Fiery_Redeemer

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  1. Fiery_Redeemer

    Day Jobs Over.

    Quote:
    Originally Posted by Tyger View Post
    They recharge based off the location. My last DJ to get is Pilot and everytime I log in I have the speed increase temp power. I imagine the accolades are exclusive so you can't have two of each so it's 1 total.
    Thank you. That should save me some times. Been itching to get back to Hero-side and return to familiar territory.
  2. Fiery_Redeemer

    Day Jobs Over.

    Finally finished the Day Job Badges today. However, I still have the villainside Day Job Accolade powers to max out.

    Here is are my questions (which I tried to search for but I keep getting the Error 500 message on these CoH boards today on searching, so, sorry if they are repeat questions).

    I know you have to be Villain or Rogue to get the Villain Day Job badges. I heard you can’t get them if you are a Vigilante. However, now that I have the badges as a pure Villain, if I go all the way around back to Vigilante, can I recharge the Accolade Villain only powers (ex = Web Grenade from Web Weaver/Anti-Arachnos Activist and Smoke Bomb from Black Ops/Defector) as a Vigilante? Or do they recharge only as a Villain/Rogue?

    If there’s a duplicate of a power, ex: Sleep Gas from Whistleblower (Crey Scientist) and Sleep Gas from Scientist (Crackpot), do I get 1 copy of each? Or 1 total?

    There seems to be quite a few Flight powers (called “Flight”, “Jet Pack” and “Traveler’s Jet Pack” based on the location). Since they are named differently, can I get 1 of each, or are they all basically 1 flight toggle? (Haven’t risked wasting 21 days to find out)

    Thanks in advance for your help.
  3. Quote:
    Originally Posted by Bosstone View Post
    Pretty easily. I intend to do it on my Cold/Ice Defender with SOs.
    Fair enough. Now, false modesty aside... are you an average player, or well above average? Are you representative of the average skill set of the playerbase? I'll believe whatever you say, otherwise, heh, there's no point asking...
  4. Quote:
    Originally Posted by JKCarrier View Post
    I now understand why people are struggling so much. My SS/Invuln tanker knocked him into the lava, tagged him repeatedly with Envenomed Dagger, and still couldn't overcome his regen. Holy cow.
    True. I have no idea how the average casual Joe is going to get him solo. I got him before the patch change. I hadn’t read up on him (I like to be surprised by new arcs, unless they are 1-shot only like Efficiency Expert). So with a Fire/Invulnerable Tanker slotted and powered poorly (I have only 3 attacks), I still thought he kicked like a mule, and my main thing is Resistance, and I really could only damage his bifurcations while he stayed pretty much at 100% or close to it most of the time.

    After about, oh, 3-5 bifurcations, he stopped bifurcating. I thought that was “as intended”. I beat on him, I used up all my green inspirations, and by then, I had finally SLOWLY got him down. Now, I’m told, he never stops bifurcating. I didn’t do the lava thing, not knowing about it then. So, straight up “as intended” fight for an average or below average casual Joe… that’s gotta be brutal now…
  5. True Starcloud. In fact, this game was described to me as a “Log in for an hour instead of lunch and you see huge progress” kind of game. The person said a dev said that was the design of the game. Of course, that’s a he said, she said, no reference, can’t prove it, but it showed true so far, at least for me. Sure, there’s a few super time sinks, like the top damage badges for the CDO’s among us, like me (btw, that’s OCD but in alphabetical order, as it should be). But overall, friends of mine from EQ and WoW chewed up most content, from 1 to 50, in a month, no problem. Then they went back to their challenge and/or timesink games.

    If (IF) Incarnates become a huge time sink, so be it. I won’t quit, but I certainly will like CoH less. One can hope it won’t be that bad, but we’ll have to wait and see.
  6. Quote:
    Originally Posted by Steel_Shaman View Post
    Seriously, just stop. You know very well what we are discussing and it is not currently in game. You've made it perfectly clear you just love the Incarnate system the way it is and want nothing at all to change. Rather, you'd have everyone that doesn't like the system as it is just suck it up and play your way or quit the game. At this point your responses feel more like trolling than anything else.
    Thanks for posting it, but there's no chance for some posters to respond kindly. All the winkies, and "no offence but here is why your opinion sucks" posts of some people has all the disingenuous social backstabbing I've seen at parent-child group meetings at school... parents putting down other parents, putting down your kid(s), with all the one-up-manship, subtle put downs, and condescension I've had to put up with from room moms & pops over the years (If the states even has room moms and pops... dunno)

    At least a good old fashioned bar brawl with fisticuffs and a night in jail has much more honest anger and antipathy in it by everyone concerned.

