DP/Sonic Build Critique
Well as i promised yesterday i've taken a glance at this and i do have a fair few pointers.
firstly, you're going to have rather big endurance issues with this build, fair warning :P
the slotting on each individual power is kinda off imo, there's really no reason to 6slot with purples for example, the Toxic Resist really isnt needed since you so rarely face it, and the PvP IO's is probably not something you'll end up getting your hands on, unless you've got unrestricted funds or actually PvP yourself that is.
Another noteworthy thing is this: the secondary effects of your powers change when you activate a Swap Ammo toggle, so things like KB procs wont actually be valid unless you run on Lethal only damage.
Finally: while i can see the point of building for some Defense on a res-based squishy, you would probably be much better off building it for HP and Regen instead to better accomodate the Resistance you get
@EU Brimmy - Union and Exalted servers
Regarding defense, I disagree with Brimmy. Defense in any amount is good, and stacks multiplicatively with resistance, and while high HP/Regen also do, HP/Regen don't protect you from the bevy of ugly secondary effects out there, like -resist, -regen/recovery, -defense, stuns, holds, etc. Defense does.
Slotting Radial Musculature will help out on the Endurance front, and I personally find that getting recovery buffs in a group environment to be quite common, and popping blues an the odd rest will serve well enough solo.
Building for defense is the norm with most Sonic Resonance characters, but I am leaning towards HP/Regen that Brimmy suggested just for fun honestly. It is true though that building for defense allows you to avoid debuffs.
Ok, after you guys feedback and some tweaking, I've come up with a new build.
Been able to increase hp regen quite abit and added a minor bit of def, so best of both worlds. Had to sacrifice some procs, but then if I'm using swap ammo anyway I'll be procing extra damage with fire ammo for example. In a very minor way I increased end as well, 0.025/s increase not much but every little helps.
Also with the changes I think overall cost of build might of gone down slightly which is a nice bonus. Atm I won't be changing alpha slot, as I have this toon at 50 using the same alpha and the damage boost from it has helped quite alot.
Let me know what you think of the new improved build I've come up with.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Bullet Point Defence v2: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34), Dev'n-Hold%(37)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(25), Dev'n-Hold%(37)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rchg(25), Det'tn-Dmg/EndRdx/Rng(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(36), KinCrsh-Rechg/EndRdx(36)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(36)
Level 12: Sonic Barrier -- HO:Ribo(A), ResDam-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 20: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(21), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(43), HO:Ribo(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(42)
Level 26: Weave -- RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(37)
Level 28: Sonic Haven -- HO:Ribo(A), ResDam-I(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(50)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Liquefy -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Dark Consumption -- RechRdx-I(A)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), GA-3defTpProc(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-Psi/Status(46)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Soul Transfer -- Dct'dW-Heal/Rchg(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(34), Numna-Heal(40), RgnTis-Regen+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(7), P'Shift-End%(7)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1582;736;1472;HEX;| |78DAB593596FD34010C7D7897BA54993F44A7AA44D7A25691A93B445E25241342DB| |4B452D4026F2832A99B585876643B883E20153E022FE5F8027DE6FC2E0801028937| |8E770E3399D936AEC22B9692DFECCCCE7F67677737EF15FC8CED5F64427059932DA| |BB46C9866BD661BA6EFBA52AEEA866654F62297EB9AA6D8F1A2A1EA76BCA0EC2A7A| |5989DF9DEF608CC58E134A5BB25E5176A4425DD64A45D5B20DCD1A6B462FD77777A| |56D4357CBA52DC532741934C26B7A553115DD968E0C7FD130346943916BAA5E09E0| |6055AD546D18058F423B8A6955D59A0FC7DB3545D909AFD4D4B25490CD3BA54DD9B| |215732F0AA55D82DF7488F1CF6963078024F33C46F89E207A9E2212CF105387803C| |7B2F1C6731368CAE191012B890F02F213F09454F082521CBCBB3BC2FD025BE24BC4| |6F8DF20A2AF10D9E7881464B5E1628E9306BB832B74504E272974524E0FC94E92D0| |E47D4F038390D2450A42D78080916BDE063EC0A09BF484EE2580E8656373981B81A| |4000F05DEA24EFA1DE2132405792498C0C9214206CA0B53440C535B7AA92DBDD496| |416ACB20B5E53308F5515D6D7D4360C458FF306104313B4A88117881025436C0CF6| |3C0818F79C11321214F84CF4A4630291D45883063882F35E4C7160CFB08DD88D120| |218098EA417C84FF11BED39193ED0983608C2F19A39E8E8510F97E44167A31CE7B3| |17E061B173F4B3847388F485C40F482DE04E9B109EAE617184E7385E902CE9A5921| |AC12AE20925711FB70A229BC950E4B6550E101B8327CD7991C963597272C12E6F11| |A6417A8E4D38887E093980FB3A49FA87DEA17E137E10F22EF10186A1CC265C9F153| |C96D523345D7C3C1839A6DF1E45A3CF916CF428B67B1C5B3D6F4381BEEA8178B2C8| |AC70F9609D49CAEE66B74BEC26E05DE7D218BE1EF4D9728AC0B8DFB1ABA89DB4AAC| |E128790347E925BC60DFDC0A2954F8D17479844758467B1C23ED07389A6ABC6C5EC| |184CB9E74D9B77D8DCB47F62D972DBBECA2CBFECFDF7A1F14CE97FA0B58365735| |-------------------------------------------------------------------|
Building for defense indeed is the most optimal, but you are correct that it would cost more.
This is the best build I could seem to come up with, without going perma hasten as I don't want that. Any advice or tips on how to improve it would be much apprecticated as sure I've ended up missing something.
I realise it's not a cheap build with the purples in it, but it's more of wishfull thinking build that I could work upto. I've got some lvl 40 sets in there as for some the bonus are handy and allows me to keep some set bonuses if I do lower lvl content which I like to do, as it's nice to mix things up a bit occasionly or to help someone out if they need it. Anyway here's the build, let me know what you think.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Bullet Point Defence: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34), Dev'n-Hold%(37)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(25), Dev'n-Hold%(37)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rchg(25), Posi-Dam%(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(36)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(36), Zephyr-ResKB(42)
Level 12: Sonic Barrier -- HO:Ribo(A), ResDam-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23), Decim-Build%(42)
Level 20: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(21), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(43), HO:Ribo(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+(40)
Level 26: Weave -- RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(37)
Level 28: Sonic Haven -- HO:Ribo(A), ResDam-I(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(50)
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Liquefy -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40), UbrkCons-Dam%(40)
Level 41: Dark Consumption -- RechRdx-I(A)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), GA-3defTpProc(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-Psi/Status(46)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), FotG-ResDeb%(50)
Level 49: Soul Transfer -- Heal-I(A)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(7), P'Shift-End%(7)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition