Gaidin

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  1. Quote:
    Originally Posted by Garthalus View Post
    Based on that, here's the modified build I came up with. Note it has Defense over the soft-cap as mitigation for debuffs (Cimerora, Antimatter, etc.) as I was able to squeeze it in without adversely impacting build performance. The only purple I used in the build is the Hectacomb proc for Smite. Overall, it borrows a lot from Gaidin's build. Slightly better Regen/Recovery, higher toggle endurance burn offset by more endurance reduction enhancement values in Smite and Midnight Grasp.

    Comments still appreciated. I was hoping Werner might weigh in on this, since I know he has some experience with this as well.

    Thanks to those who provided feedback, it was welcome and forced me to really take a different look at the build strategy for the character.
    The build is solid, but SD only has 76.1% chance to hit +4.

    That said, I know there is a large following for slotting the GSFC set in SD, which has the benefit of not killing your SD fodder as fast, but the lower Accuracy enhancement the set provides really makes it a hard choice for me to go with unless I ran FA or Tactics to make up for it. I am a stickler for reaching the 95% Acc vs. +4. I know not everyone is bothered by it, so if you're ok with it, the build looks good to me.

    I normally don't shoot for much Def overage since /SR has 95% DDR. I've never had any issue with cascading defense failure, but YMMV there.

    Werner did have a great build for his DM/SR, but as I recall it's becomes outdated due to the BotZ nerfs. I checked, and I only have his I16 Kat/DA build saved. I admit I am curious to see what kind of end usage/recovery his build had and how much Def buffer he shot for.

    Happy AV hunting!
  2. Also, if you download Mids, at the top there is a dropdown option for "Window". Under this is the option "Set Bonus Finder". You can select from the list on the left the type of set bonus you're looking for and it will show you all of the sets that grant said bonus type. This might be useful if you are unfamiliar with the IO sets.
  3. Quote:
    Originally Posted by Candlestick View Post
    The sword sets are not anywhere near as good as SS.
    So, for survivability, you believe that SS is superior? For damage, specifically AoE, I will agree with you. However, Kat/ and BS/ allow for many secondaries to do what would be blatently impossible for the same secondaries with SS as the primary.
  4. Quote:
    Originally Posted by Andferne View Post
    This build has Heca 5/6 in it mostly for extra recharge, same for the absolute amazement. But I also added in Dark Consumption for those times that End might get low and conserve power is not back up yet. It's a power I really do enjoy on my DM/SD for times of need.
    I see one main issue with the build - SD only has 75.1% Acc vs. +4 mobs.

    Other than that, it will have lower DPS than the purpled build I posted since Smite doesn't have the Heca proc, and for all the extra global recharge, SD is only recharging 0.6 seconds faster, which doesn't seem worth the cost of Purples in Boxing.

    Also, as I forgot to mention it, you could replace SM in my purpled build with DC, though you shouldn't need it as you're end sustainable. I had SM in the non-purple build because without a gapless ST attack chain, SM might be more useful.
  5. Ehina's Advice is spot on.

    I worked up two builds. In your posted build, you used level 40-45 IOs primarily. I wasn't sure if you were avoiding level 50 IOs, so in the two builds I used all level 40 IOs. Unless you have a particular reason, such as Exemplaring, I would suggest using level 50 IOs if possible, especially for the basic IOs.

    In both builds you are soft-capped, have 95%+ DDR, 95%+ Acc vs. +4 without using SD or FA, and have sustainable endurance.

    The first build is without Purples, LotG: +Recharge, or HOs. It doesn't have enough recharge to run the MG>Smite>SL>Smite chain gapless(24% short in MG). You could get the temp power from your Base to boost +Recharge to near what you need until you can afford adding more expensive IOs. SL is frankenslotted.

    The second build sticks in a set of 5 Hecatombs and a Clouded Senses damage proc into Smite and replaces the three LotG: Def/Rech with three LotG: +Recharge. It also replaces the basic Recharge IO in MG with the Hecatomb: Dam/Rech. The last major change is that SL has what I consider the optimal slotting of 3 Nucleolus and 3 Golgi HOs. If this isn't something you want to invest in, you could continue to frankenslot SL.

