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Posts
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Joined
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Quote:No real concept here with the Presence pool, Just a "Oh Crap" button if I find myself a bit overwhelmed the AoE fear gives me some breathing room.It does indeed need correcting.
But given the thought of limited funds I am going to offer something of a quick, hopefully affordable from sale of enhancements you don't need, correction.
I won't change your powers on you as it may have a concept to it as I would say Presence Pool and Leaderships would need a specific idea for me to choose them.
*snip*
Assault is more for when I'm on teams as I find it a bit helpful, as for the rest of the powers, I've gotten a bit used to them and I do have a respec avail that I'll probally use on my second build. so bringing that to light (which I neglected to mention before) Pretty much OK to suggest a diffrent power setup.
I'm takin a stab in the dark here on how you dropped a few of my slots out of some of the more "survival" types here as well. Diminishing returns the cause of that?
Oh, noted you fully slotted my taunt as well, I don't play on teams much more anymore however my current taunt is nearly 2 minutes and the recharge is like about 10 seconds. That and provoke (random 5+random 5=more aggro and has saved my teams in the past having a backup taunt) usually handles alot of aggro. The idea with the hand clap is a bit intreguing (wish we could have a anti-knockback enhancement that kills said effect on powers) but its good for door clearing anyway.
I must admit the +20% to hit is nice.
Feel free to also point out any accolades I should explicitly get for my build as I already have the Freedom Phalanx Reserve one. -
Quote:Ok, guess I missed that part (kinda in a WBT state atm)Okay, maybe I didn't clarify this well enough. He had no pop-up, he had no pets, and we were in the middle of the mission, so no zoning. The minions shouldn't have leveled with me. I can Understand them dying, but not my brother. He was a brute, and died the same time my minions died, in his mission (AKA, nothing should have changed when I accepted it.) Yes, I was the leader, but everything in that mission should have been based off of his level.
At the very least, he should not have died.
Only now thought to check his combat logs to see if there was some excessive DoT in effect that we didn't see.
Him dying at the same time, save the probability that you stated in your post I find that rather odd and would say to try to reproduce the situation, get your toon up high enough in yer xp bubbles and take a mission, level inside of it and see if the same situation happens again. (the pets dying however is a sideaffect of the ssk system, I have a level 38 merc/pain MM and it happens all the time since i16)
Most I can say is try to reproduce this and note everything being done up to that point. (if you were doing papers I would suggest for the "level" mission to pick one with the same enemies you fought the first time.)
And before I space it again, what was your brothers hp bar at before he dropped? -
Quote:This is leftovers from i15 and before that. When you exemplared to someone with your minons out. They would automatically die because they couldn't exemplar with you (preventing OP minions)Not sure if this is a bug, or one heck of a coincidence, but I was running my level 16 Ninja/Storm MM with my brother's level 16 DB/SR Brute in his missions when I leveled. It asked if it was okay if I stayed at level 16, and when I said yes, all my ninja died, and so did my brother's brute.
This could be a coincidence because we just happened to take out a cobra, and he was fairly low on hp, but I had just healed him, and the timing was too strange for me to ignore.
I'd imagine there'd be a way to test this again, but it never came up again.
Anyway, the SSK system is also doing this. Pets are supposed to be persistent through zoning however if you are in a team when you zone, your pets will automatically die right after you step out the door because the SSK system checks your level and reassigns it depending on mission and whos team leader so the pets do the same thing as they did with the regular lacky/exemplar and suicide forcing you to call out new ones at your "level"
This is a bug that does need dealt with as making pets persistent through zone changes is redundant when your on a team that ends up killing them right after you zone every time.
(btw, your friend got the pop-up as well or it was auto-accepted by options setting and thats why his pets went splat when you leveled up because the SSK system had to re-evaluate whos level was what and change the teams accordingly) -
yeah, the forum avatar is a highly modified screenshot crop. I do extensive graphic design work for a living and sometimes looking at CoX... it can just be so much more, it can look so much deeper than it does now. like bumpmapping ALOT of the tights options and such for both male and female models,
Anyway, Thanks for the tanker support however I'm pretty sure someone will saunter in and shoot down my build in a heartbeat.
But I'm always open to suggestions! -
its a WP/SS build and also my first tank evah. so be gentle.
And please, pay no attention to what level what was added as I can't remember and I just set it up according to my current build.
