Hi everyone! It's me, Belle! Wow, being a Taxibot, I'm used to traveling to new and exciting places, but lately, I've been going with heroes to a really neat place called the Shadow Shard. I thought that I would talk about it a little bit this week, and maybe give you some hints to help you get around out there.
Some of you might be thinking, "But Belle, I've never been to the Shadow Shard." Actually, you might have and just didn't know it! The Shadow Shard is where DJ Zero has set up his new club, Pocket D, so if you've ever been there, you've seen the Shard already. If you haven't been to Pocket D yet, you definitely need to go sometime. There are entrances to it located in Kings Row, Faultline, Talos Island, and even Founders' Falls, and they are marked on the portable map of the city. Unfortunately, even though I've asked him repeatedly to revoke this policy, DJ Zero allows villains to enter as well from Port Oakes, Sharkhead Isle, and St. Martial.
Last year around the holiday season, DJ Zero even hired a bunch of ice controllers to create a little snow-covered island where heroes and villains could hang out and relax without worrying about fighting. Like I said, I'm not too fond of villains, but I do hope he opens the island up again this year!

A view of the Shard from Pocket D
The other way to get to the Shadow Shard is through one of Portal Corporation's interdimensional portals. Their Research Group Delta maintains a permanent portal to the Shadow Shard that the Alien Expeditionary Force uses to travel back and forth between Paragon City and their established base there called Firebase Zulu. If you want to go, it's in Portal Corporation's 111 building in Peregrine Island, the one in the back of the complex. Just turn right after taking the elevator down, and it will lead you right to the portal! Because the area is still considered rather dangerous, the AEF is restricting access to the Shadow Shard by this portal to heroes that are at least security level 40.
Once there, talk to General Hammond. He should point you to Sergeant Goddard, who will tell you about how to use the gravity geysers to get around. Honestly, most heroes I know either teleport around or fly from island to island in the Shard. However, if you do want to use the gravity geysers to get around, please keep a couple of things in mind:
Dont have any super travel powers activated when using the geysers, or the results will be unpredictable. You might under- or overshoot your destination!
Zoom in on your portable map to see the gravity geyser locations (marked with little green circles). Their travel paths are marked with faint green lines. That will help you see where you're going!
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If you do a lot of travelling around in the Shadow Shard, you'll quickly find out that Portal Corporation has set up several portals for the AEF to travel to remote reaches of the Shard. They're located in the northeast of island you first arrive on. There's one each for the Cascade Archipelago, the Chantry, and the Storm Palace. Using them is pretty straight-forward. Just walk through them. You'll come out right next to a Hortha vine, a type of wormhole that leads to other zones. The thing is, a lot of heroes don't realize that they can take the portals back to Firebase Zulu. Look for a small blue spiral energy field near the Hortha vine entrance, and that will take you back.
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The return portal in the Cascades is around sixty yards northwest of the vine to Firebase Zulu, the one in the Chantry is forty-five feet south of the vine to the Cascades, and the one in the Storm Palace is thirty-five feet northeast of the vine to the Chantry. I've included a picture of one of the portals. It's the little blue energy field to the left of the Hortha vine.

A return portal (left) next to a Hortha vine
As Sergeant Goddard explains, if you fall off the islands in the Shadow Shard, you will be teleported back to solid ground. As it turns out, the solid ground will be right next to the Hortha vine entrance to the zone. This makes getting around the zones really easy! If you're in the Chantry, for example, and need to get to the Storm Palace, it is probably easier to fall off an island than try to get to the Hortha vine on the other end of the zone. Just jump off, take the portal back to Firebase Zulu, and then take the Storm Palace portal. A well-planned trip can save a lot of time in the Shard.
Last week, I said that I was going to talk a little bit about zones that have lost their names over time. This week, I want to talk about one of my favorite zones, the zone that I have teleported more heroes in than any other: The Hollows.
Before the Trolls set off their bombs underground, the zone used to be known as Eastgate. The eastern part of the zone, Eastgate Heights, was a popular residential area of people who wanted to live close to Atlas Park without all of the hustle and bustle of city life. The southern part of the zone has the beautiful Red River, which opens in to what was one of Paragon City's main water supplies, Eastgate Bay. In fact, the northern part of the zone, Cherry Hills, is the old water plant that quenched the thirst of heroes from the old days of the first Freedom Phalanx until the Rikti War.
Aside from the names of the neighborhoods within Eastgate, the name is still carried on the plaques at the entrances to the zone in Atlas Park and Skyway City.

The Skyway City entrance to Eastgate
Well, I suppose that wraps up another week, I hope that you enjoyed the article! Next week, I'll talk about the Rikti War Zone. If you want to be one step ahead, try to find out what its original name was. If you already know it, send me a message. I'd like to hear from you! Oh, and if you see me around Infinity, be sure to say hi and introduce yourself because I love talking to heroes. Until next time, byeee!
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