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Posts
1554 -
Joined
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Quote:/this.
Originally Posted by Aipaloovik
If it doesn't seem to work be sure you are changing your GAME password and not your master account password. That mistake held me up for quite a while.
I changed my Account password a few times last night to no avail.
Changing the Game password today fixed it.
I can't check if that ****** my game login yet, but I'll verify that when
I get home this evening.
Thanks for the tip!
Regards,
4 -
My E3 Blaster has Thunderous Blast.
He doesn't use it very often, except as a last-ditch desperation move, or in
an occasion where I'm pretty sure it will take out the entire spawn.
Assuming I'm still alive (not always true in the first case)I'll chew a blue
inspie and then hit Power Sink at the next mobs - that fully recharges the bar,
and I'm good to go again...
My Fire Blaster will probably go the Ageless route. He's only used Inferno a
handful of times and for him, the cost simply isn't worth it. If Ageless solves
that, fine, otherwise, I'd probably respec out of it entirely. We'll see.
Regards,
4 -
Quote:If it was a floating / updated price based on history, I agree.I'm pretty sure I could get stupidly rich in good order with a system and store that started pricing items at a large chunk below average market price. I endorse this idea heartily. I may even make this my new dev request, since they still haven't put in the market caps I've spent years requesting.
RagManX
To Lohenien's point, I also agree that the market isn't *broken*, but as a programmer,
I'd consider things selling above a physical cap (ie. 2B limit) as problematic
to the game (though I fully appreciate and enjoy Raggy's "Cap Prices" position).
So, if I were a dev for this game, and I *really* felt that 2B+ items had to be
corrected, I'd put just those items in a store for, say 1.5B flat price...
Sure, the first few days, savvy players could get rich on arbitrage transactions,
but that would be pretty short lived, the off-market sales would stop, and the
equilibrium price would settle to ~1.5B in fairly short order.
To be sure, that would raise supply, and I'd be somewhat concerned about that,
but I think off-market trading above the inf cap is a bigger issue (game-wise).
Additionally, any that sell at all from the vendor take a whopping 1.5 Billion
straight out of the economy...
WW needs a LOT of volume to accomplish that...
That said, I would only consider that on a case-by-case basis, or in a situation,
where I think a clear price cap would be useful (ie. perhaps Common Salvage,
like Common IO recipes, for instance).
Unlike mauk however, I'm not in favor of things that "devalue inf". I much prefer
the players to set supply, demand, and pricing for things (below 2B though,
to keep them ON the market).
Regards,
4 -
Quote:Hmmmm, that's an interesting bug/mechanic.Technically there is, but it is a seldom seen and hardly relevant bug. If one person "locks" a market at 1 (where he is bidding and offering on the same item with the same character) and there were no outstanding bids at the time, the "locker" is first in queue to buy at 1, and first to queue to sell at 1, but cannot buy his own merchandise. If someone else now comes in and offers to sell at 1, rather than selling to the "locker", it goes into the queue behind the locker's offer -- he can't buy yours because his are first in line, and he is not allowed to buy his. That's how it worked a few months ago -- no idea if they fixed it or not.
I think that bears some testing (not that I'm discounting the possibility of a bug,
mind you). A few years ago, peterpeter along with a few volunteers did some
investigating into "ties" - ie. if several items are listed for the same price, is there
a way to tell who will get the sale?
The upshot of that testing (iirc) was: there IS a consistent order to break ties, that
seemed to rely on a pseudo-random sequence that wasn't LIFO, FIFO or an
obvious chronological tiebreaker.
In other words, it appeared that a random "ordered queue" was built for like-items,
which set the sales order they would be sold. While there was no telling what it
would initially be, once you observed the order, it was consistent while there were
still tied items.
In any case, I don't recall any mention of a "locked" queue, although you are
definitely correct about not being to buy the very same item your character listed
using the same character.
You can, of course, buy items that one of your characters listed, using a different
character - this was the basis for Market Transfers pre-Gleemail.
Finding a completely empty niche to verify this should be a fairly straight forward
exercise. I for one would be curious as this is a case I've not heard about.
