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Posts
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Joined
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Now hold on there. XD
According to the original design document, a good number of the Malta Group TacOps guys were supposed to have stealth capabilities! Also, trip mines, time bombs, gun turrets, yadda yadda. :P So... Yeah! -
Quote:Oh, come on now. XDYeah, because you're the first person tom come up with fire, ice and chemical bullets
I had Coldshok rounds, Inferno rounds, Snakebite [toxic] rounds, Piezo-Electric [Shock] rounds, all sorts of stuff! Fire, Ice, and Toxic were only what I decided to put forth for a Dual Pistols set idea and that's what stuck in Fox's profile. -
Dude, I'm in game right now!
Haha, naw, I kind of phase in and out of activity. :P But I'm generally around. Generally. <_< -
For shame, Moggie! I let your DA comment go all to my head. XD
http://renzoku.deviantart.com/art/Co...sters-69866320 -
I hate to say it like this, but the set is EXACTLY what I'd have done if they gave me creative control over it. Now granted, a few things would be different - I liked my 'rigged pistol' idea a lot better than Rain of Bullets - but the overall feeling and balance of the set are just right.
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Oh my god, Xanatos!!!
I sure am. Out of my freakin' mind excited about Dual Pistols finally coming out. -
Quote:http://renzoku.deviantart.com/art/CO...k-Six-19758293 That'un? :P I actually ended up recycling that design for my Capstone project this spring. Hah!Right... but fun trivia fact:
GoM up there had a petition for the assault rifle to be replaced for quite some time. He even proposed a model...
...that looked suspiciously like the Vanguard Redding Rifle looks today.
And actually, I noticed if you color it like the one in the doodle, it looks a lot more like it than when it's gray/pink. o_O
Howdy, Smersh. How come every time we meet it's one of those 'Long Time No See' moments? -
Quote:Bah! But still - Fire, Cold, Toxic? Come oooonnn. I've thought up lots of other types, those were just the ones I decided to write in, 'cause... Umm...Except your chem rounds have no similarity to the way the actual chem rounds work. They don't inflict -Resist as your states, but instead -Damage.
Dangit, don't take this away from me! XD Besides, 'eating through tank armor' doesn't necessarily mean -RES, just... That... the bacteria are hungry. They'll eat your gun, too -- see, there's the -DMG component. :P -
Via http://68.178.145.67/index.php/Fox_Masters#Equipment :
"He makes exceptional use of his signature, custom-built Retributer .50 caliber handguns. Tailor-made to his exact specifications, these weapons were built from the ground up with a Smartlink system and designed to employ the Malta Groups full range of advanced munitions: everything from the prototype Snakebite Microbial Munition which delivers a payload of voracious super-bacteria capable of eating through tank armor (also, incidentally, quite effective on biological targets) to the Inferno and Coldshok rounds commonly employed by Malta Gunslingers around the world."
Dang Devs keep stealing all of my ideas! I swear, they're keeping an eye on me or something. XD
Pardon the totally random post, I just learned yesterday about the Dual Pistols Beta opening up. -.- -
Server: Virtue
Character Name: Vector Black Alpha, Operative Masters, Ghost Hawk Six, Angel Iron 9-6, Retributer Black 090, Alan Marsh
SG/VG Name: Malta Operatives [SG] / MaIta [Maita] Operatives [VG], League of Titans [SG]
When Do You Crash: Without warning; the situation is irrelevant to the crash.
Does it affect all characters: Yes. I've logged into and out of 3/4 of my character list and the problem hit without warning on a random one each time.
Does it affect only characters in one or more SG's or VG's: No; the problem is unrelated to SG/VG bases. I can crash at any time without warning whether I'm in a fight or I've left the computer to make something to eat.
There is no problem with my RAM, video card drivers, or any of the normal things to check for, and I do not crash out of any other games besides CoX. Of note is that I never experienced this problem until yesterday, even with the V-Day Event patch in. -
HA!
"This page has been accessed 3,456 times."
In the process of co-writing a story with my girlfriend, but in the meantime Fox Masters' page has been brought up to speed. Link below. -
Scripting tool? :O Sounds a lot better than doing everything by hand! For the most part I had a buddy run around with me while flying/hovering, but it ended up jerky due to the way players are controlled by keystrokes. :/
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Does anyone know if there are any plans to catch demo editing up with the game engine? As of current demorecord does not support ragdoll models or XUI [opacity] changes, and it threw a giant wrench into one of my projects.
Very nice demo, Gumba! I thought the file size was inordinately large until I saw the sheer number and complexity of entities represented!
One question: how did you manage to get the camera movements so smooth? Was that just careful tweaking or do you have a utility that plans camera paths? -.o In the video in my sig I had to resort to extremely static photography in order to cut down on programming time. -
Psst.
Rootin' for you.
[ Link removed. ] -
Yay!!! You rock.
I made a couple of tweaks [changed color of his tie, edited glasses, added his facial scars, replaced the pistol] to it. Final product here!
I'ma workin on a sketch of Gamma. Knowing me it might take a while, though. ^^; I'm slow! -
Haha! Those are awesome.
I've never really seen anyone do photocon for COH characters before. Very nice work, Kund.
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Amg! I will so draw you something for a Micro Hero of Fox.
It might end up just being a sketch, buuuut... I've got plenty of, err. Inspiration to work off of. >stops rifling through your Photobucket< >_> -
From Rogue Ops
"In the aftermath of his faceoff with Director Jack Firenze in the action to end Operation World Wide Red, Ghost Hawk Special Qualifications Marksman Fox Masters put in for a vacation. Unbeknownst to him, however, a ruling led by twelve of the sixteen remaining Directors of the Malta Group declared him a liability to the Group for his uncanny skills and in-depth knowledge of the Group's workings. As such, in accordance with an unexpected promotion to Field Commander, Fox had his cybernetic implants removed and was assigned to set up operations in the Rogue Isles: a sector in which the previous forward operations over the last fourty years had been compromised and obliterated to the last man.
