Hello everyone,
Was hoping you guru's could help out and give some critique to my newest build in preparation for I19.
The goals of this build were as follows:
- Capped Defenses (at the very least melee/ranged/aoe)
- perma Mind Link
- as many group buffs as possible
- a good single target chain
- a good aoe chain
- lots of beautiful Psychic Wail
- fly as a movement mode, for character reasons
- an 'Oh sh*t' button
- no purples
With those points in mind, please see the build below:
*Please note that Rest will be used as a ability filler for the slots into stamina (+2) and health (+1)*
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Xathera - post I19: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Thundr-Acc/Dmg(A)
, Thundr-Dmg/Rchg(3)
, Thundr-Acc/Dmg/Rchg(3)
, Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Combat Training: Defensive -- LkGmblr-Def(A)
, LkGmblr-Rchg+(23)
, Ksmt-ToHit+(36)
Level 2: Subdue -- Decim-Acc/Dmg(A)
, Decim-Dmg/EndRdx(5)
, Decim-Dmg/Rchg(5)
, Decim-Acc/EndRdx/Rchg(7)
, Decim-Acc/Dmg/Rchg(34)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(19)
, RedFtn-Def/EndRdx/Rchg(37)
, RedFtn-Def(40)
, RedFtn-EndRdx(40)
Level 6: Maneuvers -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Rchg+(21)
Level 8: Aim -- AdjTgt-ToHit(A)
, AdjTgt-ToHit/Rchg(9)
, AdjTgt-ToHit/EndRdx/Rchg(9)
, AdjTgt-ToHit/EndRdx(11)
, AdjTgt-EndRdx/Rchg(11)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
, S'fstPrt-ResDam/EndRdx(29)
Level 12: Dominate -- Decim-Acc/Dmg(A)
, Decim-Dmg/EndRdx(13)
, Decim-Dmg/Rchg(13)
, Decim-Acc/Dmg/Rchg(15)
, Decim-Build%(46)
Level 14: Psionic Tornado -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(15)
, Posi-Dmg/Rchg(17)
, Posi-Dmg/Rng(17)
, Posi-Acc/Dmg/EndRdx(19)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hover -- Zephyr-Travel/EndRdx(A)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit(A)
, AdjTgt-ToHit/EndRdx(21)
, AdjTgt-ToHit/Rchg(36)
, AdjTgt-ToHit/EndRdx/Rchg(37)
, AdjTgt-EndRdx/Rchg(37)
Level 22: Foresight -- LkGmblr-Rchg+(A)
, LkGmblr-Def(23)
, DefBuff-I(43)
Level 24: Mind Link -- RedFtn-Def/Rchg(A)
, RedFtn-EndRdx/Rchg(25)
, RedFtn-Def/EndRdx/Rchg(25)
, RedFtn-Def/EndRdx(27)
, RedFtn-Def(27)
, S'dpty-Def/Rchg(31)
Level 26: Mask Presence -- LkGmblr-Rchg+(A)
, LkGmblr-Def/EndRdx(29)
Level 28: Fly -- Srng-EndRdx/Fly(A)
Level 30: Hasten -- RechRdx-I(A)
, RechRdx-I(31)
, RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(33)
, Oblit-Dmg/Rchg(33)
, Oblit-Acc/Dmg/Rchg(33)
, Oblit-Acc/Dmg/EndRdx/Rchg(34)
, Oblit-%Dam(34)
Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
, LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Aura of Confusion -- CoPers-Acc/Conf/Rchg(A)
, CoPers-Conf/Rchg(39)
, CoPers-Conf(39)
, CoPers-Acc/Rchg(39)
, CoPers-Conf/EndRdx(40)
, CoPers-Conf%(43)
Level 41: Gloom -- Decim-Acc/Dmg(A)
, Decim-Dmg/EndRdx(42)
, Decim-Dmg/Rchg(42)
, Decim-Acc/EndRdx/Rchg(42)
, Decim-Acc/Dmg/Rchg(43)
Level 44: Soul Tentacles -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(45)
, Posi-Dmg/Rchg(45)
, Posi-Dmg/Rng(45)
, Posi-Acc/Dmg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(48)
, Posi-Dmg/Rchg(48)
, Posi-Dmg/Rng(48)
, Posi-Acc/Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
, EndMod-I(46)
, EndMod-I(50)
, Heal-I(50)
Level 1: Conditioning
Level 4: Ninja Run
------------
------------
Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 4% Enhancement(Confused)
- 103.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 36.1 HP (3.37%) HitPoints
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- 15% (0.26 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So, to review:
- With Mask Presence suppressed, Melee, Ranged and AOE are all capped and the others are all in the 30's - check!
- Mind Link is perma with a 6 second overlap...Hasten is almost perma. - check!
- She provides 20.6% to hit; 30% damage and 28% def (all) to the group, oh and some tasty, tasty vengence if someone does drop - check!
- While I wish her single target chain of Gloom, Subdue Dominate had max damage, the quick recharge times combined with the chance for build up in Dominate should do well - good!
- Her AOE chain does have gaps, ran out of power choices - okay
- Dreadful Wail up about every 100s - woot!
- fly and hover - check
- Aura of Confusion provides the getaway, especially with Aim to ensure it hits. - check
- Went with Coercive Persuasion in Aura of Confusion, hope it won't break the bank - fail
All in all, she seems to meet the requirements and hopefully won't be gassed too often. If anyone has any suggestions, please feel free to comment and critique.
Thanks!
- Xathera / Xathon