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Posts
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Joined
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Well, here's a quick way to bump up the number of people in PVP.
Disable /hide when you are in a PVP zone.
Lost count of the number of times I've entered BB to grab shivans, do a /whoall and think I'm alone then *bam* .. ganked
Fahie -
I'm up for it
A couple of pvp-specced 50's and a couple of SC level toons can be provided.
I might be able to get my co-leader along too. Shes got quite a few pvp 50's
Fahie -
People keep using the word "dead".
Dead implies no life at all, defunct, deceased. An ex-pastime with no hope of resurrection.
It's simply not true, and I'm afraid that no amount of saying that it is ( or name calling ) will make that so.
In the month prior to I13 I spent several evenings where SC had enough people in it for teams of 5 on each side.
I also had several major PVP arena duels, sometimes arranged and sometimes after I trash-talked in zonal
If that's 'dead' then I think you have set your expectations a little high.
Fahie -
Actually, another positive thing from I13.
The people who actually put time into pvp pre-I13 have actually gotten off their rear-ends and vocalised their enjoyment of pvp, myself included.
Fahie -
Well, it *was* popular, it just wasn't full.
Popular implies that it was liked, which it was.
PVP zones were not full, I will agree that, but they *were* enjoyed by many with pre-i13 rules.
Fahie -
Sorry, I beg to differ.
PVP was *not* dead before I13. I whiled away many happy evenings in SC or RV. Sometimes there would only be 3 or 4 of us, but quite often more.
Arena PVP certainly wasn't dead. I could get a match whenever I wanted.
Fahie -
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If they want to bring PvP to the masses then make all the zones pvp zones where you can kill your own side as it were.
And have it so that when you get killed you drop 1 level and xp get deducted!
That would be fantastic! Groups of lvl 50's chasing lvl 1's all over between their missions!
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Obviously an insane idea from the Chilli there
However, an "opt-in" pvp system in RWZ would be fun ( if it was still i12 rules )
I think atlas park etc wouldn't benefit from it for storyline reasons but I see no reason why co-op zones shouldn't have opt-in pvp on a timer, perhaps with a better drop rate if you are pvp-flagged.
Fahie -
Or, given that the same people seem to get kidnapped over and over again:
Serafina : So, how are the Kids?
Generic-guard : Fine thanks, Amy just said her first words
Serafina : Ooo! I must pop round again and say hello soon.
Hero : Spotted! Hostage!
Serafine : Ahh, the heroes are here now, must dash, love to the wife!
Generic-guard : Take care, see you soon .. OW OW OW OW OW !!
Fahie -
I think that anyone with mental or psychic powers should get a kind of radar. It should show up all mobs without psi resistance and hostages too.
"I sense something .... "
But, then I guess we'll all want things like danger-sense, the ability to smash through walls, vehicles and other fun things too
Fahie -
Really don't like this idea.
It's completely trivialising the level-up process and making pvp even *less* about build. It almost turns PVP into a first-person-shooter with some character creation options.
With an instant 50 you also won't generate that attachment to a character that you only get from sustained levelling.
PVP needs sorting, but not by making it so anyone can create an account full of 50's in an afternoon IMHO
Fahie -
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Strange because i was in a 3 way pvp match the other day and two of us was /sr scrappers. My /sr has only basic IOs in its defence powers but was very noticeable that i wasnt getting hit nowhere near as much as the others (granted this was pre epics so wouldv influenced).
We all agreed after a couple of fights that /sr is much better now. /sr is basically all about luck really though isnt it.
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Oddness :S
Well, yes ... it's all luck. Even I can't be that unlucky though
I'll do another run through RV this week and see if I can narrow it down more. Certainly seems to be contradictory reports here.
Fahie -
well, I'm going on the basis that my spines/sr was basically untouchable with elude plus a couple of purples pre-i13.
No, not purpled, but good IO sets, and everything from SR.
In RV, I was having to run and hit aid self even with elude on. That NEVER happened before unless I was massively debuffed, or under attack from a large group/well played small group.
Arena checks confirmed, SR is massively underpowered now for scrappers
Maybe defence is hitting different AT's in different ways? Same way damage is hitting blasters worse than defenders.
Fahie -
Edit ... just spotted the post about pre-i13 arena options.
Please please please please
I'll even say that zonal pvp is still fun if this arrives
Fahie -
Well, finally got some time to test the new pvp system Friday night.
Went to RV for an hour or so with different toons, and did some arena Duels with a SG member who was also a keen pvper.
Oh .. my ... gawd! .. What have they done?!
Positive points :
None
Ambivilent points :
Movement suppression not as bad as thought. Fortunatas look good now.
Negative points :
Heal nerf
Debuff nerf
Defense nerf ( /sr is just awful now. Since when should an unbuffed villain CONSISTENTLY hit through elude+2 purples ? )
Damage nerf to blasters ( inferno? 350 points? what? ) and pets. PA so rubbish now.
Hold nerf.
There's more, but I don't want to go on too long or I will feel ill. Ok, the above is based on MY pvp toons but playing against people who are complaining just as much when they WIN a duel.
