Gangrel_EU

Caffeine Fuelled Sidekick
  • Posts

    1430
  • Joined

  1. Quote:
    Originally Posted by _eeek_ View Post
    That's not true. I would be inclined to agree if you're referring to salvage, however. The last 5 prices on recipes and IO's, however, can give you a ton of information.

    If something is generally selling for 20 mil., and you see just one of the prices sold at 8 mil., this tells you a) a marketeer has been putting these things up for sale for 7.5 million, and everyone did the sheep thing, and paid 20 mil., because that's what they figured it was going for. Someone figure it out, and what will happen now, is that people are going to bid MUCH less than 20 mill., and prices will drop a lot. Then you, as a bidder, will bid 5 million, because you know that after the stuff that's already prices gets sold off, all the marketeers will realize the jig is up, and dump their wares for next to nothing.

    That's a heck of a lot of info from the last 5 buyers, and I see it almost every day - and I rarely market any more.

    I don't get why people don't start bidding for an IO at 1/2 or 2/3's the "going price" and up their bids by a million until they buy it? But I digress... point is, there is a lot of info to be had from the last 5 buys.
    My problem is that the last 5 transactions is only handy for "low traffic" items. As soon as you get 5 or more in the same day, it gives you *no* idea as to how the market is the items, unless you spend a lot of time looking at the market. Because for all you know, those last 5 sales happened 2 minutes before you looked, and it was 1 person doing a bulk buy.

    Seeing 1 item up there for 1/2 the price of the others?

    All that tells me is that the seller put theirs up for *considerably* less than the rest of the sellers.

    What is the going rate for the items though?

    Now if 2 or 3 of the last 5 are at less than 1/2 the price of the others, it does infer that the value of the item higher than it should be.

    A "running average" would be handy though.. even if it is only updated daily, it would still give a "new entrant" to WW some idea as to the items worth.

    Personally... i prefer either the "big space faring MMO" method, where you can see all the prices in front of you, and whatever price you pay, the money goes to the *lowest* applicable seller there, or the more traditional "AH" style of where you can decide how long stuff is listed for, and the ability to either bid on it, or to buy it outright.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    Golly gee I really really hope they don't do this. What I am tired of is working to get powers only to have those powers not available or reduced with the last centuries standard Super Hero plot device of "reduced" powers. Blah dev weaksauce not desired.
    You are tired of it?

    Care to tell me the last time this happened to you in game?

    I was more thinking of a "gimmick" for something, ie huge *static* pool of "cosmic goo" that gives an "incarnate debuff" till its effects are CM'd or somesuch other.

    So it wouldnt be permanent, it would even be avoidable (dont go in the goo, you wont like it)... and as long as the AV fight was not too vicious with knockbacks, I don't actually see what the problem would be.

    *shrugs*

    But hey, with people complaining about -res -def debuffs being used against them and there being a way to solve that (kill the telepaths), then i guess players *dont* like the mobs playing "fair", as in "doing what players can do".

    The most *evil and vicious* fight i can imagine would be a 12/18 villain AV fight, where the AV's are actual clones of players with the HP/enhancement slotting/accolades of the player they are cloning.

    It would be fun as hell for me to see in the background, as it would mean that you would have to be *very very* careful on who you take.

    And pray that you dont have a feck load of debuffers on your side, just in case the mobs decide to nuke your support.
  3. To be honest, for *anything* to be "non griefable" in my mind means that it has to be of the level of "push button, recieve bacon" status.

    In other words, there are *no* failure conditions, and it would have to involve *zero* teamwork to succeed. Hell, you could potentially move it to the level of "can be done solo"...

    Yeah...

    Not going to happen, until you make it so soloable that you even the absolute most gimped build can win...

    At which point in time, you then have to wonder about the longevity of the game, where you dont have to team up to succeed for the "hard bosses". Where even a character that *cant* solo at -1, x1 can still solo (actually i fall into that realm, depends on the mobs sometimes, i am more team built than solo built)
  4. Quote:
    Originally Posted by Darth_Khasei View Post
    Gosh darn I really really hope they don't do that kind of junk.
    Well, not necessarily to that level, but possibly keeping the level shift *whilst* getting reduced to 3/4 - 1/2 "Incarnate" power effectiveness
  5. Quote:
    Originally Posted by Dante View Post
    (Side thought: I wonder if the new mobs for DA and the Battalion will bring anti-incarnate powers to the table? That might be interesting.)
    Oooh like good old Anti-Magic from Dungeon and Dragons Master...

