Finduilas

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  1. Not sure what effect this will have on your analysis, but what you seem to be forgetting is that the strongest typed defense bonuses are available as 3 or 4 slot bonuses. Sure, they appear at 5 or 6 slots, but that's because of the decision to pair positional and typed defense bonuses. IMO, anyone wanting to really boost their typed defense goes for the 3 or 4 slot bonuses.

    For instance:

    Kinetic Combat gives a 3.75% S/L, 1.88% Melee defense bonus with 4 slots; to get 3.75% Melee defense bonus, you'd need 6 slotted Touch of Death.

    Similarly, Eradication gives 3.13% E/NE and 1.56% Ranged defense with 3 slots, but it takes 6 slots to get 3.13% AoE defense.

    There are many other examples, too. I've heard many here say that it's easier or better to go for positional defense over typed, but IMO the fact that it takes far fewer slots to get the same amount of defense bonuses is quite well balanced against the fact that typed sets usually have a weakness to Psi and always have a weakness to Toxic.
  2. [ QUOTE ]
    You have to put down a worktable. It's located in the base editing menu under workshop. Please note you have to have a workroom placed in order to put down a worktable.

    [/ QUOTE ]

    You can also place a worktable in an Oversight Room, which is what most new base builders have to start with, anyway.
  3. Sorry to hear about your brother.

    The GM is correct that is technically not allowed for an account to be transferred from one person to another. As someone else mentioned, neither is account sharing. However, both do happen and there's really no incentive for NCSoft to try to identify people who have done so as long as no money is changing hands.

    If someone has the username and password to logon to an account started by someone else, there's nothing stopping them from changing the billing info to their name, in essence taking over the account. A GM will never advise anyone to do that since it's against the EULA, but the chances of suffering any adverse consequences for doing so are very, very slim.
  4. What "three options" are you talking about? There are various versions of CoH/CoV floating about, why don't you list what you've seen and someone can tell you which one is the best deal.

    The only version that *won't* give you access to everything is if you get a trial account. Anything labeled "Good vs Evil" or "Architect Edition", for instance, is a full version and should work fine. Usually, the only difference between them is what extra goodies you get.
  5. A couple of minor things:

    Icicles does *not* need recharge, but it does need more end reduction than you have. I'd swap out the CB's for Multistrike or Scirocco's (if he can afford them), and aim for at least 50-60% end reduction.

    I'm guessing that the Reactives in Hoarfrost are for the set bonuses--the resistance really isn't worth slotting for--but I generally slot HF, DP, etc. with 5 or 6 Doctored Wounds. As it is, it's underslotted for Recharge, IMO.

    Hopefully one of the Ice experts will chime in, but I don't think people usually slot EA for defense.

    Also, Haymaker is is your best ST attack next to KoB, so I'd grab a slot from somewhere else to slot it more completely--just 4-slotting KC leaves an attack low on damage and accuracy.

    Lastly, if you can steal slots from elsewhere, considering slotting Taunt with Mocking Beratement. They're dead cheap, and give quite nice 4 and 5 slot defense bonuses.
  6. [ QUOTE ]
    Im trying to cover positional because of the afore mentioned Psi-hole (and tox, and fire). I know I've got S/L/E/Nrg covered. I am to the point of a single small purple to hit the soft capped positional, covering the typed holes. Perhaps not need much solo, but it makes dealing with Certain Psi heavy factions (Carnies, Rikti) alot easier; and both of those are late game players.


    3 Slotted BotZ has moar +def% (3.13%AoE 1.56%Fire and Cold). Its not the -KB i care about, but not like I have the choice. The Frozen and Glacial are deep into ED range already so a slot in them yields about .6% def boost to area that are already capped. I could squeeze a little more blood from CJ, but I like having super jump be SUPER jump.

    L50 Ice/Mace is fun (actually have one... Anonymoose). Lots of fun. Not as quirky as Dark Armor/Mace and it has less mez, but a juggernaught all the same.

    [/ QUOTE ]

    Ahh, the "belt-and-suspenders" approach.

    Thing is, there aren't *that* many attacks that are typed ONLY psi or fire, and even fewer in melee, which is all the positional def is going to help you with. (And some psi-typed attacks have no positional element anyway, so positional def is useless against them.) IMO it's just not worth the infl and trouble to slot against such a rare occurence; after all, you've got Hoarfrost and Hibernate if it really hits the fan.

