FourSpeed

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  1. Quote:
    Originally Posted by Aipaloovik
    If it doesn't seem to work be sure you are changing your GAME password and not your master account password. That mistake held me up for quite a while.
    /this.

    I changed my Account password a few times last night to no avail.
    Changing the Game password today fixed it.

    I can't check if that ****** my game login yet, but I'll verify that when
    I get home this evening.

    Thanks for the tip!

    Regards,
    4
  2. My E3 Blaster has Thunderous Blast.

    He doesn't use it very often, except as a last-ditch desperation move, or in
    an occasion where I'm pretty sure it will take out the entire spawn.

    Assuming I'm still alive (not always true in the first case) I'll chew a blue
    inspie and then hit Power Sink at the next mobs - that fully recharges the bar,
    and I'm good to go again...

    My Fire Blaster will probably go the Ageless route. He's only used Inferno a
    handful of times and for him, the cost simply isn't worth it. If Ageless solves
    that, fine, otherwise, I'd probably respec out of it entirely. We'll see.


    Regards,
    4
  3. Quote:
    Originally Posted by RagManX View Post
    I'm pretty sure I could get stupidly rich in good order with a system and store that started pricing items at a large chunk below average market price. I endorse this idea heartily. I may even make this my new dev request, since they still haven't put in the market caps I've spent years requesting.

    RagManX
    If it was a floating / updated price based on history, I agree.

    To Lohenien's point, I also agree that the market isn't *broken*, but as a programmer,
    I'd consider things selling above a physical cap (ie. 2B limit) as problematic
    to the game (though I fully appreciate and enjoy Raggy's "Cap Prices" position).

    So, if I were a dev for this game, and I *really* felt that 2B+ items had to be
    corrected, I'd put just those items in a store for, say 1.5B flat price...

    Sure, the first few days, savvy players could get rich on arbitrage transactions,
    but that would be pretty short lived, the off-market sales would stop, and the
    equilibrium price would settle to ~1.5B in fairly short order.

    To be sure, that would raise supply, and I'd be somewhat concerned about that,
    but I think off-market trading above the inf cap is a bigger issue (game-wise).

    Additionally, any that sell at all from the vendor take a whopping 1.5 Billion
    straight out of the economy...

    WW needs a LOT of volume to accomplish that...

    That said, I would only consider that on a case-by-case basis, or in a situation,
    where I think a clear price cap would be useful (ie. perhaps Common Salvage,
    like Common IO recipes, for instance).

    Unlike mauk however, I'm not in favor of things that "devalue inf". I much prefer
    the players to set supply, demand, and pricing for things (below 2B though,
    to keep them ON the market).


    Regards,
    4
  4. FourSpeed

    wont sell

    Quote:
    Originally Posted by Yomo_Kimyata View Post
    Technically there is, but it is a seldom seen and hardly relevant bug. If one person "locks" a market at 1 (where he is bidding and offering on the same item with the same character) and there were no outstanding bids at the time, the "locker" is first in queue to buy at 1, and first to queue to sell at 1, but cannot buy his own merchandise. If someone else now comes in and offers to sell at 1, rather than selling to the "locker", it goes into the queue behind the locker's offer -- he can't buy yours because his are first in line, and he is not allowed to buy his. That's how it worked a few months ago -- no idea if they fixed it or not.
    Hmmmm, that's an interesting bug/mechanic.

    I think that bears some testing (not that I'm discounting the possibility of a bug,
    mind you). A few years ago, peterpeter along with a few volunteers did some
    investigating into "ties" - ie. if several items are listed for the same price, is there
    a way to tell who will get the sale?

    The upshot of that testing (iirc) was: there IS a consistent order to break ties, that
    seemed to rely on a pseudo-random sequence that wasn't LIFO, FIFO or an
    obvious chronological tiebreaker.

    In other words, it appeared that a random "ordered queue" was built for like-items,
    which set the sales order they would be sold. While there was no telling what it
    would initially be, once you observed the order, it was consistent while there were
    still tied items.

