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  1. Most of the men I referenced in the battles did not volunteer for military service. They were drafted. Refusing the draft was a federal crime. Those men had no choice. I take that back their choices were . . .

    1. Volunteer and pick which branch of the service you served in.
    2. Wait for the draft and get stuck where they needed bodies
    3. Refuse and get arrested/become a wanted fugitive.
  2. Quote:
    Originally Posted by poptart_fairy View Post
    It's no fun when it's this depressing.
    The point I was making was that the fact that someone was put into a situation they didn't volunteer for doesn't detract from any acts of heroism they might perform.
  3. Quote:
    Originally Posted by Schismatrix View Post
    Did you remember to include the American Legion Riders?
    I did a cut and paste and didn't notice that. Thanks for brining it to my attention. I'll fix it.
  4. Quote:
    Originally Posted by poptart_fairy View Post
    Uh, you don't have the faintest clue what he's actually talking about when it comes to handing someone a short-fused explosive, do you.
    Uh, You don't think that commanders have never knowingly sent men to their deaths do you?
  5. Quote:
    Originally Posted by Westley View Post
    Heh, IBTL!
    What? I edited it and removed the word American. I realized that it was an unintentional slight against the soldiers of other nations that also fought.
  6. Quote:
    Originally Posted by UnSub View Post
    But is it really a heroic sacrifice if you force them into it?

    I see. So using your logic the soldiers that died on the beaches of Normandy, Guadalcanal, Iwo Jima, Pork Chop Hill, Midway, Hamburger Hill, and hundreds of other battles weren't heroic sacrifices because the soldiers that fought them were forced to fight them because they were drafted into military service.
  7. Quote:
    Originally Posted by AzureSkyCiel View Post
    Actually, what's more distressing is the Tier Nine Traps for MMs which can only be villainous with three out of five of the powersets-


    Detonator:
    A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

    Reeeaaaally hard to make that a heroic power.
    Why would you think that? I can list over a dozen real life gangs that have law abiding members who are familiar with explosives and their various applications.


    American Legion Riders
    Street Forces MC
    Leathernecks Motorcycle Club
    Freedom Riders MC
    Military Veterans MC
    Law Dawgs Motorcycle Club
    POW-MIA Riders
    Knights Paladin MC
    Rolling Thunder MC
    American Veterans M/C
    American Veterans MC
    USMV MC Homestead Chapter/The Dirty Dozen
    U.S. Military Vets MC
    Defenders Motorcycle Club


    It's not so hard to believe that in the world of Paragon City those same veteran bikers would choose to fight crime.
  8. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    LMAO! Holy crap man, you have serious neuroses or something. I think it is hilarious you are trying to pull others into it as well to justify this to yourself. "We" means squat... others read my posts and understood them perfectly. If you thought I was saying something else in the post, YOU (not "we") read it incorrectly.
    No. It is the resposibility of the poster to make sure his/her posts can be understood without misinterpretation. The OP Power is a perfect example. With this thread he has shown he has the ability to communicate his thoughts clearly. If Power can do it, you can too.


    Rachel's right tho, enough threadjacking.
  9. Quote:
    Originally Posted by Iannis View Post
    Bad idea. CO only did it because that game was a shoddy, buggy, incomplete game and a blatant money grab either due to Cryptic or Atari needing fast cash. And it's dying off already, like poor MMOs deserve to.

    "Lifetime" was only 12 months in that game's term, wasn't it? NCSoft already sells 12 month blocks of time at a significant discount, doesn't it?
    I'm not convinced they didn't rush the games release in order to beat CoH's release of power customization and GR. Had they waited and worked on the game they might have had a better product.
  10. Quote:
    Originally Posted by Shard_Warrior View Post
    Have to agree with the comment that this is pretty neurotic. You read it wrong.
    No. We read it right. If she intended to say something else then she phrased it incorrectly.
  11. /unsigned for reasons stated above.
  12. Quote:
    Originally Posted by Shard_Warrior View Post
    Perhaps you do since the poster in question has clarified their response and it seems I read it properly.
    No, she's backpedaling. She can see that she was not only quoted but a screenshot was taken so she can't edit the post and claim she was misquoted or that the person that quoted her changed the quote to say something else.
  13. Quote:
    Originally Posted by Perfect_Pain View Post
    Lifetime subscription to this game would cost like 900.00$




    The only reason they would charge that much is if they wanted to make sure no one would buy one.
  14. Quote:
    Originally Posted by Sharker_Quint View Post
    edit: i have to learn to type faster...

