Gemini_2099

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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    The reward table keeps giving me uncommons. Kinda tired of it.
    Welcome to end game.

    Friendly advice from Gemini 2099.
  2. Quote:
    Originally Posted by Nyx View Post
    Okie. So Im running normal task forces and some of these trials.

    There is something really odd happening on virtue. Really odd.

    I actually was on a ITF, and watched two people mow the the content with judgement, and these are not AOE AT's.

    People were upset with the lack of proliferation in the last issue. My question is do we need it anymore?

    Technically the well powers almost seem as though they take away from others niches. Tanks can now, FF people, Heal and res people, AOE people, debuff people, summon pets and even hold enemies.

    In fact all of the AT's out there are now technically able to do everything, although they can do their normal job the same, but they have everyone elses powers.

    In comix when a toon gets that much power, usually they are killed off because technically the writers run out of things that they can throw at them.

    Examples

    Dark Pheonix (The main one that Spings to mind really)
    Braniac (In his/her many incaranation)
    Superman
    Selene the Black Queen (Died a few times actually but she always comes back)
    Morgan Le Fay
    Zvesda Dynysta (Russian avengers enemy who when she used her powers threatened to destroy the universe all the time with each use)
    Siena Blaze (Spelling might be off) who did the same thing as Zvesda Above...like she was a clone

    There are tons more who have met the meat grinder of comix or depowered in some way because of this type of issue.

    My concern is that when you offer so much power, that normal content becomes a happy sailboat ride with the occasional self inflicted suicide to allow for vengeance...so that the tank can res them with their new found rez power, it seems to cheapen part of the experience.

    My concern is if CoX developers just put baby in the corner.

    Really now, what can you throw at people? If one toon becomes godly enough does the development of the game need to change for them? Or does the game need to still focus on lowbies and newbies who don;t have that power.

    Does all content need to shift?

    I witnessed this in my ITF last evening.

    LF2M. Need Tank and Judgment!

    Need Judgment? Need it? Thats like yelling that you need heals when you have a sonic reser a bubbler and a TA on the same team. NEED it?

    Im just saying, is this the path of the game now?
    Yes the game is reaching a saturation point where homogeneity is leading to a boring experience. Personally speaking, let me explain why CoX, before Incarnate, had the best balance of power/levels in the industry. The milestone points of most characters were between level 1 (Creating a uniqe AT combination, primary, and secondary, along with a unique costume), level 20 (eg Capes, important powers), probably level 32 (last power in primary), level 38 (last power in secondary), level 40 (epic pools), and level 50 (cap). Between a primary, and secondary, along with power pool variety this allowed a tank and a blaster to both pick up tough and weave. But they at least retain some unique power set combinations from their primary, and secondary. The epic pools do not vary much, but there is enough variety still.

    For the number of levels (50) compared to the powers you are able to obtain, especially with inherent stamina, I think it is a reasonable number. The only homogeneity was really from the power pools, but since it is a greater variety of powers to choose from, it is not often you find people with the same X powers, from Y power pool.

    Now, with Incarnate powers, it is not these incarnate powers that pose a problem. Its how the additional incarnate powers in the near future along with the current ones will cause a layer of redundancy with primary, secondary, epic pools, power pools.

    Boring game.

    The level shifts may not be the same as changing the level cap, but it still has the same effect by adding more new powers. It causes saturation, and redundancy that is not needed. Most games that keep raising their level caps every expansion end up reworking powers such that to reduce this redundancy, and to also keep the game interesting.
  3. For most blaster combinations, S/L defense for sure.

    Ranged defense would work better on /En blaster with a primary like Archery.