Regards,
4
PS> As for the original complaint, Grouchy's point was valid enough to warrant
editting my original reply, so it is correct as posted now. -
Quote:Fair Enough.Your example is broken and potentially slightly confusing, in that if there are 22 outstanding bids there's no way to list something for 1 and have it not sell instantly.
Amended Organica's listed to 11 - now we could infer that the 22 bids
are lowball bids at 10 or less...
Regards,
4 -
The way the market works is this:
The last 5 prices listed are what buyers actually paid for an item.
You also see the current number of items listed for sale, and the current number
of bids for those items (that are not high enough to actually buy one).
What you cannot see is the price the items for sale are actually listed at.
So, let's take a simple example: Say, Circuit Board (common salvage).
So, here's a typical last 5:
Code:Now you come along with a Circuit Board, and say "hey, I can probably55000 Listed: 140 55000 Bids: 22 55000 100000 100000
get 55,000 for it", so you list it for that.
Then, Organica comes along and lists his Circuit Board out there for 11.
Now, I come along and I *really* want a Circuit Board NAO, and I'll even overpay
for it.
So, I throw out a 75,000 bid, and sure enough, I get one... But who's?
I actually get Organica's because Highest Bid buys Lowest List when Bid > List.
Yours at 55000 was more expensive than his at 11, so my 75,0000 got his.
Now, the new history looks like this:
Code:75000 Listed: 141 55000 Bids: 22 55000 55000 100000
Regards,
4
Edit: Amended to make Grouchy happy... -
Quote:Required? Definitely not.
Is defense softcap required for ITrials?
Useful and Helpful? Sure.
That said, keep in mind that on most of the iTrials I've been on (primarily BAF
& Lambda), there are usually several buffers and debuffers that will affect You,
and/or the Mobs.
It's not unusual to have a few folks casting staggered Barrier def buffs as well.
That said, also bear in mind that the softcap is higher in iTrials than the 45% it
typically is for standard content.
So, my advice? Build your AT the way you intended - if that's with softcap defenses,
fine... If not, don't sweat it.
Regards,
4 -
Quote:For me? Solo? Relaxing?Okay, we've seen most-fun, we've seen fastest, we've seen best farming, heck, we've even
seen "most colorable powers and auras". (I asked, and Captain Chroma is now a dark/dark tanker.)
What's relaxing? Say you're going to solo. What do you play if you want a mellow, relaxing, evening
of punching dudes in the face, shooting them, or whatever, without spending a lot of time watching
your insp tray or mashing buttons?
Piece of cake - it's any of my (several) stalkers.
Wanna kill a standard 3 spawn? AS #1, Placate #2, Crit & finish #3, and
then go back & kill #2... 5-10 secs tops. 10 to 15 (???) button presses, total...
Don't wanna kill a spawn? No Problem - ignore them and wander on by to the
next thing you want to do...
Just want to wander to the back of the mission and click the glowie? Fine.
Inspies? In an evening play session I could count (on 1 hand) the number
I'd use all night...
The Pace is whatever you want it to be...
Now, is it optimal for rewards? Certainly not...
If I want *that*, I dig out a Brute...
Regards,
4 -
Quote:I'm probably gonna hate myself for saying this, but:I have two arguments with that last post:
1. Every onmarket sale destroys 10% of the inf involved. This is functionally the way that 90%, if not 99%, of inf leaves this game.
Every offmarket sale destroys ZERO inf. There's a danger of causing real inflation with the supposed fix. And then more and more items get above cap and get sold offmarket... we've seen how the redside market failed. If you were in a big SG you might be able to get stuff; if not you were SOL.
2. "I'd hate it, but the best way of discouraging people from selling off market is to make the amount of influence you can trade (or email to anybody other than yourself) a lot smaller again so it takes ages to transfer large sums. " If your game has something in it people hate, most people will not do that thing. Some people will play the game without doing it; some people will find a less irritating game.
And some people will find a workaround: maybe the LoTG 7.5% will become the new currency, because it's worth about 200 million inf and you can trade eight of them at a time.
If the devs really want to "cap" the market, it's extremely simple.
Put the edge case items In A Store. That's right, I said it.
The obvious thing it fixes is exorbitant price. Common IO's have a de-facto
price cap because, if the market gets out-of-line, you buy from a table.
