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Your post count is higher than mine therefore you post too much and your opinion is irrelevant since your not one of the cool kids.... like me
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A member of the "Forum Cartel" with a history of one word posts like "Woohoo!" and "/jranger" accused me of trying to boost my post count yesterday. That gave me a good laugh.
I DO place a very high value on a person's forum post count. If someone has more posts than you, they are obviously more intelligent and skilled than you are, and their opinion matters more.
I sincerely hope that someday I find a member of the forum cartel who can teach me the secrets of one-word responses and the like.
/signed to raising the level cap. -
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The only people who would wear them are the 'Nationalist' heroes and they'd NEVER wear them for risk of the flag getting damaged or desecrated.
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Ridiculous. You can role play that your hero wouldn't wear a country's cape the same way I can roleplay that my hero would wear a country's cape.
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I'm less worried about right wing America chewing hats over it than I am -other- countries screaming and raving.
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Also ridiculous. I wonder how the governments of these countries will even find out about the introduction of flag capes in this MMO, and who those governments will contact in their screaming and raving state to have their country's flag removed from this video game. Someone in this thread who appears to know more about law than the quoted poster agreed this was a non-issue.
I agree with the poster that said the only real obstacle in implementing this idea is the amount of development time. With the number of country and state flags, I think that's a valid concern, and probably will prevent this from ever being introduced.
Of course, I don't think they would necessarily need to add flags for EVERY country in the world, and they certainly shouldn't add nazi flags. I'd also eliminate flags for countries listed as state sponsors of terrorism (Cuba, Iran, Sudan, Syria), and any country that didn't win a medal in the last olympics. Heck, we don't even need all 50 states (I'd eliminate the 30 flags that have a seal).
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7.
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I support this. -
A cape's a big patch
If super heroes existed in the real world and wanted to wear a country's flag as a cape, I bet it'd be permitted without much fuss.
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Hanging the US flag upside down or flying it backwards is not a criminal act. That's ridiculous.
/edit However, according to US Flag Code, it's disrespectful to use the flag "as part of a costume or athletic uniform, except that a flag patch may be used on the uniform of military personnel, firefighters, police officers, and members of patriotic organizations."
So, whether or not that group includes super-heroes/villains may be the primary issue. -
Yes please. State flags too!
I'd like the Maryland state flag. -
Please note that I'm typing this in a completely calm and rational manner with no negative connotations or insult intended. If the mods decide this suggestion is so bad that it should be deleted from existence, I do not recommend sending PM's to folks verbally harassing them for disagreeing with your suggestion.
Anyway, good luck getting this implemented Rachelthulu. I hope it works out. -
/unsigned
Just when I thought I'd seen the worst of the worst.
IF this thread were an April Fools joke, it would fail, but unfortunately I think the OP is serious.
Hopefully, the devs have better ways to allocate their resources than on junk like this. -
And I was like "What?!?! Sigium turned over a new leaf!"
Good one! -
I think you'd see better suggestions, and see those suggestions hashed out better in this forum, if the development time argument wasn't so prevalent. Since we know development time is limited (but don't know what that limit is or how it's allocated), and we don't know how much development time is required for each particular suggestion, I don't think there's any real value in having individual players speculate on the development effort required for most items.
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Umm...okay, I was talking in comparison to other things that are going on in the country right now. The economy, housing crisis, job creation, medicare reform, social security reform, two wars, etc. Comparing those to whether or not weed is legal and saying that it's just as important is not a issue of opinion, I believe. Even the people that I know are in favor of legalization of pot (including myself, though I don't use it) don't consider it to be as important as many other issues.
If you think that the decriminalization of marijuana is as important as the things I listed above, then that's your right, though I do question your perspective of scope.
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I'm sure you understand why people who have a house, a secure job, aren't in the military, and are too young to really be concerned about social security or medicare might not list those things as being of high importance to them. Many people are arguing that legalization would be a huge boon for the economy Anyway, the point being that the mother with a kid fighting oversees is likely to put more importance on the war effort and the mother whose only son is in jail on a drug charges is likely to put more importance on the decriminalization of drugs. -
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1) Just because a lot of people want it does not make it an important issue. a lot of people want Marijuana to be legal, but that doesn't make it an important issue, especially with everything else going on in this country.
