Friggin_Taser

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  1. Yesterday I logged in just to check my auctions when I woke up and found myself in a BAF league with just about every Supergroup on our server represented. As we were a Pug with a leader who never led it before, we failed, but it was fun. Right after we formed a LAMBDA with some of the first league and we succeeded.

    Then I spent about 8-10 hours offline as I went to class and got dinner. When I got back in I get another invite for a BAF, this time mainly consisting of people from my global and a few PUGs.

    We succeed.

    Not only do we succeeded, there was only one or two deaths at the beginning because people hit lag and ran into mobs (myself included). The fact that people are now unlocking judgement and destiny slots is making this thing easier for us all.

    After that we did one more LAMBDA and I led the second team going after crates. Just as we started our search, 6 people on my team crashed. We managed to still get 2 grenades out of it. Everyone returned in time for Marauder. Even with just 2 grenades we managed to stick together, get the rest from weapon shipments, and then take out Marauder using only 6 total. Yes, there was a lot of deaths, but we did it with time to spare and with style.

    To say I'm loving issue 20 would be an understatement.
  2. Quote:
    Originally Posted by Johnny_Butane View Post
    This.

    The more people you have, the less anyone stands out. You become less a super hero and more a faceless grunt army that's part of an invasion force. Being 'Buffer #13' versus being 'the guy who turned the tide'. Being 'the fourth tank who takes turns with the seven others' vs 'the guy who diverted the ambush and kept everyone from wiping'.

    Super heroes stand out. When the Hulk shows up to a fight, it means something. If there are 20 other Hulks there already, it doesn't mean much at all. These trials are designed so that you're not allowed to stand out, and they're balanced so that if you try to, you get smacked down. The only person allowed to 'stand out' is the raid leader who gets off on barking orders at strangers via pre-made binds.



    .
    It's very easy to stand out on a LAMBDA trial with only 16 people/2 Teams and even on a BAF trial with 24.

    Stand out by showing the initiative to speak up and offer advice in L-Chat. Stand out as a buffer by keeping a tank alive while he's trying to tank one of the AVs. Stand out as a tank/brute/meleers by saving the squishies' behinds from said AV.

    A lot of people here have their blinders on because they hate the very premise of large scale trials/raids. Every year there are at least 4-5 crossovers that consist of 16 or more superheroes. Right now we have Age of X going and then we have Fear Itself with Marvel alone. Hell, Matt Fraction's Uncanny X-Men has a cast of about 30 X-Men in it. Does that make Emma Frost or Cyclops or Namor less "super" because they are in it?

    Any crossover will have a handful of heroes who are there that just blend into the background due to apathy or the laziness of the writer. Any raid/trial will have a handful of players who are there that just blend into the background due to apathy of the laziness of the player.
  3. Quote:
    Originally Posted by Aura_Familia View Post
    So the folks who raided Hamidon and developed that strategy weren't having fun?

    I'm going to go on and assume you 100% don't know what you're talking about if you think that. lol
    By your own failed logic, I guess that the ITF is the most fun task force every put in this game because of how many times it's run.

    I'm not assuming, I already know you have absolutely no clue what the playerbase as a whole cares about or finds fun. You and a few others (hi, Venture!) are abusing the empirical "we" and continue to cast YOUR opinions off as the opinions of a mysterious amount of playerbase to try to puff up your own feedback's worth.

    To combat your complaints, let me say that some people scoff at your attitude and we all think your feelings against this content are short sighted at best.
  4. Quote:
    Originally Posted by Lazarillo View Post
    Will there still be "bragging rights" a week from now when everyone knows how to do them and 90% or more of the runs will be successful?
    Your server really doesn't have one or two supergroups that still gloat about being able to take down Hami as they host weekly Hamidon raids where everyone succeeds?
  5. I did a LAMBDA and 3 BAFs last night that all failed to various degrees from miserably to almost finished. But in doing so I teamed with people I never met before or people I haven't teamed with in years. We were all in a similar spot of having to relearn the rules of the game and you saw some new techniques emerge.

    The problem with the forums this week, however, is the small but vocal part of the forum posters that already decided ahead of time that they hated any raid system and, now that the issue has hit, are just continuing their complaining while the people who like them are actually running said trails.

    The forums are an echo chamber.
  6. It's a good start, but I think your analogy needs to be tweaked a little bit before we get people claiming the Trials can only be beaten by elite builds and such:

    The Incarnate Trials are like playing a new sport. The first time you play, you might team up with people you played other sports with or you might even find yourself in a team of people who never played. But you all start off and learn together. You will probably lose your first game, but that's because you are still learning the rules of the game and the best techniques on how to score.