Thus, the price typically won't get (much) higher than that.
The other benefit, to Fulmen's point, is that ALL store transactions destroy
ALL of that influence, not just a paltry 10%.
I'm not sure how I would feel about them actually doing that, but I'm 100%
certain it would set a real price cap, prevent off-market (player 2 player) transactions,
and very probably destroy more inf over time.
Regards,
4 -
Quote:No, I think it is laughable or pathetic, take your pick.If you think eight people is a good, or even passable number, there's something wrong here.
SC on an off day used to be as busy as RV can get during "peak" hours now.
I think PvP is dead...
The *only* point I've been trying to make is that PvP has ZERO bearing on the
remainder of the game, and so, I completely disagree with the second part of the
thread's title.
In short, a few hundred people (ie. the pvp community) has no effect on the
thousands (how ever many actual thousands there are) of players still playing
the PVE content.
Someone earlier mentioned that 8 was ok in zone due to Maintenance that day,
but I'd just finished a full team Manticore run and there were several broadcasts
for ITF and LGTF groups, along with the usual "AE PL runs" - there were plenty
of people on - just none that care about PvP.
Of course, a few folks with extremely short attention spans lost track of the
actual point (and thread title), over debating the game's population (which regardless
of the actual "current" numbers still dwarfs the PvP crowd) ...
I think the thread title is only half right, and the second part is ludicrous unless
an actual correlation can be demonstrated.
Anyway, that horse is long dead, and were it anyone other than you, mac,
I'd have not even bothered to reply at all...
lolPvP sums it up perfectly.
Regards,
4
PS> Would I like the devs to fix PvP? Sure. Will the game die if they don't?
Definitely not... -
Quote:That's a valid point, but the presumption would be that, on average, there wouldPossibly not as much as you'd think Flippers do cause more inf to be destroyed by causing items to be sold twice and bringing up the low end sale price but conversely they also bring down the high end sales price which means less inf gets destroyed on those transactions.
be more transactions at equilibrium price than there would be in the high volatility case.
Sure, the few folks who shell out big cash would destroy a lot of inf, but more
folks shelling out equilibrium cash would lead to more inf destruction on the whole,
over time.
That said, I think the far larger service the flipper supplies is an assured supply
at a stabler (relatively speaking) pricepoint.
Regards,
4 -
Quote:It makes them more relevant than *anything* you've contributed to the thread,NO-ONE has any.
...but that doesn't make your TWO YEAR OLD numbers any more relevant.
especially since they were published either side of the dreaded PvP 2 release...
I've yet to see a single one of you three "pundits" (Malkore, BWraith and you),
offer any numbers at all - not even estimates.
You're quick to say published numbers are wrong (with the implication that NCsoft
is lying with their figures), and you think my 100K is equally wrong, but apparently
none of you have stones enough to supply numbers of your own.
Of course, that doesn't preclude spouting FUD and Doom in the absence of any
useful information.
So, since you evidently have a far more sensitive finger on the pulse of the game
than the folks who are actually running it, I'll ask you straight up - If those
numbers are wrong, what IS the real playerbase count? Is it 75K? 50K? 20K? 5000?
What is it?
To hear Malkore tell it, if the devs don't fix PvP and you 3, along with the rest of
the (nebulous) PvP community leave, NCsoft will have no recourse but to shut
its doors since there'll evidently be nobody left to play the game...
Amusingly, I went into SC last night... There were 8, EIGHT people (counting me)
in-zone and 6 of the 7 others were names I immediately recognized. lol.
On any given day, there are more folks in Pocket D running BAF's then there
are in all the PvP zones combined... On Freedom...
But, I forget - we're in the PvP forum, where simple sense, rational thought,
and intelligent discourse frequently have little or no place...
So, with that in mind, I'll simply say "Thanks for the warning about the impending
demise of the game -- I'm happy to know that we have experts like you guys
to help us blind folks see the obvious import that PvP has on the game as a whole".
I'll accord this dire warning with all the respect it so richly deserves, by siding
with Slax on this one...
Quote:Originally Posted by Slaxlol PvP -
Quote:Wander into SC sometime, and when he shoves a Katana up your keester,
What was the name of the stalker?
you'll be able to read the chat log to see the name...
