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Posts
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Joined
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Quote:You can absolutely "stab" with escrima sticks (and it hurts like hell, let me tell you). Ask your instructor to show you.I know what Escrima Sticks look and act like, as I studied Wing Tsu/Escrima a while back (just barely studied, I'm still inept), but my point remains - they don't belong in Dual Blades. You don't cut people with them, you don't stab people with them. They belong in Dual Blades as much as dual axes and dual hammers do, e.i. not at all.
That said, I'm not opposed to a set that revolves around dual Escrima sticks, or just dual sticks altogether. Such a set might be a hard set, but I don't see a problem with it. I DO have a problem shoving a stick all the way through a person's torso, however. It looks silly and goofy, like those slasher movies where people get impaled on stupid things like chair legs, shovel handles, large pipes and other people's forearms.
There is no power except for thorns/spines' impale where you are conclusively and unequivocally shoving something *through* someone. Every other move in dual blades can be explained off as an equivalent stick-based move. Heck because of the quirky engine, you can execute most melee animations from across the room if you time your jump right. THAT to me is much more "game breaking" than allowing those that want sticks, and are willing to ignore the word "lethal" in the combat window, to have their choice. Again, the secondary graphical effects are so kiddied-down (by necessity) that the little word in the combat window is your only realistic indicator that you're dealing with lethal damage.
Spending the time and money on making an exactly (or almost so) set that does smashing damage is not justified when a little skin will do. You may not like it. No one is saying you have to. Just like I don't like the rusty shovels and plumber's wrenches as "super-weapons", but I accept that some people do and if it makes them stick around the game longer, that far outweighs my personal tastes. -
Quote:I see the problem. Escrima sticks certainly don't belong in Katana or Broadsword, but certainly in dual blades. Watch even a fraction of this and then tell me Escrima sticks belong in the mace set:And again, a wooden sword is still a sword, and though it's a stretch, I can see it as an option for a slashing sword set. It may not be a sword in terms of function (it doesn't cut), but if it looks like a sword, swings like a sword and looks like it can cut, it's "sword enough."
By comparison, an Escrima stick (or a club or a baseball bat, or a golf stick, etc.) is most decidedly NOT a sword. It doesn't look like a sword, it doesn't really swing like a sword, and there's no way in hell you can convince me it looks like it can cut. It's not a sword, and it has no business being in a sword set. Just in the same way as an axe doesn't belong in a sword set, a stick doesn't belong there, either.
Really, in my eyes it comes down to an "if it looks like a duck and it quacks like a duck" argument. A wooden sword is a duck. A wooden club isn't.
http://www.youtube.com/watch?v=qH309YwzxsY
And an older one where he states that the techniques are interchangeable between sticks, axes and swords (see minute 2:35):
http://www.youtube.com/watch?v=9TtP4x-sRew
Look how much more hair he has on this one! -
Here's the thing. I understand not using an ice sword (or even a regular sword) skin as an option for fire sword, on account of the secondary burning animation, or a baseball bat or big salami instead of greater stone mallet on account of the crumbling rock secondary FX.
Having said that, the "lethal" (piercing, cutting, bloodletting) secondary effects (visuals and sounds) aren't exactly all that obvious in what they are. Yes a guy reeling back from a hail of bullets is obviously being shot, but since there's no blood, bits of bone (or other internal chunks) flying out of the guy it's not as blatantly obvious as, say, setting a guy on fire with your fire powers of fiery fire damage. The katana sound effects to me just sound like kitchen scissors cutting air. Although I have never personally witnessed a person being cut down with a sword (nor do I wish to), I'm willing to bet there's a few splashing noises, some gurgling, and perhaps a whimper that sounds a lot like "Why? Dear God WHY!"
>>>This is not a call for more gore!!<<<
I don't want Mortal Kombat, the MMO, nor do I want to see visible evidence that NPCs poop themselves when one-shotted. I just don't see the issue with adding escrima sticks, bokken, or whatever else to the sets that would use similar if not the exact same animations where the secondary effects aren't explicit. A plumber's wrench as a superhero mace is considerably sillier, in my opinion. I've always found the Wrecker to be the lamest villain in all comic book history.