    *bzzzt*

    Whats that, you are a level 20 wizard who is *only* capable of casting a single cantrip a day (cantrips being classed as level 0 spells...)
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    That's the same concept by different words. What I mean is that we're already awesome and we already do awesome things when we first get to level 50.
    We shouldn't suddenly step down and be unable to do awesome things because we're suddenly not awesome. I'm well aware of how the game scales up, what I'm saying is that it shouldn't scale up nearly as sharply. As our characters increase in power, the game should treat us with a steadily increasing sense of respect.
    I think that due to my *very* old RP habits, being limited when playing an Immortal/God/Demi-God with "normals" is, well, normal for me.

    Bit of background: In the good old years (early to mid 80's), there was Dungeons and Dragons. Not "Advanced" Dungeons and Dragons, just "Dungeons and Dragons", and it had several sets for it

    Basic (levels 1-3... it really was basic)
    Expert (levels 4 to 14)
    Companion (Levels 15 to 25)
    Master (Levels 26 to 36...)
    Immortals (no levels as such, although they were 36+)

    Immortals, if they *played* with the "normals" were limited... they had to inhabit a mortal body, and also suffered the *mortal* limitations of said body. They could (if they chose to) exhibit their Immortal abilities, but this came at a price (hell, just being *known* to be Immortal made you a target). They could use their immortal powers to *imitate* normal powers, if they didnt know how to do it themselves, but to do something out of the ordinary... well, the claxons started running as it were.

    How did we become Immortal?

    Well, for my GM's at least, we had to replay the previous 30+ levels, but with more of a restriction on us (or even a Geas on us)... to *prove* that we were worthy of Immortal status...

    *bring back to real world*

    But of course, without knowing as to why our level shifts *right now* only work in the iTrials (background please on this, is it to keep the players "hidden" from a bigger badder gribbly until we are of a sufficient power level where we *are* able to fight with our full potential in our *own* dimension and not get chomped up into little bits in the 1st 2 seconds of seeing it?)

    Hell, that is *exactly* my reasoning as to why in the "main" dimension, we are not fully able to shift up to "full power"... because we are being suppresed by the well right now, to keep *our* dimension safe whilst the superheroes prepare for "the coming storm"...

    Oh god, did i just type up a whole lot of rubbish and it made semi sense to me?
  7. Quote:
    Originally Posted by Wing_Leader View Post
    Right, because fighting with a stick is such a great manifestation of super-powered abilities. How many stick fighters are there in any of the major superhero continuities anyway?

    Gambit, for example, fought with a stick, sure, but he used it as a focus for non-ranged energy blasts. Without those energy blasts, he would have been nothing but an obnoxious d-bag with a trenchcoat fetish and a funny accent.

    Yeah, yeah, I know, they quietly took the word "super" out of the game's tagline while I wasn't looking. I should probably just resign myself to the fact that it has lost any semblance of genre identity it may have once had (or had ambitions of having) and is now just "the game about anything that fights" and will remain so going forward.

    I sense another departure from the game for me soon...
    Quote:
    Originally Posted by Wing_Leader View Post
    Please do.

    Of all those, only Mole Man and Mockingbird (a) are major characters in a genre-defining superhero universe, and (b) actually fight with their staves. Stargirl's "Cosmic Staff" is essentially just a focus for flight and energy manipulation. Donatello benefits from existing in a martial arts themed mileux where mundane weapons are the rule, not the exception. He isn't part of a superhero universe.

    In CoX terms, I only count one example so far of a major superhero character that makes staff fighting her "Primary Power set": Mockingbird. I would argue that Mole Man is a Mastermind not a Scrapper, and has the Fighting power pool with the cosmetic effect of it looking like bojutsu. His villainous threat to the surface world is in his armies of subterranean followers (and the special technology at his disposal), not his stick fighting skills.
    Sorry, but going by the expansion that you put into the 2nd part these are powersets that are not classified as "super" enough:

    Archery,
    Assault Rifle,
    Battle Axe,
    Beam Rifle,
    Broadsword,
    Devices,
    Dual Blades,
    Dual Pistols,
    Katana,
    Martial Arts (dubious on this one, but if you go purely natural on it... not super enough),
    Ninja Blade,
    Street Justice (i mean, its just hitting people... where it hurts),
    Traps,
    Trick Arrow,
    War Mace,

    Titan Weapons isnt on the list, because i feel that if you are strong enough to lift the weapon, then hitting someone unarmed would still hurt a great deal...
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I missed this. To me, the very concept of a "wet-behind-the-ears Incarnate" is a conundrum. That's like saying a rookie martial arts master or an inexperienced veteran. Incarnates should not be seen as "wet-behind-the-ears" because we got to be Incarnates by proving our worth. Dropping us back down to rookie status is a severe demotion which represents a massive step back immediately following level 50.
    I take the "wet behind the ears" saying as a means of showing someone who is just getting into their shoes.