...and your numbers are... where???
...and your PvP player counts are... where???
Obvious troll is obvious...
Enjoy your continued delusions of Doom kids...
I for one, and thousands of players like me, fully expect to be enjoying this
game for several years to come - even if they don't change a single thing in PvP... -
Quote:To those I'd add:<threadjack>
To continue, I think of there being about three levels of IO'ing out:
1) Generics to replace SO's. Slightly to greatly more expensive, depending on how you plan ahead on your shopping; very similar results, only you'll never see a slot "go red" or lose efficiency with IO's.
2) Frankenslotting: grabbing a lot of cheap sets and using them like "mini-hami-os". Two set IOs can give you the rough equivalent of three SO's; I have a mini-guide in my sig if you want details.
3) "Real" set IO's- that is, IO's where you're slotting several of the same set in a given power, such that you get lots of set bonuses and [in some cases] dramatically improved performance. This can be expensive to unbelievably expensive [some builds cost literal billions] and there are potential traps, but you can get a LOT better performance if you do it right.
Feel free to ask questions, I love to see my own name up on the screen.
</threadjack>
#4) Purple & PvP sets - these will raise performance even higher with correspondingly
larger bonuses, but an even larger still price tag in most cases.
Regards,
4 -
Quote:If you ran a hero in SC on Freedom prior to the past few months (where I'veOriginally Posted by BattleWraithWhat are some of your pvp characters?
quite frankly had more interesting things to do), then there's a fairly good chance
that my Scottish themed Stalker crammed a Katana up your Keester ... probably
several times...
Quote:Originally Posted by BattleWraith...do you have a source for your numbers?Quote:Originally Posted by MalkoreDo you mind telling us where you generate your numbers?
As of 2008 - here
As of 2009 - here
In fact, it appears from those links that my estimate is actually 20% *LOW* at 100K.
Oh, and before your predictable (but worthless) point of "those numbers are old",
might I remind you that PvP 2.0 occurred in I-13 (Dec. 2008) - right in-between
*those* numbers...
As for my in-zone estimates, those are by direct observation, and extensive
use of /playernotes. As a Stalker, oddly enough, I actually note Global names,
and Player builds... Go Figure.
That all said, since you Malkore, are the one making the idiotic Doom claims,
where are *your* numbers?
Specifically the ones that show:
A> The existing PvP community is actually a statistically relevant segment of the
current playerbase (ie. > 1-2%), or heck, even that there's more than the few
hundred people I'm estimating in that community.
B> the existing PvP community as any effect on the rest of the game right now.
C> If PvP isn't fixed, and the entire PvP community left, how it would have *any*
significant effect on the rest of the game then.
In short, you can think whatever you want about me, but that doesn't lessen
the simple fact that your Doom claims are at best, very dubious, but far liklier,
just idiotic BS...
Oh, and if *this* is the most intelligent response you can make:
Quote:Originally Posted by MalkoreAlso, your "Regards 4" makes you sound stupid.
Regards,
4 -
Your Point?
(Apart from spamming image files already posted elsewhere)?
AIB can also kill an AV with a PB, as noted here (same AV, in fact).
Not to denigrate his skills in any way, shape or form, it's not too surprising
that with enough Purples and iStuff in a build, *many* toons can accomplish
that.
Otoh, if he brought both of those into PvP, I'll wager the WS will be fishfood
long before the PB...
Of course, PvP is also an area where player skill comes into play - especially
on high-end builds, which both his PB & WS qualify as, so perhaps AIB would
see different results...
But your *average* SO slotted Kheld??? Not so much...
Regards,
4 -
Quote:Define "significant portion of the potential player base"...Undeniable fact is that a significant portion of the potential player base does consider PVP a necessity and COH has lost business due to the lack of PVP.
I pvp regularly on Freedom.
Not counting AFK farmers, or Shivan and Nuke collectors, or the occasional
S/VG trying to grab badges (as quietly as possible) here's how it IS in zone.
BB & WB -- Crickets...
SC - About 2 dozen regulars -- since that is the zone I prefer, I can probably
name nearly all of them...