    Or, said another way, thanks Steel_Shaman, but it's never going to stop. Some are experts at knowing exactly where the board mod line is, and they'll never cross it. They have too much practise. That, or woop, they get edited or banned. No true RL consequence. And, likely, out of anger, either myself, you or someone else will cross it, and WE'LL get edited, banned from board, banned from game, and they stay. Sadly, that likely is not even their goal. It's how they actually think, and they think they are right, logical, and cute. Or they ARE aware of it but will never admit it. Responding is not worth it (though even I get suckered into it on a bad day). Just address like minded people and encourage them to post. Ignore the others. You can't make a person stop to steadfastly state the sky is orange, not blue, no matter what you do... well... unless face to face that is, heh.

    Save your blood pressure. But thanks for trying.
  7. Quote:
    Originally Posted by McCharraigin View Post
    Hah..I just jumped into the thread here but I can answer this one.

    In order to team, the teamers need folks to team.

    If the players are soloing, they are not teaming.

    This alarms the teamers big time as less fish in the pot means less a lower chance to find teams.

    That is why they are soo vocal, and using simply horrible terms to describe "Team Solo"

    "Team Solo" is bad news for "Team Team."

    Lisa-Sad Panda
    That’s a fair and clear assessment. The thing is, in my opinion, that “Team Team” suffers from the devs pushing (it’s never forced, I can just solo no matter what I lose out on, hence push instead of force) “Team solo”.

    First, lets start with a made up fantasy example. If, rewards wise, solo = team = TF, then, people would still Team and TF because that’s how they like to play. Doesn’t matter that they would have (in this made up example) the same rewards solo-ing, they’d team. They’d TF.

    So, presumably, here in the real CoH, Devs put carrots and sticks to push SOME people to team (or TF, but I’ll only say team from now on), people that kind of really wouldn’t have wanted to, but “bite the bullet” in order to get the carrot. I fit in that category, and I’ll show you why this can be bad for “Team Team”.

    You have a guy, like me, who Teams only when he HAS to, has no real skill at teaming, only is there for the Badge, Drop, Merits, and then when I can’t “hold my breath in this hostile for me environment anymore”, I run gasping back to my solo environment. I have the wrong skills (I get lost easily, I like to read the text, take my time), the wrong “gear” (I don’t have Taunt as a tanker, my ENH selection is whatever I “feel like”, my power selection is the “That looks cool” type), and attitude (I really don’t want to be there, I want to be done with it, and it shows, though I try be best to just keep my mouth shut).

    Sure, you get your “warm body” to start your Team’s minimum requirement, but, quite bluntly, you’d be better off without me, I’d be happier solo-ing without you (nothing personal, I just prefer to team with IRL family and friends, who understand why I’m AFK for 20 min heaving cuz of hepatic hemangiomas) and that would be best. Instead we’re “stuck” with each other because you need me and I need you. Again, nothing personal, but it’s no fun for me to team, and it’s likely no fun to play (remember, it’s not a job, it’s play) next to someone that doesn’t want to be there. If this was work… I’d suck it up. Many of us have jobs we don’t like. This is what we do to unwind. Why invite someone to the ballgame who hates sports kind of deal…

    “Team Team” may not realize that I have no vested interest in getting team skills, because I do teaming as rarely as I can, I have no interest in wasting valuable INF doing “team builds” since I’m far from getting the ENH / Recipes I need for my solo build, and I’m ok with making do with a non-team character. The fact is… I’m no leader, and I’m a Tanker because I like to take my time, and look around, and a Tanker can afford to be hit for 20+ seconds while I scroll back and read what the bad guy said before engaging… really is to the detriment to any peers that legitimately can expect a certain skill set and skill level to team.

    I will not learn because I choose not to, because that’s not how I have fun, but I’m stuck with you guys because I want the badge / carrot, and worse, you’re stuck with me because you need 8 people for a TF and I’m the only Tanker online.

    How is that a win for “Team Team”?

    Or, said in more meta- terms, if you have to put incentives in Team Play, that means Team Play NEEDS the incentives or people would avoid Teaming, or Raiding, because a significant portion (not necessarily majority, but significant) would avoid the activity if there were no reward. Wouldn’t “Team Team” want people that WANT to be there instead of HAVE to be there?

    I’ve come from EverQuest, and I have to say, one of the most hated raids was the… I want to say Uqua (not sure, EQ vets can correct me) raid, where all 72 of us are in one torture chamber, and ONE member of the raid gets an emote (no-one else sees it) that s/he have to call out to the raid leader so the right button can be pressed, or we’re all gassed, and dead. That’s right, ONE bad afk, and the raid wipes, and it’s “evening is over” time. CoH is a far cry from that, but I see the Incarnate path as the first (baby) step towards that, and it scares me.

