Please critique my Fortunata - a perma Mind Link teaming I19 Build


Fellhunter

 

Posted

Hello everyone,

Was hoping you guru's could help out and give some critique to my newest build in preparation for I19.

The goals of this build were as follows:
- Capped Defenses (at the very least melee/ranged/aoe)
- perma Mind Link
- as many group buffs as possible
- a good single target chain
- a good aoe chain
- lots of beautiful Psychic Wail
- fly as a movement mode, for character reasons
- an 'Oh sh*t' button
- no purples

With those points in mind, please see the build below:
*Please note that Rest will be used as a ability filler for the slots into stamina (+2) and health (+1)*

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Xathera - post I19: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(23), Ksmt-ToHit+(36)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(34)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 6: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(21)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-EndRdx/Rchg(11)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(29)
Level 12: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Build%(46)
Level 14: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hover -- Zephyr-Travel/EndRdx(A)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(21), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), DefBuff-I(43)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def/EndRdx(27), RedFtn-Def(27), S'dpty-Def/Rchg(31)
Level 26: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
Level 28: Fly -- Srng-EndRdx/Fly(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Aura of Confusion -- CoPers-Acc/Conf/Rchg(A), CoPers-Conf/Rchg(39), CoPers-Conf(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(46), EndMod-I(50), Heal-I(50)
Level 1: Conditioning
Level 4: Ninja Run
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Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.75% Max End
  • 4% Enhancement(Confused)
  • 103.8% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 36.1 HP (3.37%) HitPoints
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • 15% (0.26 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)

Code:
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So, to review:
- With Mask Presence suppressed, Melee, Ranged and AOE are all capped and the others are all in the 30's - check!
- Mind Link is perma with a 6 second overlap...Hasten is almost perma. - check!
- She provides 20.6% to hit; 30% damage and 28% def (all) to the group, oh and some tasty, tasty vengence if someone does drop - check!
- While I wish her single target chain of Gloom, Subdue Dominate had max damage, the quick recharge times combined with the chance for build up in Dominate should do well - good!
- Her AOE chain does have gaps, ran out of power choices - okay
- Dreadful Wail up about every 100s - woot!
- fly and hover - check
- Aura of Confusion provides the getaway, especially with Aim to ensure it hits. - check
- Went with Coercive Persuasion in Aura of Confusion, hope it won't break the bank - fail

All in all, she seems to meet the requirements and hopefully won't be gassed too often. If anyone has any suggestions, please feel free to comment and critique.

Thanks!

- Xathera / Xathon