Fugacity

Apprentice
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  1. Beorn, perhaps you're just the "diet cola" of evil.
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    Question: is this thread about these powers being legitimately useful, or about the being neat looking costume powers? Because those are completely different arguments.
    Answer: No, this thread is not about these powers being legitimately useful, or about them being neat looking costume powers, it's asking whether or not we are overreacting with T5's. Yes, they are completely different arguments.

    There, that was easy.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    And calling Flight and Afterburner out for being enormously disappointing powers is not bashing.
    Actually, yeah it is.

    Without adding the qualifying statement "in my opinion", saying that these powers are "enormously disappointing" is bashing them.
  3. Many players enjoy performing precise statistical measurements and calculations to ensure that every build they make is the absolute best it can be, and that's fine by me, so long as they enjoy what they're doing. I understand that in their opinion a great many powers, powersets, and even archetypes are anathema, at least as far as their characters are concerned.

    What I don't understand is why some feel the need to bash those powers here on the forums, or even worse to bash the players who enjoy said powers in-game. To me, flight has always been a first choice for my super characters, I mean, who doesn't want to be able to fly? I've never dreamed that I could run at mach speed, or leap to and fro over long distances, but I've had plenty of dreams where I could fly.

    I like Afterburner. I like beating the Super Speed and Super Jump conformists to the mission door during TF's, it's kind of like payback for all those years when fly really was the slowest travel power. It's certainly not anymore. Sure, you can't attack while using it, but it doesn't detoggle you like rocket board does, and it doesn't cost 600 pts(or whatever it costs), AND you can slot a LoTG +Recharge in it. It's a win-win in my opinion.

    Burnout I can see being useful in many situations, as previously stated for doubling t9's especially. I've never taken it, but I'm sure some will swear by it. I just hope they don't trigger the profanity filter when they do.

    Spring Jump...never tried it, but I'm sure it's fun and has its uses. Although I do think it's funny to see people defend 3 power picks for a slow recharging power that needs to be fully slotted to do more than slap-boxing damage, while knocking 3 power picks to get Afterburner with zero slots needed. I figure you're probably better off slotting a real attack, unless you're chasing even more AOE, or some occasional mitigation.

    Zone Teleport I think will be of great use to free and premium players, or for players who simply don't want to be in an SG, but who still want to get around quickly for TF's.
  4. It's not "attitude". It's a perception.

    An example:

    I come from ******, and servers like mine have the smartest players, they're so smart they've figured out how to do all the TF's and trials better than any other server. That's a fact. It's not debatable. It's not attitude, it's a fact.

    So coming to Exalted and finding players who won't listen when I tell them how great ****** is and how they need to be doing trials our way is a complete culture shock. When I didn't form the team, why shouldn't they let me lead? I mean, their methods are obviously so inferior that on ****** we threw those methods out long ago.

    Anyhow, people can either start listening to how I say things must be done, or they can continue to be wrong. It's just that simple, believe me I know. It happen.

    One more thing, it's not attitude.

    P.S. - There is no I in TEAM.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I was addressing the general attitude that seemed present in this thread which carried the implication that people who preferred more efficient leagues were somehow snoody.
    The lady doth protest too much, methinks.

    Quote:
    Originally Posted by Aneko View Post
    That seems unlikely, with the number of people who said they would be transferring established characters to that server.
    This whole thread seems to be about people who said...
  6. Quote:
    Originally Posted by TwoHeadedBoy View Post
    First of all, your hostility just isn't necessary.
    It's not hostility, it's sarcasm seeded with facts. Hostility would be getting angry enough to shake your fist at the screen when you don't get your way in a video game.