    After a couple of games, though, you find yourself scoring points with easy and eventually even beating pros who have played the game for years.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    Actually its a realistic attitude. Why in God's name would anyone repeat anything they don't find fun?

    That's just . . . strange.
    If that's reality, then I guess no one ever managed to take down Hamidon.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    What "Idle threats?"

    If I don't like the direction the game takes, and it looks like it's going farther and farther that way, I'll no longer play the game.

    I'm not leaving now.

    "Idle threats?"



    "Dumbing down?"

    You mean, making the game, oh, similar to 1-50, not seemingly *requiring* you grind through to get stuff to grind to get stuff to grind so you can grind to get stuff to grind?



    Read what you just said there.

    That is NOT how I play, and it sure as HELL isn't how I want my character to feel.

    "Leach LFT!" is not something I broadcast, and it isn't how I want to feel in the mission. If I did, I'd just find an AE farm and stand by the door, and brag about having 200 50s.


    Taser, this post - which shows JUST HOW BADLY you've missed the point - was more a waste of time.
    I would hate to play any MMO you design. In fact, I'd hate it so much that I wouldn't stand for it.

    Yes, let's make the end game content just like levels 1-50, because as we all know there was a big rush to do Ice Mistral SFs (without being a strike target) or rub Indigo's story arcs before, right? You couldn't swing a dead cat around without being being able to amass a full team to run the Croatoa arcs.

    What's that? You couldn't find a full team because most people have already done it once or twice and had no interest in ever doing it again?

    So yes, I guess you are right: the devs should have listened to you and made the end game content easily defeated by even the most broken of random teams.

    You say you aren't a LFG Leech player, but yet you want the devs to make the game into City of Loot Leeching instead of actually being able a challenge that takes more than a 1-2 failures at.

    But I guess you just wouldn't stand for actually having to keep trying at something to defeat it. I'm sure in 2-3 weeks when servers are full of fully slotted players and these trials are cake walks you wouldn't feel like an idiot at all, right?

    I've been here before. I've died on that sword before. I complained about the RSF for days even after competing it, protesting that it's too hard or the game required us to cheat to beat it. Turns out it was actually programmed with IO's in mind and when those were released and people used them it turned into just another strike force. I've lead people through that strike force since the buffs were implemented and again with the alpha slot. I realize how wrong I was and I realized how dumb it was for me to rage against a perceived machine that was out to get me.

    If you want to repeat my mistake here, by all means. I'll hobble off the sword and you can take your stand on it.
  9. This is such a stupid, stupid sword to die on making idle threats against an MMO.

    Quote:
    I should be able to take a PUG in, non-Judgement/Lore/Interface/etc. 'd - in fact, by design, without an Alpha - at minimum size and feel like I'm making SOME progress in the encounter instead of hitting a brick wall, as long as the group pays attention and works together. This just hasn't happened. I don't even mind *losing* the fight. But there's a difference between "didn't make enough progress" and the feeling - which I'm *not* the only one having - of "Must grind through the slots to really beat."
    So where do we draw this line? How much dumbing down of the content would you like before the game turns into a superhero version of Progress Quest?

    You don't even have to do anything with your alts right now. Wait a week and most servers will have dozens of slotted up players running leagues in RWZ and looking for more. Their bonuses will make up for your defiant kicking and screaming into the end game and eventually you can leech off their success enough that you'd realize you have been making progress all along and this stupid "I WILL NOT STAND FOR ADDITIONAL CONTENT, GRRRRRRRR" act was a waste of your, and the forum's, time.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    What the hell do you think I do?
    And die again.
    And die again.
    And again, and again, and again, and again, and again, and again, and again, and bloody again because the team is getting killed off by the huge mob of Battle Orb spamming Bosses and LTs!

    We killed the Portals! We killed the other mobs! We take on Marauder and DIE. What the ruddy hell do you suggest, oh font of all bleeding wisdom?
    I'd suggest you send in a /petition because you appear to be the only person playing issue 20 that doesn't gain Incarnate XP during these trials based on your feedback. I assume when you die or when your team finally gives up because you keep dying, you get a message that the game is erasing all progress you are making towards Incarnate abilities, right?

    It doesn't take a non-stop farm to unlock the abilities that will make this easier for everyone. It takes 3-4 runs, even unsuccessful ones.
  11. Quote:
    Originally Posted by Gemini_2099 View Post
    This is by design.