RV - A hundred or so (altogether) - I don't know most of them, but I see the same
Globals whenever I am in there...
That is ON the "so-called" PvP Server...
Call it a couple hundred more on Virtue, Infinity and that's the bulk of your
*actual* player base.
Yes, a lot of people have left due to PvP - especially 2.0 and the events
surrounding Lighthouse's departure.
That said, Far More left after ED than even existed in the PvP community
during its heyday.
I'll wager that more people move to a different game, simply for a change in
pace, or because it's "teh new shiny" each quarter than the sum total of the
existing PvP community.
...and through it all, the game has remained relatively population stable at around
100K subscribers... For *seven* years.
To say that the Doom Claims are grossly overstated is roughly equivalent to
calling a light drizzle the next Great Flood...
Regards,
4 -
Quote:Simply put, there are a number of things that you are either blatantly ignoring,The problem with this logic is: That IO or recipe or whatever is for sale was already there.
If I wanted it, I could bid 1 mil, have it immediately and be a happy camper. In your situation you have removed that opportunity from me due to your own greed. I cannot buy that IO for a fair price immediately, that option is gone.
Why should I have to wait simply because you want me to when the IO was already there for a fair price? Why should I have to pay your Greed tax if the IO was already there for a fair price?
You aren't providing a service, you are taking one away.
or simply do not comprehend.
Yes, the item was already there, for sale ... for a moment. It was purchased.
Somebody got it before you did. They put their bid in earlier than you, or bid
more than you were willing to, but in any case, it was offered and sold.
For all you know, that particular item was actually used in a toon by the purchaser.
Maybe it was re-listed - there's simply no way to know with any specific item.
The key point you're missing is this:
Undervalued, high demand items will sell out quickly, and produce a supply shortage.
Think of iPods/iPads, Beanie Babies, Transformers, Super Bowl tickets or any
number High Demand items that were simply unavailable because the price
was low enough (or the supply was restrictive enough) that more people
bought them faster than other people were able to produce them.
So, in those cases, what usually happens? You get a finite number that sell out
instantly, and you get a few on EBay for crazy prices.
There is a name for this: Volatility... Which, in practical terms, means extreme
price swings, and extreme levels of availability or shortage.
The "service" that flippers provide is to reduce Volatility.
To be sure, he is compensated for his savvy and patience, but those are
actual skills, just as the doctor or the tax guy, or the electrician get compensated
for their specialized knowledge as well.
In actual fact, flippers narrow the extreme price ranges, by bringing the price back
into the "normal" range where producers are supplying the item at roughly the
rate that people are still willing to buy them, without creating a shortage.
What you "lost out" on was a bargain. Getting it "on the cheap".
Next time, bid earlier...
What the flipper did was make sure you could *still* get one, if you really needed
to have it (and by "need", we mean "pony up and pay the normal price these
usually sell at").
It has absolutely nothing to do with morality - believe it or don't.
Regards,
4 -
There's a lot of good advice in this thread.
Aggro management is a big key for successful Stalkers.
I usually run /Nin stalkers, so I have more tools in hand for groups
than some. Caltrops, far and away is the most useful tool for
dealing with large groups, and especially ambushes.
I'm also a big fan of Tp Foe for large groups or two small groups in close
proximity. You can often thin the herd that way, and even if you get them
all aggro'd, you're far enough away to sequence them or simply bail.
Blinding Powder can also be quite effective, and in my case, NB's Divine Avalanche
will let me scrap more than some stalkers too, so I can actually go toe-to-toe
with the riff-raff if need be.
Also, don't underestimate the value of Placate and/or Crits.
In a spawn of 5, at least 2 of them should be dead almost immediately
(the AS'd guy, and a minion with your next biggest normal hitter).
Timing a Placate right often lets you kill #4 and you can scrap #5 while #3 is
placated. That should leave you mano-a-mano with 1 guy in pretty short order.
Another tactic (if things go *really* South) is to take a tactic from the Blaster's
Bible - get on your horse and high-tail it out of there.
That does 3 things:
A> Buys time to heal and re-hide
B> Spreads out the remaining mobs
C> Let's you pick the next ambush spot.
