Fanservice

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  1. Quote:
    Originally Posted by CactusBrawler View Post
    Just the nuclear bomb one nothing wrong with it being a threat that the heroes defuse is there?

    I mean that's a storyline from a mission right there.
    Read the first line of that rule, it's fairly important. If it's something the city doesn't know about it's fine (Though again, pre-destined to fail). If someone threatens to Nuke the city unless thier demands are met, or is discovered to be trying to do that, then it's no longer ignorable.
  2. I never said you can't have a 'plot' to blow it up, just that you can't physically blow it up. The outcome of that plot is that it is predestined to fail. If people are fine with that then by all means, go for it. However be aware that this is only one half of this discussion.

    Basically, there's two 'problem' plots on show here.

    1. Plots that would incite a city wide response. Mass Child Murder. Nuclear Bomb Threats. Giant Alien Spaceships with Planet Busters. These are plots a character can't really justify ignoring because they're simply too huge in their impact on the city.

    2. Outcomes of plots that leave things in a state that the game world flatly contradicts. Bulldozing Perez Park. Toppling Atlas Statue. Turning Kings Row into Glass. Murdering Statesman. That sort of thing.


    I'd elaborate on this, but it seems I need to be sure on what this discussion is about as people keep moving the goalposts. Do you have any problem with the above two rules?
  3. Quote:
    Originally Posted by Rock_Powerfist View Post
    It is simple and fine if it also works the other way, dont name drop where your character lives works et al and dont use it as a reason to block someones ploting . While i fully argree no one is going to blow up the Atlas Statue, it is just the target a baddy plot would pick, which hero is going to rush off to save the "oh that chap who had ice powers " statue. The threat of damaging Atlas gives the plotage flavour and is something that people know and can react to.
    You missed the point.

    It has nothing to do with where your character works.

    Nooooone. You can make that out to be the problem, but it's not and never has been. So it's a bit pointless to do so. My character NOT being there doesn't make it any less of a bad idea, because it's not in any way related to the problem.
  4. The Game isn't immune to silly plots either.
  5. No! No. You don't understand. You are missing the point.

    Don't blow up things which have a physical presence in game. Don't destroy Agincourt. Don't topple the Atlas Statue. Don't shrink and steal Freedom Corps.

    That's it. That's all this is about. You're making it way, way more complicated than it needs to be. It's got nothing to do with people's characters 'claiming' an area. It's about not changing the game world in a way that should be physically represented but isn't. That's all this is about. Your example with Agincourt isn't "My character works and Agincourt so you can't blow it up" and is more "You can't blow Agincourt up, as it'll remain unexploded in game. So don't blow it up"

    God you're killing me here. This is such a simple point, how can you miss it so badly?
  6. Quote:
    would it sound fair to say to a group of heroes .. " no you cant go rescue the hostages from the base in Sharkshead , as my VEAT works there and i dont want to get involved , rewrite your plot please"
    No of course not it'd be silly. But again no one, absolutely no one, is saying that except you.

    Your example would be very bad for RP. But it's not what happens, it's not what is going to happen and it's never happened before that I can recall. Let's stop pretending it's endemic. We could get back to RP if people would just stop pretending that saying "No" to something in RP is the very thing that's killing RP and making out with its corpse.
  7. Superman isn't always there. There's hundreds, nay thousands of stories that happen in DC that doesn't involve Superman. So that's a bit disingenuous to start with. But it's also pretty much not what anyone argues either.

    What people mean by "Too big to ignore" is plots like ... a Skrull invasion, or the Joker planning to blow up the entire of Las Vegas, or Darkseid invading the earth. Plots that everyone, not just Superman, can't really ignore.

    Really Shadowe explained it just fine in the thread. It's entirely fair to ask people not go overboard. No plot should require this kind of citywide upheavel to tell it. It's also a bit rubbish. If you're threatening the entire city, your loss is guaranteed. As you're not going to blow it up and say "Okay guys, RP's all over now thanks for playing" and have anyone take you seriously.