    In any case, I don't recall any mention of a "locked" queue, although you are
    definitely correct about not being to buy the very same item your character listed
    using the same character.

    You can, of course, buy items that one of your characters listed, using a different
    character - this was the basis for Market Transfers pre-Gleemail.

    Finding a completely empty niche to verify this should be a fairly straight forward
    exercise. I for one would be curious as this is a case I've not heard about.


    Regards,
    4


    PS> As for the original complaint, Grouchy's point was valid enough to warrant
    editting my original reply, so it is correct as posted now.
  5. FourSpeed

    wont sell

    Quote:
    Originally Posted by Grouchybeast View Post
    Your example is broken and potentially slightly confusing, in that if there are 22 outstanding bids there's no way to list something for 1 and have it not sell instantly.
    Fair Enough.

    Amended Organica's listed to 11 - now we could infer that the 22 bids
    are lowball bids at 10 or less...


    Regards,
    4
  6. FourSpeed

    wont sell

    The way the market works is this:

    The last 5 prices listed are what buyers actually paid for an item.
    You also see the current number of items listed for sale, and the current number
    of bids for those items (that are not high enough to actually buy one).

    What you cannot see is the price the items for sale are actually listed at.

    So, let's take a simple example: Say, Circuit Board (common salvage).

    So, here's a typical last 5:
    Code:
     
    55000    Listed: 140
    55000    Bids: 22
    55000
    100000
    100000
    Now you come along with a Circuit Board, and say "hey, I can probably
    get 55,000 for it", so you list it for that.

    Then, Organica comes along and lists his Circuit Board out there for 11.

    Now, I come along and I *really* want a Circuit Board NAO, and I'll even overpay
    for it.

    So, I throw out a 75,000 bid, and sure enough, I get one... But who's?

    I actually get Organica's because Highest Bid buys Lowest List when Bid > List.

    Yours at 55000 was more expensive than his at 11, so my 75,0000 got his.

    Now, the new history looks like this:
    Code:
     
    75000    Listed: 141
    55000    Bids: 22
    55000
    55000
    100000
    ...and you're left wondering why yours didn't sell to the 75,000 bid...


    Regards,
    4



    Edit: Amended to make Grouchy happy...
  7. Quote:
    Is defense softcap required for ITrials?
    Required? Definitely not.

    Useful and Helpful? Sure.

    That said, keep in mind that on most of the iTrials I've been on (primarily BAF
    & Lambda), there are usually several buffers and debuffers that will affect You,
    and/or the Mobs.

    It's not unusual to have a few folks casting staggered Barrier def buffs as well.

    That said, also bear in mind that the softcap is higher in iTrials than the 45% it
    typically is for standard content.

    So, my advice? Build your AT the way you intended - if that's with softcap defenses,
    fine... If not, don't sweat it.


    Regards,
    4
  8. Quote:
    Originally Posted by seebs View Post
    Okay, we've seen most-fun, we've seen fastest, we've seen best farming, heck, we've even
    seen "most colorable powers and auras". (I asked, and Captain Chroma is now a dark/dark tanker.)

    What's relaxing? Say you're going to solo. What do you play if you want a mellow, relaxing, evening
    of punching dudes in the face, shooting them, or whatever, without spending a lot of time watching
    your insp tray or mashing buttons?
    For me? Solo? Relaxing?

    Piece of cake - it's any of my (several) stalkers.

    Wanna kill a standard 3 spawn? AS #1, Placate #2, Crit & finish #3, and
    then go back & kill #2... 5-10 secs tops. 10 to 15 (???) button presses, total...

    Don't wanna kill a spawn? No Problem - ignore them and wander on by to the
    next thing you want to do...

    Just want to wander to the back of the mission and click the glowie? Fine.

    Inspies? In an evening play session I could count (on 1 hand) the number
    I'd use all night...