    I have to admit though that you can avoid a lot of the mezzes in the game with ranged defense, so it is a very close call to be honest.
  4. Quote:
    Originally Posted by HellsPixie View Post
    Hmmm, OK, I'm probably wrong then. Must have mis-remembered. <sigh> Getting too old, this seems to happen more often than I like
    It may have been mentioned, because they said the same thing about coloring powers.
  5. How to avoid endgame burnout:

    Step 1. Don't do end game
    Step 2. Read Step 1. again

  6. Quote:
    Originally Posted by Vanden View Post
    for mobs? I got my 3 level shifts and level 54s are feeling pretty trivial.
    Probably 4-5 months away unless they do an Issue 20.5 release.
  7. Gemini_2099

    Poppycock!

    Your observations are similar to mine. Basically, defense isn't better on a stalker than resistance due to the low HP. This is why Nin is well regarded for its toys + heal not necessarily because of its defense. But the edge defense has over resistance for stalkers, is the ability to go back into hide again (especially in a team setting). But that doesn't really matter anymore as stalker crit depends on the vicinity of the teammates, and the number of them as well.

    EA's defense isn't what makes it stand out for stalkers either (especially given that it is typed defense), as the ability to use energy drain, and Overload that defines the set. Still EA has less tools to work with than Nin, so no surprise Nin is thought to be superior.

    tldr; Basically defense/resistance doesn't matter for stalkers due to low HP as it is the tools a set has that determines success or failure.
  8. Building for defense indeed is the most optimal, but you are correct that it would cost more.
  9. Your instincts are correct in that you are better off with the AoE defense, ranged defense, and some recharge.
  10. Quote:
    Originally Posted by Venture View Post
    There's too much fail to quote.

    • People don't pay for the past content of MMOs. They pay for future development. Ask yourself how long you would stay subscribed if tomorrow NCsoft announced there would be no future development or expansion of City, that support was now bug-fixes/maint only. My guess is that the vast majority of players would be reaching for the cancel button in seconds. If the indications are that your MMO is developing in a way that you're not going to enjoy, it's time for you to go.
    • If the raiding path to character advancement takes time X which is deemed acceptable, then a solo path that takes 2X is generous, 5X is tolerable, and 10X is, to borrow a phrase, "a slap in the face". The alternate path to Incarnate abilities past Alpha is about 1,000X which moves past "a slap in the face" and straight to, say, "annexed the Sudetenland". The current "solo option" does nothing more than satisfy a bullet point and is in no way, shape or form a valid retort to those who don't want to raid. Those using it as such are being disingenuous at best.
    • It has been said "if you could get the rewards solo there would be no reason to do the trials other than fun". That is true and it's the way it should be. If the trials aren't fun and are only being run because people want the shineys then they're a failure.
    • People watch television every night and no one bats an eye at that. People who play an MMO every night can still be casual players. It's more a question of how many hours every night and how they approach the game that determines how casual they are.
    Adding end game is indeed a big gamble, in that, assuming it doesn't alienate some customers given they have to make a choice if they want to continue to subscribe for content not really meant for everyone.
  11. Quote:
    Originally Posted by Blue_Mourning View Post
    That's what they're for right now.
    Positron hinted that there would be other uses for them...
  12. Quote:
    Originally Posted by Wanted_NA View Post
    What I'm worried about isn't those powers making ATs or powersets obsolete. But all this incarnate stuff is making the entire game obsolete. The game was TOO easy as is, and now with all this...it's just child's play. No challenge, not much fun in doing the content when every toon on the team is an artillery tank.
    The cool down on the Incarnate nukes are reasonable for now, but if a second nuke is introduced in the future, as an example, then you can stagger the two Incarnate nukes between each spawn, which then would make other powers obsolete for sure.
  13. Quote:
    Originally Posted by SpyralPegacyon View Post
    Farming as sprinting your way to a fully slotted 50 in a matter of hours/days? That's bad.
    As we speak that is happening with Incarnate content, so how is that any different?