    Honestly, if I were building a primarily solo Ice tank, I think I'd skip the Fighting Pool altogether, try to get S/L and E/NE def up near the soft cap using set bonuses, and use those three power picks for something else like Hasten, another epic attack, and maybe Permafrost to hold the SP +def IO.
  7. [ QUOTE ]
    The over the top S/L is quite useful in the ITF actually. One hit doesn't start chipping into my def, and 2 hits just barely.

    And yes this is a level 50 spec build. I have changed it alot since I started with it. Glacial isnt as useful at low levels anyways unless you are running Synapse TF alot against the Clocks. Most of Council is S/L (with some energy blasts). Family, S/L primary. Vahz, Skulls, Thorns are all S/L heavy in the lower levels. It isnt until you get to Crey, upper Thorns, Rikti, that you need the E/Nrg defense. Weave is where it is to help when LK'ed down.

    Ice/Mace is what it is. A late blooming behemoth. You will need to respec a few times along the ways, but its a great combo.

    (and yes there are some pricy luxuries in there... because I can. He didnt ask for the budget build.)

    [/ QUOTE ]

    Even in a "price is no object" build, I see no point in spending the influence for the Blessing of the Zephyr -KB IO when an Ice tank doesn't need the additional KB protection.

    You also haven't explained why you're slotting so heavily for positional defense when Ice is based on typed defense. You (the general you) could get just as much defense with a lot fewer slots (and less influence) by building on Ice's existing typed defense.
  8. Not to mention that build seems to concentrate on positional defense, instead of typed defense, which would be much more desirable for an Ice Tanker.

    I think you could get pretty close to the soft cap without Weave if you swapped out the 6-slotted Obliterations for 3-slotted Eradications (plus something else, of course) and another set or two of Kinetic Combat.

    The BotZ -KB in particular seems like an expensive luxury given the relatively small typed def bonus it provides and the fact that an Ice tank doesn't need additional KB protection.
  9. [ QUOTE ]
    Just to clarify guys would you slot tough and weave with 3 def/res and 1 end red as well?

    [/ QUOTE ]

    The end cost is a little higher for Tough and Weave than it is for TI and UY, so you could drop another end red in them if you have the extra slots and the inclination. But other than that, yeah, 3 def/res and 1 end red is the way to go.
  10. [ QUOTE ]
    Axe vs Mace? The main difference is in type of mitigation. Axe is Knockdown/Knockback, Mace has Disorients.

    [/ QUOTE ]

    Not exactly--Mace has one attack that does knockup, and its tier 8 & 9 attacks both do knockdown. The rest are disorients.

    EDIT: Maelific, Mace actually has a bit of an edge over Axe in AoE. Both have one PBAoE and two cone attacks, but Mace's narrow cone is considerably wider than Axe's narrow cone. (45 degrees vs 20 degrees)
  11. Agreed, the GDN/ED furor was *much* worse. This current uproar, though understandably upsetting to the people involved, effects a very small portion of the player base. If your account wasn't affected, and you're not on the forums enough to hear about it, you'd never know that there was a problem.

    GDN/ED affected everyone. The combination of the two drastically reduced the effectiveness of melee shields in particular, and there were a lot of VERY upset Tanks and Scrappers as a result.
  12. [ QUOTE ]
    I see. This is an issue caused by taunt auras that affect the OWNER. That would explain why (last time I checked) the auras in the ice armor set DID accept taunt sets. Those auras affect enemies only.

    [/ QUOTE ]

    But Invinc affects the player only, and not enemies. And it's one of the taunt auras that also accepts taunt sets.

    EDIT: Maybe it makes a difference if the aura has a damage component, like Death Shroud, Blazing Aura or Mudpots. Neither Invinc nor Chilling Embrace does damage.
  13. Thanks so much, guys! I'll give it a try when I get home.

    Find
  14. I have been unable to use Mid's data links on my home computer because the file extension (.mxd) hasn't been associated with the Mid's program.

    It *used* to be when that happened, you'd get a handy-dandy dialog box that would allow you to browse and find the program that goes with the extension. Now, in Microsoft's infinite wisdom, they send you to some website that gives you a lot of blather about what file extensions are and how to search the web for a program that might open the file, but no actual, useful info like how you associate a extension with a program if you know the right one.

    So...can anyone clue me in on where/how I associate programs with file extensions on XP SP3? I always used the handy-dandy dialog box before, so I never learned where the frell MS has hidden it.