    The Pace is whatever you want it to be...

    Now, is it optimal for rewards? Certainly not...

    If I want *that*, I dig out a Brute...


    Regards,
    4
  9. Quote:
    Originally Posted by Fulmens View Post
    I have two arguments with that last post:

    1. Every onmarket sale destroys 10% of the inf involved. This is functionally the way that 90%, if not 99%, of inf leaves this game.

    Every offmarket sale destroys ZERO inf. There's a danger of causing real inflation with the supposed fix. And then more and more items get above cap and get sold offmarket... we've seen how the redside market failed. If you were in a big SG you might be able to get stuff; if not you were SOL.


    2. "I'd hate it, but the best way of discouraging people from selling off market is to make the amount of influence you can trade (or email to anybody other than yourself) a lot smaller again so it takes ages to transfer large sums. " If your game has something in it people hate, most people will not do that thing. Some people will play the game without doing it; some people will find a less irritating game.

    And some people will find a workaround: maybe the LoTG 7.5% will become the new currency, because it's worth about 200 million inf and you can trade eight of them at a time.
    I'm probably gonna hate myself for saying this, but:

    If the devs really want to "cap" the market, it's extremely simple.

    Put the edge case items In A Store. That's right, I said it.

    The obvious thing it fixes is exorbitant price. Common IO's have a de-facto
    price cap because, if the market gets out-of-line, you buy from a table.

    Thus, the price typically won't get (much) higher than that.

    The other benefit, to Fulmen's point, is that ALL store transactions destroy
    ALL of that influence, not just a paltry 10%.

    I'm not sure how I would feel about them actually doing that, but I'm 100%
    certain it would set a real price cap, prevent off-market (player 2 player) transactions,
    and very probably destroy more inf over time.


    Regards,
    4
  10. Quote:
    Originally Posted by macskull View Post
    If you think eight people is a good, or even passable number, there's something wrong here.
    SC on an off day used to be as busy as RV can get during "peak" hours now.
    No, I think it is laughable or pathetic, take your pick.

    I think PvP is dead...

    The *only* point I've been trying to make is that PvP has ZERO bearing on the
    remainder of the game, and so, I completely disagree with the second part of the
    thread's title.

    In short, a few hundred people (ie. the pvp community) has no effect on the
    thousands (how ever many actual thousands there are) of players still playing
    the PVE content.

    Someone earlier mentioned that 8 was ok in zone due to Maintenance that day,
    but I'd just finished a full team Manticore run and there were several broadcasts
    for ITF and LGTF groups, along with the usual "AE PL runs" - there were plenty
    of people on - just none that care about PvP.

    Of course, a few folks with extremely short attention spans lost track of the
    actual point (and thread title), over debating the game's population (which regardless
    of the actual "current" numbers still dwarfs the PvP crowd) ...

    I think the thread title is only half right, and the second part is ludicrous unless
    an actual correlation can be demonstrated.

    Anyway, that horse is long dead, and were it anyone other than you, mac,
    I'd have not even bothered to reply at all...

    lolPvP sums it up perfectly.


    Regards,
    4

    PS> Would I like the devs to fix PvP? Sure. Will the game die if they don't?
    Definitely not...
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Possibly not as much as you'd think Flippers do cause more inf to be destroyed by causing items to be sold twice and bringing up the low end sale price but conversely they also bring down the high end sales price which means less inf gets destroyed on those transactions.
    That's a valid point, but the presumption would be that, on average, there would
    be more transactions at equilibrium price than there would be in the high volatility case.

    Sure, the few folks who shell out big cash would destroy a lot of inf, but more
    folks shelling out equilibrium cash would lead to more inf destruction on the whole,
    over time.

    That said, I think the far larger service the flipper supplies is an assured supply
    at a stabler (relatively speaking) pricepoint.


    Regards,
    4
  12. Quote:
    Originally Posted by Xanatos View Post
    NO-ONE has any.

