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Posts
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Joined
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To be fair, all they did was make it Free 2 play for *everyone* and not just the former subscribers (queue grumblings of a crappy refer a friend trial method, which was the *only* method to trial the game)
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Quote:Of course, they could just refund you any subscription fee that you are owed and leave it at that.This just occurred to me reading the "something special" announcement. It seems to me that NC Soft reconfirmed the date of closure for City Of Heroes. I am seriously thinking that management is considering giving us a voucher for another game, possibly Guild Wars 2 to shut us up. They really don't have anything to lose since many of us wouldn't have normally bought it anyway and there is potential room to make extra revenue from microtransactions despite the loss of a sale (they otherwise would not get). I honestly think that is the surprise and that it is unrelated to City Of Heroes.
The community is going to be pissed if this is the case.
Side note: Previous reimbursement package from the closure of Tabula Rasa was:
City of Heroes +3 months sub
Lineage 2 + 3 months sub
Aion Collectors Edition when released.
Sure, you dont have accept that lot... there is *nothing* that says that you have to accept it. If you dont want it, dont use it.
*edit* I Would like to state that this was on top of any refunds/reimbursements for unused subscriptions as well. -
Quote:Normally it would be as a direct competitor, so CO/DCUO or another MMO. However, there is more to life out there than MMO's and I know of an ex Destination Games person who started work with Disney on Epic Mickey soon after he was let go (another started work at NASA IIRC).This may just be wishful thinking, but I'd think that as part of any severance package the devs got there would be a non-compete clause. And if that's the case, there would be a timeframe during which they couldn't take employment with a competitor or work on competing material.
If that's the case, mayhaps there's more time to reacquire the dev team than people are assuming? I don't know. Can they just start getting hired right away? -
Quote:This is the thing... they *do* show which divisions are losing money vs those that are making money. That fact that you as an outsider might not be 100% sure of which part is which is neither here nor there.Isn't that a REAL Problem = when these presentation are meant to show financial data and illustrate the relationships as to which divisions are losing money vs. which ones are making money?
"Merging" two companies to operate under the same brand (which is what they did) does not mean that you have change what it gets listed as in your financial reports.
IF however it was a full on merge, so that there was financial links and ties between the 2, so if one went down the other half went down... then yes you would.
However, that is not the case here. The losses of NC Interactive have no bearing on the financial state of play with NC Europe.
Collectively they can be called NC West and if you do that, then the whole "Western Side" looks shakey (especially when you consider the US side lost 3 times as much money as the EU side).
*edit* I would also like to state that for accounts to be fully signed off can take *months*, if not years... the Department of Works and Pensions in the UK hasnt had their accounts signed off for 24 years (for various reasons apparently) -
Edit: To continue, would i support NCsoft if i liked Guild Wars 2? Yes, I would, and infact have done (2 copies in the house, possibly a 3rd for the family, depends on interest from the little sister...)
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Quote:Well, i can't speak for him, but no, i do not agree outright with the actions of Ncsoft concerning Paragon Studios.Each to their own.
I assume then that you agree with the course of action that NCsoft has taken with CoH and Paragon Studios?
But if i had done what other players *have* suggested, I would have never returned back to City of Heroes after they closed down Auto Assault and Tabula Rasa.
I would have never gotten involved with the EU CoX player meets. Christ, Kallandra and I would have never met in the 1st place.
*shrugs* As you said, each to their own.
But it is amazing what happens though if you don't cut yourself off.
side note: I have to admit that also being friends with several (now) ex-NCsoft staff did help me stay with the game. -
Quote:About EQ and EQ2, they do have the slight advantage of also being supported by SOE's Station Pass...For those of you that say, "Every game must die" I point to the oldest MMO's I know. EQ and EQ 2. STILL going. Still have people playing them. Little to no support, or development...but they're out there still.
CoX could become like that easily. A revenue stream for NCSoft that isn't burdened by developer and support salaries. Well...some support would be necessary. Have to at least skeleton crew police the boards and game.
Point is...there's a LOT that could've been done, but instead it got the plug pulled. Rather suddenly.
And yeah...everyone that has paid subscription time beyond the projected shutdown date SHOULD contact credit card companies and dispute the charges from Nov. 30th forward. Absolutely.
I've been saying ever since the announcement...the only way to truly make your voices heard is to impact what matters. NCSoft profits. Money.
Until that happens....they'll just shut the game down. And likely give no other announcements beyond what they have already. -
Quote:Going to stop here, because i have never heard of "one of" expenses... "one time", "one off" expenses, yes, but not "One of" expenses...The IR Reports/Conference Call transcript Archives, that I saw included special notes for "one-off" expenses specifically severance packages - but they don't say for which games.
They Also don't specify what "NC Interactive" is = not precisely, it should be "NCsoft West" (in at least a few of these things). But, they don't seem all that interested in any such details (and FFS it should read "one-of" expenses).
The NCsoft West thing... it hasn't appeared in *any* of their financial reports. NCsoft West was more than anything else, a rebranding of the UK (Ncsoft Europe) and American offices (NC Interactive), even though *financially* they are still separate entities. -
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Quote:And with the 15 developers/5 support staff (or how ever many it was), dont forget to add on the Community Team, who were NCsoft employed, and not Cryptic employed.Totally agree. Fan blog is fan blog. No new information was added. No real industry analysis was added that was not already present on the forums here. Links were to fan-based responses... not to actual analytical data.