    I’ll be curious as to “Team Team” ‘s perspective on what I wrote.

    2 mentions also follow.

    For Teeto_k, I LOVE the idea of a drop streakbreaker, or make Incarnate Shards buyable with Merits. Make the price ridiculous. I don’t care. But make it available. I LOVE the fact I can now buy PvP with A-Merits. 70-some days for some of them, but I can get it.

    For Capa_Devans, absolutely great analysis. Thank you.
  8. First of all, I’ll be the first to admit that I’m not smart. I tried to have my wife explain to me my “lowest common denominator” mistake as explained by Arcanaville. She tried to explain his post to me. Many times. Failure. FYI “Stop being stupid” (which my wife lets slip occasionally) doesn’t work on me cuz just saying that doesn’t suddenly make me smarter. Believe me or don’t about my intellect, that’s up to you. My only high point in schooling was vocabulary, and that wasn’t in English.

    That being said, I’ve said this in other threads, but I’ve never truly understood what makes computer game discussions so different. If you don’t like a certain pie in a restaurant, you don’t like the pie. You don’t have to know about baking, crusts, filling, what shortening was used, how many eggs, initial cooking time, simmering times, cooling times etc… (yeah, I love desserts, baking and eating them, I’m French, comes with the territory).

    All the customers need to say is “I don’t like this.” If it’s only a few customers? No big deal. Can’t please everyone. If it’s a lot, it’s up to the CHEF i.e. me in the old days to ask his clientele through interviews, slips at the table, mailouts, etc… to find out what to change. I did that, personally, both as a pastry chef and a sous-chef. Disclaimer = might be different in America.

    I’ve also said this anecdote before, but there are step nieces and nephews of mine that still won’t try my sugar pie because they think it’s “healthy”, and don’t want to risk a healthy dessert (it’s brown sugar based, heavy amounts, 6 egg yolks, and goes downhill from there, health wise, trust me, your arteries are hardening just hearing about it.) They don’t do a statistical analysis. They have no idea about the process. They just don’t like it, having never had a mouthful, I’ve been married 14 years, and they STILL they won’t try it as adults. Reality doesn’t matter, they won’t try it. If they tried it and didn’t like it, that’d be one thing. But they never even had a mouthful. No diabetes, just “I don’t wanna”.

    (Being French, this insulted me badly enough, I’ll hold it against them for the rest of their lives, and, well, only my wife, my best friend, and any inlaws that come visit gets pie or any dessert from me from now on and only when they visit. All the praises in the world won’t get me to cook for “the family” again, despite how well the others say I cook. Hey, I’m an over the top drama king that’s very emotional. As I said… French.)

    Back to games. Computer gamers, as customers, for me anyways, don’t need to be logical, or provide information. Anecdotal does not necessarily mean wrong. I will admit, I sometimes make the mistake of trying to discuss with logical rational people that know computers and numbers, and all that, and I really shouldn’t, due respect, because I neither understand what people want me to do to “prove” my assertions, nor do I have any intention to. If that makes me lazy, so be it. But, on any game I’ve ever been in, for computer games, it’s been “show me the numbers” as opposed to baking, or cars, or desks, or anything I’ve ever bought… ever. When I buy personally, it either feels right, or doesn’t.

    What I *AM* hoping, is throwing my snowball down the hill, and when I complain about high end solo, or casual gaming, or whatever, that I generate a bunch of “Me too” “Hey, Me too!” “Hey me too” posts, causing that snowball to avalanche, and, despite the team based / TF framework, difficulty, drop rate being exactly ON PAR mathematically, that, financially, to listen to their playerbase and therefore make money, the devs have to change the game mathematically wrong, but financially right.

    Or, said yet another way, if this thread had caused 1,000+ solo-ists, and challenge haters to post here overnight, that even though the devs may be design wise correct, if they want to keep their subscribers happy, they have to “do the game wrong” or they stay “right” but go out of business.

    Now, the above didn’t happen, so the snowball stayed… a snowball… so I’m the 1-2 customer that doesn’t like the pie, and everyone else does, so “sucks to be me”, and I’m ok with that. But, I was hoping for a lot of “Me too. I love solo too” to inundate the threads and force the devs to mostly take that direction. Didn’t happen, so that’s that. But I won’t apologise for throwing the snowball.

