Forbin_Project

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  1. Quote:
    Originally Posted by Zombie Man View Post
    Ummm... most redside GMs can be spawned by player action. This theoretically gives redsiders *a lot* more chances for Merits from GMs than bluesiders.

    And while the Ghost of Scrapyard is not player-generated, he spawns so often, that they'll be thirty of him for each Paladin that spawns.

    And speaking of Paladin. Since the badge is for stopping his construction, theoretically, that lowers his spawn rate. Also, if a Paladin is not killed, a new one won't spawn, and he doesn't unspawn on his own except for server resets. So, if you log on and watch your event channel for "Unusual activity in Kings Row", and there are already 3 Paladins hanging around, you'll never see an advert for him.

    Generally, redsiders do very well for possible GM Merit.
    This.

    /unsigned
  2. Quote:
    Originally Posted by Yunalesca View Post
    Thanks to those greedy actions in their patt, a lot of players don't feel safe about creating a tribute of those characters they love.
    Oh please players can make as many tribute/homage characters as they like as long as they don't use the actual names/costumes of the characters they are honoring/tributing.
  3. Quote:
    Originally Posted by Glowworm_Nexus View Post
    je_saist, the text you quoted has to do with account names, not character names.
    You are right. je_Saist was referring to this section.

    Quote:
    (e) Character Name. In order to use the Service, you must create a character and choose a name for your character to identify your character to other Members (your "Character Name"). You may not select as your Character Name the name of another person, or a namewhich violates any third party's trademark right, copyright, or other proprietary right, or which may mislead other players to believe you to be an employee of NC Interactive, or which NC Interactive deems at its sole discretion to be vulgar or otherwise offensive. NC Interactive reserves the right, in its sole discretion, to (1) delete or alter any Character Name or (2) terminate any license granted herein, for any reason whatsoever, including, without limitation, any suspected or actual infringement of any trademark or trade name right, copyright, or other proprietary right.


    (f) Super Group Names, Super Group Member Titles, Battle Cry, and Character Description. While accessing the Service, it is possible to name your Super Group, give titles to members of your Super Group, create a Battle Cry, and write a Character Description. You may not create a Battle Cry, Character Description, give a name to a Super Group, or give a title to a Super Group member that is the name/description/title of another person, or a name/description/title which violates any third party's trademark right, copyright, or other proprietary right, or which may mislead other players to believe you to be an employee of NC Interactive or its affiliates, or which NC Interactive deems at its sole discretion to be vulgar or otherwise offensive. NC Interactive reserves the right, in its sole discretion, to (1) delete or alter any name/description/title given to a Super Group, Super Group Member, Battle Cry, or Character Description or (2) terminate any license granted herein, for any reason whatsoever, including, without limitation, any suspected or actual infringement of any trademark, trade name right, copyright, or other proprietary right.

    Feel better now?
  4. Quote:
    Originally Posted by ComradeCommunism View Post
    Jumping in here: no. This is a common misconception. You are thinking of trademarks. Trademarks and copyrights are closely related but they are not the same thing. A trademark is essentially a word, name, symbol, color, etc. that refers to a specific item. For example, a kleenex (sanitary tissue), a thermos (vacuum container), etc. Failure to defend a trademark will lead to it becoming generic and losing its special protections under state or federal law. We call this in the industry "genericide" (generic + genocide).

    Copyrights have much more substantial protections and cannot be lost in the same way that a trademark is lost. The reason is that copyright has a limited term of exclusivity, once that period has past the item becomes available to the larger public.
    As far as NCSoft and their GMs are concerned copyrights and trademarks fall under the same company policy and they enforce the policy the same way by genericing the offender.
  5. Quote:
    Originally Posted by Haterade View Post
    So what are you trying to say, Marvel risks losing their copyright because a bunch of people made some X-Men lookalikes in a video game with a character creator and they didn't do anything about it? Seriously?
    Yes. That's the Law. If the owner of a copy/trademark knows of a violation and does not take legal action the trademark may be deemed void and the owner can lose all rights to it.