    The fact is that there simply aren't enough level shifted incarnates on Exalted yet to do iTrial speed runs efficiently...yet. I've been on many iTrials on Exalted, so I know this without having to make assumptions about the quality of leadership here. The leadership has been great so far, and hopefully will continue to be.
  7. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I've only played lightly on Exalted but I have a different take on this situation as I have experienced it on other servers, from the position you're speaking against. Just to be fair, quitting a league because you don't want to put up with wasting time street sweeping/taking out turrets in a Lambda (as opposed to just clearing around the building and going in) isn't something I would file under "superiority." The fact is that Incarnate trials feel like a bit of a grind for a lot of people who are just trying to build t4's and have played the trials to death already. Now, many of those people (myself included) join leagues for the purpose of finishing as quickly and efficiently as possible.

    It is a bit of a difficult situation, because that can be perceived as "elitism" for new players who are still getting to know the trials, but for others it's seen as a waste of time that, if it weren't wasted, could overall lead to being able to get another trial or two in for the day and maximize reward opportunities.

    For a lot of us,even doing trials efficiently can feel like a grind without the hassle of shaking your fist at the screen every time someone wants to kill turrets during Lambda, or spread out to each door during BAF's escaped prisoners because they don't understand how choke points work. This might be misinterpreted as a feeling of superiority, but I think the feeling of frustration/short tempers is a pretty reasonable thing in a lot of cases.
    Then why don't you take matters into your own hands and form your own "all-pro" iTrial Leagues here on Exalted? Why be a "joiner" when you could take matters into your own hands by leading, instead of criticizing how others lead and run iTrials.

    I'm sure that for someone of your experience it should be a relatively easy task to lead an iTrial on Exalted, right? Especially with very few level 50's to choose from, most of whom don't even have their tier 1 Alpha slotted, and many who have never done any Incarnate content before. That way you can personally weed out all those players you deem unworthy before your iTrial starts, and it will no doubt be a "Master of" run every time! You'll surely save a lot of time and personal frustration that way, and won't have "the hassle of shaking your fist at the screen". What could possibly go wrong?
  8. Quote:
    Originally Posted by James_Donner View Post
    I've seen a few different things that have frustrated me.

    First, there are some people who just refuse to try something a new way. Lots of captains all in the same boat.
    There are many different players from many different servers, all with their own different strategies to do TF's and Trials, and all with their own opinion as to what works best.

    The one rule I always follow when joining a group is this: If I'm not the one who put the team together, then it's not my place to lead or to question the leader's strategies.

    If I think a leader is being a jerk to the team, then I have no qualms about just leaving the group and finding something better to do. When things go sour I will offer advice, but only if I have experience with the task at hand and a reasonable new strategy to try.

    I've done quite a few iTrials on Exalted the past few nights, BAF's and Lam's. They were all new to me 3 nights ago, so I tried to ask strategy questions before entering the trial. That way I could get some sort of grasp on what I'd be up against, where I'd need to go, even when facing the unknown(to me). Every time the leaders were good about explaining not only how we'd be doing things, but why we'd be doing them. So far I've a blast, through successes and failures alike, I've had nothing but a good time and can give nothing but props to those who have led me through them.
  9. Hmm, I wonder if the name Captain Assumption is already taken?
  10. I made a spines/fire scrapper a while back(don't let the newness on this account fool you, I've been around since release), and the main problem I had was the fear generated by all those burning spines. Mobs will surround you at first, but they'll quickly realize that being near you hurts very bad. Without an inherent taunt aura like you'd have in a brute or tank, those mobs will run around the corner, down the block, stop at the Circle K and pick up a slurpy to cool down, then slowly walk back to where you're at.

    Yeah, it's kinda like that.

    I don't know if picking up Provoke would help any with the mobs running away or not, but if it does then that might make spines/fire a little more playable. My advice if you want a scrapper that can farm well is to look into an electric/shield or fire/shield.
  11. Quote:
    Originally Posted by Zamuel View Post
    One of the problems with positioning is that it's more qualitative than quantitative in nature.
    It could as easily be said that one of the problems with any character is that it's more qualitative than quantitative in nature.

    You could give the worst player in the game the best possible build in the game and they would still find a way to lose. On the other hand, you could give the best player in the game the worst possible build in the game and they would still find a way to win.