    Mwahahahahaha!
  15. Quote:
    Originally Posted by Shard_Warrior View Post
    I think you took this out of context. The earlier post she referred to says:



    I take this to mean using lifetime subs as an additional sales pitch when GR is released to try and bring in new subscribers. I don't see her post saying it would be limited to new accounts only. As I said I could be wrong though.
    No. I didn't take anything she said out of context. I direct you to post #33. What I quoted were her exact words where she was responding to something she quoted from Steampunkette.

    Quote:
    Quote:
    Offering a $200 Lifetime subscription within one month of Going Rogue's Release would be a bad idea. Why? Because those 120,000 new players aren't going to plop down $230 on a game they've never played before.
    Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers.

    As everyone can plainly see she took her time to clarify that she was talking about offering lifetime subs to NEW subscribers and not to the existing playerbase.


    And if you can't be bothered to go back and read the actual post I was responding to . . .

  16. Quote:
    Originally Posted by Catwhoorg View Post
    I know if they offered lifetime subs ONLY to new subscribers I would be annoyed.
    I would be more than annoyed. I have bought every booster and edition this game has put out for both my accounts, and I wouldn't hesitate to buy a lifetime for my main account. However, if I was told that if I wanted a lifetime sub I'd have to start over from scratch, give up all my vet rewards, and buy all that stuff a third time . . . well let's just say I can find other things to spend $30 bucks on each month.
  17. Quote:
    Originally Posted by Shard_Warrior View Post
    I did not read that post as saying it would apply to new subscribers only. I could be wrong, but I interpreted it as an offer to go with the launch of GR as an incentive to potentially bring in some new subscribers.

    I'll accept the possibility that that may be what Miss Freeze intended to imply so you may be right, but I personally see only one interpretation of what she said . . .

    Quote:
    Originally Posted by Miss_Freeze_NA
    Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers.
    To me that says that lifetime subs would only be offered to people starting new accounts. Pre-existing accounts wouldn't be able to get the lifetime sub.
  18. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers.

    Oh so your saying that the devs should alienate the people that have demonstrated themselves to be their most loyal customers. No that won't blow up in their face.


    Quote:
    All you are doing is assuming. You are assuming offering lifetime subs would negatively impact the game when you have no idea whether it would or not. Sure, it might. Then again, it might not.

    It's not an assumption. It's simple math.
  19. Forbin_Project

    Jet Pack Vendors

    Quote:
    Originally Posted by Steampunkette View Post
    There's a -need- to take a travel power, now?! What the heck?

    I've just been using Sprint, Swift, and Hurdle on any character that doesn't thematically have a travel power. o.0

    Oh. And now Ninja-Run. =-3

    -Rachel-
    Some people are trying to argue that having to play the game for two hours to get to level 14 in order to get a travel power is driving away new players.

    Apparantly not being able to fly immediately is preventing new players from feeling like super heroes. Personally I won't object to putting jetpack vendors in the starting zones. Jetpacks are temp powers and serve as an Inf sink.
  20. Quote:
    Originally Posted by Steampunkette View Post
    Booster Packs, Server Transfers, Character renames, Expansion Packs, and Server transfers all add to Paragon Studios' current profit without impacting their long-term financial gain.

    A Lifetime subscription sale could severely impact their long term financial gain in a negative manner.

    Is that so hard to understand?

    $200 now is a -great- deal for all of us players because we'll save money in the long run. The problem is that the money we -save- is money not being given to Paragon studios to keep up with it's never-ending cost to maintain overhead as well as a team to produce new content for the game. In the Long Run lifetime subscriptions would hurt CoH.

    In the Event of a CoH2 being launched offering a lifetime subscription for CoH1 would be fine. Why? Because you'd likely be lowering your overall staff to a minimum for the furthering of CoH1 and would, instead, jsut maintain the server structures to keep the game running for those who like to play it. Issues would likely come at an incredibly slow rate or not at all. Meanwhile the instant revenue from the Lifetime Subscriptions would help to offset the development costs of CoH2. And though CoH1 would lose a substantial amount of long-term financial gain the increased playerbase being applied to the monthly-payment plan of CoH2 would make such a business decision sound, as the company would continue to reap the benefits of that game's revenue stream for years to come.

    Boxed Expansions (rather than "Issues" or Updates) are not an attempt to grab money from thin air, either. Nor are they a way to recoup losses or make a quick buck before the game goes under. They are, however, intensely time-consuming for the purposes of development and, therefore, expensive. To offset the cost to the company such expansions are boxed, shelved, and sold for far more than the package and disc are worth.