So let me know what you old-school tankers think and toss some suggestions my way. (btw, too broke to buy ANY purples EVER and any IO's going for 100mil or more a piece)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Jonathan Irons: Level 50 Natural Tanker
Server: Freedom
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Presence
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance- (A) Healing IO: Level 50
- (3) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (5) Healing IO: Level 50
- (5) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (7) Crushing Impact - Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (13) Titanium Coating - Endurance/Recharge: Level 50
- (15) Titanium Coating - Endurance: Level 50
- (15) Titanium Coating - Resistance/Endurance: Level 50
- (17) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (17) Titanium Coating - Resistance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (19) Numina's Convalescence - Endurance/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Recharge: Level 50
- (21) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Damage Increase IO: Level 50
- (40) Damage Increase IO: Level 50
- (40) Endurance Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (40) Taunt Duration IO: Level 50
- (42) Damage Increase IO: Level 50
- (42) Endurance Reduction IO: Level 50
- (A) Taunt Duration IO: Level 50
- (13) Taunt Duration IO: Level 50
- (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (25) Endurance Reduction IO: Level 50
- (25) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (29) Numina's Convalescence - Heal: Level 50
- (29) Healing IO: Level 50
- (31) Healing IO: Level 50
- (31) Taunt Duration IO: Level 50
- (31) Taunt Duration IO: Level 50
- (A) Endurance Modification IO: Level 50
- (33) Endurance Modification IO: Level 50
- (33) Endurance Modification IO: Level 50
- (33) Endurance Modification IO: Level 50
- (34) Endurance Modification IO: Level 50
- (34) Endurance Modification IO: Level 50
- (A) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Luck of the Gambler - Endurance/Recharge: Level 35
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
- (36) Luck of the Gambler - Defense: Level 35
- (36) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Taunt Duration IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (37) Endurance Reduction IO: Level 50
- (39) Damage Increase IO: Level 50
- (39) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (A) Flight Speed IO: Level 50
- (46) Flight Speed IO: Level 50
- (50) Flight Speed IO: Level 50
- (A) Taunt Duration IO: Level 50
- (A) Fear Duration IO: Level 50
- (A) Fear Duration IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Damage Increase IO: Level 50
- (42) Damage Increase IO: Level 50
- (43) Range IO: Level 50
- (43) Endurance Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (45) Scirocco's Dervish - Damage/Recharge: Level 50
- (45) Scirocco's Dervish - Damage/Endurance: Level 50
- (46) Taunt Duration IO: Level 50
- (46) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (48) Aegis - Resistance/Recharge: Level 50
- (48) Aegis - Endurance/Recharge: Level 50
- (48) Aegis - Resistance/Endurance/Recharge: Level 50
- (50) Aegis - Resistance: Level 50
- (50) Aegis - Psionic/Status Resistance: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
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Set Bonus Totals:- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 4.69% Defense(Fire)
- 4.69% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 2.5% Defense(Melee)
- 3.75% Defense(Ranged)
- 4.69% Defense(AoE)
- 5% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 105.4 HP (5.63%) HitPoints
- MezResist(Held) 6.05%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 44% (3.44 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 5.5% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Crushing Impact
(Jab)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Mind Over Body)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Fast Healing)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Rise to the Challenge)- 12% (0.94 HP/sec) Regeneration
(Heightened Senses)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
(Foot Stomp)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Strength of Will)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
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Dinged awhile back on both redside and blueside, Jonathan Irons (WP/SS Tank) Capable of taking extreme damage from any GM in the game.
( Build Listed here)
Garasene Demon (Originally hit 50 on pinnacle and transferred to freedom, Rad/Kin Corruptor) Can solo the Cim wall with ease. And capable of Perma-Fulcrum Shift (and doubling it too) Heals are soft-capped and his nuke is something to fear.
Thats what I got.... Before i16 and a severe case of Altitus kicked in.... >.>
Please... Please... save me from myself... -
this is odd, because before i16, it actually requested that I needed at least 3 people on the team. Mebby that was the bug at the time, but it only happened the one time I did it before.
Quote:You just HAD to say something.... I was having NO problems zoning until I read your message. Thanks alot... pfftI'm haveing an occasional problem where I'll eisther zone REALLY quick, or it'll take minutes.
Yeah now I'm gettin hit with it zoning into the boro mission.
3 minutes and counting. The screen hasn't even changed from the City of Villains backdrop
Taskmanager, here I come! -
MasterMinds, Ouroboros Portal behaves as a pet when summoned, and shows up in the pet window which causes the activation bounding box to become smaller (you have to aim right for the bottom edge or you end up selecting the portal instead of using it)
Mender Lazarus TaskForce I am currently running it SOLO, diff settings are +0/4/No AV
Thought you needed at least 3 people on your team to run it. (Have pets up. will attempt to run it again without the pets summoned after I've completed it and will update this post with the data)
Global tells seems EXTREMELY lagged at the moment as well. -
Color me crazy... But I just got this radio mission,
Quote:Originally Posted by Get Space ship blueprintsPortal Corporation works on a lot of strange things like Space ship blueprints, and it makes them a big target for groups like the Council. That's something you just can't allow to happen. You've got to get Space ship blueprints away from the Council before it's too late -
New bug(?)
What did you devs do to rest? seriously! You guys gimped it!