Worst case scenario: Fine! How about escrima sticks with a twisted, rusty nail through the ends? Or will people start wanting toxic damage because of the tetanus? -
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It's dangerous to go with the opinion of forumites when it comes to changing a power that's been around for so long, when we represent a small fraction of the playerbase.
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Hi there.
Nope, it's not been dropped. I figure with summer vacation a lot of people are out (this is definitely the case with the CET guys). There's also today's session and I'll definitely be there. -
Now that the forums are back and hopefully so is our target audience, I'd like to announce that we are now opening ALL signature heroes up for inclusion (or rather, their alternate-reality counterparts).
This means that Blue Steel, Mirror Spirit, and all the others are waiting for your re-imagining! -
So what's open now besides Numina? What could new members make?
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@Pantalla has made Aurora Euralis as an energy/mental blaster.
<Edit: AT and powers changed from A/TA def to current status> -
Maybe on a weekend where both the CET and EST crews have overlapping playtimes?
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Aaaand we now have Swan. @Justinia is making her Kin/Dark by the name of Dark Duckling. From what I gather she's more of a much older, biker-bar Swan.
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I talked to a friend, @truka, and he'll be making Mynx. name and sets to be announced tomorrow because I'm going to bed and hes making her in a few minutes.
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Arakhna (@Arakhna) just made Valkyrie. The name is Sigun and she is a willpower/mace tanker.
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Collective mind is a Mind/Kin controller, and my global is @fushicho.
Anyone else playing in the CET zone (or compatible hours)? I saw someone had the EST graveyard shift... -
Once Vindicators and Freedom Phalanx are filled up, how about something like "Freedom Phalanx: The Next Generation" where you have the children of various members. Menticore (MC/TA or Arc/Mind) being the son of Manticore and Sister Psyche, Alleycat being BAB and Mynx's daughter, Numinary being Numina and Luminary's technomagical daughter, etc.
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My speedster was a DM/SR scrapper named Tachyon Burst. SR was the choice for obvious reasons since it's all about speed anyway. Dark Melee I rationalized as his moving so fast that he shoves photons out of the way when he punches (midnight grasp is a punch so fast it causes space/time distortions. Aside from the speed pool and the fitness pool, I took the stealth pool and called phase shift his "tachyonic form".
I hope this helps! -
Maybe I'm blind but I only see one Spanish language. Are you counting Portuguese and Romanian as "Spanish" maybe?
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I posted this in Infinity, but Pinnacle is my first home so I'm re-posting it here: my Soviet Earth trilogy. Any comments and suggestions would be appreciated!
Arc Name: Soviet Earth (Part I)
Arc ID: 25630
Author: @Fushicho
Number of Missions: 3
Level Range: 40-54
Description: A 5th Column plot to regain ascendance by using portal technology backfires for everyone. Or does it? WARNING: Most of the custom mobs have willpower as their defense set. If you are a psi user or rely on stealth, you will hate life.
Arc Name: Soviet Earth (Part II)
Arc ID: 1898
Author: @Fushicho
Number of Missions: 2
Level Range: 1-54
Description: Help solidify the alliance between our world and Soviet Earth by helping them eradicate the 5th Column and Council.
Arc Name: Soviet Earth (Part III)
Arc ID: 54547
Author: @Fushicho
Number of Missions: 5
Level Range: 40-54 (except mission 2 being 10-16 due to temporal scaling)
Description: Someone or something is messing with the Soviet Earth time line. Help Ouroboros rectify it. Although it can be played as stand-alone, it assumes you have played the other arcs and makes minor references to them. -
Here is my Soviet Earth trilogy. Any comments and suggestions would be appreciated!
Arc Name: Soviet Earth (Part I)
Arc ID: 25630
Author: @Fushicho
Number of Missions: 3
Level Range: 40-54
Description: A 5th Column plot to regain ascendance by using portal technology backfires for everyone. Or does it? WARNING: Most of the custom mobs have willpower as their defense set. If you are a psi user or rely on stealth, you will hate life.
Arc Name: Soviet Earth (Part II)
Arc ID: 1898
Author: @Fushicho
Number of Missions: 2
Level Range: 1-54
Description: Help solidify the alliance between our world and Soviet Earth by helping them eradicate the 5th Column and Council.
