Fleeting Whisper

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  1. Quote:
    Originally Posted by LittleDavid View Post
    In seriousness, it could have something to do with the Mandelbrot Set, a kind of fractal.
    Hey, I already made that joke!

    C'mon. Finite area lake, infinite length coastline? It's Mandelbrot Lake! The actual set part of the Mandelbrot set!


    ...


    Plebes
  2. Quote:
    Originally Posted by Mental_Giant View Post
    The only previous expansion we've had (CoV) had a full 1 to 40 experience on launch. My assumption would be that the next expansion would have at least as much content... more, in fact, because CoV had 5 whole new ATs and lots of new sets, as opposed to GR's two new sets and possibly no ATs.
    CoV was not an expansion, it was an "expanshalone". You could add CoV to your CoH account, but you could also have it stand alone as its own game (and only have access to CoV zones and ATs). Going Rogue is strictly an expansion; you must have CoH/V in order to make any use out of a GR code. GR is not a full game, unlike CoV was.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    Although, to be honest, why do they only spawn with Kheldians? That makes little to no sense. If anything, they should show up in Council and 5th Column missions, as THOSE are the groups they are affiliated with.
    While I can see an argument for Nictus spawning with the Council/5th Column, they're not really affiliated per se. There are two Nictus in the ranks of the Council (and the 5th Column before the Council revolt), though it seems more that they're trying to use the Council as a base of operations on Earth rather than allegiance. Of course, Ridolfo Uzzano already had connections to the 5th Column and Mussolini before he blended with Dirge of Entropy to form Requiem, and most of the Council/5th don't know where Arkhan gets her powers from.

    Nictus also corrupted Romulus Agustus, but there's time travel involved in that story.

    As for why the Nictus spawn in Kheldian missions... Nictus extend their lifespans by stealing the energy of Kheldians. Nictus attack Kheldians in order to extend their normally short lifespans, Kheldians attack Nictus in an attempt to eradicate the Nictus before the Nictus can eradicate them.
  4. Quote:
    Originally Posted by Perfect_Pain View Post
    i really hope your just WRONG about the level 1 to 20 content being it.

    there really had better be content for lvl 21 to 50.
    From what I've read so far, there'll be level 50 content in Praetoria (possibly 45-50 or even 40-50), but for character starting in Praetoria at level 1, it seems you're forced to pick Loyalist or Resistance (determining Villain or Hero) by level 20. Of course, if the choice is made at 20, then the lowbie Praetoria content may extend up to 25 or 30, but I wouldn't get your hopes up.
  5. Quote:
    Originally Posted by Seldom View Post
    Amongst the 'weakest foes' kept powerless for their entire fights: Adamastor, babbage,eochi, every boss,every elite boss I've met, any pre-40ish AV's.
    Actually, big, hard targets like AVs and GMs tend to be easier to sap than minions IME, especially on a character with a good single-target endurance drain power (like Transference). The reason is that the endurance drain doesn't change overmuch in effectiveness against the hard targets, but they're big sacks of HP which take a while to bring down, giving you the time required to sap them. It's the masses of minions and lieutenants which are hard to sap before they die (and, depending on your build, your team, and what's going on, bosses as well).

    That's the big problem with endurance drain. It takes too long to be effective. I can drop Enervating Field and reduce the damage output of the entire spawn by 25%, and it takes me all of 1.5s to do. It also increases the damage output of my entire team by 30%. A Kin/Elec will take at least 5.27s to drain a single target of its endurance, and at least 10s to drain a whole spawn (assuming you're at the recharge cap, which is not possible to reach without someone giving you buffs). Once the drain is complete, -recovery must be maintained in order for it to be of use, and the damage reduction depends on how many powers the targets have, thus it's use varies between enemy groups, between level ranges... hell, even between spawns. Other forms of damage mitigation are constant, and faster to apply.
  6. Quote:
    Originally Posted by Beggly View Post
    I have heard that you are all working hard on the End Game, on high level content. Please take this to heart: Raising the level cap can only lead to grief.
    Rest assured. The devs have no plans of raising the level cap. Rather, they intend to add things for you to do while you're at 50, to continue playing your 50s.

    It's not unheard of. Look at Guild Wars. I got my Elementalist to 20 (level cap) before I even reached Hero's Ascent in the Prophecies campaign (approximately 3/4 through 1 of 4 storylines). And I soloed almost all of it, and it was my first character I made in the game.