    As crazy as it sounds that's how it works in this country.


    In order to defend itself NCSoft has to be able to show the court that they take action by enforcing the genericing of copyright/trademark violations when they find them or they are brought to their attention.
  6. Quote:
    Originally Posted by Night-Hawk07 View Post
    I don't think he/she was talking about CO specifically.

    Anyway, I agree that LTSs wasn't what killed CO, and doesn't mean immediate death for any game. The nerf you mentioned and the fact that CO wasn't really that great to begin with is what killed it. STO had a similar situation in that it was horrible at launch, but so far it seems they got their stuff together fast enough to save the game.

    No LTS's don't mean an immediate death for any game but here the permanent loss of subscription fees would bring the death of this game. This game isn't staying afloat because we keep bringing in new players. It's the vets subscriptions that are the games bread and butter. After the huge influx of cash the LTS's would bring in the steady income from the monthly subs would dry up and that would be the end of this game being profitable.
  7. Quote:
    Originally Posted by Willowpaw View Post
    (an additional 6 months later)
    WTF? That huge round of nerfs was unexpected. The game is definitely unfun now. Too bad they won't refund any of that lifetime subscription I paid 6 months ago.
    What do you mean 6 months later? They detonated the atomic nerf bomb the day the game launched. Pissed off a ton of the people that bought Lifetime subs and they refunded a good portion of them to disgruntled customers that immediately cancelled their subscriptions.
  8. Quote:
    Originally Posted by docbuzzard View Post
    I find it rather odd that you would presume to lecture on economics when you forget about something as basic as Time Value of Money and don't even get the subscription costs right.

    I find it funny that you aren't aware that a Lifetime Subscription is usually equal to the cost of a year's subscription + or - a couple months and that when you buy a year's subscription for CoH when the company offers it it's discounted to roughly $10 bucks per month.


    The thing Je Saist got wrong was his statement that Lifetime Subs were what killed CO. CO only offered LTS's during the 1 month prior to the games launch. Most of the CO playerbase never had the opportunity to buy them. They only started offering them again after they realized the game was failing and they'd be switching to an F2P business model.


    Star Trek Online is the game where they are always offering the Lifetime Subscriptions.
  9. Quote:
    Originally Posted by Eva Destruction View Post
    It is very relevant to people who don't like raids. It demonstrates a "If you don't like the raids, you should do the raids, because we really want you to like the raids" approach on the devs' part that is unprecedented in this game and worrying for its future direction.
    Riiiight. Like how a player must go into PvP zones if they want to get Shivans or Nukes or Longbow/Arachnos Mechs and if they don't like that they can do without. Nothing new to see hear.
  10. Quote:
    Originally Posted by Scythus View Post
    What you're thinking of is insubordination.

    SG1 was on numerous occasions insubordinate, but not once did they ever mutiny. Neither did Sheppard's team.
    No I'm not, I'm going by the definition in the UCMJ. The Uniform Code of Military Justice

    Quote:
    Article 94—Mutiny and sedition

    (a) "Any person subject to this chapter who--

    (1) with intent to usurp or override lawful military authority, refuse, in concert with any other person, to obey orders or otherwise do his duty or creates any violence or disturbance is guilty of mutiny;

    (2) with intent to cause the overthrow or destruction of lawful civil authority, creates, in concert with any other person, revolt, violence, or other disturbance against that authority is guilty of sedition;

    (3) fails to do his utmost to prevent and suppress a mutiny or sedition being committed in his presence, or fails to take all reasonable means to inform his superior commissioned officer or commanding officer of a mutiny or sedition which he knows or has reason to believe is taking place, is guilty of a failure to suppress or report a mutiny or sedition.

    (b) A person who is found guilty of attempted mutiny, mutiny, sedition, or failure to suppress or report a mutiny or sedition shall be punished by death or such other punishment as a court-martial may direct."
    Elements.