    Sure you might know some of it... but you sure as hell dont know the same amount as someone who has been doing it for 20 years longer than you!

    Sure, you might have the same qualifications as a co worker, but you (just stepping into a job) would be "wet behind the ears", especially if you HAVENT done said job before.

    ((how you define the job is another matter . I am not "wet behind the ears" when it comes to *retail* sales, but i am "wet behind the ears" for telesales. Both are sales jobs, just different specialisations))
  9. Quote:
    Originally Posted by Mad_Scientist_JC View Post
    Why is Donatello not the first staff fighter people think of? When I think staffs I think Donatello before Gambit.
    Depends on how much exposure you have had to the relevant comics i would say.

    I have only read 2 or 3 TMNT comics from their initial run... but i have read *loads* of comics that had Gambit in.
  10. QR: Nope, no need to go on..

    Was just trying to point out that there are "super" staff users out there (although i have to be honest, not being a *huge* comic-book nut, i am suprised that i remembered Stick and not the others >.<
  11. Quote:
    Originally Posted by Wing_Leader View Post
    Right, because fighting with a stick is such a great manifestation of super-powered abilities. How many stick fighters are there in any of the major superhero continuities anyway?

    Gambit, for example, fought with a stick, sure, but he used it as a focus for non-ranged energy blasts. Without those energy blasts, he would have been nothing but an obnoxious d-bag with a trenchcoat fetish and a funny accent.

    Yeah, yeah, I know, they quietly took the word "super" out of the game's tagline while I wasn't looking. I should probably just resign myself to the fact that it has lost any semblance of genre identity it may have once had (or had ambitions of having) and is now just "the game about anything that fights" and will remain so going forward.

    I sense another departure from the game for me soon...
    So whilst you go for Gambit (who to be honest, is probably the most well known one)...

    I give you



    Stick.

    Yeah, he was blind, had sonar sense... basically another version of Daredevil, just without the cash or the natty suit
  12. Quote:
    Originally Posted by Max Geiger View Post
    I admit that's my choice of toon, but being told the big pets I spent a long time unlocking have to be directly controlled very specifically, or not being able to use my t4 judgement just seems a little... annoying?
    Just my two cents.
    Hell, i dont even need to be incarnated to get told that i cannot use certain powers.

    Hot feet for a stealthy mission? No go.
    Cant keep my pets out either.

    Hell, if i just want to run through and do a quick "click the glowy" mission, i know that i have to turn off my AoE powers... and these (well along with my pets) are my "bread and butter powers".

    *shrugs*

    But i just accept that, because i know that i will have to change how i play a character according to the situation, because there is *no singular best way* to play a character that will work in all situations.
  13. Quote:
    Originally Posted by Scarlet Shocker View Post
    They generally aren't more challenging with the exceptions of STF and LRSF which can be especially for non-incarnate toons. But they are a whole lot more fun. Why do you think they get run still for relatively lesser reward? Because they entertain
    But wouldnt you say that say that "fun" is subjective?

    I have to admit that although the normal TF's in general are fun, they end up being "huge sack of HP at end"... something which i *do not* find fun.

    I actually want to have to move my characters, i want to have to *react* to a situation, instead of just being able to play completely drunk, unable to see the keyboard and *Still not die* [1]

    This is why i do actually like the iTrials... Hell if it takes gimmicks to get people to move around the place (and yes i do include Apex/Tin Mage as the better TF's for this), then i am all for them.

    [1] Yes, i have actually done this... i did have a huge drink problem a few years ago, and was still able to play the game without dying due to how basic the combat was...
  14. Quote:
    Originally Posted by Scarlet Shocker View Post
    I think I already said, that I got the general gist of the plot. I just happen to think that it's incredibly weak and stupid. It cannot exist in isolation because if six seers and some pedestrians with rocks take down a superteam of the Avengers, X-Men & JLA combined, then Cole suddenly doesn't have a single damned thing to worry about. Atlas Park is toast!
    But in the above "super team gets beaten to pulp" doesnt the team generally reform, come up with *another* plan, and then beat said enemy into pulp?