    Even beyond the treadmill you've experienced in EQ (and which exists to some extent in WoW), the game mechanics really don't support an increased level cap.
  7. Oh, god, Power's back. Run! D:
  8. Quote:
    Originally Posted by EU_Damz View Post
    By sides of the law i mean he doesnt exactly stick to "this is the law, we must do things this way".
    That' just 'cuz hes Chaotic Good, rather than Lawful Stupid like States.
  9. Quote:
    Originally Posted by Melancton View Post
    Anyone who is expert in The Lore able to connect that to anything we have seen before? What is a Mandelbrot Device, anyway?
    A Mandelbrot Device is obviously a machine which creates a finite-size lake with an infinite-length coastline. It would have ruined the value of lakefront property all over the world if Positron hadn't stopped the evil plot!



    Being serious, the only other reference to it that I know of is the Chaotician badge, also in Founder's Falls.
  10. Quote:
    Originally Posted by Starflier View Post
    Resistance?

    I thought it was a pretty blue Christmas tree. Or a triangle three-way, maybe?

    I'm so outta the loop.
    http://boards.cityofheroes.com/showthread.php?t=206592
  11. Quote:
    Originally Posted by Perfect_Pain View Post
    atleast GR is bringing a whole new 1 to 50 experience. I can always fall back on that.
    GR is bringing new 1-20 content and new 50 content

    Quote:
    Originally Posted by Perfect_Pain View Post
    When is the last time VILLAINS got new stuff just for them?
    Issue 16 - Pets zone with their owner (okay, technically it applies to non-Mind/ Controllers and to Dark/ Defenders, as well)
    Issue 15 - Barracuda SF, Domination revamp
    Issue 13 - Pain Domination, PPP switching, Sister Airlia (2 story arcs)
    Issue 12 - VEATs (6 story arcs, 5 non-arc missions), Mercedes Sheldon (1 story arc), Ashley McKnight (2 story arcs)
  12. Quote:
    Originally Posted by Grey Pilgrim View Post
    Really? I thought he used Super Strength attacks. Though it's hard to tell with some attacks, as there is some overlap.
    Tyrant uses Energy Melee, at least he does in the game currently. He's got one Invulnerability power, several Energy Melee powers, one Energy Mastery power, Fly, inherent resistance, and PToD.

    Statesman gets 2 Invulnerability powers, several Super Strength powers, two unique powers (Hammer of Justice and Zeus' Lightning Bolt), Fly, inherent resistance, and PToD.

    Reichsman gets 2 Invulnerability powers, several Super Strength powers, 4 unique powers (Fist of Tyranny, Sap Will, Corrupted Lightning Bolt, and Aura of Domination), Fly, inherent resistance, and PToD.

    Imperious is a copy of Statesman.
  13. Quote:
    Originally Posted by Sardan View Post
    I had the same reaction when I first saw the concept art for Praetorea in the theatrical trailer (at the 1 minute mark). If the actual zone ends up looking like the art in that trailer, Paragon City will look like a slum in comparison.
    Ultra Mode Graphics
  14. Quote:
    Originally Posted by EU_Damz View Post
    manticore and his struggles with which side of the law hes on.
    Manticore has never had issues with which side of the law he's on, except in an altered timeline fixed by the Menders of Ouroboros.

    Edit: Okay, he's shot States before. But he didn't do it because he was evil.
  15. Quote:
    Originally Posted by Eiko-chan View Post
    The fact of the matter is that Void Hunters and other Nictus-related enemies are deliberately designed (by someone that is no longer associated with this game) to be annoying hindrances to Kheldians. While a story was created to justify them, the reason they exist is to make life difficult for the supposedly powerful Kheldians.
    Voids/Quants were designed to make life difficult for Kheldians. But not because Kheldians were powerful. Just because.

    Of course, now, Voids/Quants are really just flavor... or another bag of XP... because they're really not difficult. Cysts are certainly the only remaining Kheldian challenge enemy, since the other two Kheldian challenge enemies were nerfed.
  16. Quote:
    Originally Posted by Orion_Star_EU View Post
    Resistance Avatar and Loyalist Signature? Double agents are meant to be secretive
    Maybe Niv is just in it for the lewt, like I am
  17. Quote:
    Originally Posted by Sardan View Post
    I don't know how many of you read the web comic Girl Genius (I know Castle does!), but one of the great characters in there is the fascistic ruler of Europe, who is very much like Cole in that he is ruthless because he believes it's necessary for the greater good.
    Then again, as I recall, he's also a Spark, and all Sparks in the Girl Genius universe are nutjobs when they're near machinery...
  18. Fleeting Whisper

    trenchcoats

    Quote:
    Originally Posted by Call Me Awesome View Post
    If you have a character who's actually been around the entire time you'll have upwards of 100 free tokens thanks to various instances over the years that have awarded all characters a free token per costume slot.