    I just honestly hope there’s still room for me as I’m basically a button masher who’se proudest mathematical moment in CoH, is to take the recipes that gives me the most Damage Resistance, despite likely missing a few “You didn’t take THAT?” Recipe or Power. As I said, I don’t have taunt, heh.

    I will admit I can be confusing since, through normal reflex, I do try and explain myself to groupers, and challenge seekers, and, though not to exclude you, I should be directing my comments to others like myself. Challenge seekers and myself want different things out of the game, and I’m sorry if I pointed at your enjoyment and said “Hey, no. That’s wrong.” I really meant it’s just “unfun for me”, which no-one else is responsible for nor can fix. I just hope there’s still fun stuff for me in CoH in my future is all, hopefully, not at your expense. And I hope the devs can give you your fun, hopefully not at mine.

    I’ll leave you with this parting question. It’s a moral, or understanding your point, kind of question. It’s not meant to be realistic. If this thread, had been made about if Incarnate should be pure solo, instead of group / TF based, and 1,000+ posts said “solo please.” on day 1 of the post i.e. overwhelming solo support. The devs check the current system. There’s no flaw in it as a group-preferred system. They post again that, mathematically, logically, it SHOULD be TF > PUG non-TF group > solo, and, again, 1,000+ posts per day complaining… SHOULD the devs do the “wrong” thing and “cave” (if I have the expression right) and turn this MMO Incarnate part solo based? Or not, no matter the cost? Or, said another way, is reality > perception still applicable in a business, where “the customer is always right” because, even if fully wrong as per prior RL examples such as the phone support, they’ll take their wrong self and wrong wallets elsewhere. I’m not saying this is the case here, but are you saying being right + stats > anecdote + impression, period, the end? Or no? I hope I made my question clear. Not trying to be snarky, I really want to try and understand your viewpoint, thanks.
  9. Wow. Lets see, a few of the last few posts... words that call people offensive names like the inappropriate use about someone having mental deficiency (not repeating the actual word, reported, for all the good it will do, because that was really offensive, at least to me having my best friend with CP), "good riddance" etc... I can't in due conscience approve your behaviour. This is as far as the board rules will permit me to go. Sad that we do not get the same consideration. Hopefully these people's interactions IRL without a board mod is more polite.

    That being said, I'd like to thank the very polite and astute PMs I've gotten over my posts. I honestly do hope there's enough variety for all playstyles, but since I'm mostly interested in solo play due to the game engine, I hope there will be some significant solo content I'll enjoy this 2011. Good luck with your challenging Task Forces. I hope they match your expectations.
  10. Quote:
    Originally Posted by Arcanaville View Post
    You are someone that likes everything that every single other person in the game likes, and absolutely nothing else?

    (Sorry, pet peeve. You're thinking of the greatest common factor, along with everyone else on the planet that misuses that term).
    ?

    Sorry, maybe I don't know what lowest common denominator means. English thing again. I thought it meant = low IQ person, no real skills, loves simple things, easily amused, likes TV, simple easy games, loves simple plots, wants good guys to wear white hats, bad guys to wear black hats, wants to be told exactly who to cheer for in a movie / TV show as well as what to do at work, and wants the appropriate gender to be dressed as skimpy as the medium allows. What I just said, that's me. I will admit, I didn't understand what you just said. Sorry for being dense.
  11. Wow this thread grew fast. Hard to keep up. There's only space to reply to a few people.

    Thanks first to TheUnnamedOne. You had a well thought out post. And yes, I'm a bit premature. But I prefer to get my concerns out ahead of time in a thread that the devs read (as per original post) rather than hear about what comes out once resources are committed and they have to publish the content or all that work went to waste. Getting in on the planning phase helps at least having a chance my concerns are acknowledged.

    GMan3, I appreciate your assessment of my post. I will admit I'm still affected by my EverQuest experience. The boards there were quite unpleasant, and that's putting it politely. I know I'm prone to over-react to MMOs based on that. I do have to learn to treat the here and now, and not just the past. Even so, if I see signs of my personal MMO history repeating itself, I will try and voice my concerns. I do hope it's all worrying for nothing.

    Zombie man, it seems that any diverging point of view gets reduced to DOOM, or something else that mocks / insults / [pick your word since English is too subtle for me] the poster. It does seem you want a fight, and since it's not allowed on these boards, I can't oblige, but I even said they would never cut out casual and/or solo completely. But in your example, 2 years of high end would not be something I like, and I will therefore... complain. If you want to take issue with that, be my guest. If I misread your post, I apologise, but I do believe summarizing my post as "DOOM" is straw man like, if I have the English expression right. I got it from your own post to Eiko-Chan. FYI, how you treat some others on the board, no so much myself but especially Eiko-Chan...Not nice. Not nice at all.

    Eiko-Chan, you are much more clear and concise than I ever could be. Speaking as a fellow introvert. Thank you. Just Thank you.

    ClawsandEffect, I can't comment for Eiko-Chan, but for myself, of course it's not "my game". It was just a way to try and explain a point of view. For me, it's an expression, because I've found something that I like, and that's rare. Now, it's becoming something that appeals to more people, but that I personally like less.

    To put a real example that's personal... I hate reality TV. I just hate it, so I don't watch it. I like Sci-Fi and Fantasy. However, Reality is cheap to make, and Sci-Fi is expensive. That means that unless the ratings are stellar, Sci-Fi gets cancelled early, and Reality sticks around, because it's cheap. I then get less of what I want, and more of what I don’t want.

    It's not personal. It would actually be stupid for a TV Studio to avoid going where the money is. Hence there’s more and more Reality, less and less Sci-Fi (at least in my country). I don't expect it to change, but I would hope, that around the water cooler, even co-workers that love Reality feel a tiny bit sorry about me a go /patpat on the head, "Sorry for your lost shows." That's all I want if you like what I don’t. Obviously, if the future of CoH is (for example) 24 person raids because of high demand (making this up) it'd be stupid for NCSoft to ignore that. I just am sad for the (potential) loss of entertainment. That's all I meant. If the majority of the population wants challenge, group / TF and Raid content. Great. Enjoy your game. I glad you like it more. *I* just will like it less. That... I won't apologise for.

    Ashtur, obviously CoH is not "the introverts" game, but I do believe that you can say CoH is far "easier" or less group focused than say, EverQuest, or, presumably, WoW and somesuch. The fact that gaming MMOs as a whole is team / raid / gear based is pretty evident, at least as far as the ones I've played. If I'm wrong about CoH being an "introvert" game, please use the proper word. I'm bad with them, especially in English. But, quite simply, I like the solo / easy parts of the game. I see less of that in the future. If I'm wrong, GREAT. But that's what I like about this game, and that seems to be unlike most MMOs out there. Heck, I might check out "The Old Republic" as well as CoH, because, from its description, you can run through the game 8 times, once with all 8 of the classes, but it's a story arc. Fully voiced. Teams are optional. Seems like that could be a good game for us "introverts". And no, Lucas isn't paying me to mention it here. For all I know, I'll be fined for saying so without his permission, hehe.

    Bronze Knight, I'm here... because of the game engine. I played EQ because that's where my friends were. Now they moved on. Some came here. But I'd love... LOVE CoH to be single player, or "invite your wife and friend to your IP address" like Baldur's Gate. I love the engine and content and difficulty a LOT. But it's an MMO, so, I suck up the fact I have to team from time to time. But that's a necessary evil, not a fun thing. It's also not fun to team with me. I'm old, lots of meds and illnesses, a daughter who has similar meds/health issues, so I AFK... A LOT. That's why I prefer to be the secondary tank. Otherwise, everyone's evening is shot just because they have to "wait for Redeemer again". I prefer not to inflict myself on others if I can help it.

    Oh, and unlike many others here, I suck at games in general. But CoH is very forgiving about things. My main is a Tanker with no Taunt for God's sakes. Heh. If CoH becomes less forgiving, and more skill based, I'll either learn, or play less. I just get worried that the bar goes higher, and therefore, I can't reach it, or get badges, and I'll lose the enjoyment out of this game, but that's my problem. By the way = I *AM* the lowest common denominator, heh.
  12. Here’s a sad little anecdote. No facts, just a story and an opinion.

    I’ve done EverQuest before CoH. I did a few other MMOs as well, but basically, EQ was my longest. I never liked raiding. I did it as a means to an end = to get gear to solo or group with friends easier. I like easy. So shoot me. Thing is, more and more, the other MMOs focused a lot (not everything, but a lot) on raiding.

    When I complained on the boards on the heavy use of resources to raid, all I got (ignoring the posts that directly insulted me) was “This is a raiding MMO. It’s always been the focus. Gear / Challenge / Key / etc… locked content. Deal.” So I dealt. I left some MMOs. I stayed with EQ (that really wasn’t that different), really because my IRL friends played it. It wasn’t that different than the rest.

    For EQ, and other MMOs, it was other people’s turn.

    Then I heard of CoH. Very easy. Very casual friendly. Negligible end game. From the START. Hundreds of solo arcs. 1 or 2 handfuls of end game TF. Awesome.

    Finally it was my turn.

