Inv/SS Build critiques?


Finduilas

 

Posted

So I've finally come up with a build that I think would work pretty well for my playstyle, which is very "charge in and pray you live." I'm not the greatest with builds so I've had some help from SG friends to get here. I'm finally ready to start buying pieces and actually build this out, but I wanted to come here to get some feedback. I know plenty of you have played this build, and can provide better feedback on it than my SG friends can.

My first priority was to get my defenses up enough that I could pretty much take on anything without immediate death. Secondly I focused on Endurance since I tend to run low all the time... then I focused on Recharge. As it is now, with standard IO's, I have a pretty good attack chain and no downtime with it, except for my Endurance issues on occasion.

So here is the build, I hope it doesn't look too bad off... Any thoughts?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

The Slayer-Buffy: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(3), ImpArm-ResPsi(13)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7), Aegis-Psi/Status(33), ImpArm-ResPsi(34)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 10: Resist Elements -- ResDam-I(A), ImpArm-ResDam(11), S'fstPrt-ResDam/Def+(11), ImpArm-ResPsi(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(19)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
Level 22: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23), ImpArm-ResPsi(46)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 26: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), ImpArm-ResPsi(34)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
Level 30: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(33), DefBuff-I(33)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 41: Kick -- Hectmb-Dam%(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Unstoppable -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

Ok, thanks for putting what your looking for.

Standard warning: You choose some IO's that are VERY expensive and/or rare. Do you have the cash to pay for them? A numina and miracle unique could break your bank (you didnt mention how much you planned on spending), much less the zephyrs and LOTG +rech. You may want to see how much you have, window shop some of these IO's and figure if you can afford it.

1. Love your name (buffy fan here)
2. You took EVERY primary power, and tough+weave. Even without IO's, you should be a powerhouse. What is killing you? (foes, team size, etc). You should be SL capped (resistance) with a large amount of defense even to a single foe.
3. You do have a steadfast +3% def in a passive. That is the most important single IO for you.
4. smash/lethal/fire/cold are at 49% defense with ONE opponent nearby. 45% is the soft cap. Nothing wrong with going over, but you can save yourself some major cash.
5. Personally, I'd recommend putting in a 4 slot of imperviums, which gives +rec and +end. This will go MUCH farther than a numina unique. Remember, FOUR slot (get the +end bonus).
getting 4 of these gives you +10 end (+20 if you have all the accolades), which increases recovery also (recovery is based upon a fixed time to maximum. 1 minute I believe. Thus, you recover more with 120 endurance than 100 endurance per second). I would recommend impervium (4 slot, 1 being +psi res) to your armors. SL resistance is over cap (93.5%), and non SL wont loose much (by virtue of being a much smaller value).
6. Now, defense is weird. Lots of attacks are mixed, e.g. smashing/cold, lethal/fire (fire sword). Your highest defense counts. Thus, if you had 25% smashing defense and 15% cold defense, you would defend against a cold/smash attack at 25%. The damage done (1 pt smash, 99 cold) doesnt matter.

There are a few pure attacks (rikti energy weapons, esp the elite bosses; council flame throwers, etc), but in general its mixed. General rule: If it does knockback, it will have some smashing component.

Case in point, zephr knockback IO. Very expensive and it doesnt help you. You dont need the knockback protection, and the extra +fire/cold defense is over softcap (Invul get defense resistance, so you dont need to worry about -def as much).

7. click 'view active sets' on midi's. You have 6 +res psi protection IO's. One of them is wasted (5 max)

8. foot stomp - change dam/rech ARMEGGEDON with dam/rech/acc (your way over ED. Might as well add some accuracy)

9. Sometimes you add a regular IO to max out. If you replace the +def IO with a def/rech IO, you gain 1.13% hp bonus, and only loose .14% defense (remember your over the cap in most attacks). You did it for weave.

Even without IO's, what non psi foe could be causing you so much trouble? (I dont know your level). I do know cot ghosts, shadows, psi based foes (nearly all 40+) will cause problems.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Is this a respec build? Your power order leaves a *lot* to be desired; this would not be a good build to play if you ever want to exempt.

For instance, you are getting UY and Invinc way, way too late--they are both key powers are should be taken soonest. Do yourself a favor a delay the resist passives to get UY and Invinc much earlier; where you have the Fighting pool now would be a good choice, IMO.

What kind of typed defense totals are you getting with this? Temp Invul looks overslotted to me, and unless you're specifically building for Psi defense/resist, IMO the Imperv Armor res Psi and Aegis Psi/status aren't worth the cost--it's really difficult to get meaningful levels of Psi resist or def since the set has none to begin with.

It'll increase your overall survivability more to concentrate on S/L and E/NE defense, so the Kinetic Combats and Eradications are a good start. But instead of Aegis and Imperv Armor, try four-slotting Reactive Armor to get both S/L and E/NE defense. Tough Hide and Weave both look underslotted to me--it's a small difference, but you want to get as much as possible out of powers that increase several defense types.

Oh, and BTW, the Zephyr ResKB res is a complete waste of money, IMO; UY will prevent you from being KB'd in 99% of PVE situations.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'm only really having problems with the exotic stuff. I also have started soloing some of the AE content(which should say enough right there!). I know some of the bonuses put me over the cap on Defense, but I was trying to get higher on the other types of defenses as well. I figured if I could get all my defenses up to a good amount, I could cover all the bases.