    End game is about making all your work to level cap pointless and you have to rebuild your character with incarnate powers to grow strong enough...eventually.
    That and, if they were easy, you'd see people less likely to keep running them like you do on a normal night around Tin Mage or Apex if neither is the Strike Target.

    Compare and contrast: Yesterday I did both the new Task Force and Strike Force. I have to do them one more time each to help my supergroup mates get the badge... then I'm pretty much done with them unless they are strike targets.

    The Incarnate Trials would be the same for many players if they were easily beaten by a team of random players first go.
  12. Quote:
    Originally Posted by Gemini_2099 View Post
    No one wants to admit it but I will.

    Incarnate content is a "gear reset" to level the playing field between SO builds and IO builds. Problem is making both SO builds and IO builds feel mediocre sends mixed messages about the future direction.
    No, Incarnate Content are trials that aren't likely to be beaten first time out by random teams and that's messing with everyone's head.

    Every issue people have with the enemies were programmed that way to take future Incarnate abilities, one's that we can unlock since yesterday, into consideration. The fact that so many teams failed yesterday mixed with the "casual" players on this forum who were going to hate the trials based entirely on them existing have created a mini-panic of hyperbole and dread.

    Meanwhile, people who understood the design of the trials already have their Interface or Destiny slots unlocked.
  13. Quote:
    Originally Posted by Eiko-chan View Post
    While I'm going to assume you're not stupid and thus realise that time spent posting on forums doesn't automatically translate into time available to play the game, I should also point out that it can take a minute or less to make a short (or maybe a bit more to make a long) forum post, and that you can't really get very much game playing done in that time.
    Eiko, I really do hope you don't consider yourself a "casual" player. That'd be like a millionaire politician running a campaign about how he's just like regular middle class common folk.

    It's disingenuous at best and outright detrimental to forum discourse at worse.
  14. Quote:
    Originally Posted by Miss Chief View Post
    So now I have to take Weave and combat jumping to make the trial survivable and fill my tray exclusively with purples?

    I also hate to tell you this, but when you run invinc you won't just have one bad guy in range, you're likely to be hitting double figures. All with damage types you're weak against. And who all are likely to use ranged attacks to do it.
    No, you don't "have" to do anything.

    You don't "have" to run incarnate trials. You don't "have" to post threads like this that make you sound like an overly entitled 3 year old. You don't even "have" to play this game or any game for that matter.

    Are you like this in game? If you die randomly during one of the trials, do you then spend the next 10-15 minutes complaining about it in team chat? Do you just wait to die once so you can complain and make sure everyone's attention is on your negativity during the trial? Or do you take a minute or two before the raid starts to ask the raid leader to pair you with a thermal or a sonic or any other support build that might be able to help you?

    Of course, you've already proven that it takes less skill at playing this game to fail miserably at it and then complain viciously about it over numerous threads than it is to figure out why you failed and ask teammates, which you have in mass numbers, to lend a hand.
  15. If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.
  16. Quote:
    Sorry for the whine; today's content update made me feel like Jack Emmert was put back in charge of the game - and it ******* terrified me!
    Yes, because adding an issue of content that doesn't personally excite you 100% is totally the same as a guy who replaced carburetors with live Cambodian babies just for a laugh.

    That's right, I counteracted your hyperbole about resurrecting with resurrected hyperbole.
  17. Quote:
    Originally Posted by ViKtoricus View Post
    This is something a want to tackle on. How can you be a firm, decisive team leader without being bossy?

    It's like a hit and miss for me right now.

    Thanks in advance.
    Some things: don't boast or think too highly of yourself in team chat no matter how well things are going. People tend to gravitate towards someone who is a bit self-deprecating and certainly someone who is humble and thanks his or her teammates for their assistance.

    Also: if you have to issue commands, try to do it without caps or without NOW being thrown about. Remember this is a game and people tend to get turned away from leaders who try to make it seem like work.

    Before you start, try to look over your team (if you don't know the players) or issue commands based on players you are familiar with's strengths. If I know the regen scrapper I always team with can handle aggro better than the fire tank I randomly picked up because he was standing in front of Tin Mage, I tend to follow her after the alpha shots and keep her buffered better.

    If you are doing a Task Force or a mission you've done before and have a specific way you've done it that you know you're comfortable with and will lead to less death, by all means speak up about it before you start. Tin Mage I will use as an example again: When it was the WTF the other week, the first 2-3 times I led one we noticed a lot of people dying because we were only killing the WarWalkers and leaving the rest of their mob, which were still aggro'd and firing on squishies. So from that point forward I started each Tin Mage by saying "Please kill entire WarWalker mobs before moving to next one." I never had an issue with people not following that.