    Thanks!
  15. LOL, I came up with a *very* similar build when I sat down to IO it out; got the defense totals a little higher. See below. BTW, was the switch from Op Gloom to Cloak of Fear intentional? Both have their uses, but IMO OG is a better choice for someone with endurance problems since it costs almost no endurance. Another option is to swap out Char for something else--I think I'd be tempted to go with Hasten, but CJ would also be a good choice.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(7), S'fstPrt-ResDam/Def+:25(13), S'fstPrt-ResKB:30(46)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
    Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(5), RctvArm-ResDam/EndRdx/Rchg:35(7), RctvArm-ResDam:35(15)
    Level 4: Combustion -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(5), Erad-Acc/Dmg/Rchg:30(9), Sciroc-Dmg/EndRdx:45(31), Sciroc-Acc/Dmg/EndRdx:45(31)
    Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(21), S'ngH'mkr-Acc/Dmg:35(43)
    Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(11), RctvArm-ResDam/EndRdx/Rchg:35(11), RctvArm-ResDam:35(19)
    Level 10: Taunt -- Mocking-Taunt/Rng:35(A), Mocking-Taunt/Rchg:35(33), Mocking-Taunt/Rchg/Rng:35(34), Mocking-Acc/Rchg:35(34), Mocking-Rchg:35(42)
    Level 12: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Mrcl-Heal/EndRdx:40(19), Mrcl-EndRdx/Rchg:40(27)
    Level 14: Fly -- Flight-I:40(A)
    Level 16: Swift -- Run-I:40(A)
    Level 18: Health -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(25), Heal-I:50(29)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:30(29)
    Level 22: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(25), Sciroc-Dmg/EndRdx:45(27), Sciroc-Acc/Dmg/EndRdx:45(34)
    Level 24: Cloak of Darkness -- GftotA-Def/EndRdx:35(A), GftotA-Def/Rchg:35(43), GftotA-Def:35(43), GftotA-Def/EndRdx/Rchg:35(46)
    Level 26: Oppressive Gloom -- Stpfy-Acc/EndRdx:45(A), Stpfy-Acc/Stun/Rchg:45(46)
    Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 30: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(36), Sciroc-Dmg/EndRdx:45(37), Sciroc-Acc/Dmg/EndRdx:45(42)
    Level 32: Breath of Fire -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(33), Posi-Dmg/Rchg:40(37), Posi-Dmg/Rng:40(37), Posi-Acc/Dmg/EndRdx:40(42)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(39), S'ngH'mkr-Acc/Dmg:35(40)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), S'ngH'mkr-Acc/Dmg:35(40)
    Level 41: Boxing -- Acc-I:35(A)
    Level 44: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(45), RctvArm-ResDam/EndRdx/Rchg:35(45), RctvArm-ResDam:35(45)
    Level 47: Weave -- GftotA-Def/EndRdx:35(A), GftotA-Def/Rchg:35(48), GftotA-Def/EndRdx/Rchg:35(48), GftotA-Def:35(48)
    Level 49: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Acc/Dmg/Rchg:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Acc-I:40(A)
    Level 1: Sprint -- ULeap-Stlth:40(A)
    Level 2: Rest -- RechRdx-I:40(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]24.3% Defense(Smashing)[*]24.3% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]23% Defense(Energy)[*]23% Defense(Negative)[*]3% Defense(Psionic)[*]13.6% Defense(Melee)[*]13% Defense(Ranged)[*]4.56% Defense(AoE)[*]9% Max End[*]16% Enhancement(Accuracy)[*]6.25% Enhancement(RechargeTime)[*]112.4 HP (6%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 15.4%[*]15% (0.25 End/sec) Recovery[*]42% (3.29 HP/sec) Regeneration[*]6.58% Resistance(Fire)[*]1.58% Resistance(Cold)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  16. My recommendation is to NOT give up on the character, especially if you like the concept. At level 33, the worst should be over. There's no question that Dark/FM is end-hungry, and lacking in additional mitigation from the secondary, but it shouldn't be THAT end-hungry or squishy.

    You've gotten some good advice so far, and I'd suggest following it for one more respec. If you're really not sure you want to keep the character and don't want to spent $$ on set IOs, try a basic SO or common IO build--slotted properly, it should be much better than what you have.