    (1) Mutiny by creating violence or disturbance.

    (a) That the accused created violence or a disturbance; and

    (b) That the accused created this violence or disturbance with intent to usurp or override lawful military authority.

    (2) Mutiny by refusing to obey orders or perform duty.

    (a) That the accused refused to obey orders or otherwise do the accused's duty;

    (b) That the accused in refusing to obey orders or perform duty acted in concert with another person or persons; and

    (c) That the accused did so with intent to usurp or override lawful military authority.

    (3) Sedition.

    (a) That the accused created revolt, violence, or disturbance against lawful civil authority;

    (b) That the accused acted in concert with another person or persons; and

    (c) That the accused did so with the intent to cause the overthrow or destruction of that authority.

    (4) Failure to prevent and suppress a mutiny or sedition.

    (a) That an offense of mutiny or sedition was committed in the presence of the accused; and

    (b) That the accused failed to do the accused's utmost to prevent and suppress the mutiny or sedition.

    (5) Failure to report a mutiny or sedition.

    (a) That an offense of mutiny or sedition occurred;

    (b) That the accused knew or had reason to believe that the offense was taking place; and

    (c) That the accused failed to take all reasonable means to inform the accused's superior commissioned officer or commander of the offense.

    (6) Attempted mutiny.

    (a) That the accused committed a certain overt act;

    (b) That the act was done with specific intent to commit the offense of mutiny;

    (c) That the act amounted to more than mere preparation; and

    (d) That the act apparently tended to effect the commission of the offense of mutiny.

    Explanation.

    (1) Mutiny. Article 94( a)(1) defines two types of mutiny, both requiring an intent to usurp or override military authority.

    (a) Mutiny by creating violence or disturbance. Mutiny by creating violence or disturbance may be committed by one person acting alone or by more than one acting together.

    (b) Mutiny by refusing to obey orders or perform duties. Mutiny by refusing to obey orders or perform duties requires collective insubordination and necessarily includes some combination of two or more persons in resisting lawful military authority. This concert of insubordination need not be preconceived, nor is it necessary that the insubordination be active or violent. It may consist simply of a persistent and concerted refusal or omission to obey orders, or to do duty, with an insubordinate intent, that is, with an intent to usurp or override lawful military authority. The intent may be declared in words or inferred from acts, omissions, or surrounding circumstances.
     
    (2) Sedition. Sedition requires a concert of action in resistance to civil authority. This differs from mutiny by creating violence or disturbance. See subparagraph c(1)( a) above.

    (3) Failure to prevent and suppress a mutiny or sedition. "Utmost" means taking those measures to prevent and suppress a mutiny or sedition which may properly be called for by the circumstances, including the rank, responsibilities, or employment of the person concerned. "Utmost" includes the use of such force, including deadly force, as may be reasonably necessary under the circumstances to prevent and suppress a mutiny or sedition.

    (4) Failure to report a mutiny or sedition. Failure to "take all reasonable means to inform" includes failure to take the most expeditious means available. When the circumstances known to the accused would have caused a reasonable person in similar circumstances to believe that a mutiny or sedition was occurring, this may establish that the accused had such "reason to believe" that mutiny or sedition was occurring. Failure to report an impending mutiny or sedition is not an offense in violation of Article 94. But see paragraph 16c(3), (dereliction of duty).

    (5) Attempted mutiny. For a discussion of attempts, see paragraph 4.
    Lesser included offenses.

    (1) Mutiny by creating violence or disturbance.

    (a) Article 90--assault on commissioned officer

    (b) Article 91--assault on warrant, noncommissioned, or petty officer

    (c) Article 94--attempted mutiny

    (d) Article 116--riot; breach of peace

    (e) Article 128--assault

    (f) Article 134--disorderly conduct

    (2) Mutiny by refusing to obey orders or perform duties.

