The third build becomes available once you unlock the alpha slot at level 50. I'll make a bigger response to the overall thread in a bit.
EDIT:
The reason why the game becomes much harder for defenders around level 20 is because from levels 1-20 archetypes don't use their usual modifiers. They all start with very similar damage and slowly settle into their normal modifiers by level 20.
As for the teaming bit, you aren't finding much opportunity to shoot stuff because empathy is one of the most active buff/debuff sets. If you want a character that focuses on blasting, you might want to reroll to one of the fire and forget sets like force field or sonic. Traps might actually be the best choice for you, since it just needs to set up its traps at the beginning of a fight then spend the rest of it blasting, and it performs well solo.
Also, corruptor might be the best choice for you. The damage difference isn't gigantic, but corruptors get their shooty powers earlier.
Also also, dual pistols having low damage is a myth. Its damage is above average if you're using fire ammo.
If you DO decide to stick with empathy/pistols, here's a mids build with the ideal slotting for its most important powers. The second accuracy can be taken out if you plan on getting tactics or if you never plan on fighting things more than a level above you.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Healing Aura -- Heal(A)
, Heal(3)
, Heal(3)
, RechRdx(5)
, RechRdx(5)
, EndRdx(7)
Level 1: Pistols -- Acc(A)
, Acc(7)
, Dmg(9)
, Dmg(9)
, Dmg(11)
, EndRdx(11)
Level 2: Dual Wield -- Acc(A)
, Acc(13)
, Dmg(13)
, Dmg(15)
, Dmg(15)
, EndRdx(17)
Level 4: Heal Other -- Heal(A)
, Heal(17)
, Heal(19)
, RechRdx(19)
, RechRdx(21)
, EndRdx(21)
Level 6: Empty Clips -- Acc(A)
, Acc(23)
, Dmg(23)
, Dmg(25)
, Dmg(25)
, EndRdx(27)
Level 8: Resurrect -- RechRdx(A)
Level 10: Swap Ammo
Level 12: Fortitude -- DefBuff(A)
, DefBuff(27)
, DefBuff(29)
, RechRdx(29)
, RechRdx(31)
, RechRdx(31)
Level 14: Hasten -- RechRdx(A)
, RechRdx(31)
, RechRdx(33)
Level 16: Bullet Rain -- Acc(A)
, Acc(33)
, Dmg(33)
, Dmg(34)
, Dmg(34)
, EndRdx(34)
Level 18: Recovery Aura -- RechRdx(A)
, RechRdx(36)
, RechRdx(36)
Level 20: Suppressive Fire -- Acc(A)
, Acc(36)
, Hold(50)
, Hold(50)
Level 22: Combat Jumping -- DefBuff(A)
Level 24: [Empty]
Level 26: Regeneration Aura -- Heal(A)
, Heal(37)
, Heal(37)
, RechRdx(37)
, RechRdx(39)
, RechRdx(39)
Level 28: Executioner's Shot -- Acc(A)
, Dmg(39)
, Dmg(40)
, Dmg(40)
, RechRdx(40)
, EndRdx(42)
Level 30: [Empty]
Level 32: Adrenalin Boost -- Heal(A)
, Heal(42)
, Heal(42)
, RechRdx(43)
, RechRdx(43)
, RechRdx(43)
Level 35: Piercing Rounds -- Acc(A)
, Acc(45)
, Dmg(45)
, Dmg(45)
, Dmg(46)
, EndRdx(46)
Level 38: Hail of Bullets -- Acc(A)
, Dmg(46)
, Dmg(48)
, Dmg(48)
, EndRdx(48)
, RechRdx(50)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Code:
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