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What?!?!? It's not an important issue because YOU say it's not an important issue? I hope you understand that people have differing opinions on what issues are important, so an issue that's not important to you may be very important to someone else.
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2) If it doesn't affect someone's game, then that is a decent reason to object. You act as if that would have no downside to their game, when in theory it would. However, it's not a tangible downside. Basically, if time is spent coding this into the game, that is time taken away from coding something else. If the something else would affect more people, then that should take precedence. If it doesn't, then coding for a mail system does still take away from other things that could be put into the game. If the Devs were to not do this, and just sit on their hands doing nothing, then you might have a point here, but trying to say that the coding time isn't something that could be spent on other things isn't a great case to be making either.
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I generally hate this argument, especially given the lack of programming knowledge among forum-goers. You can use this argument to object to every single suggestion that isn't your #1 priority.
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(Forbin Project)No, what got this board moved to this section was...
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I didn't see Ex stating that the forum was moved because of the posters you named. Though I'm an S&I neophyte, I wouldn't blame those two for the move, as the elimination of those stupid posts is a huge improvement for this forum. The behavior and ideas of a majority of the S&I forum goers is the reason why this forum belongs right where it is.
All that being said, I continue to support the suggestion to improve the ease with which assets can be transferred between characters on the same account.
I don't understand the objections against the suggestion, as I would think the change would be relatively easy (note lack of programming knowledge) and be a nice QoL improvement. I would venture to guess that most folks who object to the change have no problem transferring assets between characters currently, and simply want to maintain that advantage over other players. -
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Most importantly, transferring items to other characters on your account might allow those characters to outperform characters of an equal level but who have not received transfers. If that happens, it would become more difficult to generate content for players that is both challenging for assisted characters, while still beatable for those characters that have not been assisted. Game changes have already been done to limit the ability of characters that were outperforming dev expectations.
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If the above is really the "most important" reason not to implement the change, then I would say the argument against the change is very weak. As mentioned, players already have the ability to move items from one character to another character. It's just inconvenient, moreso for some than others. Players with more in-game "friends" have an easier time than the lone wolf type player when it comes to these types of transfers.
Anyway, I'm all for the ability to quickly and easily move inf/salvage/recipes/enhancements from one character to another on the same account. Whether it's via email or an "Account Bank" or whatever doesn't matter.
/signed.
I also think this is a far cry from making enhancements free... -
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Battlepack, Welcome to the forums, oh I see youve met some of the elite forum [censored] that live here, sorry about that, we try to keep them chained up in the basement, but some how they find a way out.
Just ignore them,
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This. There's a bunch of donkeyhats that frequent this forum.
Side switching covers a wide range of things, but I can say that it should definitely be allowed in some form within the pvp zones. It would be very helpful in evening up the numbers on both sides for better fighting. -
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level 5 is also a bit early to tell if you actually like a character you built.
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Agreed. I created a pact with a friend, and now he wants to re-roll, so we won't be able to pact again once he catches up to me. That's very unfortunate.
That being said, I think the leveling pact concept is great. -
Great guide! Thanks to Fulmens for providing a link!
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The OP cracks me up.
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I conducted an experiment and was not at all surprised at what I found.
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As a long time pvp'er, you entered the zone with a gimped toon and broadcast your whining after being killed. I'm at least glad that you weren't surprised when people told you to learn to plan and continued to kill you.
In my experience, if you don't whine and cry after a death, players are far less likely to "talk trash" to you when they kill you.
If you broadcast a whine, you're initing a response from others in the zone, and that response is not likely to be positive or filled with constructive criticism about what you can do better.
Maybe your lessen should be for new players rather than vets, and should say "Don't whine or cry after you get killed in a pvp zone, as that's just giving ammo to the donkeyholes. Expect to take your lumps. Just get up again and rejoin the fight. After all, you don't lose anything when you get killed."
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Took a (lvl 37) Elec/Kin into a PvP zone to test out the build...Was constantly ganked over and over .if this is any indication to how others are treated
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So, you were solo, on a low-level, poorly equipped (for pvp) toon, and you were defeated by teams of enemies. Again, at least you weren't surprised by the results.
