Fistlaw

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  1. Ever since the mid-20's, my Fire/Fire scrapper is a damage GOD!

    I plow into +3 mobs while my teammates just cringe.
  2. [ QUOTE ]
    We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!

    We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.

    [/ QUOTE ]

    *Skips all all the followup posts to this one to do a superjump straight up in the air*

    YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYESSSSSSS!!!!!!!!!!! !!!!

    Thank you, States...and thank you, Wunder-Martin.
  3. Fistlaw

    Anyone else?

    My main doesn't have, nor will ever have a cape. Martial Artists with capes are silly, as the cape would get tangled when spinning around, doing those kicks.

    He's a martial artist, but over the top, like in one of those Hong Kong action flicks. He does things that bend the rules of reality (as a magical martial artist) , but doesn't break them. I took super jump as a travel power, and will take super speed in my 40's. Flying or teleport would be too unnatural, hence out of character.

    I have 2 completely natural characters. One is an AR/Dev survivalist, and another is an MA/SR government agent type. I've levelled them up to 6 and waiting for the grappling hook power to be introduced, as I heard it was rumoured to.
  4. Fist Law has studied all his life to become the ultimate martial artist, a living weapon. When the best teachers in the West could teach him no more, he turned to the Far East. In Japan and China, he found more of what he was seeking, yet something was still missing. Guided by ancient scraps of parchement and vague myths and legends, he travelled to the Himalayas, finally finding a cave where lived a hermit with incredible power. The techniques he taught the man to be named Fist Law would blend magic and martial arts, in ways long forgotten by the rest of the world.

    Breath (chi) is everything. It is the source of all power.

    Cinnabar Palm (Temp Inv): surrouding yourself with a field of chi so strong it's visible, making him endurant to blows by the heaviest warhammer.

    Having total mastery of his own body, Fist Law's blood is super oxigenated, giving him a slight blueish hue to his skin.

    The years of demanding physical exercises in harsh weather have made him resistant to heat and cold (Resist Elements)

    Deadly Wind: The ultimate martial technique. Having struck his foe before, gives him an intimate knowledge of their body. Extending his chi, he lashes at the retreating foe, already out of range, the blow landing, even at a distance. (explains how I can sometimes land a kick on a runner)
  5. I've skimmed thru this thread, and I guess this is the best place to lodge my own complaint.

    This is my first complaint ever. I've played this game for 4 months now, and I have till now been very happy with the changes made. Sure, there were bugs, mapserver disconnects, and various issues in gameplay. All these have been addressed promptly and well. I was even floored when Statesman came out with his Mea Culpa post, where he admitted that things with issue #2 went very badly, and the patches that followed fixed most of these. My already high esteem for this game skyrocketted.

    One problem still remains, and according to the devs, it's by design. The Hollows is a danger zone that is completely impossible to play!

    I've tried it with several of my new characters, lvl 7-10: Tankers, Controllers, Scrappers, and Blasters. All keep getting felled over and over, racking up the capped debt count.

    Of course, this area isn't meant to be solo'd. Never claimed to be able to successfully manage this zone on your own. But when you have a full team of 8 experienced players, all doing their jobs in the group and everyone ends up sucking carpet, then there is something SEVERELY wrong here.

    Dying 4 times in 20 minutes is not fun. Perhaps some of the powergamers manage these missions at the current difficulty level, calling it fun. But most of us are not powergamers. All I end up doing is quitting and leaving the sodden mission in my tray till I've outgrown it. I'll solo the stupid thing till it gets erased and I'll move on, leaving me with a bitter taste in my mouth. I don't think this is the attitude the creators want their players having in this game.

    Give me a challenge, fine. Force me into a set of missions where I die on each and every first conflict...that's not right.

    Why does every one of my contacts keep pushing the Hollows on me? Ok, it's a cool zone and people should go to it, but give me a chance to avoid it, if I so choose. Making this mandatory only smacks of a 5 year old saying "Didja see what I dun, dija, huh? Didja? huh??? didja?"

    Do something to remedy this, please. I love this game, intend on staying with it for a long time. But the current fashion, cowtowing to powergamers, will not keep the longtermers like me interested.
  6. Having to go to work at 1:30pm EST, I think I was one of the 1st to destroy a portal in Talos.

    When I saw that it was listed as a Unique villain, and read the info that something evil will prolly come thru it and that it should be destroyed ASAP, I went to work with my new blinding fast Martial Arts style....he he!

    This was before the announcement was broadcast.

    Now I have to wait till 10 to continue to kick dimensional tushy. Argh!!!!