    ...but that doesn't make your TWO YEAR OLD numbers any more relevant.
    It makes them more relevant than *anything* you've contributed to the thread,
    especially since they were published either side of the dreaded PvP 2 release...

    I've yet to see a single one of you three "pundits" (Malkore, BWraith and you),
    offer any numbers at all - not even estimates.

    You're quick to say published numbers are wrong (with the implication that NCsoft
    is lying with their figures), and you think my 100K is equally wrong, but apparently
    none of you have stones enough to supply numbers of your own.

    Of course, that doesn't preclude spouting FUD and Doom in the absence of any
    useful information.

    So, since you evidently have a far more sensitive finger on the pulse of the game
    than the folks who are actually running it, I'll ask you straight up - If those
    numbers are wrong, what IS the real playerbase count? Is it 75K? 50K? 20K? 5000?

    What is it?

    To hear Malkore tell it, if the devs don't fix PvP and you 3, along with the rest of
    the (nebulous) PvP community leave, NCsoft will have no recourse but to shut
    its doors since there'll evidently be nobody left to play the game...

    Amusingly, I went into SC last night... There were 8, EIGHT people (counting me)
    in-zone and 6 of the 7 others were names I immediately recognized. lol.

    On any given day, there are more folks in Pocket D running BAF's then there
    are in all the PvP zones combined... On Freedom...

    But, I forget - we're in the PvP forum, where simple sense, rational thought,
    and intelligent discourse frequently have little or no place...

    So, with that in mind, I'll simply say "Thanks for the warning about the impending
    demise of the game -- I'm happy to know that we have experts like you guys
    to help us blind folks see the obvious import that PvP has on the game as a whole".

    I'll accord this dire warning with all the respect it so richly deserves, by siding
    with Slax on this one...

    Quote:
    Originally Posted by Slax
    lol PvP
    c ya...
  13. Quote:
    What was the name of the stalker?
    Wander into SC sometime, and when he shoves a Katana up your keester,
    you'll be able to read the chat log to see the name...

    Quote:
    Originally Posted by Xanatos View Post
    Nice 2 year old inflated numbers you got there budday.
    ...and your numbers are... where???
    ...and your PvP player counts are... where???

    Obvious troll is obvious...

    Enjoy your continued delusions of Doom kids...

    I for one, and thousands of players like me, fully expect to be enjoying this
    game for several years to come - even if they don't change a single thing in PvP...
  14. Quote:
    Originally Posted by Fulmens View Post
    <threadjack>
    To continue, I think of there being about three levels of IO'ing out:
    1) Generics to replace SO's. Slightly to greatly more expensive, depending on how you plan ahead on your shopping; very similar results, only you'll never see a slot "go red" or lose efficiency with IO's.
    2) Frankenslotting: grabbing a lot of cheap sets and using them like "mini-hami-os". Two set IOs can give you the rough equivalent of three SO's; I have a mini-guide in my sig if you want details.
    3) "Real" set IO's- that is, IO's where you're slotting several of the same set in a given power, such that you get lots of set bonuses and [in some cases] dramatically improved performance. This can be expensive to unbelievably expensive [some builds cost literal billions] and there are potential traps, but you can get a LOT better performance if you do it right.
    Feel free to ask questions, I love to see my own name up on the screen.
    </threadjack>
    To those I'd add:

    #4) Purple & PvP sets - these will raise performance even higher with correspondingly
    larger bonuses, but an even larger still price tag in most cases.


    Regards,
    4
  15. Quote:
    Originally Posted by BattleWraith
    What are some of your pvp characters?
    If you ran a hero in SC on Freedom prior to the past few months (where I've
    quite frankly had more interesting things to do), then there's a fairly good chance
    that my Scottish themed Stalker crammed a Katana up your Keester ... probably
    several times...

