Advice on DM/SR for AV soloing
Hi Garthalus,
if you want to solo AVs with your DM/SR you should think first about your single target attack chain. The optimal one on a DM is Midnight->Smite->SL->Smite. It requires 235% recharge in Midnight and 185% in Smite (rounded up). It's alot of recharge, but good you have SR as a secondary already for the +20% free bonus.
You dont need Shadow Punch in such a build, but you do need Hasten 3 slotted.
It's good also to optimize the procs in your chain attacks, because they gonna help the dps alot too.
For Siphon it needs to be frankenslotted, and provide also maximum +healing (I'd say +80%), because even with a soft cap you gonna get hit by AVs, and they can deal alot of damage. It's your main regen/healing tool. Golgi HOs are pretty useful here.
Of course you want to soft cap to every position, but that you have it already.
And last point, you need to check the endurance sustainability of your chain. How much time it takes you to get to 0 endurance by spamming your chain vs how long does your conserve power needs to recharge.
Good luck
Ehina's Advice is spot on.
I worked up two builds. In your posted build, you used level 40-45 IOs primarily. I wasn't sure if you were avoiding level 50 IOs, so in the two builds I used all level 40 IOs. Unless you have a particular reason, such as Exemplaring, I would suggest using level 50 IOs if possible, especially for the basic IOs.
In both builds you are soft-capped, have 95%+ DDR, 95%+ Acc vs. +4 without using SD or FA, and have sustainable endurance.
The first build is without Purples, LotG: +Recharge, or HOs. It doesn't have enough recharge to run the MG>Smite>SL>Smite chain gapless(24% short in MG). You could get the temp power from your Base to boost +Recharge to near what you need until you can afford adding more expensive IOs. SL is frankenslotted.
The second build sticks in a set of 5 Hecatombs and a Clouded Senses damage proc into Smite and replaces the three LotG: Def/Rech with three LotG: +Recharge. It also replaces the basic Recharge IO in MG with the Hecatomb: Dam/Rech. The last major change is that SL has what I consider the optimal slotting of 3 Nucleolus and 3 Golgi HOs. If this isn't something you want to invest in, you could continue to frankenslot SL.
Hope this helps.
First Build:
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This build has Heca 5/6 in it mostly for extra recharge, same for the absolute amazement. But I also added in Dark Consumption for those times that End might get low and conserve power is not back up yet. It's a power I really do enjoy on my DM/SD for times of need.
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This build has Heca 5/6 in it mostly for extra recharge, same for the absolute amazement. But I also added in Dark Consumption for those times that End might get low and conserve power is not back up yet. It's a power I really do enjoy on my DM/SD for times of need.
|
Other than that, it will have lower DPS than the purpled build I posted since Smite doesn't have the Heca proc, and for all the extra global recharge, SD is only recharging 0.6 seconds faster, which doesn't seem worth the cost of Purples in Boxing.
Also, as I forgot to mention it, you could replace SM in my purpled build with DC, though you shouldn't need it as you're end sustainable. I had SM in the non-purple build because without a gapless ST attack chain, SM might be more useful.
Thanks for the feedback. I've been toying with Mids and I came to the following conclusions based on that and your interesting perspectives on the matter...
1.) Hasten is a must-have
2.) Investing in LotG +Rech enhancements are about the only way to close the global recharge gap (on a full-time basis)
3.) HO's in Siphon Life are probably worth the investment, but alternate frankenslotting approaches are viable, if less efficient
Based on that, here's the modified build I came up with. Note it has Defense over the soft-cap as mitigation for debuffs (Cimerora, Antimatter, etc.) as I was able to squeeze it in without adversely impacting build performance. The only purple I used in the build is the Hectacomb proc for Smite. Overall, it borrows a lot from Gaiden's build. Slightly better Regen/Recovery, higher toggle endurance burn offset by more endurance reduction enhancement values in Smite and Midnight Grasp.
