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You're forgetting that SGU is make believe television not reality, and common sense and facts only apply when it's convenient for the writers. Remember those same people suffered no genetic defects from inbreeding. They didn't even have the right ratio of male and females to start a successful colony. We're just supposed to ignore it.
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Quote:Out of curiosity, do you have any idea which episode of Sliders that might be? I looked over the list of episodes, and didn't see any obvious "it's this one!" points in the plot summaries. (So whatever the main plot was, the creepy conversions apparently weren't it.)
The closest thing I remember to the plot the OP described was the one where Androids were implanting human brains in robot bodies. Checking the episode list I think it was the one called "State of the Art". -
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Quote:Hello . . . They had access to the Stargate, so all they had to do is dial up a planet with a home improvement store. Same goes for communication. They just gated to a Radio Shack silly.And what would they be using for that electric lighting? You'd need a glass blower to do the bulbs, miners finding tungsten or some other metal for the filament, building and maintaining the delivery method for the electricity, building and maintaining the generators, and a whole host of other issues. Lighting itself is useful when you aren't working sunup to sundown just trying to survive and can devote time to nighttime leisure pursuits. People survived for thousands and thousands of years without being able to flick on a lightswitch to chase the boogeyman away.
Communication would be a bigger issue if they were at the stage that they had multiple villages farther than a few hours pony/donkey/space-elephant ride away. In small towns, news travels quick. Even without telephones.
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Quote:Regardless of how silly or stupid you think jumping over water looks that's how water actually works. Objects travelling with sufficient speed along the right trajectory bounce off of water. Just like skipping stones. Same goes for flight. Anything can fly as long as it has enough lift and velocity to overcome the force of gravity.The same can't be argued for swinging. It just looks stupid with nothing to swing from. Thankfully our devs have standards about things like this.Way too complex and none of that is necessary. Yeah, swinging everywhere can be silly, but not really much sillier than superjumping on water, pulling a chunk of cement out of metal grating or swords out of your butt. If you don't like such a 'silly' power, simply don't take it, but let the player that do want it handwave the 'silliness' however they want to (ex: like I do with jumping; I think jumping on water is so stupid that I'll try to go around water if I can, or imagine it as 'porpoising' out of of the water if I have to. I'd probably consciously limit my swinging to not be much higher than any nearby structures...)As for as the mechanics. I think something comparable tothe VIP Jumppack mechanic, where you constantly go foward and up when space & W is pressed, with different line/web holding animations, would work fine.
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The thing about the SG's is that the OP may not realize how many players want personal lairs like Supermans Fortress of Solitude or Batmans Batcave but the game doesn't have an option other than SG's for us to make them.
And I can't begin to guess at the number of players that make an SG just to cut down on the number of annoying SG invites made by players that spam blind invites to every Tom, Dick, and Harry they see online. -
Quote:Oh nevermind then. If you honestly think you were given a hostile reception then it's probably best if you don't post again and get offended by all the friendly and helpful responses.Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.
I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.
Thanks for trying to participate in the community tho.
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Quote:Originally Posted by Memphis_BillHi,
I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before.
1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.
Disclaimer
Vehicles as travel powers. This gets brought up a lot.
Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion
This I think merits a bit of extra commentary, honestly.
"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.
For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.
How does this get around the various issues?
Terrain - It doesn't pass terrain. It just arrives.
It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.
No. SG's are working as intended.Quote:2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.
We have missions that send you to the different factions but we could use more of them.Quote:3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.
We already have features that allow dueling and random PvP. Dueling takes place in the Arena and random PvP takes place in the PvP zones. The reason you don't see them used much is because most of the players want nothing to do with PvP.Quote:4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.
/signedQuote:5) Adding an option to display the real world time would be rather handy for me.
You can't force people to participate in global events. People have been lobbyng to get the ones that already exist removed.Quote:6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.
Looking forward to your next submission.Quote:I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others.
Thanks for reading.
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Quote:One problem that you may not have considered. Have you ever seen what jetpacks look like on characters that already have wings?I very much enjoy playing this game and had some ideas that I would like to share. I can't remember if I posted these ideas before, although, I admit one is new.
IDEA 1: I wonder if it would be difficult to offer alternate animations for travel powers. These could provide options for individuals to match a power animationi to their origin. For example:
Flight: Alternate versions for flight could have one or two jet packs to allow Natural, Science, and Technology origins utilize this power without having to get the rocket boots or design a costume with wings, just to make flight viable. Group flight would include jet packs that appear on individuals who are within the radius of the power.