    Seems like people dont want a 2nd attempt at anything

    and yes, i do honestly believe that in a storyline *this* big, there should be a setback for the players storyline wise...
  15. Quote:
    Originally Posted by Aura_Familia View Post
    I honestly couldn't give a rat's rear. If the smaller leagues damage the larger leagues that tells me that that larger league missions suck *** and need fine tuning to actually make them enjoyable.

    I await to see what happens when folks have dark astoria as an option versus the leagues.
    I think what would arise is that the current iTrials require more than 8 people to start it. So there wouldn't necessarily be much that you could do apart from make the requirements for all itrials smaller.
  16. Just to point out, that AFAIK, most if not all of the other MMO's that use an authenticator also have a an android/windows mobile/iphone equivilent. I dont know if they are necessarily suitable for multiple accounts, but as far as i can tell, as long as you have one authenticator, you can use them across *all* of your accounts (once you have linked the hardware to each account).

    Also, the authenticator has *not* been essential for the other MMO's... infact more people probably use the android/iphone version instead of the actual keyfob version.

    Side note: I find it quite strange that each authenticator can cost *so* much (i would assume that the price quoted above was on "small orders" of keyfobs... small being 1000 units or less).

    Side note 2: The only MMO that i have seen actually release with a keyfob authenticator in a box is the recent big space sword wielding one, and that was only in the Collectors Edition (the £130 cost) version.
  17. Quote:
    Originally Posted by Mazey View Post
    You get points at the beginning of a month. So if you're getting your points right after you pay for a month, that's precisely what is meant to be happening.
    No, what he is saying is that he paying for month 2, and then recieveing month 1 rewards
  18. Gangrel_EU

    Flying East!

    Bit of a shock hearing this, as i know that you have been in the NCsoft family since 2005.

    I remember (although in a drunken haze) the 1st time that i met you in down in Brighton (damn free NCsoft bars ) and then later on having you as my main community rep in Tabula Rasa (thanks for all the stuff from that as well ).

    Birmingham 2008, the Omega Sektor and 4 days of pure mayhem.

    Once again, thankyou for everything, and also for the help and advice that you have given me over the many years

    *raises glass*

    Meet you on the flip side, as and when you can get back in touch!

    Gangrel
  19. Quote:
    Originally Posted by Void_Huntress View Post
    For what it's worth, that's how I see it. I mean, it's highly likely they'll consistently be 3 tokens of parts every 3 months based on statements at the Pummit and such, but... What if it's four, once?

    What if they add a one-off for one token sometime?

    Those questions will keep me banking reward tokens indefinitely unless we hear a hard 'We're not going to have more than 12 tokens of VIP costumes this year' statement from rednames. And then, maybe, if I've managed to buy points to have extra tokens, I MIGHT spend extras past 12 for that year on something in the repeatables.

    That year. The next... Well.
    Then you have to take the gamble and hope that it doesnt happen so you are forced to buy more points...

    Wait...

    *ANOTHER* Case of gambling?
  20. Quote:
    Originally Posted by Steelclaw View Post
    Every prophecy of End Times carries with it harbringers of the upcoming Doom. By these portents you may come to realize that the end of the world is upon us.

    Ladies and Gentlemen, I bring you news of just such an event.

    At 6:49 PM Eastern Standard Time on December 12th, 2011... playing strictly by the rules of my Tournament... one of Steelclaw's characters finally...

    ... FINALLY ...

    ... reached 50th level.

    I shall now be relocating my computer to the nearest bomb shelter... just in case.
    Huge Congratulations... now do it a 2nd time !
  21. Quote:
    Originally Posted by SpittingTrashcan View Post
    Well, here's a sentence I wasn't expecting to write today: I agree with J_B.

    More importantly, though, I do not like to make strangers fail through my actions. I haven't run UG more than once, and I haven't run anything past UG and don't intend to, because I have no interest in any situation where I can cause problems for others by not doing the right thing. I have no problem with difficulty, and I have no problem with consequences for myself if I do not do the right thing. But I'm not going to put the time and effort of 23 other people at risk. I don't need that kind of stress in my pretendy fun time game. I'll be soloing to Incarnate.
    Now this brings up a problem that can be hard to solve... how do you set something up so that it is a challenge, and *yet* still doesnt matter if one sub-group or the other doesnt achieve their own goals?

