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Posts
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(I'm kidding about the pet Hamidon. Hamidon can't move. The Kronos Titan would be a better choice.)
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Come on, Arcanaville, rookie mistake. A giant, unstoppable robotic death machine as your loyal servant? That thing will turn on you faster than you can say "I am Nomad!"
Meanwhile, I recall hearing that Mastermind sets would not be available in the MA character builder: something about pet summoning powers making the AI weep. Does anyone know if that has changed? It would be nice to make custom MM opponents.
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Oh snap, that it would. Sorta how Infernal (And plenty others I presume, Infernal is the only one I can think of off the top of my head) can summon those Demon things? That'd be awesome to make like a Mad Scientist AV that summons robots to go after you while he stands in the background with a Force Field, laughing about his evil plans, and the force field goes off after a while, so you can start beating on him, only for it go back up and have the whole process go on a few times.
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My sugestion to get arround this, make it so you're not even allowed to publish any content untill you as the creater can complete the mission in testing. This way there's no way for untested content to be published for other users.
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This.
Brilliant idea!
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Well this stinks... I have to wait two months till I can buy it as a stand-alone? D:
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@nierd: FINALLY!! Jeez, that bugged the snot out of me for so long not knowing what that meant!
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Go, Michelle, go!!
I love your videos, and I'm sure this one will be awesome just like your others.
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PvP Changes:
Weve also overhauled our PvP system in such a way that the changes do not affect PvE. Weve ignored PvP as good enough for long enough. The previous systems were ok and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvPers the advantage that comes with formulating tactics around the new systems were putting in place. PvP from now on will be on our priority list. If something isnt working out, well be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
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This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!
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Ouch, if I were Castle or someone who worked extremely hard on trying to make all balanced and stuff and I read this, I'd wanna kill myself. Jeez.
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Booyah!!
Now if the test server didn't take about 7 hours for me to download everything...
Ah well, LIVE SERVERS HERE WE COME!
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No.... don't... hit.... buy... already... low... on... caaaaaaaaaaaaasssssssssssssh.....
*hits the buy now button*
Darn it, just couldn't resist the awesomeness... hopefully we'll get some awesome stuff with i13 just like this, only difference.... it'll be free *cough* -
w00t this is great, I get to play my 'ol IL again
Bad thing is, its taking FOREVER to Download all the new stuff... *sigh*... I guess 11 more hours won't hurt...
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yes one time i had my ninja doing the boombox with a lvl 40's ninjas and then all of a sudden...they run off like theres a bomb on the ground oh and they were on def so if there WAS a bomb on the ground shouldn't they like protect me or tell me to run.