    Quote:
    Originally Posted by BattleWraith
    ...do you have a source for your numbers?
    Quote:
    Originally Posted by Malkore
    Do you mind telling us where you generate your numbers?
    Sure.
    As of 2008 - here
    As of 2009 - here

    In fact, it appears from those links that my estimate is actually 20% *LOW* at 100K.

    Oh, and before your predictable (but worthless) point of "those numbers are old",
    might I remind you that PvP 2.0 occurred in I-13 (Dec. 2008) - right in-between
    *those* numbers...

    As for my in-zone estimates, those are by direct observation, and extensive
    use of /playernotes. As a Stalker, oddly enough, I actually note Global names,
    and Player builds... Go Figure.

    That all said, since you Malkore, are the one making the idiotic Doom claims,
    where are *your* numbers?

    Specifically the ones that show:

    A> The existing PvP community is actually a statistically relevant segment of the
    current playerbase (ie. > 1-2%), or heck, even that there's more than the few
    hundred people I'm estimating in that community.

    B> the existing PvP community as any effect on the rest of the game right now.

    C> If PvP isn't fixed, and the entire PvP community left, how it would have *any*
    significant effect on the rest of the game then.


    In short, you can think whatever you want about me, but that doesn't lessen
    the simple fact that your Doom claims are at best, very dubious, but far liklier,
    just idiotic BS...


    Oh, and if *this* is the most intelligent response you can make:
    Quote:
    Originally Posted by Malkore
    Also, your "Regards 4" makes you sound stupid.
    My work here is already done...


    Regards,
    4
  16. Your Point?

    (Apart from spamming image files already posted elsewhere)?

    AIB can also kill an AV with a PB, as noted here (same AV, in fact).

    Not to denigrate his skills in any way, shape or form, it's not too surprising
    that with enough Purples and iStuff in a build, *many* toons can accomplish
    that.

    Otoh, if he brought both of those into PvP, I'll wager the WS will be fishfood
    long before the PB...

    Of course, PvP is also an area where player skill comes into play - especially
    on high-end builds, which both his PB & WS qualify as, so perhaps AIB would
    see different results...

    But your *average* SO slotted Kheld??? Not so much...


    Regards,
    4
  17. Quote:
    Originally Posted by ChaosExMachina View Post
    Undeniable fact is that a significant portion of the potential player base does consider PVP a necessity and COH has lost business due to the lack of PVP.
    Define "significant portion of the potential player base"...

    I pvp regularly on Freedom.

    Not counting AFK farmers, or Shivan and Nuke collectors, or the occasional
    S/VG trying to grab badges (as quietly as possible) here's how it IS in zone.

    BB & WB -- Crickets...

    SC - About 2 dozen regulars -- since that is the zone I prefer, I can probably
    name nearly all of them...

    RV - A hundred or so (altogether) - I don't know most of them, but I see the same
    Globals whenever I am in there...

    That is ON the "so-called" PvP Server...

    Call it a couple hundred more on Virtue, Infinity and that's the bulk of your
    *actual* player base.

    Yes, a lot of people have left due to PvP - especially 2.0 and the events
    surrounding Lighthouse's departure.

    That said, Far More left after ED than even existed in the PvP community
    during its heyday.

    I'll wager that more people move to a different game, simply for a change in
    pace, or because it's "teh new shiny" each quarter than the sum total of the
    existing PvP community.

    ...and through it all, the game has remained relatively population stable at around
    100K subscribers... For *seven* years.

    To say that the Doom Claims are grossly overstated is roughly equivalent to
    calling a light drizzle the next Great Flood...


    Regards,
    4
  18. Quote:
    Originally Posted by Giant2005 View Post
    The problem with this logic is: That IO or recipe or whatever is for sale was already there.
    If I wanted it, I could bid 1 mil, have it immediately and be a happy camper. In your situation you have removed that opportunity from me due to your own greed. I cannot buy that IO for a fair price immediately, that option is gone.
    Why should I have to wait simply because you want me to when the IO was already there for a fair price? Why should I have to pay your Greed tax if the IO was already there for a fair price?
    You aren't providing a service, you are taking one away.
    Simply put, there are a number of things that you are either blatantly ignoring,
    or simply do not comprehend.