    (a) Article 90--willful disobedience of commissioned officer

    (b) Article 91--willful disobedience of warrant, noncommissioned, or petty officer

    (c) Article 92--failure to obey lawful order

    (d) Article 94--attempted mutiny

    (3) Sedition.

    (a) Article 116--riot; breach of peace

    (b) Article 128--assault

    (c) Article 134--disorderly conduct

    (d) Article 80--attempts

    Maximum punishment.

    For all offenses under Article 94, death or such other punishment as a court-martial may direct.
    SG1 mutinied against their superiors when they used the stargate to go to Apophis's ship after the SGC and all gate travel had been shut down.

    They mutinied another time when they assisted the Tollan to escape the SGC who were being detained by the government.

    They mutinied another time when they had the Atanik wristbands given to them by the Tokra and once again used the gate to attack a gouald mothership after recieving orders to stand down.

    Aiden Ford mutinied when he forcibly recruited fellow Atlantis members by drugging them with the Wraith Enzyme .
  11. Quote:
    Originally Posted by Scythus View Post
    And no, you're not right.
    Yes I am. You said


    Quote:
    Originally Posted by Scythus View Post
    Except SGU actually had a consistent continuity with itself and other shows of the franchise, didn't recycle plots from its older siblings, knows when to play up the suspense, and actually had consistent characterization. None of that can be said about the trainwreck that was Enterprise.
    And I gave examples of the many, many times they recycled plots from other shows.

    On a side note it's funny how you always resort to name calling when you can't refute the other persons statements.
  12. Quote:
    Originally Posted by Veritech View Post
    the problem being PBS is funded by a combo of government financing and fund raising drives. the BBC has a somewhat similar deal IIRC. So i dont know if id really want to trade corporate sponsorship for government sponsorship in entertainment programming.
    I wasn't saying they were better systems just pointing out that those systems would put more focus on the shows popularity than how much money they can make.

    The shows that got the most public support were the ones that got aired on our PBS station. We kept shows like Dr Who on the air not some advertising exec.
  13. Quote:
    Originally Posted by Scythus View Post
    Really? You left out the space vampires out of all of that? That was the best part.

    You might have had a point if there were space vampires here too.

    You realize Atlantis was fine by its third, right? You also forgot the desert planet with the weird bugs.

    Huh, I don't seem to recall this in SG-1 or Atlantis as a plot focus.

    And a stupid mistake that almost leaves several people behind.

    Um? When do we get to the recycled Stargate plots? Neither Atlantis or SG-1 had this many survival plots.

    And it highlighted the risks of drinking water from an alien planet, which, y'know, COULD actually happen to future astronauts when we start exploring other worlds.

    It was the same "OMG! We're all gonna die!" plot over and over for weeks, and as a result the ratings continuously dropped because the audience was sick of it.

    Quote:
    Oh yeah, I remember that nonexistent Atlantis/SG1 episode too.
    I know you remember them. Both SG1 and Atlantis had the time travel episodes that never happened at the end of the show. They even went and made a movie "Stargate: Continuum" that never happened.

    Quote:
    What? No mention of the alien ship?
    Which one? The alien ships that attacked the base in the very first episode? The Alien ship that they went thru the stargate to get stranded on? The alien ship that was seen leaving the Destiny during the end credits of one of the first episodes? The crashed alien ship? or the alien ships that attacked them?

    Quote:
    By the way, most murder episodes have convincing evidence pointing to the accused character or kangaroo courts of which this episode had neither. It was mostly setup for getting Colonel Young pissed off enough to strand Nicholas Rush and drive a wedge of distrust between the civilians and military.
    Col Oneal was accused of murdering Senator Kinsey.
    Teal'c was put on trial for murder.
    The Atlantis people were put on trial for murder by that council for waking up the Wraith.
    Capt Kirk was put on trial for murdering a crewman in the original series.
    Voyager had a crewman put on trial for murdering an alien.
    Babylon 5 had Sinclair put on trial for the attempted murder of the Vorlon ambassador.