Did you ask to join a team? Did you try inviting others to team with you?
There are lots of tips that can be given to new players to help make their pvp experience more enjoyable. One of them is "don't expect much success if you are solo and fighting against teams of opponents. A team will likely be able to kill you repeatedly without you being able to do much."
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For me, IOs ruined PvP.
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While IO's didn't ruin pvp for me, they did mean the end of me being able to compete with some folks, and that did pretty much suck. The fact that I could pvp 24/7 for the next year, and still find myself below a pve farmer on the totem pole is pretty lame.
Anyway, I DO agree with FACT that behavior in the pvp zones turns away many folks from pvp. The behavior combined with the balance issues creates many problems. Most players don't want to take repeated dirt-naps (suddenly their characters that are invulnerable in pve can be killed in a matter of seconds) and at the same time have their family insulted.
However, the arena doesn't typically suffer from the same behavioral problems, but is still dead.
The reasoning behind the "death of pvp" is more balance/reward related than it is as result of bad behavior. -
Oh, I'll keep it goin' just for you Rhasi.
I've been sidetracked by stupid pvE as I try to level a new character. While I didn't create the character with duels in mind, it will surely be my best duelin' toon (yeah, that's right, better than a thermal corruptor and my other 50's with no IO's), and I'm cautiously optimistic that I may EVENTUALLY win a duel again someday. I'm about to hit 45, and once I hit 50 I'll begin hosting tournaments again. Hopefully, that will happen in January.
Anyway, it's never too hard to find a duel, so I'm hopin' to breathe new life into the ladder soon.
Of course, the #1 spot IS up for grabs right now. If anyone wants to claim the top spot, you simply need to find someone else who's interested and set up the fight. You can post in this thread if you're interested in a challenge, and you'll likely find someone to take you up on your offer. -
I like this idea. Fun stuff!
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Classes available would be Blaster, Brute, Stalker, Defender, Dominator, and Scrapper.
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I think the idea has potential, but I don't see any reason why it should be limited to the above six AT's. I'd suggest allowing all AT's, or at least all non-epic AT's.
I don't think the Vigilantes should have restricted access to the zones specified. Just allow them to go where they please, as though they were on the side needed to access the zone. Same for task forces and the like.
Similarly, don't require players to go to a pvp/co-op zone to switch sides. The vigilante should acquire the "turncoat" ability at some point and be able to switch factions automatically whenever needed (i.e., when entering a hero zone, he/she would automatically be flagged as a hero). If the Vigilante enters a pvp zone from a villain zone, he/she fights as a villain. If from a hero zone, he/she fights as a hero.
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influence and infamy
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Whether the character collects influence/infamy would be dependent on their AT (opposite of normal). Villain AT's would acquire influence, and Hero AT's would acquire infamy. This would not change over the Vigilante's career. -
Good work writing this guide! Well done!
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There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'
Really, the 'not everyone will like it part' is a very, very minor concern.
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For the love of God, please do not spend your time developing a Walk button. Hahahahahahahahhaha -
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nice to see u can become #1 without actually playing against the number one player lol
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This is the 2nd time in a row that people have been surprised they got passed over without losing a fight completely forgetting how they moved up to #1 themselves. I already spoke to Spiner about this, but figured I'd post here to make sure folks are clear on the way it works...
If you have not fought a ladder match in over 30 days, you're status is "inactive" and players will jump over you in the standings. If nobody on the ladder has fought in over 30 days, the next player to win a ladder match moves to #1 (because everyone else is "inactive").
Since only two players have won ladder matches in the last 30 days, only two players are considered active right now. So, if two unranked players fight right now, the winner would move up to #3 if an unranked player beats #1, he would move up to #2 if you beat the #1 player twice in a row, you would be the new #1.
Anyway, the 30 day inactivity rule is designed to encourage activity, especially at the top of the ladder. At the same time, it provides a way for active players to advance to the top of the rankings. (..Also, leaving inactive players on the ladder is easier from an administrative standpoint than removing players once they become inactive)