Screwed up all my macros now so I cant use a emote then rest and be doing the emote while resting. Mebby I don't want to kneel all the time... mebby I just want to relax and read the newspaper? Listen to police chatter? but nuuu, Now I gotta kneel down in the grimy slop of the sewers to regain my health
No seriously, it functioned before i16 allowing you to use a emote and then rest, the rest animation wouldn't override the emote.
Post-i16, Rest animation overrides any emote in use when rest is activated. I'm seriously hating that (and its a RP killer for some of my characters)
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I think I just found the cause of the vet trench not showing up.
Both my leather jackets have a short-cape on them using fringe as the cape style (looks awesome that way, try it out) and because of this cape being on my toon I'm unable to switch the trench on because possibly its unable to clear the cape on its own so you have to remove the cape THEN switch to the trench. Problem solved. -
Found another one, at the tailor on my wp/ss tanker (4 costume slots) on the male body type, theres no trenchcoat option... and I have the 3 month vet. I CAN however use it on female and huge body types, and apply it to normal male body types upon creation, however I cannot put it on any of my existing male type characters unless I originally designed them using it.
Slight correction, trenchcoat shows up on my rad/kin corruptor fine even though he had the biker jacket on as well before switching, I think just my tank is borked and I'll probally have to /bug it or petition it or something I dunno. Haven't come across something like this until now.
And now its come back, its a bit random... before the original toon was wearing the biker jacket, this time it was the armored top. But I was able to put it on one of my other costumes without a issue who was wearing a baron jacket... -
Quote:Yeah I've noticed this secondary color pallet on a couple of occasions and usually I just set all the ones that work the same and set the "problem" ones seperately. Works fine at that point.It will pick the closest color if doesn't exist in the palette the theme uses.
That might cause problems with changes to power customization sticking, but so far we haven't been able to reproduce it internally.
And glad to see you got your avatar back BaBs
Question as well for you BaBs, with the new forums in place, how many negative reputation comments have you recieved? -
I think they need to add another bubble to that powerset, a self buff, like the beginning defense buffs that some of the other AT's get. Not as strong, but still a good defense. (I actually stopped playing my thug/bubble MM a long time ago and when I first posted it kinda came back to the forefront of my memory, hence why I asked.
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Your avatar is bugged
its pointing to http://s3.amazonaws.com/twitter_prod...leyBrawler.png
theres nothing there.
Quote:Huzzah! *hands Chad a rare candy*
Alright now... here is me changing all the colors in my set again. I had put them all back to default because that was better than the plain white.
As you can see, I have plenty of inf to spend, and gale should be a blue color. When I hit accept, I then ran out and blasted a Luddite with gale. It came up that same white color as my previous screenshot.
Now, when I go back to the tailor, the power customization screen looks like this. Now note I did NOT change anything at this point.
And now, when I click on a power, this happens. Now I did NOT choose these red colors, they seem to automatically be selected as soon as I click on one of these grayed out powers. The exact same thing happens with every one of these powers except the two which seem immune to this. And even if I hit accept at this point, the colors of the powers will not be red in game. They will still be white.
There... hope that helps a bit more.
Edit: Wait... scratch that last thing about the red not showing up. It IS showing up. In fact more colors are showing up when I color them individually. I think this was a problem with the copy all colors across current powerset. Because as soon as I stopped doing that I suddenly could color my powers again. And its finally carrying over in-game.
This could be the issue. Though I noticed you only had "Match colors across powerset" selected. Thats usually what I use just to toss all the colors on at once then I immediately shut it off and go from there, so this might be part of your problem.
I tested this last night with gale and gale colored properly on my toon, Captian Blowhard (sonic/storm) and it all colored properly.
And Silver, that screenshot is pretty epic, either blue or white, Looks like your tossing cars around. XD -
New bug I noticed (or mebby it was already there and nobody took the time to check?)
But Female toons in the character creation screen and in the gameplay itself, using the skirts section and going to some of the longer shorts, the hips show through the clothing (basically the clothing embedding itself in the geo of the female and the portion of the hips showing through)
Mostly just a graphical glitch but it ruins the outfits a bit. -
One of my friends who did some poking around in the PIGGS files noted some textures of space and the moon and such in the latest release. A prelude to something bigger perhaps? (honestly it would be AWESOME!)
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Quote:As screwy as it sounds I'm glad it's not just me, cause I have 2GB of Ram and a 3Ghz dual core processor. I do believe that this is a memory leak as I have seen the same thing in my task manager as the RAM usage goes through the roof even after its crashed and showing me the "Send Report window"I get the same issue as the person you are quoting from time to time. I have 8gb ddr2 on vista 64 so it's not a lack of RAM per se. What I do know is CoX is probably still bound by 32 bit code which only allows it to address 2gb of RAM max. I notice when I crash out at the BM or WW that I'm at or close to the 2gb (1.7gb+) mark in the task manager. It's my surmisation that CoX is maxing itself out. Base editor also has a memory leak, I can usually get an hour in the editor before the system reaches 2gb of system ram usage then crashes.