    One way to do it, is to make each stage give their own rewards, and you dont fail the trial if you dont pass them, whilst also making the "end reward" scale according to how many stages you complete successfully.

    So whilst you wont necessarily fail the *end goal* you can still fail the build up to it, and pull it out of the hat to complete the trial.... course, your reward wouldnt be as good as the league who got everything successfully
  22. Quote:
    Originally Posted by Aggelakis View Post
    $15 does not include all applicable taxes in all states. Any player in a state that has an NCsoft presence is also charged local sales tax. I live in Seattle, Washington; Arenanet (NCsoft holding) is in the same building as my fiance's workplace. I pay 9.95% tax on top of my purchases because that's the local sales tax. So that $15 purchase would be about $16.50 or so for me.
    I wasnt *too* sure exactly how it worked exactly, but i did know that there were exceptions to the general rule though. Thanks for clarifying
  23. Quote:
    Originally Posted by Mazey View Post
    Yes, that's what I've been saying.

    Except that $15 is current £9.72. Add 20% VAT and you get £11.66, not £10.20.

    So it's a case of "we cannot change the rate of which we charge subscribers in terms of Sub fee, but instead we will over charge them for points?", apart from the fact they're still under charging us for points, just not as much as they're under charging us for subs.
    Should point out that the $15 is including *all applicable* taxes (i believe that New Jersey is an exception to this as it has an additional charge on top)

    So surely that would mean that the points should cost £9.72... and not £10.20....
  24. Quote:
    Originally Posted by Mazey View Post
    You're completely missing my point.
    The reason subs are £9 while points are £10.20 isn't because the points are prices higher than they'd like, but because the subs are priced lower than they'd like.

    Subs were priced when exchange rates were much better, so they got priced at £8.99, if they were pricing subs today, then they'd be priced at £10.20, just like points are.
    Doenst hold, as you would have had to go to before the game launched in the US for the currency ratio to be the same.

    Following the similar pricing structure of other MMO's i *can* get behind.

    If they were *following* that method, then £9.70 would have been the "fair" price for 1200 points (hell, even cheaper when you take into consideration that this is going on todays rate, it was better when the game launched)

    Quote:
    The difference is because we're getting a better deal on subs than we "should", not because we're being charged more for points than we "should".

    As for why points are cost more here than in the USA? You said it yourself: Sales tax.
    I shall give you a brief history in the VAT (aka sales tax) in the UK.

    It was (up until recent years) 17.5%... but for the period of 1st december 2008 to 31st December 2009 it was dropped to 15% (there was *NO* decrease in sub fee for that period).

    It then returned to 17.5% on 1st January 2010.

    One year later (4th Janurary 2011) it was increased to 20%. Once again, no increase in sub fee.

    If they were basing the price according to VAT rates, then the *subscription* fee should have increased and decreased accordingly (I have noticed the the *other* superhero MMO does this, so the price you see is *not* the price you pay (try £10.80/month instead)... Not to mention as well that the EU rate of €12.99 covers a wide range (between 15% and 25%) of different rates for VAT/Sales Tax, and yet AFAIK the price doesnt change for them either.

    You cant even throw the "but it was fairer then for rates".... If it *was* fairer, then the UK players (at least) would have been paying £8.10 for their equivelent subscription fee. The market rate however was £8.99/month.

    The *closest* point to the launch of the game as to which the $14.99 was close to the £8.99 coversion, was in november 2003, which was before the launch of the game in the US. Since the launch of the game the rates have changed obviously.

    So, once again, why are EU account holders being charged *more* in relation to their Subscription fee to get Paragon Points. Because once you remove the "currency conversion" and VAT increase... the numbers still dont balance up

    At *no* point in the few preceeding months to the launch of Freedom has the UK/US currency ratio been similar enough to warrant the price difference (either including or excluding VAT)

    So is this purely a case of "well we cannot change the rate of which we charge subscribers in terms of Sub fee, but instead we will over charge them for points?"
  25. Quote:
    Originally Posted by Hopeling View Post
    This isn't a comparison with exchange rates, though. US players get 400 points for 1/3 the cost of a month, EU players pay more than 1/3 of a month for the same number of points. It's probably not reasonable to expect prices to adjust every time the exchange rate shifts, but the ratios within each currency should be the same.
    Exactly the point i was trying to make... although i might have confused the point though.