This is a hot topic that has been debated many times over the years. Here's the highlights of why we don't have vehicle travel powers from Memphis Bill.Quote:Superspeed: Not everyone wants to be the Flash or Quicksilver with superspeed. Why not provide an animation of a motorcycle or some other wheeled vehicle so, again, Natural and Technology could have viable options of animation to make their ability more "realistic"?
So it's unlikely you'll ever see vehicles.Quote:Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
Other than a pogo stick what else is there that would work with superjump?Quote:Superjump: We have the piston boots to address this an alternate animation. Though I would be curious if anyone else has an idea.
/signedQuote:Teleportation: Perhaps the animation of tapping out something on one's wrist or belt that looks like it is more Technology-based.
Already been done a few times (See Cimerora, Praetoria, Rogue Islands) but I'm sure we'll eventually see some more added sometime in the future.Quote:IDEA 2: As I was looking through news online, I noticed an article about "lost" cities and it made me wonder the feasibility of creating other "cities" that heroes can go to outside of Paragon. As much as I love Paragon, it would be interesting to travel to other parts of the world, to lost cities, etc. Perhaps create specific environments for a story arc if there is question about stability of servers having space for long-standing zones.
Not at this time.Quote:IDEA 3: Are there any other travel powers in the works? I like the idea of a grapple hook, tunneling, ice and/or rock bridge/floating piece of ice/rock. What other magnificent ideas do players have? And are the Devs working on any of this?
1. Grappling Hook - Not likely to ever happen for reasons explained by FW.
2. Tunneling - If I recall I think one of the devs said a few years ago that tunneling wouldn't work. I can't remember the explanation why.
3. Floating pieces of Ice/Rock - That's called Fly which we already have. Those things would be costume recipes that appear when the travel power activates like jetpacks. -
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Quote:While I'll admit it's possible, it just feels like the writers never even considered it.Long range scanners (or even short range in the right "type") could've been knocked offline by the drones.
Doesn't mean that that shouldn't have been the first thing Scott and Greer did as soon as they got down there.Quote:Greer and Scott were in the shuttlecraft when Young and the others started climbing up. They had to land and come down those 14 floors to get to the point where they could rope 'em in.
Scott or Greer - Stop where you are. We're tossing down a safety line. Tie yourselves off to it so no one falls.
Yeah that was funny. Greer saying he's tired after the missus rattled off how many kids and grandkids they had also made me smile.Quote:And Brody as the crotchety old man? Ya, I can see that. -
Quote:And I think this is what you are misunderstanding. We aren't talking about the players that buff first and blast later. We're talking about the players that refuse to do anything but sit in the back and make no attempt to use their secondary sets, or worse deliberately gimp their characters by taking as few secondary powers as possible.Your misreading. I never said i NEVER use my attacks, just that they are low priority. The green machine (which i know of) works because they sustain the buffs as well as damage. They buff each other, then streamroll, and keep the buffs up as they go. Without said buffs, they wouldn't be half as impressive as they are.
Thats what i do. I buff first, blast later. Never said to not use your attacks, just that buffs should take priority over them, as the buffs will contribute more then your blasts will.
A lot of us don't care about how much damage a given defender can dish out as long as he's making an effort to try. And I'm one of the players that cuts people a lot of slack over power selection due to character concepts. -
Okay I'm only going to ask two questions.
Destiny can fly across the entire universe for untold thousands of years and avoid flying into gravitational anomalies like star and planets but it can't detect a black hole passing thru the same solar system it's flying to/in?
If they had ropes why didn't they use the common sense god gave turnips and use it to tie it to each other and to a secure piece of equipment above by Scott and Greer so no one would fall to their deaths? -
Probably another stupid reality show where they try to prove/disprove urban legends.
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Quote:I'm not. As I clarified with Vanden just now,Still, Spad's suggestion is pretty reasonable. Don't throw the baby out with the bath water, right? There's not much room for abuse once characters are withing 5 levels of each other. I'd probably level cap it at 25, but that's me.
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Riiight. And when people found they could exploit the AE when it was launched they acted responsibly, reported the exploits, and never took advantage of them to the point where the devs were forced to step in and not only permanently lock out abusers ability to create story arcs but also delete characters that were created and powerleveled by abusing the exploits.
Sorry Vanden I never said that. In fact I posted just the opposite.Quote:and then concluding that if that's the way it is now, the suggestion is hopeless because it's not like things like that could ever be changed.