    An MMO designed for people like me. An Easy Button, and I have no shame saying I enjoy it that way. RL friends can play with me, np. But, if they aren’t around, I can still enjoy solo content, and NEW content was essentially solo focused. You can team, it was more fun to team, but you didn’t have to.

    Then came complaints of wanting “challenge” and “end game” content. I tried to be gracious, and did quite a few posts, if people bother searching, to give others their due, but, really, it was somewhat disingenuous. Now, there’s all this focus on tougher, challenge, end game, and, if I go “But, CoH was always casual, easy, and solo / small group focused.”, “always” no longer counts. Now “it’s about time” that there’s end game.

    I guess I don’t get a turn after all, sigh.

    I will admit I’m bitter about the years of other MMOs where “It’s always been this way” was a repeated way to shut people like me up. “Go quit. Go play a single player RPG.” came fast and furious at me. I’m not mad, but I am sad that I feel, well, that my little oasis of easy casual MMO… got invaded. Sorry for the harsh words, but that’s how I feel.

    Also, people often will reply = well, just don’t do the new content. I probably won’t, actually, but if you think about it, the focus on end game means less focus on solo / small group. The following is an EXAMPLE. For the love of God, please don’t correct the numbers, it’s an illustrative point. I’m no programmer, but my wife is in business so I have a tiny touch of knowledge.

    Made up numbers follows.

    CoH has only enough money for 4 arc makers. They each can make 1 arc per issue. (I’m making this up, obviously). Until recently, all 4 did 1 easy story arc per issue. I therefore got 4 new arcs to play every 4-6 months.

    Now we focus on end-game. I do believe it’s unlikely, for most companies, that if the game is receding, or at least treading water, they’d hire a new hire to change the direction of the company (but I will give the example anyways, later). So now, 2 of the people do easy arcs, and 2 of the people do end-game. I now only get 2 arcs I want to play per issue. Sure, I haven’t LOST any of the old stuff, but the thing is, what I’m looking forward to… is lesser. Less goodies for me per issue, by 2 out of 4 to be precise in that made up example.

    This causes more people like me to leave, and more people that like end game to arrive and subscribe. The CoH population shifts. This causes more need for more end game. Ergo, we’ll soon be at 1 easy and 3 end game arcs per issue. I’m not going to pretend it’ll ever get to 0 for the easy / casuals. Even EverQuest threw the odd bone at casual people.

    But this now changes the face of the game. I was laughed… LAUGHED out of the EQ forums when I suggested Time Vs Reward instead of Risk Vs Reward (that latter which I hate). CoH has Time Vs Reward, and I do believe one of the Devs made it a catchphrase (I want to say Positron but I’m not sure).

    And now, RvR is starting it’s way in, and TvR is starting on it’s way out. Never completely, but the flavour has changed. And though, bluntly, TvR / easy / whatever you want to call it was here first, it’s starting to become about challenge. So, challenge seekers have most if not all of the other MMOs, but us casuals couldn’t be allowed to keep CoH? I can’t change “your” MMOs but you can change “mine”. Sigh. And based how I was treated as a last class citizen for “daring” to like easy on the EQ boards, well, it sucks that again, I see “challenge” rearing its ugly head.

    Sure, the old content won’t go poof. No I won’t quit. But why here? Why CoH? Why did end game emphasis have to come here? Sure there was end game before, but like PvP, Bases, etc… it was very evidently tacked on as a “We have those things, check. Now lets forget about them.”

    Precedent / vision / flavour / almost everything in CoH had the easy button. Which is good cuz I’m not a good player. You should have seen me stress out when I had to Tank in the Reichman arc (I do team and TF once in a while, so I can keep an eye on the horizon and not obsolete myself out of the game). My chest actually pounded when someone actually suggest a “Master of…” (yeah, cuz I want to be responsible for ruining everyone’s evening for dying and ruining their shot at a badge…sure I do… argh… sweats starting).

    So, hopefully, this doesn’t come across as an attack. If it does, I apologize. But I am saddened that CoH couldn’t stay as the little fish, swimming slowly, in the little pond, and that, instead, there’s more (not all, but more) resources diverted to end game, instead of keeping it at 95% (ish) to the easy/casual, as it always has been… till now.

    Wish the “that was then, this is now” crew of these boards had been with me on the EQ boards. Would’ve been nice to have support. Anyhow, off to bed. Night all. Thanks for listening.

    Addendum = Argh. I almost forgot I said I’d give an example about a new hire. So yeah, there’s 4 people each making a casual arc. Say there’s money to hire a new person, and that’s the person that’s doing all the new end game (say). Well, again, that introduces a flux in the game. The game has always been about easy / solo. Look at the number of flashbacks vs the number of TF. This now creates an expectation and a need for even more content, rather than “we don’t do that here”.