So .. that's me out of pvp for now. Tactics seem to be out of the window, bascially you stand there and mash buttons and hope that you win. Yes, an oversimplification I'm sure, but the pzazz is definately gone.
And no, this isn't a "how dare you nerf my 1 billion inf build" post, I had just as much fun with my SO slotted rubbish fire/ice blaster before the changes. Now it's just boring.
Fahie -
Off topic slightly, but why is it the Hero NPC hostages don't help you out when you try and rescue them ?
Example .. Fusionette.
She sits there, looking all scared until you defeat the very last white minion that was standing next to her. Not once does she spot that you are rescuing her and stand up and help :P
However, as SOON as you've freed her shes goes off and aggros every purple boss she can find!
Madness !
Fahie -
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My point is that if you can hold 2000+ invention salvage in a base, it will become very easy to control a rare. Hey, even I will do it if they bump the storage up
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So let me get this right you are going to tie up say 2-5 billion inf buying up 2000 of your chosen rare, to dribble them back on the market a few at a time to earn the odd few million?
Not mentioning of course the ongoing expense you will have of continually buying up all the ones of that type that are put up by everyone else here and in the US.
Good luck with that.
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Ahh .. so now you agree that it is at least possible
I think we're just going to have to agree to differ on this one.
Fahie -
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But you can do that anyway, I already have something like:
2 Accounts
4 x level 50 each carrying 100+ items
1 x Base with 540 items
Thats nearly 1000 Rare salvage straight off, thats not counting my other alts or the ability to store stacks of ten in the AH its self. As a method to stop hoarding this fails, as a method to create maximum annoyance it wins hands down.
Plus with people out there actively massaging the AH for best results the actual supply of salvage won't change drastically even if each base was holding onto 10k salvage. (IMO)
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You can do it anyway, but it involves a lot more effort.
One of our SG leaders has 23 ( yes twenty three ) 50's across two accounts. She likes to play the markets but can't be bothered to keep track of everything on the markets across that many alts.
Hence she doesn't affect the markets TOO much.
My point is that if you can hold 2000+ invention salvage in a base, it will become very easy to control a rare. Hey, even I will do it if they bump the storage up
Fahie -
The difference here is that personal storage ( be it vault or toon ) is just that. Personal.
Allthough people hoard salvage, it's difficult to affect the markets too much when you have a maximum of 130 on your character.
Additionally, it's been that way from the start so the market has levelled out.
If you bump salvage racks up to even 100 invention salvage each then a SG has the ability to store nearly 2000 rare salvage and hoard them. This *will* affect the markets.
Even with 30 in each there will be an effect.
Bear in mind that anyone could form a one man SG for the sole purpose of invention hoarding. for 1800 prestige rent a month you can currently store over 500 salvage.
2 people doing that could completely control a high-tier rare. Make it 100 per bin and 1 person could do this to two rares.
Fahie -
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What I'm wondering is - when you 'opt in' to the base raiding 'rules', will it show you where you base breaks those rules, so that you can make the changes necessary to allow raiding?
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Wondering this too.
If there's a clicky button to enable raiding, will the affected items glow red or something so we can spot them?
Fahie -
Well .. we're using the new bins for player storage. i.e, dump unwanted rares in there and SG members can help themselves.
So yes ... not required for base usage any more. They're more like insp bins for us now.
3 storage racks means we have 90 rares in rotation for SG use.
Fahie -
All works fine for me too.
WRT holding 999 salvage: This would cause huge market issues. SG's could hold 18 thousand invention salvage if they wanted to which would cause prices to skyrocket.
30 is about right imho.
Fahie -
Thanks dustified
I've fixed this now. Trick was to stand back-on to the affected section and pan back with the camera. You can then see inside the section and click on the hidden items to move them.
Fahie -
I have an issue with a couple of rooms.
Basically, we had a workshop shaped thus
<font class="small">Code:[/color]<hr /><pre>
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| |____| |
| |
| E E E E |
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</pre><hr />
the 'E' markers are enhancement tables. The section at the top was blocked off by adding a mid-section.
I then moved this room, rotating it once.
It has now ended up like this
<font class="small">Code:[/color]<hr /><pre>
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| |
| ____ |
| E |E E| E |
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</pre><hr />
i.e. .. some of the tables are now hidden inside the floor sections
I have tried the following to retrieve them
1 : Moving the room again ( no use )
2 : Removing the floor section ( says I cannot as would intersect with an object )
3 : Choosing an open area of floor and clicking "apply to room". The affected sections don't change.
4 : Dragging the tables out ( I can just about highlight them ). Doesn't work.
5 : Dragging the midsection upwards ( says I cannot as would intersect with an object )
Anyone had the same/similar problem and a workaround?
No floating done, so not a self-induced bug.
Support have stated "we cannot assist with base design" which is no use as this is a bug. I'll be emailing them back once I get home.
If the above is unclear I can elaborate
TIA
Fahie -
Well ... I'll give the changes a go ( see you in SC chilli
) but am fairly apprehensive about the modifications.
I'll keep an open mind, but the movement suppression sounds horrible to me
TPFoe nerf looks horrible too.
Fahie