I think what's happening here is that since I'm the first one to point out the flaws in your idea and you can't think of a solution to them your blaming me for pointing out the flaws in the first place. -
I agree with counter arguments made previously in other threads.
/unsigned. -
Quote:Where does it say that the higher level character only earns experience as if it were the same level as the lower level character?How? How is the level 50 going to powerlevel the theoretical level 1? He still earns level 1 XP for the pact. If he joins a high level mission team how is that any different from the level 1 joining the high-level team himself? And if it's a matter of the level 50 getting back his 49 levels of powers if he gets SSKed back up, then that's an incredibly easy-to-figure-out fix of making it not do that.
It doesn't.
What it actually says is that if a higher level character enters a pact with a lower level character, the higher level character won't earn any experience, and the lower level character will get all the experience until the lower level character catches up to the same level.
That doesn't say that the higher level character earns exp as if he were exemplered down to a lower level.Quote:If the two in the pact do not have the same experience, as can be the case at the creation of a leveling pact when, for example, a level 4 character gets leveling pacted with a level 1 character, then the higher level character will receive no experience and the lower level character receive all the experience until they catch up to the same level.
You're getting confused about what happens when characters the same level form a pact and when characters of different levels form a pact. -
Quote:Nothing in the game requires constant casting of buffs one after the other and prevents defenders from using their offensive powers effectively. Any player that claims that the only way they can contribute to a team is by sitting in the back and constantly casting buffs when the previous ones haven't expired yet are leeches.And buffing isn't participating and contributing? Keeping fortitude on 6 teammates, keeping CM on those that don't have built in mez protection, and ABing/RAing group isn't contributing?.
But everyone is entitled to their own opinion and they're free to use any playstyle they like. However we are under no obligation to team with them. -
Quote:I want a teammate that actually participates and contributes to the team. Not some mooch that hangs back and lets everyone else do all the work. Running an Emp is not an excuse to skate on your other responsibilites.Yes there is, leeching is rocking the aura, ignoring fort, RAs, ABs, etc.
Buffing is pretty much ignoring the heals (unless people take a damage spike, like nova fist, or a groups alpha) and throwing fort, RAs, ABs around like candy.
Which would you rather have? A emp that keeps buffs up all the time, keeps everyone above 80% hp (usually closer to 100%, so the one shot code kicks in and saves their life, 99.9% hits means you can be 1 shotted, especially with nova fist, or other high burst attacks) but rarely attacks, or an emp that attacks as much as the blasters but forgets to buff sometimes, letting fort drop, not hitting RAs very often, and really not paying much attention to the health bars?
The truth of the matter is most teams do just fine without an Emp at all. We've completed thousands of missions, TF's, Trials, without any deaths. We manage to stay alive with our health dropping far lower than 80%, no buffs, and we still steamroll over all the opposition.
Of course we aren't running around on autopilot. -
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Quote:Yes they are collecting global names so they can spam you with advertisements. They need to get on peoples friends lists to get around the email filter which can be set to block emails from random people. Fortunately deleting them from your list will block their attempts to email spam to you if your filters are on.Hello Players!
I had a situation last night which prompted a question.
I'll explain the situation first.
So last night, I was leading a team of 8 players on contact missions. Typically, when things go very well on these teams and people are having a good time, I get a global invite by someone on the team. I assume so the next time I make a team, they can ask for an invite if I'm playing someone different.
Anyways, in the middle of a mission while fighting a large group of enemies, I got a global invite that popped up in the middle of my screen and didn't really think much of it. (plus it was blocking my view) I accepted the global invite and went on my merry way. After the mission was over, I checked my global friends to see who on the team invited me and realized that nobody on the team did! It was a level 1 toon in Atlas with a non-sense name like "sklsdf" (can't remember exactly). Most likely a spammer, so I promptly deleted that sucker.
My question is this...
What other purpose is there in a spammer inviting someone as a global friend? Is it so they can see your other alts and email them spam too? Or do they add your global name to some kind of list? Most of the time, I just see them broadcasting before I "Global Ignore Them As A Spammer".
Yeah that's not gonna work. I have my filters on so my mailbox doesn't get filled up with that garbage in the first place.Quote:Here's what I'd like to see for global invites...
When someone global invites you, it goes directly to your email. That way it doesn't block your view and you can check it out later on at your discretion. -
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I believe Vanden was suggesting they remove the 5 level limit as well as the limit on the number of characters that can join a level pact at the same time.