    You're arguing against something that no one else is saying. You're right that it'd be rediculous if someone had a character who'd 'know' about any plot going on and rush to stop it. No one does though, so it's entirely pointless to argue that.
  8. Quote:
    Originally Posted by Tramontane View Post
    Because Ozymandias is just as interesting as Batman and Iron Man, that's why.
    I think you mean Dr Manhatten. Ozymandias was just Batman with less morals.
  9. Emma Sparks:

    "Would you rather be an egg or a tomato?"


    Tomato duh. Who want's to be something that comes out of a chicken's butt?


    "Velma or Daphne, if you had too, which one?"


    Had to what? Oh my god whatever it is I'd go with Daphne, she seem's like she'd be more fun to talk too.


    Fanservice Girl:

    "Would you rather be an egg or a tomato?"


    Well I've a love for eggy food, so if someone absolutely has to eat me I guess I'd pick the potentially tastiest option. So egg it is.


    "Velma or Daphne, if you had too, which one?"


    Daphne. I like long legs, that's no secret.



    Wrench Wench:

    "Would you rather be an egg or a tomato?"


    I've already been an egg once and I survived that, so egg seems fairly obvious. What kind of question is that?


    "Velma or Daphne, if you had too, which one?"


    I think the thing you have to take into mind when taking one of these hostage is that ultimately the other will come looking for you. So you need to deprive the opposing side of a valuable asset while also making sure you don't leave them with someone even more capable. Daphne is the more athletic of the two, but ultimately this is all she has going for her as she's the common sense of a bowl of cress. While Velma is the Scooby Gang's brains and the usual perpetrator of devious plots to catch the episode's villain. Velma's know how is useless if she's taken early, while Daphne's speed may prove difficult some well placed caltrops should tie this advantage down nicely.

    So Velma. I'd smash her glasses too, she's quite inept without them.
  10. Quote:
    Originally Posted by rian_frostdrake View Post
    with the fanservice toned down, i'd love to see an empowered movie.
    Be a very short movie XD
  11. Quote:
    Originally Posted by Father Xmas View Post
    Rising Stars as a TV series not called Heroes.
    I'm with this, Rising Stars is Heroes minus a whole truck full of suck.

    Though Critical Maus does pretty much come out of nowhere, so it's not perfect.
  12. I'd be playing City of Heroes 2

    Because that's the only reason they'd be allowed to shut down CoH. The only one. Don't even think about it.
  13. I don't have a farm toon but I wouldn't say I'm proud about it.

    I just don't farm, so I don't need one. If I did farm I probably would make one, makes sense to me to not make it longer and more tedious than it already is.
  14. Oh hell yes.

    Go read Powers if you haven't people, it's good stuff.
  15. Ravenswing brings up a good reminder for me with that!

    Soaring Horizon might be classified as a god. She absorbs the powers of long forgotten and malevolent gods and redifines them into her own expanding Pantheon.

    Though they're hardly all powerful. Heck you beat up a god in CoV and that one was fairly powerful, these are mainly the chump change.
  16. Quote:
    Originally Posted by CactusBrawler View Post
    Since I'm far too ill this fine Saturday to use the day for anything constructive that requires more than ten minutes of concentration, here are two more questions for you all.


    "Why do you play a god?"

    and

    "Why do you play a demon/devil?"

    ------

    Now the first question isn't why do you play a god like character, but why to those which do so, Do you RP as an actual deity/half deity etc?

    "Why do you play a god?"

    I had a god like character in CoH, though she was rather vastly disposed from her place of power and was little more than a weak telekinetic with a bit of a superiority complex. So it's probably not the kind of question you're asking for. Why was she a god? Did I mention the superiority complex? It was fun, especially as people could really easily burst her bubble, so she'd then have to come up with excuses.

    I'd never actually play one with god like powers on Paragon Earth because... well that'd be really stupid.

    "Why do you play a demon/devil?"