    Yes, the item was already there, for sale ... for a moment. It was purchased.

    Somebody got it before you did. They put their bid in earlier than you, or bid
    more than you were willing to, but in any case, it was offered and sold.

    For all you know, that particular item was actually used in a toon by the purchaser.
    Maybe it was re-listed - there's simply no way to know with any specific item.

    The key point you're missing is this:

    Undervalued, high demand items will sell out quickly, and produce a supply shortage.

    Think of iPods/iPads, Beanie Babies, Transformers, Super Bowl tickets or any
    number High Demand items that were simply unavailable because the price
    was low enough (or the supply was restrictive enough) that more people
    bought them faster than other people were able to produce them.

    So, in those cases, what usually happens? You get a finite number that sell out
    instantly, and you get a few on EBay for crazy prices.

    There is a name for this: Volatility... Which, in practical terms, means extreme
    price swings, and extreme levels of availability or shortage.

    The "service" that flippers provide is to reduce Volatility.

    To be sure, he is compensated for his savvy and patience, but those are
    actual skills, just as the doctor or the tax guy, or the electrician get compensated
    for their specialized knowledge as well.

    In actual fact, flippers narrow the extreme price ranges, by bringing the price back
    into the "normal" range where producers are supplying the item at roughly the
    rate that people are still willing to buy them, without creating a shortage.

    What you "lost out" on was a bargain. Getting it "on the cheap".
    Next time, bid earlier...

    What the flipper did was make sure you could *still* get one, if you really needed
    to have it (and by "need", we mean "pony up and pay the normal price these
    usually sell at").

    It has absolutely nothing to do with morality - believe it or don't.


    Regards,
    4
  19. There's a lot of good advice in this thread.

    Aggro management is a big key for successful Stalkers.

    I usually run /Nin stalkers, so I have more tools in hand for groups
    than some. Caltrops, far and away is the most useful tool for
    dealing with large groups, and especially ambushes.

    I'm also a big fan of Tp Foe for large groups or two small groups in close
    proximity. You can often thin the herd that way, and even if you get them
    all aggro'd, you're far enough away to sequence them or simply bail.

    Blinding Powder can also be quite effective, and in my case, NB's Divine Avalanche
    will let me scrap more than some stalkers too, so I can actually go toe-to-toe
    with the riff-raff if need be.

    Also, don't underestimate the value of Placate and/or Crits.

    In a spawn of 5, at least 2 of them should be dead almost immediately
    (the AS'd guy, and a minion with your next biggest normal hitter).

    Timing a Placate right often lets you kill #4 and you can scrap #5 while #3 is
    placated. That should leave you mano-a-mano with 1 guy in pretty short order.

    Another tactic (if things go *really* South) is to take a tactic from the Blaster's
    Bible - get on your horse and high-tail it out of there.

    That does 3 things:
    A> Buys time to heal and re-hide
    B> Spreads out the remaining mobs
    C> Let's you pick the next ambush spot.

    If it's really bad, I'll frequently let them chase me to their tether, and then gank
    the tail-end charlie on their way back...

    In short, one of the things I like best about playing a Stalker is that YOU are
    the one who's calling the shots - orchestrate the battle to suit your strengths.


    Regards,
    4
  20. I'll further corroborate the PB in PvP > WS in PvP.

    Being an evil sort I tend to PvP with a nicely IO'd stalker, and as a stalker,
    I get free front-row seats to any zone battles I care to study.

    I've yet to see a capable PvP Warshade.

    I can name several very capable PvP PB's.

    The difference is clear - PB's have all the basic tools within their own AT to
    compete.

    Warshades, on the other hand, are just free rep...