This is the build for my alternate build. The toon is already 50 and has standard IO's for everything and doesn't have too many problems. On a team, I have zero problems whatsoever. By myself, sometimes I come across some stuff that's a little too much on my own.

I know all of this stuff is going to cost a hell of a lot... I dropped 50 Million on a couple of the recipes already. lol But I figure, this build won't happen overnight, and money isn't a huge issue for me, so why not go a little crazy? It's only play money anyway!

As for the power choices, I really don't exempt down with this toon, like, ever. I have other tanks I play when I want to do something low level. So, I kind of just picked the powers as I came across them when making the build. The slotting on Temp Invul was to get the recovery boost, the run boost, and the defense for fire/cold, AOE, and psionic.

Taking some of the suggestions that Gashes made, my numbers look like this now(and thank you for pointing out the over use of the Psi resist! Didn't even realize it!):

Sm: 49.7
Le: 49.7
En: 38.1
Ne: 38.1
Psi: 17.4
Fire: 44.7
Cold: 44.7
Melee: 24.9
Ranged: 21.4
AoE: 22.4



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

Play money or not, I'd reconsider the single Hecatomb in Kick. You won't get much reward on investment there.

If it were me, I'd nudge my En/Neg resists to the cap if possible.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Oh, crap. I forgot that was still in that build! I meant to swap that out for a regular Knockback IO. Ignore that one please!



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

[ QUOTE ]
Oh, crap. I forgot that was still in that build!

[/ QUOTE ]

I'm sure you would have noticed when you got around to bidding for it.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
I'm only really having problems with the exotic stuff. I also have started soloing some of the AE content(which should say enough right there!). I know some of the bonuses put me over the cap on Defense, but I was trying to get higher on the other types of defenses as well. I figured if I could get all my defenses up to a good amount, I could cover all the bases.

This is the build for my alternate build. The toon is already 50 and has standard IO's for everything and doesn't have too many problems. On a team, I have zero problems whatsoever. By myself, sometimes I come across some stuff that's a little too much on my own.

I know all of this stuff is going to cost a hell of a lot... I dropped 50 Million on a couple of the recipes already. lol But I figure, this build won't happen overnight, and money isn't a huge issue for me, so why not go a little crazy? It's only play money anyway!

As for the power choices, I really don't exempt down with this toon, like, ever. I have other tanks I play when I want to do something low level. So, I kind of just picked the powers as I came across them when making the build. The slotting on Temp Invul was to get the recovery boost, the run boost, and the defense for fire/cold, AOE, and psionic.

Taking some of the suggestions that Gashes made, my numbers look like this now(and thank you for pointing out the over use of the Psi resist! Didn't even realize it!):

Sm: 49.7
Le: 49.7
En: 38.1
Ne: 38.1
Psi: 17.4
Fire: 44.7
Cold: 44.7
Melee: 24.9
Ranged: 21.4
AoE: 22.4

[/ QUOTE ]

I'd still take Invince and Unyielding much earlier (as soon as you can even) and hold off on Resist Eng/Elem/PhD until later in the build.

I run a similar build and with some IOs (especially the ones you've mentioned) tank-wise it's like being an I1 Tanker again (almost).

Just a note on Numinas +Recov/Regen and Miracle +Recov; both of these together basically mitigate any further need for +Recovery (past Stamina of course) on your Inv/* Tanker. So concentrating on +recharge and even grabbing those proc IO's (chance for XXX damage) will turn your Inv Tanker into an Inv Scranker (which really mirrors I1 style of play more closely).

If money isn't an issue (and even without purples) you can achieve a mega build (being the perfect combination of max defense and max offense (or as close as you can get)).


 

Posted

Well, I focused on recovery because I have the Numina Proc already and all my main attacks have two end redux in them and my toggles all have 1, yet I still burn through endurance when I solo. Like, enough that I drop toggles on occasion. So I wanted to focus on recovery to help lessen that hassle.



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

[ QUOTE ]
Well, I focused on recovery because I have the Numina Proc already and all my main attacks have two end redux in them and my toggles all have 1, yet I still burn through endurance when I solo. Like, enough that I drop toggles on occasion. So I wanted to focus on recovery to help lessen that hassle.

[/ QUOTE ]

I have the same endurance problems as you do, and I have both those uniques, plus the +end stamina proc. Its the rage drops, plus, when you add +rech, your attacking more, more endurance, etc.

Going for more endurance is always a good thing


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

That was my philosophy!

So any other advice with the changes I've made so far?



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

I have a bunch of Impervium Armor duos (for the +recovery) and the defense set versions (forget the name off the top of my head). Without Numinas +rec/regen and Miracle +recov, I was doing pretty well endurance. With both of those slotted now, I have more +recovery then a WP Tanker with Stamina.

One trick I found very beneficial to my stamina woes was to frankenslot Footstomp and Knockout Blow (my 2 heavy end using attacks) which I got 97/97/97/33 dmg/end/rech/acc out of each. You may want to look into that kind of slotting and it needn't be hellishly expensive if you're not looking at set bonuses for those two powers.