AF7F3BF7E5F2| |367B3051743A04B2839941594559435947514036503A58852FD56CB8E5FC0822EA2| |4CA15C427989261DAF55182582124589A1C451EA511A519228ED28C728D53F5F68E| |D6B| |-------------------------------------------------------------------|
Aurelina Berry - MA/SR Scrapper
Mul Berry - Ice/Dark Defender
Straw Berry - Fire/Therm Controller
Blu Berry - Storm/Ice Defender
Naikelea - ElecM/SD Brute
Hi all,
Just thought I'd finally respec my first 50, who's been gathering dust on Liberty. Sure, there are other scrappers out there that kill things faster, but few sets IMO offer as much satisfaction as MA. There's just something about planting a foot to the face that makes me happy. Anyway, I'd appreciate the input. Oh, and Teleport is concept. I've tried every other travel power for her, and nothing fits like TP. Ah well.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glifted: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(21)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(25)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(29)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(33), GSFC-ToHit/EndRdx(43)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(27)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21)
Level 12: Stealth -- DefBuff-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(36), Numna-Heal(39)
Level 18: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(27), P'Shift-EndMod/Acc(34), P'Shift-EndMod(39)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(31)
Level 26: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(46), RzDz-Acc/EndRdx(46), RzDz-Stun/Rng(48), RzDz-Immob%(50), RzDz-Acc/Stun/Rchg(50)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(43)
Level 32: Eagles Claw -- T'Death-Dam%(A), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(48)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(48)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 23.6% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 2% Enhancement(Stun)
- 42.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 230.9 HP (17.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- 11% (0.18 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Fire)
- 5% Resistance(Cold)
- 10% RunSpeed
------------Set Bonuses:
Touch of Death
(Storm Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Agile)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
Gaussian's Synchronized Fire-Control(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Touch of Death(Crane Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Dodge)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Winter's Gift(Teleport)
- 5% Resistance(Cold)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Razzle Dazzle(Boxing)
- 2% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Lucky)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
Touch of Death(Eagles Claw)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 3% Defense(All)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients(Weave)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
Luck of the Gambler(Weave)