    The point of a putting in a new currency, influence sinks, timer cool downs, uneven drop rates, is to slow down farming of Incarnate content. And yet there are people already sporting high tier Incarnate powers meanwhile those barriers remain which are punishing for those that "take" their time to do the content.
  14. Quote:
    Originally Posted by RemusShepherd View Post
    When you consider that every AT can get the Destiny buff, and you will be playing on Leagues of 16+ people... The FF powerset is now a fossil. It serves no purpose in the high-level game. The only thing keeping Sonic Resonance relevant is its debuffs.
    Yeah there isn't anything Incarnate wise that impedes on the Sonic Resonance...yet.
  15. Quote:
    Originally Posted by Blue_Mourning View Post
    That's what Astral Merits are for.
    Astral merits will have another future use, but that hasn't be disclosed exactly what yet....
  16. Quote:
    Originally Posted by SpyralPegacyon View Post
    If that's your definition of farming, then farming has been officially accepted since 'Go. Hunt. Kill Skuls.' First it was inf, then salvage 'n recipes, now the 51 varieties of incarnate rewards. Same dance, different tunes.
    I never laid out what I define as farming. But the repeating of the same two trials falls into some definition of it, which was previously looked down upon because of AE.

    Is farming the same two task forces constantly really any different than grinding the same two AE maps?

    One is dev created, and another is player created.
  17. Quote:
    Originally Posted by RemusShepherd View Post
    I didn't think my original post was *that* long.

    Okay for you tl;dr people, listen up --

    It's not whether your incarnate powers help your character. It's whether you are made obsolete by the powers on the rest of your team. All ATs can now buff, rez, and nuke. Is that healthy for the game?
    It depends on what they roll out for the rest of the Incarnate powers honestly. If it is more buffs/debuffs, rez's, and nukes, then I am inclined to say it is not healthy to have such homogeneity long term for the game.
  18. Quote:
    Originally Posted by SpyralPegacyon View Post
    ... So? How did we get from where you were claiming 'gear reset' and 'feeling weak' to this?
    That is how end games traditionally work as that is the progression. Farming is now officially accepted in CoX.
  19. Quote:
    Originally Posted by White Hot Flash View Post
    I don't think I've ever seen anyone turn down a player that had the same abilities that someone else on the team already had. If one is good, two is better.

    Similar abilities =/= same abilities. There are some things that resemble what certain ATs or powersets can do, but they're not the same in all aspects. Plus you need to consider that one of the reasons they're giving us these extra abilities is that we'll need them at some point down the road. Incarnate content will continue to get harder (hopefully) to match the growing abilities we gain.

    No one is getting obsoleted unless they choose it willingly.
    No, but it does lead to a dull game. It is not a situation where you seek certain power set combos, but the pendulum is starting to swing the other way to quickly.
  20. Quote:
    Originally Posted by SpyralPegacyon View Post
    Again: 8-man PUG beat Lambda easily, with a non-softcapped rad^2 defender with nothing more than a T3 alpha tagging along. I'd say we maximized our success pretty well.
    With Incarnate powers you can farm it now to maximize your success rate of completion even faster.
  21. Its not necessarily the current incarnate powers that pose a problem of causing a level of redundancy yet, but with the slated remaining powers to Omega we are reaching that saturation point.
  22. Quote:
    Originally Posted by Chyll View Post
    yes.
    Only now for incarnates it is fast or glacial.
    I am inclined to agree as it wasn't this way with the Alpha slot.
  23. Quote:
    Originally Posted by SpyralPegacyon View Post
    Or, you know, you could learn how to maximize your effectiveness in a trial. I ran my non-softcapped defender in an 8-man Lambda PUG yesterday, faceplanted a few times, and we still kicked Marauder to the curb with time to spare. Now I know more going into her next one what and what not to do. I never felt weak. I felt that I could learn how to do more. But I won't call it 'l2p' 'cause it seems I've always found new tricks and tips as I leveled along.

    There is no 'City of Warcraft' doooooooooooooom beyond what you want to see.
    You can't really maximize your success in the trials unless you start to unlock the Incarnate powers, and thus this viscious circle is in full swing.