    Quote:
    Hostile aliens also try to take Destiny and fail. Seriously, Chloe's abduction wasn't even the central focus of this episode. You're really grasping there.
    Several foothold situations that failed during SGI, Atlantis, Star Trek TOS, TNG, DS9, Voyager, & Enterprise.


    Quote:
    Um... when?

    Seriously, WHEN? I've seen just about every damn episode in every damn Stargate series and not once do I recall a plot that centered on a mass mutiny.
    SG1 and Atlantis mutinied several times against direct orders from superiors on many occasions. It's also a recycled plot from Star Trek.


    Quote:
    You're just trolling.
    You're just mad I'm right.
  14. Quote:
    Originally Posted by Veritech View Post
    out of curiosity, how else would they make money off of the shows beyond directly charging viewers?
    In the US PBS stations. That's where I got all my Sci-Fi entertainment growing up as a kid. Didn't have cable for years as an adult either until the local cable company started offering phone/cable/internet packages.

    I don't know how the BBC works in England or how they do things in other countries.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    They did this to avoid the eventuality of someone buying the Fifth Column.
    Boooooooooooo!
  16. Quote:
    Originally Posted by Lothic View Post
    I kind of wish everyone used DVRs to watch TV. We've had a TiVo for years and we never worry about schedule changes or split seasons on any shows we watch. Maybe they'll eventually base ratings systems on what people have set up for their season passes as opposed to who actually watches what at what time of the week. *shrugs*

    Sadly I don't see that happening until networks stop basing programming on the amount of money they make selling advertising slots on their programs.
  17. Quote:
    Originally Posted by Scythus View Post
    Except SGU actually had a consistent continuity with itself and other shows of the franchise, didn't recycle plots from its older siblings, knows when to play up the suspense, and actually had consistent characterization. None of that can be said about the trainwreck that was Enterprise.
    SG: Atlantis - First episode - We're stranded in another galaxy and if we stay in the city we are all going to die because the power is failing.

    SGU - First episode - We're stranded on a ship in another part of the universe and if we stay we are all going to die from lack of air.

    SGU - Second episode - Still dying from lack of air.

    SGU - Third Episode - Still dying from lack of air.

    SGU - Fourth episode - Fixed the air but now we're gonna die because we're out of power and crashing into a star.

    SGU - Fifth episode - Still dying when we crash into a star.

    SGU - Sixth episode - We missed the star and now we are going to die of thirst.

    SGU - Seventh Episode - We almost all died again when the SGC tried a half baked idea that almost blew up the ship.

    SGU - Eighth episode - EVERYONE DIES!!! There is much rejoicing until the viewers realize it's one of those hated and reviled "time paradox" episodes that never really happens because they figure out how to prevent everyone from dying.

    SGU - Tenth episode - Someone is wrongfully accused of MURDER. Yeah like that never happened in SG1 or Atlantis.

    SGU - Eleventh Episode - Hostile aliens kidnap a crewman. Yeah that never happened in SG1 or Atlantis.

    SGU - Twelfth episode - Mutiny! Yeah that never happened in SG1 or Atlantis.



    Yeah as everyone can plainly see SGU never recycled plots. All their ideas were fresh and never seen before anywhere in the franchise or anywhere on television.

    Wait they never even encountered hostile aliens or had the ship taken over by hostile forces . . . uhm nevermind.
  18. I can already see a huge upswing in jerks that won't take no for an answer spamming invites, and as a result even more players using /hide to avoid the jerks. This will result in making it even harder for teams to form because it will appear that there are fewer and fewer actual people playing the game.