If it's really bad, I'll frequently let them chase me to their tether, and then gank
the tail-end charlie on their way back...
In short, one of the things I like best about playing a Stalker is that YOU are
the one who's calling the shots - orchestrate the battle to suit your strengths.
Regards,
4 -
I'll further corroborate the PB in PvP > WS in PvP.
Being an evil sortI tend to PvP with a nicely IO'd stalker, and as a stalker,
I get free front-row seats to any zone battles I care to study.
I've yet to see a capable PvP Warshade.
I can name several very capable PvP PB's.
The difference is clear - PB's have all the basic tools within their own AT to
compete.
Warshades, on the other hand, are just free rep...
Regards,
4 -
Quote:So, let me see if I understand this.I stand by my statements even if this thread was started as a joke. Mark my words if pvp isn't fixed the game will die just as soon as the i21s get sick of running our content.
Your position is: If the devs don't fix pvp - a community currrently comprised
of a few hundred regulars (generously speaking - I pvp on Freedom), it will ruin
or kill the entire game for the 99,000+ people that don't care a whit about pvp.
Is that about it?
Alrighty Then -- Carry On...
Regards,
4
PS> I sure hope those delusions you're apparently suffering from aren't keeping
you up at night... -
Quote:I have a theory or two that might apply...I've noticed an interesting market phenomenon as I've dabbled in value-added crafting and selling of common IOs: the L40 IOs, at least of the popular ones like accuracy, damage, and so on usually sell for prices similar to or higher than the L50 versions of those IOs. (Which means I can generally craft them for a lot less than it costs to craft L50s, and sell them for a higher profit.)
Can anyone hazard a guess as to why they're so much in demand?
First, I'd speculate that most folks will overpay for *any* Common IO's rather
than craft them themselves. Crafting IO's has always been profitable for that
reason. If you're willing to put in that time, you'll get paid pretty well for it.
As for L40's in particular, a few ideas come to mind.
* Perhaps we have an SO player who wants to move-up to IO's. L40's outperform
SO's, and given that it's still quite a while before reaching 50 (I think, at one
time, L34-L36 was the mathematical XP mid-point?), L37 is a pretty good time
to kit out the toon for the last push to L50.
* It's also not a bad time for a player who's going to upgrade even further to sets,
to start planning/saving for those purchases at that point. Higher level toons
make more inf/run than lowbies, and with L40 IOs in place, they can simply
bank that cash.
* Finally, there's a significant price change when it comes to crafting L50's
vs L40's (or L45's which is what I use in cases where a simple Common IO does
the job). In my opinion, the price jump vs the power jump at that point simply
isn't worthwhile - especially if Sets are in the future planning.
Of course, it could be some other reason entirely, but those would be my reasons.
Regards,
4 -
Quote:It is always refreshing to see someone replace ignorance and superstition withI was wrong and Thank You for all your help.
.
<snip>
.
So thank you for all the guides and help. Fulmens, thanks for matching inf/prestige when I was starting (there was someone who matched Fulmens as well on one of those deals but I can't remember who). You were all right, it's the fastest way.
a willingness to learn, and the knowledge gained through simple experience.
Congratulations on your progress. It's good to see.
Regards,
4
PS> Of course, you know you now owe us a proper Marketeer screenshot complete
with monocle and tea... -
Quote:That's one heck of a question.
Who influenced you in this game?
Several folks at many different times have been influential to me in this game.
For me, that would be a pretty long (but distinguished) group of people,
a number of whom have already been specifically mentioned in prior posts.
Far and away the most influential was my RL friend who talked me into the
original Beta in the first place.
We still run toons together a couple times each week, and endlessly disscuss,
argue, and debate various game nuances over lunch most days. It's a given
that I wouldn't be playing were it not for him...
The devs are also key, for providing such a good game in the first place,
but also for the willingness to interact with and take (at least some) advice from
the player community, and gracefully accept some lumps on those (fairly rare)
occasions when they've been wrong (Market merge, for instance).
Finally, a number of folks from these forums have been a huge influence, for
their knowledge, guides, and willingness to discuss virtually every facet of the
game - so much of the stuff I know (and take for granted) about this game
is directly due to those people.
Regards,
4 -