I think we all agreed it was dumb to sink a profitable venture.
And WRT the 60-80 employees Paragon Studios had: remember that a fair number of them were beginning work on a different project. CoH was once run by a skeleton crew of 15 Developers (and 5 Support). It could still continue nicely with perhaps just 30-40 developers.
It wasn't until the management shake up when the Garriotts were ousted from their management roles, that the community management became the responsiblity of the studio developing the game and not the publisher. It is still in effect now, as you dont find the Lineage 2/Aion community people covering each other. Before the shake up, at least in the EU, i know that the CM's helped back each other up, so if one was away, someone else could easily step in to fill the breach. -
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Quote:oh 100% agreed. It takes more time to *work out* what to type, than to actually type it.Important to note: walking in circles, shaking head to think, going to the kitchen to get a drink while still thinking, thats all part of it. It counts towards the hours. If you only count the time you push keys into the keyboard, it's easy to say it took 2 hours to make a 16 hours worth of production.
And even thinking about *how* to start the project before you even lay fingers to keyboard, planning out the various modules/structure all takes up a lot of time.
I guess in a way, with the discussion on the forums already, that counts to the hours spent doing it -
Quote:I was just going by what i was told at uni when it came to our coding projects. We were told that no matter when we started coding, a "full day coding" was 8 hours. That could be 2 lots of 4 hour stints, 4 lots of 2 hour stints, what ever. But it would be safe to assume that a "full days worth of *productive* coding" was 8 hours.I'm asking because coding the week-end is already off-work working so...
Of course, for me and my friend, our 8 hours also included playing pool, talking about the design and hashing it out on paper/in the air as we came to each problem. It helped a lot when we hit those brick walls of "what the hell do we do in *this* situation without making a mess of it".
Sure, you could probably slave away over night, using and abusing redbull, alcohol, and enough proplus to keep the titanic afloat, but you would find that *generally* speaking, your best work was inside those 1st 8 hours. -
16 hours.. going by the standard of a days work being 8 hours...
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Quote:If anything, recently they have been having *more* of a presence at shows over the past couple of years.I'm sure they've had cost cutting measures over time, but that's not something they'll publicize as a matter of policy. Though probably could guess at some of the effects like when they discontinued french and german localization.
Not sure if it's related but there was also some layoffs that BaBs was a part of. Of course there were also the ending of the EU offices some time ago.
And this is just conjecture on my part but i had the impression that Paragon had fewer or lessened presence among the trade shows and such. (Didn't follow that closely, could be mistaken)
Sure, NCsoft might not have been there themselves, but Paragon Studios/City of HEroes were there.
Also, there have been the player pummits, which only started recently. They must have cost a bit to arrange. -
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Well, we *could* have that number, although then that would mean that over the half the player base would be non subscribers or premium players who don't spend anything on the Paragon Market
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Yes, the Korean/Asian market can support NCsoft alone... infact, that is where the vast bulk of their past earnings have come from.
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Quote:I would say yes it would. Infact i would go sofar to say that if it wasn't for GW2 releasing recently, if you took the Western Market out of their costs, they would probably have been making a profit for the past Quarter.My stance on this is as follows: If NCsoft fancy themselves a Korean developer first and foremost, then I sincerely hope the Korean market alone can support them, because dick moves like theirs are not endearing them to the Western market. Look at their line-up of games very seriously and consider that Guild Wars 2 is their only even remotely Western game.
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Quote:All we can extrapolate is the how many approximate people there were paying $15/month (as a subscriber). The last figure for active accounts that was on one of the financial reports was at 125K.Do we have data on that, though? The amount of people continuing to play, I mean. The IR chart I saw stopped recording active accounts years before that point.
Since then though, revenues have declined, and currently we had the * equivalent* of 55-60K $15/month players.
That could mean that we had 55-60K subscribers spending nothing on Paragon points per month, or we could have 27-30K subscribers spending $15/month on points. Or any combination there of. We don't even know how many people were playing on "free" accounts.
It is very hard now to get an accurate figure as to how many people were *paying* for the game in any shape or form. Only Paragon Studio's and NCsoft know the answer. -
Quote:Well, considering that the sales figures for those two titles were not in the quarterly reports, i can see why it would appear that it cost them a lot of cash.Blade and Soul and GW2 caused them to lose 6 million.. during that time...
"Other games such as "City of Heroes," also known as "Villain," posted 2.9 billion won...
or about 2575030.65 dollars US.
http://view.koreaherald.com/kh/view....08001105&cpv=0
Not gonna play a game that helped kill our game... which seemed really profitable by their numbers...
Just... damn.... -
Quote:Because Arena.net decided in their wisdom to link stuff from GW1 over to Guild Wars 2. So to be honest, why kill off GW1 already when you can still unlock the stuff?One thing that bugs me is, we have TWO GW games but CoX gets axed? Why not axe GW1 and keep CoX? Oh right, that would make SENSE.
Does this meant that Guild Wars 1 will stay around for the life of GW2? I don't think it will... however, the fact that you *can* retroactively add stuff to GW2 from GW1, means that those players who havn't bought GW1 but have bought GW2, can still do it.
Think of it this way... can you imagine the Mass Effect series if Bioware decided to *stop* selling ME1 when ME2 was released... and ME2 when ME3 was released?
Pretty dumb move isnt it?
Same kind of thing, if you can get people hooked on one title from a series, chances are they will pick up the prequals or sequals if they enjoy them.