    I run into the "can't take no for an answer" jerks 3-4 times a week, while I'm on other teams. After I've refused your invite all bugging me does is get you a quick trip to my ignore list with a 1 star and nasty comment in Notes to never team with you.
  19. Quote:
    Originally Posted by Hyperstrike View Post
    You forgot the big one. "Rocks fall, everyone dies." Or the Quantum Leap equivalent.
    You forgot another one. They all wake up on Earth and find out it was all a dream they shared while testing cryogenic sleep chambers that the SGC reverse engineered for deep space exploration.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    If I'm walking around with a flamethrower strapped to my back (bit of tech,) how am I resistant to fire? I'm not. If that blows up, I'm BBQ.

    Walking around with a gun does not make me resistant to bullets. Walking around with a knife does not make me resistant to being cut. Working with radioactive substances does not make me resistant to radioactivity - I may have the equipment shielded, but that doesn't affect my *personal* resistance. Throwing an ice cube at you does not make me resistant to cold.

    "Common sense?" It works for SOME character concepts (I, for instance, have a "fire elemental" - the world she came from *was* flame, so yeah, for her it would make sense to resist fire - and if I want to pursue that, I can do so via the IO system, quite likely,) but not others. It's not universal by any means.
    This.

    /unsigned
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    I wasn't saying the market wasn't working as intended (in fact I liked making millions (over the course of everything I sold)); I was trying to do what I did before emailing salvage was available to us. Sell stuff at the lowest possible so that the highest ("insane prices" to me) bids go away so that my "low ball" bid is the highest....was just surprised it didn't even budge after 30-40 times.

    Yeah I kinda assumed the number of people bidding was close enough that even a lowball bid should have been picked up when you sold 40 items. I've seen that happen a few times myself and I can only guess that enough new bids kept coming in to keep the sale from happening.


    Quote:
    Edit: Oh and I totally "can't wait" for the 84 month badge/reward... /auctionhouse being used anywhere? nice
    Me too.
  22. Quote:
    Originally Posted by Energizing_Ion View Post
    Sorry, no I'll try explaining a bit better.

    I put a bid on 1 Alchemical Silver for 50-75k (don't remember price)....

    I have put (lower) bids on things and then rolled AE tickets on common salvage (usually what I need on the other toon that's making 'em) and just sell everything I get for 11 influence so that all the 'high' bidders/bids go away and I buy things for the 20k or whatever it is I bid on (before emailing things was available).

    So, in this case, I bid on the Alchem. Silver (a low bid) and, like I said, ran a couple (2-3, again not sure) AE missions (enough to get around 3-4k tickets if I saved 'em up) and just rolled common salvage (arcane since that's what Alchem. Silvers are in). I did get the salvage from the rolls no problem there.

    Then whatever I got from those rolls I just put on the market for, again, 11 inf. After the, let's say, 30-40 alchem. silvers that I put out on the market I never saw the price drop below 150k (hence my toon that was bidding at 50-75k not buying one).

    So you deliberately underbid a high demand item and then sold 30-40 of that same item knowing full well that the market is set up so the highest bid goes to the lowest sales price just so you could try to twist the facts to make it look like theres a problem.

    Sorry but the fact that theres other players willing to pay more than you doesn't mean the market isn't working as intended.
  23. Quote:
    Originally Posted by Roderick View Post
    Seriously, do I really need FIVE IDENTICAL NOTIFICATIONS, each with a different name on it, that I have to click through one at a time every time I roll a new character? Heck, after the first time, I don't even need one, but combining them to a single message screen would be tolerable.
    /signed
  24. Quote:
    Originally Posted by Night-Hawk07 View Post
    Well you had to figure The Cape was gone. It's gotten better, but I never really expected it to last that long anyway. It might have had a better chance on Syfy
    The Cape would never have been aired on SyFy because it's too science fictionee. SyFy's all about Rasslin.
  25. Quote:
    Originally Posted by Roderick View Post
    This may be true for the truly NEW player. However, for the players who have come from other games (and I speak from experience here), it's not the mindset they usually come to the game with.
    I didn't say the losers that poisoned their minds with delusions that they must have the "best stuff" were only from this game. I've seen people that asked about CoH in other games being advised they had to have certain things to make the most powerful characters.