    Hope this helps.

    First Build:

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    Second Build:

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  6. Quote:
    Originally Posted by Candlestick View Post
    Eh, thing is, the Scrappers Unique sets are not anywhere near as good as Brutes. Spines would be the only one that comes close.
    I disagree. Kat/ alone is worth noting. Exceptional DPS with the ability to easily cap Melee Def is far from ignorable.

    Quote:
    Originally Posted by SBeaudway View Post
    I never understand this. If Brutes can get super strength (and that's ok) and Brutes are at least statistically marginally better than Scrappers at peak performance, then how is super strength overpowered for Scrappers and not Brutes. It would seem that you are stating that super strength is overpowered compared to other power sets regardless of the archtype. It can't be because of crits as the scrapper/brute comparison already factors crits in vs fury.
    I'm fairly sure the discrepancy would arise due to Rage affecting Scrapper's higher base damage numbers. Double-stacked Rage would create an even larger margin of damage performance.
  7. Quote:
    Originally Posted by Candlestick View Post
    When it comes to Brutes, they really have only one major advantage.

    Powersets. Brutes have access to Super Strength, and Stone Melee, sets that would be absolutely mindbogglingly good in the hands of Scrappers.
    Meh. Scrappers have their unique sets too.

    IMO, the one true advantage Brutes have, with no numerical damage factors taken into consideration, is their Taunt Aura. I'd kill for it on my FM/SR Scrapper. The higher HP would be nice, but the Taunt would be awesome. Admittedly, I generally do 2-4 man teams with no Tank in the mix, so I am a bit biased in this regard.
  8. Quote:
    Originally Posted by Andferne View Post
    Sure thing. This is basically the one I am running right now, with MID's showing it having a 305% Regen. That's with True Grit slotted with Numina's 6/6.

    With this build all I am doing is switching what I have in Health to True Grit, and what was in True Grit to Health. It raised the Regen to 329%.
    I verified that I do indeed have the latest Mids and even did a fresh install.

    OK, so importing your builds, my Mids is showing only 272% (20.5 HP/sec and 1804 Max HP) for the first build and 296% (21.3 HP/sec and 1725 Max HP) for the second build. Even with inflated regen percentiles, you're not really gaining much in HP/sec and you're losing ~79 HP. Personally, I'd rather have more HP.

    That said, I do not know why our regen values are not identical.
  9. Quote:
    Originally Posted by Andferne View Post
    If you don't mind definitely let me know if the changes are better. An extra 20% Regen just by switching what I have in True Grit to Health would be nice.

    I also have another question about my build. Would taking away one from Maneuvers and putting that slot in Midnight Grasp with a recharge reduction be more appealing? I would lose about 0.3 Def but still maintain soft cap, and Midnight Grasp would gain a little. Since my build lacks the recharge that Sants and others have with the PvP recipe.
    I checked the data chunk that was quoted with your post of:

    Quote:
    Originally Posted by Andferne View Post
    Toying around with things some more. Found that you would get more Regen if you slot the Numina's in Health instead of True Grit. Going from 305% to 329%.
    It doesn't have the regen numbers you were talking about... I thought, perhaps I have an out-dated Mids and I'm missing something... I checked the website - it's down. If you would, please repost your build that you're referring to. Thanks!
  10. Quote:
    Originally Posted by Vman View Post
    @Gaidin Im pretty new to mids and that was may first attempt at a build with the io proc. I would prob go with something closer to the build u posted earlier for my toon. I usaully roll with body mastery but i wanted to see what Blaze was all about. Thank you very much for your advice its more then helpful.
    No problem. It's a learning process, and I certainly wasn't a build pro when I first started using Mids. I got a lot of good ideas from people like Umbral and Werner before I felt that I could hold my own for build discussion and suggestion. I didn't go over your Body Mastery build since I though you were going for the Blaze one. If you want, I could tool around with it instead.
  11. Quote:
    Originally Posted by Andferne View Post
    Toying around with things some more. Found that you would get more Regen if you slot the Numina's in Health instead of True Grit. Going from 305% to 329%.
    I don't have access to Mids right now but going by memory, the build had very little Heal enhancement in Health(one IO's worth?). Switching the slotting would reduce the total max HP since True Grit would lose alot of it's enhancement compared to a full set of Numina's. This may or may not actually lower the HP/sec regen, even though the regen percentile would go up, due to the loss of max HP. I'll have to take a look when I can use Mids.
  12. Quote:
    Originally Posted by Vman View Post
    That looks pretty interesting. I just put this build together for fun its real expensive and has the IO proc but i just wanted to see how much the proc would actually help. I think that a build should be able to function with out Gladiators armor but this is pretty interesting for the high recharge and lower end drain. I put Armageddon in consumption instead of shield charge so that it frees up a space for an extra recharge reduction in consumption, im not sure if this is unnecessary but to me the most annoying thing is running out of end. I had to go with a health set in SL instead of frakenslotting it but i think the high recharge and soul drain can make up for the damage. But again this isnt possible with out the IO proc but maybe it can give someone an idea for their own build.
    SL is your second best attack. Slot it for Damage. That alone makes this build a waste of influence for the PVP IO. If you're willing to invest in the PVP IO, there are many builds in this thread that use it and are proven to be excellent. If you have the PVP IO, the given for what is arguably the best SL slotting is 3 Golgi and 3 Nucleoulus HOs. SD and and recharge cannot and will not make up for leaving SL with zero damage enhancement. To give you a comparison: in your build SD is down 4.5 seconds. In the build I did it's down 6.1 seconds. Is 1.6 seconds worth gutting your second best attack's damage? No.

    Also, slot the Armageddon into Shield Charge - and put in the Arma: damage proc and remove the Arma: Dam. The proc adds more damage than using the Arma: Dam and due to having the purple proc, the set will do more damage than a full Oblit set.
  13. Quote:
    Originally Posted by Santorican View Post
    I took a deeper look at the first build and had to make a few changes for you to be at the defense cap for all three positions.
    I've been on vacation for 2 weeks, so I have neglected the forums. Sant...who did you tick off to get the red rep?

    @ Vman,

    I took Sant's build as a starting point, and came up with this after much re-working. No PVP IOs. It's a better all-around build, but I used alot of HOs. It's soft-capped vs. all positions, has Siphon Life actually slotted for Heal, and unlike Sant's build, it can run the MG>Smite>SL>Smite attack chain. Sant's revision shorted MG's recharge. Hugely improved Acc even without SD running.

    It's regen is lower than the other builds, but with SL slotted for Heal, you'll actually be gaining much more regen in combat. Finally, it only runs 0.96 EPS usage without Grant Cover on. GC can be situationally toggled on for Romans and such. OK, there's more, but you can see all the improvements easier by looking at the build.

    Hope this helps.

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  14. Quote:
    Originally Posted by Windenergy21 View Post
    I like the animation, I wouldn't want it to change, but the hovering could be reduced for about the same effect.
    This is exactly what Umbral was proposing.

    Quote:
    Originally Posted by Windenergy21 View Post
    Um, MA doesn't get Thunder Strike i'm confused.
    Umbral was stating that EC should work like Thunderstrike and have an AoE component ("a la Thunderstrike")

    Quote:
    Originally Posted by Windenergy21 View Post
    And to the last part which I don't feel like quoting as I'm on my 3rd triple shot before RUSHING out to a party in the streets
    This explains a lot. Impairment ftw in public forum posting! /chuckle
  15. Quote:
    Originally Posted by Windenergy21 View Post
    Oh I got you, so is this an old thread, or does this mean shield charge is getting changed? Or just a casual observation but nothing more?
    The thread was started 4/29, so it's not all that new.

    As far as Shield Charge, Castle was unaware that the power was scaled the way it is - that being quite overpowered. The issue is mainly that during the last revision, the power was scaled using the Brute scale damage as the base and thus all versions are overpowered. The fact that the higher-scale damage is applied to the whole 20' radius is secondarily incorrect and overpowered.