    Last I looked CMA had about 90 free costume tokens and I've probably made use of 20 over the years so that 57 month reward really IS trash.
    I can't remember the last time I actually paid for a costume change, and I don't even have 57mo yet...
  19. Quote:
    Originally Posted by Tonality View Post
    To stack appreciable numbers of defense, a build has to focus on stacking defense, and the majority of the powers will contain defensive bonus sets. I just don't see players having enough room to slot for both.
    Not the case if you're playing a character with a defense-focused power set. An SR Scrapper only needs ~15% def bonuses to be soft capped. And you could accomplish approximately that by just slotting up your attacks as a Scrapper. Anything beyond that is room for resistance bonuses. (and don't forget, SR also grants resistance as your health drops below 60%)
  20. Quote:
    Originally Posted by CapnGeist View Post
    Please explain how giving more ways to spend infamy won't remove infamy from the system.
    Your suggestion replaces merits/tickets with inf, and merit/ticket expenditures with equal amounts of inf.

    For the collection of people who uses their newfound inf in the exact same fashion as they would have used the merits/tickets, you have not changed the net sum of in in the game at all. For anyone who uses their newfound inf on the market rather than the old merit/ticket vendors, you have added a substantial amount of inf to the system, and not added any additional drains.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    any team that has a Kheldian in it, or a team which has a member that HAS teamed with a Kheldian within a certain number of hours (cant exactly recall)
    It's not a time thing. It's a viral bug. When you team with a kheld, everyone on the team gets flagged to allow kheld enemies to spawn. And then it doesn't get reset. And then they switch teams, and the virus spreads...

    (It does reset when you log out, though)
  22. Quote:
    Originally Posted by CapnGeist View Post
    The point here is that it WOULD drain the inf economy... Because it would allow you to spend Inf directly on IO recipes and salvage.
    Spending inf on the market only drains 10% of the inf from the system. Receiving AE tickets or reward merits and purchasing recipes/salvage with them prevents the inf from ever entering the system in the first place.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think I'm explaining this well. When I say distortion, I mean that the way the image looks in the corners of the screen is strange, unrealistic and unbelievable, and that cropping just, say, the top-right corner of the screen would look awful. Doing this on a spherical model... Won't, as you can crop out any section and it will look normal within itself.
    I'm sorry, but I simply don't know what you're talking about. Under a perspective projection transformation: points map to points, and straight lines map to straight lines. Parallel lines which are perpendicular to the viewing direction will map to parallel lines along the projection surface, but other parallel lines will map to straight lines which converge to some point, which may or may not be within the screen area.
  24. Quote:
    Originally Posted by EvilRyu View Post
    there are some npcs that 100% resistance to a damage type.
    There are some NPCs who are capable of reaching 200% resistance

    Quote:
    Originally Posted by EnigmaBlack View Post
    Hmmm I still don't see why a player would choose a level 25 IO set over a level 30 IO set, assuming the same recipe is available at level 30.
    Well, for one, there's a loophole in the enhancement scaling rules due to exemplar. When you exemplar below level 33, the strength of your enhancements is diminished to some extent, based on how far down you've exemplared. ED is applied to the buff total afterward.

    However enhancement scaling doesn't apply to 'weak' enhancements, most likely to protect things like TOs and DOs from becoming totally worthless if you exemplar while using them. Any individual benefit of 20% or less is ignored by enhancement scaling when your exemplared level is 21 or higher. The same applies to bonuses below 10% and level 11+. Bonuses below 5% are never scaled.

    Because the individual buffs from multi-aspect IOs are reduced, this can be leveraged. Consider [Fire Blast]. Let's slot it with:
    Apocalypse - Damage
    Apocalypse - Damage/Recharge
    Apocalypse - Accuracy/Damage/Recharge
    Apocalypse - Accuracy/Recharge
    Apocalypse - Damage/Endurance
    Gladiator's Javelin - Accuracy/Endurance/Recharge
    (All lv50)

    The total enhancement effect would be 79.74% acc, 101.86% dam, 54.33% end, and 97.09% rech when you're level 50. If you exemplar down to level 21, scaling would reduce it to 47.45% acc (lose 32.29%), 84.01% dam (lose 17.85%), 31.89% end (lose 22.44%), and 51.34% rech (lose 45.75%)

    If, instead, we slot the power with quad-aspect IOs at level 50 (18.55% enhancement to each aspect), tri-aspect IOs at level 43 (19.85% enhancement to each aspect), dual-aspect IOs at level 20 (20% enhancement to each aspect), and single-aspect IO at level 15 (19.2% enhancement to the aspect), then you'll maintain the exact same enhancement bonus at 21 as you would have at 50.

    Quote:
    Originally Posted by EnigmaBlack View Post
    I thought exempting down had to do with the level the slot was placed at?
    The game does not keep track of the level you place your slots. Loss of power due to exemplar is based entirely on the level of the enhancements and the level the power was taken at.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    All I can figure is that the code was commented very well.
    Hah. I've seen the source for Mids'