    I've never really done this, but Without Sin is a concept that I've been working on of a Demon trying to beat their own inner demons. Prone to fits of Jealousy or Greed, they're there to struggle with it and try overcome in a bit to become... well they don't know. If they ever succeed they may find out. For me, demons are all tied into man made sin and are terrible when feared or subjugated too, but perfectly decent when approached with some kind of reasonable mindness. They're fun to explore, as they get deep into the parts of us that we kind of worry about. Greed, Jealousy, Wrath I prefer to make my demon a personification of the darker sides of people, rather than something sent out to promote the sin itself. Sure it's been done before, but what hasn't?

    No lust demons though. Because let's face it, they've been done really poorly many a time and there's just no climbing out of the massive hole people have dug them by assuming Lust = Sex.
  17. Quote:
    Originally Posted by CactusBrawler View Post
    In your case Fans it seems the money, adds to the characters.

    That is to say, the characters have used their 'powers' to become rich.

    Rather than having the money be an 'also' aspect.

    My character is the last son of a doomed world, sent to Earth to bring about a better world. He has super strength, laser eyes, freezing breath, he can fly, he's invulnerable... also he's a millionaire.


    What does the money actually add to the character?
    Well it depends how he earned it, you could make it interesting.

    Perhaps he saved a plane from crashing, only to discover the people in it are some of the major stockholders of a company with less than wholesome morals. As both a thank you and an attempt to curry favour they set him up with a generous share of the company that sees them set for life and won't take no for an answer.

    Now he either has to forcibly return a gift that was seemingly given in good nature and thus the company is richer for it, or try do good with the dirty money. There's good stuff to be had in there.

    Or perhaps they have a power that's not only lucrative but life saving. Perhaps their blood has amazing curative effects, or their eyes shoot beams that have rare and useful properties. They can't just offer it up for free, it'd ruin businesses genuinely trying to do good when the world questions why THEY are charging for their time.

    Perhaps they just worked out that having a lot of money allows you to do a lot more good than any one man could. Sure Superman is needed to save the world, but on days it's not under threat it'd sure be nice if he could.. say.. pay to bring clean drinking water to the Third World.

    If it's just there to show off it STILL serves a purpose. They're a character who likes to be wealthy and show off! Maybe they're not fiscally responsible. Maybe they're a playboy and feel entitled to the comforts money brings. Maybe they see money as something that we're all far too distracted by. There's still plenty of room to make it interesting.

    People mistake Superman for a purely brawly "Always wins" character. When he's mainly about difficult moral choices when given great power. Money's a great vehicle to show this.
  18. Why not? Does it actually cause issues?

    Kumi is a character I have who made her money through childhood stardom and now uses the money to fund a relief charity and leave herself time to do Hero stuff.

    Bodyshop is a character who's not really a hero or a Villain. Able to do the work of a plastic surgeon and more with the touch of a hand, she's made a fortune doing just that. She's mainly there for people to use if they want to change their character's appearance, but it'd be silly to say she didn't get rich off it.

    Wrench Wench uses her insight into systems to play the Stock Market and make a fortune. But she builds giant robots and all other kinds of gadgets, so this one's actually a requirement.

    I've got characters that are broke too, or at least have to juggle worklife and hero life. But I don't really see how having a lot of money is a problem. Billionare Superman isn't hard to imagine, he could easily have been a Billionare if he wanted to be.
  19. Yeah my heroy characters still do stuff in Kings Row, same as the rest of the city, while Ravens line there gives the impression that they don't. I don't really have a character that exclusively focuses on one area* like Louise if that's what it meant, but I also don't have a character that used Kings as a stepping stone. I tend to ignore the in game zone levels, as there's bound to be small time crooks in every bit of the city not just the sub 25 ones. King's just has it the worst!


    *Okay Horizon does, but the bit she lays claim too isn't even in the game so it'd be rather hard for someone else to claim it.
  20. But that's the problem. Soon as you set RP as something that can be "won" no one wants to lose. Deciding who gets to win should be done beforehand, else it's only going to lead to frayed tempers. How else do you decide the resolution? The better RP'er wins? Yeah I can see people swallowing that one easily.