    The power will be altered, but it has not been stated how exactly. As for the time frame for the alteration - none was given, but Castle did mention that he'd have to consult with others before implementing any alteration, and that it was not going to take precedence over more pressing concerns.

    So, Shield Charge will eventually get nerfed, but we don't know exactly how or when it will occur.
  16. Quote:
    Originally Posted by Santorican View Post
    You know how much I got mine for? 300 million, because I went PvP shopping crazy when the drop rates were higher
    jerkface.
  17. Quote:
    Originally Posted by Andferne View Post
    Hmm.. I need a rich relative to pass away >_>
    I got mine for 1 bil 111 thousand. If you're more patient than I, I saw in the log that it was going for as low as ~750 mil.
  18. Quote:
    Originally Posted by Andferne View Post
    I do have another question. If I run Tactics all the time, would I still need the Kismet unique? Or could if be replaced with the resistance pvp recipe down the road. Also what exactly is the Panacea recipe do? It says +Hp/End but I don't see it modify my numbers any when slotted.
    Yes, you could eliminate the Kismet unique if Tactics is always running - that's what I plan on for my revised build.

    The Panacea is a very nice investment. 20% chance for a 4.82% heal and 20% chance for 7.5% end. If you look in your combat log, it should show when it fires and heals you or gives an infusion of End.
  19. Quote:
    Originally Posted by Baalor_Lord View Post
    For MG: Replacing the recharge IO with a Dark Watcher's Despair Rech/Endred increases recharge by 0.03s but decreases the end cost by 1.5. Thoughts?
    That works nicely.

    Quote:
    Originally Posted by Baalor_Lord View Post
    This combined with the hp bonus from the miracles would mean that slotting four miracles instead of 2 miracle 2 numi is slightly more advantageous to me.
    Agreed.
  20. So, when I was going over Sant's build, I found a few improvements to mine, as well as some things I found separately. Here's what I'm thinking about respeccing to:

    It takes Maneuvers and Tactics instead of Combat Jumping and Focused Accuracy. This frees up some slots, which I use one in AD to get DDR above 95%(3 Membrane and one Enzyme) and stick a second recharge IO into Conserve Power to help with end. I then remove the Kismet Unique as well, since I actually want to run Tactics all the time for boosted DPS, so the Kismet becomes obsolete.

    I'm not sure how end sustainable I'll be. For the pylon run with FA turned on, I was just barely end sustainable. The thing was that I had turned off Grant Cover. I'm hoping that the lowered recharge on CP will cover this. Also, with Tactics running, my end usage is actually .02 lower then with FA. Will the extra .14 eps usage kill me? I hope not. I'm also hoping I won't miss FA's to hit debuff resistance.

    Finally, you may notice that I switched the Heca: Dam/Rech in Smite for the Heca: Damage. I then moved the Heca: Dam/Rech into MG to replace the Recharge IO I had in there originally. This raises the damage on both attacks without impacting the ability to run the MG>Smite>SL>Smite chain. This is what I found when going over Sant's build, so thank you to him for that.

    Let me know what you think, and if you see any improvements.

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    |-------------------------------------------------------------------|
  21. Quote:
    Originally Posted by Santorican View Post
    I made just a few quick changes to your build.

    You lost just 11 hp but I gave you more regen and I changed the slotting in Siphon Life to arguably the best slotting for it and I changed the slotting in Smite and Midnight Grasp because Smite recharges quicker and gives you a higher chance for your procs to fire off.
    This issue I see is that with his global recharge, he can't run the MG>Smite>SL>Smite chain. This becomes even more problematic if you swap the slotting in MG and Smite as MG's recharge drop even more below the needed 234.2%.

    I would leave the Mako set in Smite and replace the Clouded Senses proc in MG with a Recharge IO. He could then run the chain.

    Unless you plan on running FA, I agree with Ferne - I'd replace the End Redux in Grant Cover with the Kismet unique. This will significantly improve your Accuracy.