Arc Name: Soviet Earth (Part III)
Arc ID: 54547
Author: @Fushicho
Number of Missions: 5
Level Range: 40-54 (except mission 2 being 10-16 due to temporal scaling)
Description: Someone or something is messing with the Soviet Earth time line. Help Ouroboros rectify it. Although it can be played as stand-alone, it assumes you have played the other arcs and makes minor references to them. -
You would think they would have learned from the forums themselves. Way back in the day, we could rate posters on these forums. This was removed due to griefing, so I was mildly surprised they used a system that has been proven to not work.
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Before the issue came out on test, I half-expected MA critters to act like the Rikti and Zombie invasions do: level-less, etc. Then the level spread of the team wouldn't matter and the exploits that come from choosing critters of this level, and allies of that level to make it 45-53 for example wouldn't be possible.
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apparently the devs DO dislike farming, as the message from synapse seems to confirm, and as the post by Posi also stated. If they were just fixing a flaw that they accidentally put in no one would really be upset (well, someone might be, but the rest of us would ignore those that far out of touch from reality).
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Honestly I think it's due more to the fact that the MA is flooded with farm missions, making story missions hard to find, which defeats the intended purpose of the Mission Architect, which is to allow you to create stories and play stories that others have created.
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It also gives the wrong idea about MA. For example, someone gave one of my arcs a low score because "it doesn't auto-SK and gives out very few tickets" -
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We will have to agree to disagree here. I think the comm officers were a massive exploit in that they were not being used as intended and gave at specific levels extreme amounts of xp far and above anything else possible in the game. People knew this and exploited the heck out of it, I can't personally see how it isn't an exploit despite how long it took the devs to deal with it and despite how public it was.
To keep with the analogy its kind of like the last forest ranger that used it forgot to put the gate back the last time they used it and they didn't get around to either fixing the gate or closing it for a few weeks.
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The devs knew when they put them in MA that Comm officers gave more XP than normal, and still they moved foward. They knew it when they did their own internal testing, and still they moved foward. They were told in closed and in open beta that it would be exploited, and still they moved foward. As far as I'm concerned, and I guarantee I'm not alone in this, if it can go through such extensive testing with full knowledge of the potential exploit and still go live, then it must be working as intended.
To use your analogy, the forest ranger forgot to close the gate despite the fact that he was told repeatedly over several weeks that the gate was open and that he needed to get his [censored] over there and close it. He's got nobdy to blame but himself if the bears got out and raided everybodies picknick baskets.
[/ QUOTE ]This is interesting to me, because I read claims to the exact opposite, that the Comm Officer exploit (putting many of them on a single map so that all but one won't summon portals) was NOT identified before release.
Yet, even if it was, using anything in the game to collect an "unnatural or unintended" level of benefit IS prohibited by the rules of the game. In the Forest Ranger and the gate analogy, it's like there were signs on both sides of the gate saying "Do Not Enter. Trespassers will be prosecuted." Even if the gate's wide open, if you go in, you're breaking the rules and subject to punishment.
(I know I'm responding to a post over a day old, but I'm very curious about the "identified before release" question.)
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My Rebuttal to this:
http://www.youtube.com/watch?v=VaARoLhnkc4 -
I would like to present my trilogy of arcs regarding Soviet Earth for review:
Arc Name: Soviet Earth (Part I)
Arc ID: 25630
Author: @Fushicho
Number of Missions: 3
Level Range: 40-54
Description: A 5th Column plot to regain ascendance by using portal technology backfires for everyone. Or does it? WARNING: Most of the custom mobs have willpower as their defense set. If you are a psi user or rely on stealth, you will hate life.
Arc Name: Soviet Earth (Part II)
Arc ID: 1898
Author: @Fushicho
Number of Missions: 2
Level Range: 1-54
Description: Help solidify the alliance between our world and Soviet Earth by helping them eradicate the 5th Column and Council.
Arc Name: Soviet Earth (Part III)
Arc ID: 54547
Author: @Fushicho
Number of Missions: 5
Level Range: 40-54 (except mission 2 being 10-16 due to temporal scaling)
Description: Someone or something is messing with the Soviet Earth time line. Help Ouroboros rectify it. Although it can be played as stand-alone, it assumes you have played the other arcs and makes minor references to them.
Any feedback is welcome! -
<<Deleted by Fushicho>>