    The only other alternative is actual PvP, which people are adverse too due to it being horribly unbalanced.
  21. Quote:
    Originally Posted by Ravenswing View Post
    Which is, you have to admit, a very narrow, subjective viewpoint.
    We're talking about Paragon City in the current year, it may be a narrow viewpoint but it's the one we're looking at.
  22. Quote:
    Originally Posted by Agonus View Post
    The way some people here talk, a villain shouldn't ever be able to succeed at anything, ever, no matter how small a thing it is. And that boggles my mind.
    It boggles mine too, considering I haven't actually seen anyone say this.
  23. Quote:
    Originally Posted by Ravenswing View Post
    Um... yeah...

    *Points that go against what fans Said*

    Evil is not just subjective, it's enormously variable and ultimately the universe doesn't give a monkey's what we think is good or evil. So "being evil" is willingly doing things which the rest of society currently considers to be evil.
    Doh, I probably should have prefaced that with "In Western Society at the current time" And then added more context to my examples (Like Serial Killers in small communities, or sexual predators). If we're trying to get a world wide excepted definition of evil that spans the entire of history then obviously that's not going to happen.

    Quote:
    Originally Posted by Agonus View Post
    You don't think doing
    -Villain A tries something
    -Hero A stops Villain A before they succeed.
    -Villain B tries something
    -Hero A stops Villain B before they succeed.
    -and on and on
    over and over is a little boring?

    Sure the kind of RP I'm advocating takes a little cherry-picking of RPers and a lot of pre and post planning, but it... usually... saves a ton of headaches from all the problems one runs into with an open call open ended gathering.
    Actually no, but then I'm more interested in the journey than the destination as Dante said. I know Superman saves the world, but I read his comics because I want to read how and the trials and thoughts he goes through to do it. He might not save everyone along the way, there's sacrifices to be made and cool speeches to read. There's an awful lot of good stuff in there to be had but if all you're concerned with is who ultimately wins then yes it's a bit boring, but that's not what I'm concerned with so for me it isn't.

    Would it be better if the Villains occasionally win? Well it depends what we mean by win. I'm not opposed to the villains winning small victories, it happens all the time in fact even if people don't want to accept that. But obviously they can't rule over Paragon, or kill my character without even asking me if I'd mind or destroy the world. I actually have done an Open thread where the Villains did win, they ripped off a truck and generally beat the Longbow who turned up to stop them senseless. Though it'd have been nice if they'd stopped off handedly killing Omy they got away with everything the wanted really, so that's a definite win.

    Do I think it was better because the Villains won for a change? Eh, not really. Fact is plot is going to follow a rough formula no matter how open you leave it. Players don't like being screwed with because the person running the plot knows more and has greater creative control, unless they signed up to that sort of game!
  24. Quote:
    Originally Posted by CactusBrawler View Post
    Dr Doom is a good example of this, he has done some things that could be regarded as evil, 'oppressing' his people, trading his lover for magical armour, but he doesn't see himself as evil, and well it is possible to see him the same way. After all he turned a poor country into a super power, stopped starvation and poor working conditions and generally made the country a better place to live in. Depending on the writer the people of his country love him or hate him.
    Dr Doom is motivated by two things, a desire to best Reed Richards and the unshakable faith that he is ALWAYS right. He rules Latvaria with an iron fist and while it's not exactly a despotic hell hole, there's not a shred of political freedom within it. You either go Doom's way or you get disposed of. He's mind controlled his people into obedience, cracked down on dissent and generally acted like a thug, because he needs Latvaria to be strong so he can one day rule the world and of course show that simpleton Reed Richards who's boss. Latvaria's a nice place to live providing you don't mind effectively being a slave.

    Doom doesn't believe he's Evil, but then who does? Precious few villains revel in their evil, Loki would be one and boy does he revel, but the rest see it as allowable or necessary to do something. Doom is clearly a Villain though as painting him in a sympathetic light is practically impossible. The thing that makes Doom compelling is he COULD have been great. He could try cure cancer or advance science immeasurably (Which Reed Richards does do, even if the effects don't quite bleed over into the world), but a petty rivalry with Reed Richards has prevented him from ever doing it. He's got incredible potential, but wastes it on a vindictive grudge to prove to the world that Dr Doom is the genius, not Reed Richards.