    I'd also replace the Resist IO in OwtS with an End Mod since he uses it for End recovery in place of CP.

    Finally, I'd remove the slot from Kick. 1.5% damage buff is nothing. Move this slot over to AD and put a fourth Membrane in. This will get you above 95% DDR(97.9%). Is it always necessary? No, but situationally it will help you far more than 1.5% dam buff.

    Build with suggessted changes:

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    |-------------------------------------------------------------------|
  22. Quote:
    Originally Posted by Santorican View Post
    Fern I'd suggest reading Fury's guide to making influence it will definitely help you on your road to build nirvana. Here are some immediate changes I made to your build. I'd definitely try to get more +hp and get your accolades fo sho.

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    I like your revisions to Ferne's build. The only thing I'd alter is in True Grit - change the Regen Tissue unique and the Heal IO into Miracle: Heal and Heal/End. You only lose 1.4 HP/sec but gain 52 HP and 0.04 EPS recovery.
  23. Quote:
    Originally Posted by Eva Destruction View Post
    Because Santorican told me to, here is the build I am currently running. It doesn't have any actual problems really, but could be better:

    ---

    Here's the one I'm thinking of respeccing into. I'll gain 10% recharge, but lose 40 HP, and a bit of regen:
    I like the second build better. You won't miss the HP and regen.

    Personally, I find your Accuracy too low when SD isn't up. This is a pet peeve of mine, so please don't feel I'm nit picking your build - I have the same issue with Santorican's and other people's builds. I shoot for 95%+ Acc vs. +4. I know it's a bit OCD, but there it is. If you could slot the Kismet unique, it would really help. If you run FA all the time, then ignore this paragraph.

    Things I'd change a bit:

    -Remove the Ribosome from Tough and replace the Gladiator:Resist with the Gladiator End/Resist.

    -Take the slot and move it to Phalanx Fighting and slot the Kismet unique.

    -If you find that you don't need the Accuracy, then you could use that extra slot to put a third Membrane into AD - this will help your DDR significantly.

    - SL slotting... If you want to keep the Touch of the Nictus set bonus, then I'd really swap the Heal/HP/Regen/Recharge out and stick the Acc/End/Heal/HP/Regen in. You don't need the extra recharge in SL, as Santorican pointed out earlier and your Acc shoots up quite a lot.

    - I'd also consider removing another slot from Tough to put the third Membrane into AD for improved DDR. You'd lose .06 EPS, but your DDR would go from 85.8% to 92.8%. If you don't fight debuffers, then it's not worth the trade.

    Really, a very nice solid build. I'd just tweak it for my personal general build goals.
  24. Quote:
    Originally Posted by Santorican View Post
    I've been pouring over my build for a few weeks now and I can't seem to find a happy medium. I want more recharge and recovery but I can't seem to do that without sacrificing soft cap which leads me to losing recharge or regeneration lol. I'm all for a total over haul if you see another way to increase recharge and recovery. I'd also like to keep the slotting in SL to what I currently have now unless there is some magical slotting that has around the same % with less slots
    I finally got time to tool around with your build. I haven't even had time to actually play the game this week.

    So, I tried building from the ground up and was able to get another 10% recharge and keep softcap, but the recovery was borked, so I tossed that idea. I got a build that had 5% more recharge and awesome recovery, but was .9% from softcap of ranged/aoe, so I tossed that one too.

    I can't seem to find a way to make it better for recharge without screwing the build in one way or another. Ironically, while looking at yours my brain found a better way to slot Smite and MG in my build based on something I tried in yours, so thanks for that! heh.
  25. Quote:
    Originally Posted by Nemu_ View Post
    Don't slot kinetic combats and reactive armors for a defensive set that's based on positional rather than typed defense, when there are better, more suitable sets available. What you are doing is extremely sub-optimal and way more costly than if you slotted sets that gave you positional defense.

    I hope this isn't your live build, otherwise I hope you have plenty of respecs available.
    Nice defense numbers, but it's very endurance hungry. Also, Accuracy is quite low. Even discounting those issues, you skipped MG... I really wouldn't do that.