If they set the BM/WW to not auto search every item in its database when it opens this issue would go away.
{edit} Just as an FYI, I know my old system is whats listed below in my sig, but I've got a raptor 10k drive, less than 20 processes running other than CoX and a 4gb page file. So it's not for a lack of speed or available memory/ram or page file that causes this issue at the BM/WW
And Happy Birthday to me! -
Quote:the freeze bug (not a mapserv cause after I come back and check my netstat its all fine.) but my hard drive light just goes solid sometimes for a good 2-3 minutes before the window opens, or my game crashes. That is the only window that ever does that to me.Same here....
Not sure if i could call this an i16 "bug", but a week or so before it came out, and since then, when I play on blueside on Protector I'd get mapserved every few seconds. Since i16, it still mapserves me, but only about every 5 minutes.
(besides the plaques redside when picking a patron... and you click them repeatedly it will knock you offline and out of the game. Not sure if it still does this though) -
No, I'm just a gibbering lunatic. but yeah, ok. I'll concede that one should of been under the neg rep quote and was not, there was a few edits made on that post as well and I missed that part correcting the positioning. My apologies on that one.
Copy & Paste sucks at times. -
I just crashed accessing WW... I wish that would get hit with a serious optimization, every time I access one of the WW employees (or the BlackMarket Redside) My harddrive takes a field trip and goes nuts, the game freezes and stays froze until it either crashes or loads up the market window.
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Quote:Mission inflation in the MA editor is back, due to the return of replacing " " with " ". My arc gained 0.22% in size again due to this, enough to push it above 100% and into uneditable again, sigh. It can be fixed by locating the missing spaces, but we shouldn't have to do this once more...
looks like the Mission Architect isn't the only text entry thats doing this.
In the character Bio sheet, double-spaces are also counted as but they still show as empty spaces yet the character count upon entering a second space counts 6 characters instead of just 1.
[correction] upon trying it again I'm going from 1016 to 1022 just with a double space definately hinting that the bug is to blame.
Just heard this in Pocket D on Virtue, something about cardtrick on female shapes distorting it to a male frame for the animation. Testing now.
Cardtrick - Female bug confirmed...
Seems bad geometry plotting is to blame here as it looks like its trying to use the male geometry instead of female, working properly pre-i16.
On the male toons however, the cards appear at least 2 feet away from the hands as well. -
Theres usually a impact when more polys are added to any mesh or angular meshes are smoothed out (at least what I've noticed from my work in blender, 3DsMax and, Lightwave)
However I also forgot this is CoH and its minimum requirements for a great gameplay experience is practically the same as it was original launch. (Which is just awesome btw)
But I have noticed something else too, the 3 month Veteran reward (Trenchcoats) No matter what emote you might use for sitting the coat always hangs in mid-air about waist high. I've seen capes actually collide with objects and drape when sitting but the trenchcoat does not. (does this on ledgesit and sitstool or is it stoolsit i dunno) I have yet to test other sits on objects to see if it does the same thing for all of them.
Crouch drapes properly. or mebby its just draping the same way but since my waist is lower to the ground its not appearing to "float"
(and BaBs, the broke the forum comment was about the Large images that broke the stylesheet in that area stretching out the forums beyond thier settings, hence "broke the forums")
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Quote:I'm actually glad someone else was able to confirm the "Snap Shot" Animation glitch and that it wasn't just lag.Snap Shot doesn't animate properly for defenders with TA/Archery.
By the way, this is anybody with Archery; Defenders, Corruptors, Blasters... All the same issue with Snap Shot -
Quote:I think at this point the mapserve problem in TF's could be considered technically gamebreaking. This really needs to be looked into badly because apparently its been happening before i16 went live as well.Just had a team of 8 on Justice server complete the Kahn TF, everyone mapserved the moment the last AV died. Soon as we all re-logged on, mission was over but no one got merits or badge.
New bug I've discovered. Pre-i16 I had no problems with the following command
/bind SHIFT+LCLICK "powexec_name Shadow Step"
I would shift+click my way anywhere with no lag and no issues would activate every time without fail.
Post-i16 however.... its a 50/50 shot it works properly if at all. Sometimes just hitting shift sets it off and then I click, when its supposed to be hold shift&click not press shift then click.
Sometimes it activates on KeyUp status (when the button is released after teleporting) bringing those targeting circles into view so the next place you click (without the shift key pressed) you will teleport there. This is odd behaviour coming from the binds and it seems to be doing that on a couple powers I've bound to multiple keys.
After alt+tabbing back to the game it seems multiple-key bind support has been dropped?