    Quote:
    Originally Posted by CactusBrawler View Post
    Moving on to the Punisher, since he is the main character of his comic book, we are to regard him as the 'good' guy, and yes usually the big boss of the arc is some sort of absolute scum bag, that most people would consider 'evil'. But what about the countless mooks that the Punisher kills along the way, people who turned to crime because they had to, only to be killed by a deranged psychopath on a revenge kick that should of ended years ago. So is the Punisher 'good' or 'evil'?
    The Punisher's nuts. He's way off the deep end and the only thing that makes him a 'hero' is that he fights people who are even more monstrous than he is. To me the Punisher is the lesser of two Evils, he's still a horrible mass murderer who's completely out of his mind but he's usually up against people who are even worse. For him his motivation is pure revenge, he got hurt by these people and he's going to take it out on them. Until they're all dead or he is.

    I find the "Evil is subjective" argument ultimately a little ridiculous as it doesn't really further the conversation at all. There's things generally excepted as bad Murder, Theft, Slavery, **** and so on. While Good Acts generally involving helping people down on their luck or risking yourself for the good of others. After those it gets complicated and you have to take people's actions case by case, but to say there's no such thing as good or evil doesn't really help and rings a little hollow.
  25. It doesn't work for a few fairly simple reasons.

    The main one is most people just don't want to lose. The Heroes don't want to lose, the Villains don't want to lose. People say "Oh the heroes should lose now and then" but what they really mean is "My Villain shouldn't ever lose, he/she is that awesome". Even if everyone denies this, I think we can all agree that an open thread will have at least ONE of these people in it. And it only takes one.

    Power levels. They're all over the shop. Some Heroes and Villains are street level, some are your standard Superhero level and some are on such a ridiculous power level that they're going to absolutely dominate any plot they join. No one likes being marginalised for a plot, but generally I find when Villains go up against Heroes even Kumi, who's an incredibly powerful Regen/Super Strength, is not even close to holding a candle to others who claim her toughness and Strength as just a given and then expand on that with a huge list of 'extra' powers. Worse, some people play nothing BUT these characters and frankly I'm not interested in it one bit.

    These people generally refuse to take it to the arena too. So what..... I'm just meant to accept I'm facing a walking god who my character is completely useless against? No thanks, that kind of plot is incredibly hard to pull off at the best of times and even then it should be very, very rare. Not the standard.

    So this stuff needs to be loosely pre-arranged. Which kills the 'open' part of it.

    Finally it's the tone of RP. Some people like light hearted RP (Yo), some like it to be dark and gritty, some like buckets of angst, some like elements of silliness (Yo again), some like big punch ups and some people are just there to show everyone how awesome their character is. Usually any big mixed RP is a struggle to 'wrench' the plot over to their favoured style, which leads to a lot of dissonance when you've got grim-dark heroes who's parents are DEAAAAAD paired up with a super powered hairdresser with suitably bad lines (Looks like this case was .... cut and dry) fighting a group of miniature God Villains who conquer whole states in their off time (But we never see it as you can't actually do that in CoX)

    I think there is a divide in the Unionverse yes, the Heroes tend to fight NPC villains. The Villains tend to fight NPC heroes. It works and it's fairly enjoyable, we just don't have enough people for themed Supergroups to organize some cross faction RP that both sides would enjoy. I can find RP on MMO's hard at times. There's no GM to keep people focused and no incentive to stick to power levels either. Which means there's people out there I just wouldn't RP with if it was a tabletop game and so yes, horrors upon horrors I do ignore people these days if I really don't like their style. I don't think they should stop, there's bound to be people out there who DO like their style and good luck to them but I don't want to RP with them nor do I feel it's my 'duty' to go through the painful process of trying to teach those who don't want to be taught. So a big 'open' plot is never going to be my thing, there'll be people in it I don't like RPing with and I can't exactly ignore them, so stepping back is a good second best