    I'd recommend something like the following. I did include one IO, a Steadfast Protection -KB, which really is essential if you're not going the Acro route. I also added Cloak of Darkness; without it, or Combat Jumping you have no Immob protection.

    However, if you want to stay with this character and IO it out, keep in mind that you can make this build substantially stronger by slotting for +Def; S/L and E/NE def in particular. Let me know if you want an IO build and I can put one together for you.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Dark Embrace -- EndRdx(A), ResDam(3), ResDam(7), ResDam(13), S'fstPrt-ResKB(46)
    Level 1: Scorch -- Acc(A), EndRdx(3), RechRdx(15), Dmg(23)
    Level 2: Murky Cloud -- EndRdx(A), ResDam(5), ResDam(7), ResDam(15)
    Level 4: Combustion -- Acc(A), EndRdx(5), RechRdx(9), Dmg(31), Dmg(31), Dmg(46)
    Level 6: Air Superiority -- Acc(A), EndRdx(9), RechRdx(13), Dmg(21), Dmg(43)
    Level 8: Obsidian Shield -- EndRdx(A), ResDam(11), ResDam(11), ResDam(19)
    Level 10: Taunt -- Range(A)
    Level 12: Dark Regeneration -- Acc(A), Acc(17), EndRdx(17), EndRdx(19), Heal(27), RechRdx(33)
    Level 14: Fly -- Flight(A)
    Level 16: Swift -- Run(A)
    Level 18: Health -- Heal(A), Heal(25), Heal(29)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(29)
    Level 22: Death Shroud -- Acc(A), EndRdx(23), EndRdx(25), Dmg(27), Dmg(34), Dmg(34)
    Level 24: Cloak of Darkness -- EndRdx(A)
    Level 26: Oppressive Gloom -- Acc(A)
    Level 28: Build Up -- RechRdx(A), RechRdx(33), RechRdx(34)
    Level 30: Fire Sword Circle -- Acc(A), EndRdx(31), RechRdx(36), Dmg(37), Dmg(42), Dmg(42)
    Level 32: Breath of Fire -- Acc(A), EndRdx(33), RechRdx(37), Dmg(37), Dmg(42), Dmg(43)
    Level 35: Incinerate -- Acc(A), EndRdx(36), RechRdx(36), Dmg(39), Dmg(40), Dmg(43)
    Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), RechRdx(39), Dmg(40), Dmg(40), Dmg(46)
    Level 41: Boxing -- Acc(A)
    Level 44: Tough -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
    Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
    Level 49: Char -- Acc(A), EndRdx(50), RechRdx(50), Dmg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  17. I really don't think that was his intention, Demon_Hunter.

    Fulmens, even though finding the infl for salvage can be an additional hurdle to a new base builder, I think generating prestige is still the biggest problem. In addition, not everyone has the time or interest in learning how to make millions of infl on the market. And even if they did, I'm not sure many more would convert infl to prestige--the current conversion rate is just so ridiculous it feels (to me, and I suspect to many others) like throwing infl down the drain.

    Ironically, if the devs want infl to prestige conversion to be more of a infl sink, they should make the conversion rate more reasonable. A while ago someone (Snow Globe, I think) did some calculations on what a reasonable rate would be given how quickly a level 50 can generate infl, so maybe it's time to dig that out again. If infl to prestige conversion was seen as a legitimate option, I think more people would take it, and ultimately more infl might be taken out of circulation. It could actually help some players with starter bases to boot!
  18. Ad_Astra gave a good summary of the prestige costs of base building. Excluding infl to prestige conversion, the direct infl costs of base building are mostly for crafting items, and TPs are by far the most common item that needs to be crafted. (There are a number of mid and upper tier power, control and defense items that are also crafted, but that's usually not an immediate need.)

    As Ad mentioned, a hero base needs 11 telepads and a villain base 4 telepads, and you have three salvage options each for the arcane and tech versions. They are:

    Arcane:
    Clockwork Winder, Temporal Sands, Simple Chemical, Psionic Manifestation -or-
    Alchemical Silver, Symbol, Inert Gas, Black Blood of the Earth -or-
    Ruby, Destiny, Silver, Hamidon Goo

    Tech:
    Computer Virus, Polycarbon, Luck Charm, Plasma Capacitor -or-
    Circuit Board, Steel, Rune, Reactive Gas -or-
    Temporal Analyzer, Titanium Shard, Fortune, Platinum

    As you can see, there's a less costly option for each, and it won't cost a *huge* amount of infl by most standards, but especially with current salvage prices you can see why buying the salvage to craft 11 TPs would be daunting task to a player that doesn't have millions of influence to burn.

