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Posts
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Joined
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You're going to have to clarify a bit here geko. Enervating field reduces damage dealt by 37.5% to an even level. Does stacking 3 of these cause them to heal you every time they attack?
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Enervating Field does not lessen the damage dealt. Enevating Field lowers a Targets Defenses, and Resistance to damage. So you hit them easier, and do more damage to them when you hit them. It is also a Toggle, so you cannot self stack it regardless.
It will however stack from two different characters. And you can stack it with Radiation Infection as well as the rest of Radiations Debuff line. -
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then I'm not peter parker..I'm mary jane, and I just don't have the hair for that.
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Teehee -
I REALLY like the new Outcast powersets, with some notable exceptions.
Charger and Crusher minions still chain stun, and yes they do... And at that level that is almost instant death because all your defenses are shutoff, and you font have the HPs to outlast it. Shockers and Bricks still chain stun. Now of course they are Lts and should be tougher, but again at that lavel chain stuns are not fun and shouldn't be as constant. Many rely heavily on toggles and defenses especially scrappers and tankers.
Then there is the biggest issue, the Lead Shockers, and Lead Bricks are entirely too overpowered for thier level. Hurricane is horribly overpowered at the level you are first encountering them as you do not have the accuracy to offset if accuracy debuff (No one does, and Insps cant help unless you burn several all at once, which at that level you only have a few slots which you need for defenses and such to survive these enemies.) and the Thundercloud does insane amounts of damage, constantly, AND it chain stunns you. Add into that the current situation where the +1 Mobs in mission bug is in place, again something I really like except for when its a bosses, to where these Lead Outcast bosses are ALWAYS Red +1 Bosses at the level you take the mission, ala Electric Eel and Bedrock, and it is just flat out nuts.
The outcasts as they are, ARE overpowered for the level you encounter them. Them having superpowers isn't the problem is the overpowering types and amounts of powers they have. Most of which horribly outlevel the players that are encountering them. It's great to have the variety, I love it, but it's not so great to have the frustration of ultimate defeat hanging over your head when you are doing it.
And I get really sick and tired of this, "You need better tactics!" comments or the "Pansy cowards wanting it easy!" comments because that just inst the case. Congradulations to you for being this steel balled baddass that can handle or survvive these encounters. There are no special tactics, or whatever to be employed that have no been employed before that most of us are used it, and fod forbid we have to go back to quasi-EQ Monk Pulling lameassness to do anything. (As some one pointed out about the Blaster sniping then running away to lead agrro back to the group....) You are not superior, you are not better, you are not teh CoH God because you do not have as much difficulty, or have been lucky on your encounters, when the fact of the matter is more people have been having BAD experiences with them than GOOD experiences with them. Even those of us who LOVE the changes in most ways, agree they are broken in others and need some work. So please, lets not tout our gratiduous bravado on how obviously superior you are, and totally forget most people are having difficulty for very legit reasons and they make up the majority. And not all of us are "pansy cowards" or lack "Tactics" or whatever, it is just genuenly hard. -
I can understand the complaints that missions solo are too hard with the +1 Spawned mobs everywhere. I like having the challenge of the +1 Minions, even at pre lvl 10 and the teen levels, I enjoyed it... On everything EXCEPT the bosses (And occasionally some Lts, cause some Lts were just downright nasty, ESPECIALLY with the Outcast), hell Bone Daddies alone were suicide at the lower levels even when they were EVEN con (Oranges). I would ALWAYS have to level above a mission that had a Bone Daddy at the end of it to even HOPE to have a chance Solo... I can't even imagine what it would be like to have to go up against one when its +1 above me solo.
Even at 27 Orange bosses for my Defender are a hefty challenge, a red boss requires a great deal of luck to survive, and I am a Radiation Defender so I can use Infection to make em less effective, and they are STILL hard. Having +1 Minion is great, and in some cases +1 Lts (Although again, some of THEM are insanely hard too if they have lots of Stunns, Mezzes, Knockdowns, or Holds ala Shamans, Spirits, and the like) but having +1 Bosses for the MAJORITY of AT's that dont have Holds, or High Damage Ranged/Melee attacks, can be suicidal and are more often an exercise is frustration.
And if you increase the difficulty of all Post level 22 Mobs, my Defender will be out again unless I either get really beefed up in the damage department, or get a bit more damage with less endurance, because as is it is pretty hard to keep up even at level 27 in quite a few fights.As a 27 Radiation Defender, I do not HAVE access to SO's or lots of slots for my primary and most used powers. Such as Endurance recovery, ToHit Debuffs, and Defence Drain and such... So that is ALSO a drawback. These changes may be great for the Blasters and Scrappers, and in some cases a Tanker since they can outlast them, but for the majority of Tankers, Defenders, and Controllers. (Even some Blasters and Scrappers) it would severly handicap us.
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The TV trial is different than the Respect Trial. The TV trial can be gotten from a contact on the large bridge in IP.
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It's the same thing.
Respec is a REWARD for completeing the TV TRIAL. There is no RESPEC Trial, it is the TV Trial and Respec is the reward.
The Badge you in get In accolades is for choosing Respec as a Reward, it is NOT the badge for completing the Trial itself. -
Dream Media, City of Heroes Gallery
My CoH Fan Art Gallery is near the bottom under the City of Heroes Button.