    Regards,
    4
  21. Quote:
    Originally Posted by Malkore View Post
    I stand by my statements even if this thread was started as a joke. Mark my words if pvp isn't fixed the game will die just as soon as the i21s get sick of running our content.
    So, let me see if I understand this.

    Your position is: If the devs don't fix pvp - a community currrently comprised
    of a few hundred regulars (generously speaking - I pvp on Freedom), it will ruin
    or kill the entire game for the 99,000+ people that don't care a whit about pvp.

    Is that about it?

    Alrighty Then -- Carry On...


    Regards,
    4


    PS> I sure hope those delusions you're apparently suffering from aren't keeping
    you up at night...
  22. Quote:
    Originally Posted by Robotech_Master View Post
    I've noticed an interesting market phenomenon as I've dabbled in value-added crafting and selling of common IOs: the L40 IOs, at least of the popular ones like accuracy, damage, and so on usually sell for prices similar to or higher than the L50 versions of those IOs. (Which means I can generally craft them for a lot less than it costs to craft L50s, and sell them for a higher profit.)

    Can anyone hazard a guess as to why they're so much in demand?
    I have a theory or two that might apply...

    First, I'd speculate that most folks will overpay for *any* Common IO's rather
    than craft them themselves. Crafting IO's has always been profitable for that
    reason. If you're willing to put in that time, you'll get paid pretty well for it.

    As for L40's in particular, a few ideas come to mind.

    * Perhaps we have an SO player who wants to move-up to IO's. L40's outperform
    SO's, and given that it's still quite a while before reaching 50 (I think, at one
    time, L34-L36 was the mathematical XP mid-point?), L37 is a pretty good time
    to kit out the toon for the last push to L50.

    * It's also not a bad time for a player who's going to upgrade even further to sets,
    to start planning/saving for those purchases at that point. Higher level toons
    make more inf/run than lowbies, and with L40 IOs in place, they can simply
    bank that cash.

    * Finally, there's a significant price change when it comes to crafting L50's
    vs L40's (or L45's which is what I use in cases where a simple Common IO does
    the job). In my opinion, the price jump vs the power jump at that point simply
    isn't worthwhile - especially if Sets are in the future planning.


    Of course, it could be some other reason entirely, but those would be my reasons.


    Regards,
    4
  23. Quote:
    Originally Posted by DevilYouKnow View Post
    I was wrong and Thank You for all your help.
    .
    <snip>
    .
    So thank you for all the guides and help. Fulmens, thanks for matching inf/prestige when I was starting (there was someone who matched Fulmens as well on one of those deals but I can't remember who). You were all right, it's the fastest way.
    It is always refreshing to see someone replace ignorance and superstition with
    a willingness to learn, and the knowledge gained through simple experience.

    Congratulations on your progress. It's good to see.


    Regards,
    4


    PS> Of course, you know you now owe us a proper Marketeer screenshot complete
    with monocle and tea...
  24. Quote:
    Who influenced you in this game?
    That's one heck of a question.

    Several folks at many different times have been influential to me in this game.
    For me, that would be a pretty long (but distinguished ) group of people,
    a number of whom have already been specifically mentioned in prior posts.

    Far and away the most influential was my RL friend who talked me into the
    original Beta in the first place.

    We still run toons together a couple times each week, and endlessly disscuss,
    argue, and debate various game nuances over lunch most days. It's a given
    that I wouldn't be playing were it not for him...

    The devs are also key, for providing such a good game in the first place,
    but also for the willingness to interact with and take (at least some) advice from
    the player community, and gracefully accept some lumps on those (fairly rare)
    occasions when they've been wrong (Market merge, for instance).

    Finally, a number of folks from these forums have been a huge influence, for
    their knowledge, guides, and willingness to discuss virtually every facet of the
    game - so much of the stuff I know (and take for granted) about this game
    is directly due to those people.


    Regards,
    4
  25. Quote:
    Originally Posted by Malkore View Post
    You forgot to wink
    I wasn't kidding...

    4