Despite his displeasure at being handed such a burden, Fox - now granted the unique callsign of Eclipse Black Nine - has no less desire to accomplish his given objective. Disconnected from the usual support lines that other field commanders around the globe enjoy, he is forced to fortify his operation by any means possible while at the same time gathering as much intelligence as he can on the intricacies of the Rogue Isles. The contingent of Malta Operatives - both loyal and rogue - along with the array of metahuman assets that he now commands are the focus of the Malta Operatives VG. They come from many different walks of life: they are unscrupulous mercenaries, young supers attracted by the secrecy and benefit of protection by the Group, and sworn enemies of Arachnos, all united to serve a common purpose: to get what they want.
Both current and new characters of all archetypes and powersets are welcome to join our ranks, with some restrictions for those planning to play 'genuine' Malta Operatives. The only real requirement is desire, whether it be for cold hard cash, rare goods, or the sheer satisfaction of thinking about Recluse and his lackeys squirming in the shadowy grip of something much larger and more powerful than themselves. Roleplay is standard and encouraged, but not mandatory."
For information on the various methods by which metahumans and mercenaries might be inducted into the VG, please see the Methods page.
For information on creating an Operative for the VG or integrating an already-existing character with a suitable history into the Malta Ops, PM me or contact me in-game at @foxmasters. -
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Use AOE strong primary, Energy Secondary.
Primary knocks out the minions and lts of enemy groups, Secondary to take down the bosses. Just need to avoid the one shot KO...
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Exactly what I do. Nothing but a boss [I run on Heroic, mind you] will survive my Build Up-> Bonesmasher-> Energy Punch combo. On the same note, no minion yellow con or below will survive my six-slotted Flamethrower and M30 grenade.
When I pick up Full-Auto and Buckshot, there will be some serious cone stacking... Err, if they even survive.
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Okay heres when stupiditty shows his face,( swaping dmg caps) that just plain stupid I admmit blaster dmg dmg cap is lower than scrapps but theres a good reason why, scrapps are frotline fighters, and blaster stay on there sofa chair throwing power until the run away warning.
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Bullsh*t. You're a moron if you think that range does anything to keep Blasters out of trouble. Play a Blaster. Or read the hundreds, maybe thousands of posts on this forum and others about how RANGE IS NOT A GOOD ENOUGH EXCUSE.
Now, I used to be a full-on melee player [1 Tanker, 12 or 13 Scrappers] and to this day if it doesn't go into melee I refuse to play it. Read the freakin' manual. Blasters are supposed to be the masters of damage dealing but with Critical Hits and a higher damage cap, that's Scrappers. Scrapper defenses may be getting nerfed BUT how does that help the DEFENSE-LESS Blasters at ALL?
Now I remember back when I first rolled my Fire Tank, about a month after beta ended, and I remember the City of Blasters. But I think the Devs have gone too far with pounding the nails into the coffins of Blasters all over Paragon, and playing my AR/Energy I really start to feel like that poor whipping-boy Fire Tank again, who would hang his head in shame when -- hey, guess what? -- that SCRAPPER showed up sporting mez protection, BETTER defenses than mine, and more damage.
I guess I have a penchant for getting the short end of the stick. Even when I made a Scrapper, it was a Claws/SR... Whom I put 32 levels on, then deleted to get out of Gimp City. -
I have sidekicked up to some friends of mine and my observation has been that mobs simply deal too much damage overall, ranged or not, for Blasters to remain survivable. These bad guys are balanced on Tankers who have 6-slotted this and that, capped 90% resistance and in some cases stacked defense either from their primary or their power pool.
This means they are made to do exorbitant amounts of damage which, when combined with a Blaster's fragility, offers little or no leeway when it comes to getting killed. Even mobs' ranged attacks hit hard enough AND have enough secondary effects [-DEF, slow, -RCHG, immobilize among the worst] to make it impossible to avoid them entirely as seems to be Statesman's conception.
Ranged combat is impossible to sustain indefinitely, especially in hunting when maintaining range means aggroing other mobs standing around, and I have never seen a superhero who fights with one foot out the door.
Also,
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try soloing a "blue" Paragon Protector with an Nrg/Nrg Blaster.
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Where in the world are your melee attacks? Sidekicked to a Lv. 40 AR/Dev, my Lv. 28 with 5-slotted everything except Sniper Rifle [3] was very effective in wiping out red Paragon Protectors in a single volley; I would whittle them down until the point where they generally fire their panic button, then knock them down with M30 or Power Thrust and follow up with a Bonesmasher/Energy Punch combo that meant a guaranteed kill.
It's a method I learned from my Fire Tanker with KO Blow. -
I have an extensive background of Scrapper work, starting with a Fire Tank who is my only Lv. 50 thus far [and took 900 hours to get there]. I'm excessively melee intensive, which may alter my experience a bit, but at no point on my [currently Lv. 29] AR/Energy Blaster have I EVER stopped and went, 'Wow! This is so much easier than when [Scrapper/Tanker alt] did it!' Not once.
Perhaps it's just Squishy Shock, but although I really dig my Blaster, I feel so weak playing him after running a bunch of Tanker and Scrappers through, and not only in terms of being killed but also in doing damage. Yes, I drop mobs fast but I get ripped to shreds doing it. Some of my Scrappers and definitely my Fire Tank can just keep running through bad guys all day. Some of them even get time for cigarette breaks while I'm heaving and panting my way to a bitter, often Pyrrhic victory.
Just some totally random observations.