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Posts
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Joined
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*Edit*
Nvm, I'm pretty sure I won't be able to play that often now. Good luck with it -
Just figured you want our trollers, not our opinions on which are rarest. Oh well...
Ill/Kin
Earth/Rad
Grav/Storm (deleted)
Fire/Rad
Fire/Kin (deleted)
Earth/Storm -
Most popular: Fire/Kin, Ill/Rad, Fire/Rad
Least popular: Fire/Emp, Grav/Sonic, Mind/Sonic
I'm not considering Plant or Thermal cuz they're too recent (which makes them obviously popular). -
Oh well. Sometimes I hate IO's :P I still love SR anyway.
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Call me lazy, but I've never enjoyed playing around with Mid's trying to figure out which sets can max my toons performance. It's handy alright, but I can't spend over 10 mins doing it.
I have been quite inactive since I11 release and therefore I've never teamed with many high lvl WPs.. 'til last weekend.
I know WP offers a mix of defence and resistance and shitloads of regen when in certain situations. What I didn't knew is that you could nearly hit Defence cap with it. At least it's what this Claws/WP scrapper I've teamed with claims to have.
Sure, he had this crazy amount of IO bonuses but I never thought he could hit ~35% Def for both Melee and Ranged dmg.
My first thought was "that's bull". And I hope it is. I love my SR scrapper and I would hate seeing WP surpass or have as much Defence as I do, added to their insane regen and nice resists.
Summing up, all I want to know is how much defence can a WP scrapper have? -
Excellent. Thanks Eddy. Any skippable powers on Mace side? I'm thinking Clobber, Pulverize and maybe BU (even tho I always end up picking BU)
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Howdy.I think I've read something on US forums about mace no longer doing knockback, but only knockdown/up. Can any1 confirm this? I'm thinking of rolling a WP/Mace, but if there's any key power with knockback then I'll probably go with /SS or /Axe instead.
Cheers. -
Go Rad/Sonic. It's fun and good at just about anything. With some experience and a nice build you can even manage to solo some AVs
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Kin/Nrg is playable. Like any other combo in the game. My point is: it's not a synergetic combo. /Rad debuffs foe's defence, making it easier to hit crucial powers like Transfusion, Transference, Siphon Speed and FS. /Sonic resistance debuffs paired with kin's Dmg buffs, makes you a pseudo-blaster (with great survivability).
Anyway, if you're decided on taking that combo, I'd skip the following powers:
Kinetics: Repel, Increase Density, Inertial Reduction
Energy Blast: Power Blast, Sniper Blast, Power Push. (I like Aim for critical moments where I MUST hit the target or before nova).
Take stamina (it is skippable, but you'll feel better having it) and leadership (assault/man, tactics and vengeance). Hasten is handy, but skippable.
As for Epics, go Psi or Power Mastery. -
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I like the animation? >.> And i like knockback. And it helps when im going with my blaster friendhe kills, i hold at bay ^_^. Should of gone controler i guess.
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Keep in mind that powers like Transfusion (Heal) and Transference (Endurance) require the foe to be next to you. If you knock them away, you won't be healed/endboosted. Knockback is not Kinetics friendly. Energy does look cool, alright. But then again, so does Rad. -
Unless you're dead set on taking /energy, you might want to consider changing it for something else. /Nrg knockback doesn't go well with Kinetics.
/rad and /sonic are my suggestions. -
I see theres no love for /Ice. Still, I might give it a go. I won't go /mental cuz in a few weeks there will be sheeeetloads of'em all around and I hate being that common.
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After over 24 months of CoX I'm giving Blasters a go. First with Arch/Fire (good fun and rare combo) and now Ice blast. I'm trying to figure which secondary to go with: /Ice (slow cap sounds good), /Nrg or /Elec. I'm leaning towards /Ice for thematic purposes but I don't see myself picking many powers from it (only chillbain, BU, Ice Patch and Shiver). /Nrg should be better if I ever want to do some PvP and /Elec gives a mix of control and extra damage.
What says you? -
Happy b-day Cynic
Sorry for the off topic. Proceed! -
Earth goes well with anything. Got 99 levels of it and I might go for an Earth/Thermal some day.
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any reason why you want dark over rad?
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Terror, hold, Cage, Sexy pet, stealth with good res numbers, -50% Dmg toggle, decent heal... It gotta be good for something. Rad might be better for 1on1 matches, but I think Dark might be useful for other variations like team arena.
I find it a myth saying Dark/ can't be good for PvP (especially considering Psy blasters are coming). -
Nice then. I was thinking of getting SS n' Stealth (for invisibility) so I can walk into the mob, pop Aim+BU, drop RoA and try to FSC right before I get the aggro. Should be tricky and it certainly will get me a lot of debt before I get it right, but if it works it will be great fun.
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I know Psy Blasters are coming and all but I'm sticking with my lowbie Archery/Fire Blaster. My simple question is: Does RoA aggros right after I select the location where I want to drop it, or only when it hits the mob?
Thanks in advance -
If those are the only options, I'd go with the nuke just for fun.
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There be no burn/fear issue with Dark Mastery (TT ftw). I think Burn is totally skipable for a Spines/Fire. The AoE damage is just too good already. For a Claws/Fire/Dark it's a whole different story. Excellent ST damage and pretty good AoE with TT+Burn.