    Hope that helps!

    EDIT: Ooops! I forgot that these are the recipes that were originally proposed. There was much hue &amp; cry amongst base builders regarding the requirement to use rare salvage for as basic an item as telepads, so the rare salvage was dropped. Now each recipe only takes the first three listed items to craft.
  19. IIRC, it was because using the procs in the taunt sets would affect the player--instead of, in addition to? I don't recall--any foes. For some reason, Invincibility in Invulnerability is the exception and does take taunt sets, but none of TPTB has ever explained why that was so.
  20. And keep in mind that recently the devs drastically reduced the cost of some of the most expensive items (plot upgrades, rooms, high end power and control) and reduced rent to a fraction of what it was before. Since the price reductions were retroactive, a lot of players with established bases are sitting on a huge pile of prestige and not much to spend it on.

    I've got three personal bases, and even if I never have a character play in SG mode again I'll have enough prestige to pay the rent for *years*.

    The price reductions didn't help new base builders much, however. And given that you now need invention salvage to craft items, I'd guess that I lot of them don't have much infl to spare to convert to prestige. I'd think that converting infl to prestige would only happen in the rare cases were you have a rich in infl, poor in prestige new base builder.

    Of course, if they were to significantly improve the prestige to infl ratio it could very well become appealing to new builders. But as a large-scale money sink? No way--many, if not most established base builders have more prestige than they can use at this point.
  21. Is this a respec build? Your power order leaves a *lot* to be desired; this would not be a good build to play if you ever want to exempt.

    For instance, you are getting UY and Invinc way, way too late--they are both key powers are should be taken soonest. Do yourself a favor a delay the resist passives to get UY and Invinc much earlier; where you have the Fighting pool now would be a good choice, IMO.

    What kind of typed defense totals are you getting with this? Temp Invul looks overslotted to me, and unless you're specifically building for Psi defense/resist, IMO the Imperv Armor res Psi and Aegis Psi/status aren't worth the cost--it's really difficult to get meaningful levels of Psi resist or def since the set has none to begin with.

    It'll increase your overall survivability more to concentrate on S/L and E/NE defense, so the Kinetic Combats and Eradications are a good start. But instead of Aegis and Imperv Armor, try four-slotting Reactive Armor to get both S/L and E/NE defense. Tough Hide and Weave both look underslotted to me--it's a small difference, but you want to get as much as possible out of powers that increase several defense types.

    Oh, and BTW, the Zephyr ResKB res is a complete waste of money, IMO; UY will prevent you from being KB'd in 99% of PVE situations.
  22. [ QUOTE ]
    As always, I agree with Finduilas 100%.

    [/ QUOTE ]

    Aww, thanks, Largo!
  23. [ QUOTE ]
    Dark/* I would only recommend with a secondary that can stack stuns with oppressive gloom, energy works well as does stone melee.

    [/ QUOTE ]

    Don't forget War Mace--IMO it has great synergy with DA.

    I have two Mace tanks, Invul and Dark, and it's hard to choose between them; though I think if I HAD to choose my favorite it would be my Invul/Mace. My first tank, and very fun to play with the improvements to both Invul and WM.
  24. [ QUOTE ]
    Thanks guys, the CoH community is a lot more helpful and friendly than the WoW community as a whole. Anyway, based on my character's concept, which is a bit tl;dr to post here, I need to pick a primary that's light on the special effects (ie. Fiery Aura flames) because my character's a normal guy that's a vigilante.

    Which sets are light on the special effects and have little to no special auras? I'm gonna choose either DB, BA, or WM for my secondary because my char would use a weapon. Thanks

    [/ QUOTE ]

    Willpower or Invulnerability would be the way to go for minimal special effects. Shield wouldn't be bad, either, but it can't be used with DB.
  25. Dedicated graphics card have their own memory; the "integrated graphics" cards you may have seen around are part of the mobo and *don't* have their own memory. So, yes, some graphics cards steal system memory, but yours doesn't.

    However, it is a little underpowered for CoX. If you thinking about exchanging it, look for a Nvidia card with at least a '6' as the second digit--my understanding is once you get past 512 MB in graphics memory, the amount doesn't matter as much as the graphics processor.