    So, you have this new money for a new hire. Well, instead of 4 casual / 1 end game (assuming the end game is the new guy), make it 5 casual arcs per issue, players get even more content in the flavour of the game and this stays a casual game. As it’s always been. Sure there’s Hamidon, STF, LRSF (as of CoV), but that’s no where near the amount of exposure as end game has been given now. Getting 5 people on casual arcs… lets CoH keep it’s identity as opposed to being yet another goal = "high end group" intensive MMO. I’ve been seeking an MMO when people “can” group, but not “must” group for a while. And I’ve gotten it, with Issues i.e. new content with CoH, but now, it’s less so.

    Since there’s only so much resource to go around, X more hours going to end game is exactly X less hours that goes to casual. Anyways, there’s the example. (and I use terms like casual and end game rather loosely, being ESL, but I hope you can find the meaning in all the above verbiage) Pillow time for real now…
  13. I did, and they weren't there, but thank you. Yes, with a respec, powers get shuffled away from trays a lot. But on some alts, they only had 1-5 powers not including the 2 holiday ones, and still no "refresh" of holiday powers. Not a huge deal, since I mostly use Cheer throughout the year to give to my wife's character, but still. Every little "AWwww" moment counts, heh.
  14. Same here. If I log someone that doesn't have Festive badge, he gets the 2 temp powers. If I log someone that had them before, no refresh unlike last year. If it's working as intended, I'd appreciate a Dev nod to that effect. (Or a redirect to a thread that has that confirmation.). Thank you.
  15. It’s true that with 10 slots, at ½ a slot per issue, that’s 20 issues, that’s long time. Not to count that just by playing normally, players will have a boatload of shards by the time a new incarnate ability appears. This means that day-1, many will fill the new tier in the first 5 minutes after the arc to unlock it.

    As a real example, playing 1-3 hours a day, VERY casually doing a Strike force once, every 2-3 days, I have the Uncommon Alpha slotted, and 60+ shards in the bank. And we’re 2 weeks into Alpha. Granted, I only have the 1 Level 50 but still.

    Makes me scared that when they pull out Judgement, all “Incarnate Shards” will become “Alpha Shards” and new “Judgement Shards” will start to drop. In all fairness, it’s kind of rock and hard place for the devs. If all slots can use generic shards, if you play moderate to heavy, you max out the new ability day 1 and you’ve got bored players. If each slot needs “new” shards, then you have a boatload of useless shards in your inventory and you've got frustrated players. Personally, I’m hoping they’ll do a conversion thing, kind of like now, you can turn 4 shards to a Common, then you can turn 4 Alpha shards into Judgement shards.

    Or, they keep Shards = Shards throughout the system, and sucks to be me that I have all powers 5 minutes into the new release because I have (say) 200+ shards banked by then.

    As far as the release schedule = Please note that I am totally making the following schedule up. The only reason I mention it this way is because that’s how it looks on the graph… Alpha… then 2 at a time… then Omega (if you look at the incarnates tab)

    So, I’d do the following unsubstantiated wild guess…

    I19 = Alpha (C-U)
    I20 = Alpha (R-VR), Judgement+Interface (C-U)
    I21 = Judgement+Interface (R-VR), Lore+Destiny (C-U)
    I22 = Lore+Destiny (R-VR), Hybrid+Genesis (C-U)
    I23 = Hybrid+Genesis (R-VR), Mind+Vitae (C-U)
    I24 = Mind+Vitae (R-VR), Omega (C-U)
    I25 = Omega (R-VR)

    Even so, it’s just a little over 2 years at 3 issues a year. Then again, at the end of Omega, I’m assuming you can possibly solo GM and standard TF regardless of slotting, build or strategy, ergo, for me at least, 2 years sounds about right.

    Not that my post has anything to do about facts.

    I will let this statement mull in the minds of those wanting the progression sooner. Lets pretend they released half the Incarnate slots with Going Rogue (i.e. Alpha to Destiny) and the other half (Hybrid to Omega) with I19… wouldn’t people be going “Sooo… what’s next?” by now? Regardless of when Omega arrives, the devs, and players have got to ask themselves what to do with the game after that. So, again, I’m in no rush to get to that point.

    As it stands, I’m more than a little worried what comes in the game AFTER you get your Very Rare into Omega. Super-Duper-Incarnates? Or a big “You win!” sign… your character becomes an NPC in the game in the “hall of awesomeness” and you restart a new alt?... heh.