Anyway, here's the final product...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Slammer Sam: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx:47(A), C'ngImp-Acc/Dmg/Rchg:47(3), C'ngImp-Acc/Dmg/EndRdx:47(5), C'ngImp-Dmg/EndRdx/Rchg:47(7), C'ngImp-Acc/Dmg:47(17), Hectmb-Dam%:50(19)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(13), LkGmblr-Def/EndRdx/Rchg:40(17), LkGmblr-Def/Rchg:40(23)
Level 2: Shadow Maul -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(3), Oblit-Dmg/Rchg:40(5), Oblit-Acc/Dmg/Rchg:40(7), Oblit-Acc/Dmg/EndRdx/Rchg:40(15), Oblit-%Dam:40(19)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(15), LkGmblr-Def/EndRdx/Rchg:40(23), LkGmblr-Def/Rchg:40(25)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:35(37)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(13)
Level 10: Practiced Brawler -- EndRdx-I:40(A)
Level 12: Hurdle -- Jump-I:40(A)
Level 14: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:40(43), Numna-Heal/Rchg:40(46), Numna-Heal/EndRdx/Rchg:40(46), Numna-Heal:40(46), Numna-Regen/Rcvry+:40(48)
Level 16: Dodge -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(34), DefBuff-I:50(42)
Level 18: Agile -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(37), DefBuff-I:50(42)
Level 20: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(21), P'Shift-EndMod/Acc/Rchg:40(21), P'Shift-Acc/Rchg:40(25), P'Shift-EndMod/Acc:40(43), P'Shift-End%:40(43)
Level 22: Quickness -- Run-I:40(A)
Level 24: Boxing -- Acc-I:40(A)
Level 26: Soul Drain -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(27), GSFC-ToHit/Rchg/EndRdx:40(27), GSFC-Rchg/EndRdx:40(29), GSFC-ToHit/EndRdx:40(29), GSFC-Build%:50(31)
Level 28: Lucky -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(40), DefBuff-I:50(42)
Level 30: Tough -- S'fstPrt-ResDam/Def+:27(A), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx/Rchg:40(40), ImpArm-ResDam/Rchg:40(50)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:47(A), C'ngImp-Dmg/Rchg:47(33), C'ngImp-Acc/Dmg/Rchg:47(33), C'ngImp-Acc/Dmg/EndRdx:47(33), C'ngImp-Dmg/EndRdx/Rchg:47(34), RechRdx-I:50(34)
Level 35: Evasion -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(36), RedFtn-EndRdx/Rchg:40(36), RedFtn-Def/EndRdx/Rchg:40(36), RedFtn-Def:40(37)
Level 38: Weave -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(39), RedFtn-EndRdx:47(39), RedFtn-Def/EndRdx/Rchg:40(39), RedFtn-Def:40(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-EndMod:40(45), P'Shift-EndMod/Acc:40(45), P'Shift-End%:40(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Jump -- Zephyr-ResKB:40(A), Zephyr-Travel:40(50), Zephyr-Travel/EndRdx:40(50)
------------
Level 1: Brawl -- Acc-I:45(A)
Level 1: Sprint -- Run-I:45(A)
Level 2: Rest -- RechRdx-I:45(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Thanks to those who provided feedback, it was welcome and forced me to really take a different look at the build strategy for the character.
Based on that, here's the modified build I came up with. Note it has Defense over the soft-cap as mitigation for debuffs (Cimerora, Antimatter, etc.) as I was able to squeeze it in without adversely impacting build performance. The only purple I used in the build is the Hectacomb proc for Smite. Overall, it borrows a lot from Gaidin's build. Slightly better Regen/Recovery, higher toggle endurance burn offset by more endurance reduction enhancement values in Smite and Midnight Grasp.
Comments still appreciated. I was hoping Werner might weigh in on this, since I know he has some experience with this as well. Thanks to those who provided feedback, it was welcome and forced me to really take a different look at the build strategy for the character. |
That said, I know there is a large following for slotting the GSFC set in SD, which has the benefit of not killing your SD fodder as fast, but the lower Accuracy enhancement the set provides really makes it a hard choice for me to go with unless I ran FA or Tactics to make up for it. I am a stickler for reaching the 95% Acc vs. +4. I know not everyone is bothered by it, so if you're ok with it, the build looks good to me.
I normally don't shoot for much Def overage since /SR has 95% DDR. I've never had any issue with cascading defense failure, but YMMV there.
Werner did have a great build for his DM/SR, but as I recall it's becomes outdated due to the BotZ nerfs. I checked, and I only have his I16 Kat/DA build saved. I admit I am curious to see what kind of end usage/recovery his build had and how much Def buffer he shot for.
Happy AV hunting!
Yeah, but since it's geared for soloing AVs mostly one-on-one, the to-hit is acceptable for +0 AVs. I thought about that, and I could always do without the 6-slotting Gaussian's to up the accuracy and recharge.
Thanks though, I greatly appreciate the help.
Here is my DM/SR, MunkiLord:
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If you're willing to invest in two purples sets then you can get some fantastic performance. Now I chose not to slot Tough and most people prefer to have it slotted, I just wanted the other things more.
So, I've just about wrapped up my current project, a Dark Melee/Super Reflexes Scrapper. I've been building him expressly to solo AVs in the end-game. What I need now is some advice on end-game balancing on a modest budget. I thought about Hectacombs and LotG +Rech IOs, but I wanted to work some kinks out of the final build before investing chunks of influence on those "high end" IOs.
Here it is, comments are welcome.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Slammer Sam: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(23), T'Death-Dam%(43)
Level 1: Focused Fighting -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(17), LkGmblr-Def/EndRdx(29)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(23), T'Death-Dam%(43)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 6: Focused Senses -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(17), LkGmblr-Def/EndRdx(29)
Level 8: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(19), Heal-I(31)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), GftotA-Run+(40), GftotA-Def(45)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43), Numna-Heal(46), Numna-Heal/Rchg(46), Mrcl-Heal(48), RgnTis-Regen+(48)
Level 18: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(45)
Level 22: Quickness -- Run-I(A)
Level 24: Agile -- DefBuff-I(A), DefBuff-I(31)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 28: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Def(34), DefBuff-I(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Evasion -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(40)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Rchg(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run