    While teaming, try to keep the conversation fun and casual. I team with a lot of people who like to randomly quote song lyrics, so if we hit a tense spot I usually try to chime in and start doing that to relax people and myself. If you have a new player you never teamed with before on your team, make that player feel welcome and see if you might have a new global friend out of it.
  18. Truth be serious, for months I thought Pinnacle was dead or dying. Then I discovered everyone was just organizing TFs and Trials in a global channel. I joined it and never looked back.

    Since returning full time after ISP problems, I have been able to amass my own sub-global channel/cult of personality of friends and well wishers and we've managed to have a fairly packed weekly schedule where we do a special TF or Trial 5 out of 7 nights a week. When WTFs hit, some of those nights became dedicated to them, but we were at the point where none of the people in the channel really needed anything. We have managed to run Posi and Citadel for those who needs Task Force Commander and Lady Grey or ITFs for those who need shards. We even managed to find 8-14 players two nights out of three that wanted to do Halloween banners in a full fledged raid-type set up.

    So my advice to anyone finding it hard to find teams? First, forget any guide in the guide section about finding teams that require you to stalk the LFG menu with notepad open. That's borderline OCD and unnecessary. Just ask around on your server or do a global channel search and get into the ones that seem the most populated based on your server. *SERVER NAME* Badges or *SERVER NAME* TFs is a good place to start.
  19. Friggin_Taser

    issue20 tuesday?

    Quote:
    Taser you know better than this! Not saying it isn't great that it happened, but you know why they traditionally have not.
    Quote:
    This is pretty much a "can't win" situation, because if they say in advance that "Issue 20 will launch next Tuesday" and then they find a last-minute show-stopping bug, the "THEY LIED TO US" howls will pretty much drown out the "thanks for keeping us posted on your plans" responses. (See also: that one time Positron said "We're aiming for the 16th with Issue 19" and it ended up coming out on the 30th.)
    I think what they did avoided that. Put what they consider the "last patch" onto test. Then wait 2-3 weeks. Then make the announcement that the upcoming issue hits next week. If a bug shows up after that 2-3 week window, it certainly wouldn't be showstopping or gamebreaking.

    Keep the announcement pretty close to when they think it'll hit and it should be no problem. Positron's issue, I believe, was announced FAR too much in advance.
  20. Friggin_Taser

    issue20 tuesday?

    Quote:
    Originally Posted by Zwillinger View Post
    I want to reinforce good behavior with compliments here:

    This straight forward, "Give The Customers A Date When Asked" pre-announced issue release is a great thing and should be a part of any future issue publish. It beats the tar out of the old school procedure of being overtly... cryptic... about the whole ordeal and giving customers the run around.

    Good work, Zwill, and here's hoping everything goes off without a hitch and we see a similar treatment done to issue 21.

    Edit: As for the Mac Client, let's put it into prospective. I was a Mac man long before I bought a PC for CoH and other games. I remember back in the dying days of OS 9 waiting and waiting for the most basic of ports of top tier PC games. In fact, I'm still waiting for that port of Blood which never ever came.

    I don't want to turn this into a "You Kids Today Don't Know How Good You Have It," but not having a pre-download for an issue isn't the end of the world for Mac Gaming.
  21. Manticore is not some 3 hour tour of hell and high water either.

    Even the most PUG of PUGs can get it finished in under an hour.

    You have a slim chance of it maybe taking an extra 15 minutes. While Trick or Treating in PI today, I saw a span of about 2 hours without any banner or zombie events.

    If you just happen to be slightly inconvenienced by this, why don't you go with the flow and spend the 15-20 minutes as a team fighting some zombies and actually having fun. This game isn't a second job and you aren't getting paid by the hour.
  22. I don't want to press my luck, but any additional information said on it?

    Like start time, if it's just ToTing or if it includes banners/tip missions?
  23. So we have a lot of people talking about the devs announcing Halloween Events being turned on this weekend to make up for the maintenance today on Pinnacle globals.

    Was that said by a dev on this ustream or is this all a cruel April Fools thing?
  24. Friggin_Taser

    6 hours downtime

    Quote:
    Originally Posted by blueruckus View Post
    Pogs?
    The April Fool's Badge?
  25. Anyone kind of hope they make the new TF/SF in issue 20 the Strike Target for the third week in April?

    It'd let them get a LOT of data to mine in a short period of time.