    Anyhow, I’d suggest just enjoying the ride. Conjecture is fun, but the devs have shown (to me at least) they’ve managed to keep the game fun for me for 3 years, and they seem to have a good grasp of the direction of the game. We just have to wait to get there and not be in any hurry to make the game obsolete for ourselves. But that’s just me.
  16. Fiery_Redeemer

    NVidia Drivers

    Using the latest drivers actually does not work depending on the card you have, at least for me and a few users. I have a NVidia GeForce 8600 GTS. Any driver past the 169.25 will cause CoH to consistantly crash between 20 to 40 minutes of play, but pretty close to the 30 min mark. In all fairness, I gave up trying to get the latest driver, and rolling it back at the 197.45 one. So "best is better" doesn't always work, at least for old stuff.

    Now, granted, the computer is getting old, so when it does die, which is a graphics card that consistantly works with CoH? Note = I'm an old dude who doesn't need all the ultra-mode bells and whistles. I just want a "fully compatible" card, that will rarely crash, if such exists.
  17. Thank you. I'll admit I didn't actually know what "multi-quote" meant, and my inlaws were strict with the "If you don't know what the button does, or what the file does, don't click it".

    I appreciate the tutorial. Again, thanks.
  18. Most kind. Thank you. I'll do my best to follow the directives as given.

    And, as long as that nursing home has internet and computer so I can play CoH... I'm game, heh.
  19. Thank you for the replies.

    Sorry about the necroposting.

    I'm a fairly old board user so I never know the etiquette. And it apparently varies board to board. Some boards, if I ask straight off, I'm told to "use search and ask there". On other boards, if I find a old thread and ask there, I'm necroposting (Which I'm told is that I'm inappropriately bring back old threads). So I do apologise if it offended anyone. Board rules are confusing to an old dude that thinks "VCRs and 20 inch TVs are JUST FINE" hehe.

    But thanks again for the replies.
  20. If you just want the badge, can you get it if you play someone else's patron arc all the way through? If so, does it have to be in one sitting for the hanger's on? Or, is it not possible? In general, for most arcs, I'm unclear as to when "the team" gets a badge, and when it's only the mission getter. Thanks in advance for your replies.
  21. Quote:
    Originally Posted by GuyPerfect View Post
    I just noticed the Aegis global is unique, so you can't have 5 of them. But it'd totally work if it wasn't!
    Yes. Sorry I wasn't clear. All I wanted was 1 Aegis and 5 Impervium Armor. I got the +18% Psionic. I'm happy. Thanks again for all the help.
  22. Thank you for all your help and input. And, it worked exactly as you all said it would. I will admit that I did wince when I clicked in that last Enhancement, being flat broke after the purchase and all, but it all worked out well.

    Thanks again for your time.
  23. Hi all.

    Preface = I know you can only get 5 “set” bonuses of the exact same type, i.e. you can only get say, 5 sets of Fire/Cold Resistance +1.26%, but by the 6th set, it drops off, i.e. you don’t get the 6th +1.26% due to the Law of Fives.

    Now, the question (and forgive the circuitous speak, I’m English Second Language) = Is an enhancement that gives a global bonus also subject to the same rule if it’s on an enchancement with a different name?

    Case in point re: a tanker build heavy on resistance…

    Say, I have 5 Impervium Armor: Psionic Resistance enhancements (which gives +3% psionic resistance). That’s not a set bonus, it’s the global bonus of the enhancement. I know I can’t add a 6th Impervium ENH for an extra +3%.

    But, say, I add 1 Aegis: Psionic/Status Resistance (which also gives +3% global psionic resistance… and I’ll ignore the status resistance for right now). Is that 6th enhancement blocked by the above Law of Fives? Or is it unaffected by the Law of Fives because of the different name (or is it a different name since it’s +3% global) and I get +18% psionic resistance total instead of +15%?

    I do apologize if it’s not clear, but, basically, is the Aegis +3% considered separately from the impervium armor +3% or do they both count against the Law of Fives?

    Thanks in advance for any help.
  24. Good news = Back in. Bad news = Rollback. Lost 1/2 a level and about 15 salvage, but hey, it was an Alt. Oh well.
  25. My fault for not reading the boards.

    I was in Infinity just fine this morning. Got almost full up in ENH and Salvage. Went to the Praetoria trade center... and it was empty. I thought "Weird. I KNOW I left some stuff to sell last night. I'll just relog to clear any market glitch."

    Lost Connection to DBserver.

    Sucks to have THURS as your consistant day off, let me tell you. But hey, happens. Better than a character wiping crash, or whatever. Still... Should have just sold the salvage at the vendor at cost, take the market hit, and kept going.