    For instance, when the Apex TF first came out, I was amazed at the number of players who simply didn't understand that at some point they would actually have to move out of the danger zone or die. It was simply beyond their realm of experience, as their senses had been so dulled by the fact that their build could carry them through 99% of the game by simply standing in one spot, pressing buttons non-stop, until they achieved the inevitable victory.

    To quote Clapton, "It's in the way that you use it."
  12. I made my new Force Field/Beam Rifle Defender specifically to irritate the forum trolls. You know, those players who insist that every other player must conform to their strategies and their beliefs concerning a video game, or else be ridiculed for trying something beyond the status quo.

    What's really funny is, I'm actually enjoying my FF/BR Defender more than my Illusion/Time Controller. So stick that in your calculator and go figure.
  13. As a big fan of "the metal", I obviously had to choose:

    Master of Reality
    Master of Puppets
    Sabotage
    Aces High
    Supernaut
    Harvester of Sorrow
    Mr. Crowley
    (the) Trooper
    (the) Prisoner

    I also picked up:

    From Beyond
    Megaton
    Shaolin Monk
    Mopery(my in-game global)

    Sadly, I missed out on Iron Maiden and (the) Wizard.

    I'm an altoholic, so the names will all be used at some point. I'm currently working on Master of Reality(ill/time 'troller), Aces High(DP/time Corr), Supernaut(FF/Beam Rifle Def), Megaton(Mace/EA Scrap) and Mr. Crowley(DS/Thermal MM).
  14. Fugacity

    Ma/sr

    I'm really liking my up and coming MA/SR scrapper, he's themed as a warrior monk type which I plan to use as a hover-scrapper(in the grand tradition of 1970's Kung Fu theatre). While it's not capped for iTrials, it's only a small purple away, and seems to be fine on endurance(~2 end/sec gain with all toggles but tough). I choose to hover because with inherent sprint and quickness I'm one SB away from constantly overshooting my target, and with hover I can be SB'd and still stop on a dime.

    I plan to go Musculature t4 Alpha, but still not sure about the other Incarnate slots. If I ever get a set of Hecatomb I plan to 5-slot Storm Kick(everything but the Damage IO) and use a ToD proc in the 6th slot.

    Any suggestions for improving on the build will be appreciated.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shaolin Tiger Master v1.0: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(17), RedFtn-EndRdx:50(17)
    Level 2: Cobra Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 4: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(13), LkGmblr-Def:50(23), Ksmt-ToHit+:30(34)
    Level 6: Hover -- LkGmblr-Rchg+:50(A)
    Level 8: Focused Senses -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(9), S'dpty-Def/Rchg:40(9), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-EndRdx:40(11)
    Level 10: Practiced Brawler -- RechRdx-I:50(A)
    Level 12: Focus Chi -- AdjTgt-Rchg:50(A), AdjTgt-EndRdx/Rchg:50(13)
    Level 14: Boxing -- Empty(A)
    Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/Rchg:50(48)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(48)
    Level 20: Quickness -- Flight-I:50(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(48)
    Level 26: Dragon's Tail -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(50)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/Rchg:50(40), LkGmblr-Def/EndRdx:50(43)
    Level 30: Fly -- Winter-ResSlow:50(A)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
    Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
    Level 38: Stimulant -- IntRdx-I:50(A)
    Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
    Level 44: Aid Self -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(45), Dct'dW-Heal/EndRdx:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(46), IntRdx-I:50(46)
    Level 47: Physical Perfection -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(50)
    Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(40)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod:50(39), P'Shift-EndMod/Rchg:50(40)
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 6.44% Defense(Fire)
    • 6.44% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 13% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 9.88% Defense(AoE)
    • 44% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 175.7 HP (13.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 14.3%
    • MezResist(Terrorized) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 54% (3.01 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5% Resistance(Psionic)
    • 10% RunSpeed




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