    Ultimately the game is doing wonderfully! And lifetime Subscriptions would hurt Paragon Studios in the wallet two, three, or five years from now in a very big way. You don't want to hurt City of heroes, do you?

    And bear in mind, this is being written by someone who is trying to get into the industry. Someone who has read up on business practices and models specifically pertaining to MMOs. Don't believe me? The link is in my signature.

    -Rachel-

    Beautiful and smart . . . A dangerous combination.
  21. Quote:
    Originally Posted by Shard_Warrior View Post
    Who is to say that offering lifetime subs is a bad business decision? Perhaps link to some article or other evidence that reflects MMO's who offer(ed) lifetime subs are all failures? I'll believe it if I see it.

    STO offers lifetime subs and I'll guarantee it is still around years from now.
    STO has at least 500,000 subscribers less than a month from launch and can afford to keep offering lifetime subs. If handled right STO could easily be Cryptics version of WoW with millions of customers.

    CoH on the other hand has maybe 120,000 subs. Do you think server transfers and booster packs are going to make up for the lost income from monthly subs after 80% of the players buy lifetime subs and CoH no longer has sub fees coming in a year later?

    Lifetime subs would be a death sentence for the game at this point.
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Well, yeah...thats why PvP is in zones. That way, you know exactly what you are going in for....
    And even tho everyone knows what to expect when they enter PvP zones in this game we still got complaints from morons that were angry that PvPers were engaging them in combat.
  23. Quote:
    Originally Posted by Power_NA View Post
    Oh, this is true : D I guess this is a bad idea
    It's not necessarily a bad idea. It depends on the circumstances it's being offered.

    Lifetime subs at the beginning of CoH2. Great idea.
    Lifetime subs at the end of CoH1 for players that want to continue playing after CoH2 is released. Good idea.

    Lifetime subs now with no indication that there is going to be a CoH2 . . . not so good an idea.
  24. Quote:
    Originally Posted by Power_NA View Post
    I think we should be able to buy a Life Time Subscription, since this game been around for almost 6 years now. I think many of the old players will come back since they only need to pay like $200 and NEVER have to pay for the game again. Some people are getting bored and may want to leave. The only think that kelp my going is the 60th and 63th Vet Reward, and beta for GR. I know GR will bring people back maybe. They may not want to see if it is worth it : )

    Yes, I do know that the Vet Reward will be freebee after this. But if you ask me they aren't that great, I don't really care about tailors or respecs, I built my characters JUST how I want him/her all the time, and if he/she suck then I will use a respec but I don't need them at all.

    The only Vet I really like is the outfits ((But the Arachnos' helmets)), the travel power at level 6, and "Fog of War" so I can get badges if I wanted. Also it is very cool to have a warnd/staff with melee guys at all times That is only what, 9 vets out of 24?? Don't worry I looked at ALL of them so I named all the ones I like hah. But that is just my opinion.

    P.S I spellchecked, and re-read : D I though of this last night hahah
    Quoted because of the quality of the presentation. Great job Power! Now that we know you can do it, we're going to expect the same in the future.


    Sorry I have to shoot this one down tho. I'll try to explain why.

    Lifetime subs are offered when a game is first released in order to help a company quickly get back their development costs, and then they are usually only offered for a brief period.

    Now when you see a game that's been around a while like CoH that offers lifetime subs that's usually because the game has reached the end of it's life. Players can expect that there will no longer be any more content added. The development team will have been reassigned to new projects. The game will limp along until it finally dies off.

    Now it's possible if NCSoft were to release a City of Heroes 2 that they might offer lifetime subs to anyone that wants to keep playing the original version and just mainytain the servers, while the devs work on the new version.


    Here another thing to think about, the current number of subscribers we have here is at least 100,000. So with 100k people paying monthly subs for a year CoH earns 18 million dollars.

    The average lifetime sub is equal to around 1 years subscription. That would be $180. We all know that we have a large number of vets that would jump at a chance for a lifetime sub.

    If 20k people got lifetime subs then the next years profits would drop $3.6 million dollars. If 40k bought them they would drop 7.2 million.

    That's a permanent drop. This game has a steady population and wouldn't be able to replace the lost income that would result from offering lifetime subs. So the company would then be forced to do the same amount of work for less and less money.
  25. Quote:
    Originally Posted by Radubadu View Post
    I'm sure the biggest reason for that is that it was done as an after thought instead of part of the original structure.

    I don't know if that's true or not, but I always felt that it was something that wasn't planned for from the beginning.