-
Posts
1799 -
Joined
-
I'd tried one of his games if he made a sci-fi or something that isnt tied into or have anything to do with the lore, feel, storyline, characters of Starwars or Startrek. Something different.
-
the casual feel of the game pre-IO.
Hero/villain/gold side and in between feature.
Chat interface
Super group bases were a cool feature but wished it was more intergrated into the game. After the transportation system revamp, it all became moot besides storage.
Events of the Winter, Valentine Day, The Summer Movie event.
Customization was straight.
The power selection choices. -
oh yeah, wikipedia. Some of those folks at Titan tried to vandalize the NCSoft page and lost the battle. One had the audacity to put in a protection thing, it was denied. What it really needs to be protected from is from them. The regulars over there got the situation under control and one even called COTitan.com a smear campaign. And apparently they tried to add anti-ncsoft stuff to the City of heroes page too with the same result.
I think they ruined their reputation at wikipedia.
But dont worry, they seem to have other allies in the media andif they are having a big effect, they dont need wikipedia. -
Quote:basically.Oh that is pretty easy.
There are a few people cough* Tim the Enchanter* cough * Anyone who identifies with the titan people* cough , who didn't like the conclusions this thread was drawing so they decided to do anything they could stop discussion of why the game died, and why the Titan efforts were a misguided pipe dream.
They couldn't counter the points being made so they trotted out the most inflamatory stuff they could find all the while calling other people Trolls. -
-
-
Quote:yeah it went a little bit differently.Let me esplain.
...
No. That's too much.
Let me sum up.
Humperdink is marrying Buttercup in little less than half an hour...
Wait...wrong summation...
"I hope we can do something to save CoH"
"Give it up. Hope it stupid. You're stupid."
"Wha???"
<insert My Little Ponies pic here>
"I live in the REAL world. Hope is for hokey religions. and EVERYone knows that religions are stupid and wrong."
"But, even the smartest guys in the world say they don't know everything!"
<insert more My Little Ponies pics here>
"That's just silly! You're silly! Everyone knows science is the end all be all of the everything!"
"Oh look, time travel would be cool!"
"Oh shiney!"
Or it might have gone differently... -
Quote:1: WoW
2: Aion
3: Runescape
4: Lineage
5: Lineage II
6: Dofus
7: Eve Online
8: Final Fantasy XI
9: LotR Online
10: CoH/V
Sure we're #10, but we still beat the other super hero games.
Hmmm looks like NCSoft is doing good. 4 games on the top ten, soon to be three with those three in the top 5. -
Quote:yeah. probably my choice is Yahoo search engine. Me and Google dont get along very well (long story) and will be looking for news in the above post of mine news outlet. If it's important, it should hit there. And if you have any other sources that will call it down the middle or at leats make an attempt to appear to and not blatant propaganda for either side that would be fine to.Alternatively just go to Google News or your search engine of choice, after Dec 1, set the date range to the past week, and see what comes up. If anything genuinely interesting happens post-apocalypse, it'll show up there. And if anything REALLY interesting happens, you probably won't even have to go looking for it. It'll find you.
The bolded part is what I'm counting on over all. -
Quote:If I can find one that is not plagues with or SaveCOH anti-NCSOft biased now. If you know of one, just point me in that direction and I'll add it to a watch list.If you are interested in a potential future for CoH at all, you might want to add a semi-regular check to one of the larger MMO review sites... something like once every couple of weeks or once a month.
If you're done with CoH forever as of December 1st, then that's your prerogative and it's fine too. Despite our differences, I do wish you the best. -
Quote:Yeah, never got that point in the buisness stand point but it seems to work. Havea weak storyline? Oh dont worry just add some "cute" musci artist in there and show some cleavage and people will flock even though the movie feels like it's killing brain cells from the stupidity.Absolutely. I may have a slightly jaded view on that though. I was in SWG when the biggest example of why NOT to care about what other games are doing, hit the fan. The NGE, which is STILL the biggest stain for SOE (and possible for ANY MMO developer), was an attempt at reinventing the game to make it more competitive against WoW. And how did they plan on doing that? What else? By trying to clone it.
Half of the innovations that made the game stand out, were scrapped in favor of copying WoW, including some of the mistakes.
I know there are, but that doesn't mean much of anything from a business standpoint. The same problem exists in Hollywood. "Inception" is an example of a movie that tried to avoid the typical formulas. Christopher Nolan was only finally able to get it funded though as a deal sweetener tied in with the Dark Knight series. Nobody had any confidence in it. It demanded a lot of brain-power from the audience to even understand half of it, making it a "poor bet." The film still made over 800M though, which is nothing to scoff at, especially for a film targeted at a niche genre that didn't even have any random/pointless sex appeal to get the pervs to buy tickets. But it still didn't change anything. Everything went back to business as usual. Sure, anyone else can make a sci-fi movie, but if they want funding for it, they need to pathetically tie it in with a famous board game and have Rihanna star in it. Who cares if she's never acted before? She's hot, so people will go see it, right?
Battleship *smh* that movie could of have been great even without the game tie in and you could tell stuff thrown in there just to appeal to "mass audience" and could tell it probably was done that way just to get funding as you said because it the formula works. The biggest money maker is sex, explosions, and famous name for a movie.
Indeed. The huge investments being made in MMO's these days don't seem to ever pay off. Whether this is just a WoW issue or not, I don't know. EA seemed convinced though that just by spending more money than Blizzard did, they'd be able to take the crown. Of course, also their definition of an innovative MMO, was cutscenes that had voiceovers, even though other MMO's have already done it.
Like big budget films do not gurantee success but some makers think the opposite. More big explosions, more cgi, more visuals, and more and more plots are nearly nill in many movies. It work for movies. Games, not so much and not as often. Gamers even serious ones tend to look for immersion and sometimes good graphics voiceovers and all the gimmicks in the world wont save a game if the storylines and game play it self sucks. The easiest way to beat WoW as it is now is to not to try to be WoW. People will compare that game to WoW and think, Why would I play this WoW clone here but only have 100,000 people when I can go to the real thing and be among millions? They will lose everytime. Innovations is more than just looking good. That may hold someone attention for the first month or two but after that, if there is nothign else, then the player will move on. Another reason many flock to WoW is the old standby reasoning of as long as there is millions there the less chance of the game going under. They feel secure over there while a game that has low population, true or not, is percieved as higher risk, especially a new game because naturally aftera while, the population tends to drop anyways. So if a game is a year old but only have 100,000 players, in about 9 years, there might be half to a quarter of that number while WoW in essence there might still be a few million players. People like to go where the party is at but no one wants to start the party.
Quote:Interesting thing too about the Delorean. http://delorean.com/sales/
Though I suppose it's anyone's guess at how popular the Delorean would be now if it weren't for one iconic piece of advertising courtesy of Universal Pictures.
Cars may not fit as well into what we're discussing though because they're a status symbol that you can easily flash around in public. Cars even fit into humanity's version of the peacock mating dance. One can easily think that a Corvette, not only by being an eye-grabber, but also by being known for a bank-breaker, will immediately tell everyone in your vicinity something about you. Our choices in entertainment aren't really capable of that, and certainly not our choice of MMO.
But you are right about one thing, humans are visual creatures and tend to simply judge others by what they wear, what they look like, what they drive and make assumptions about that person from there and think that shows them what and how a person is up to 75% but in reality it's just a sliver if anything. -
Quote:cool stuff.Well, let's see - figuring the development for CoH at 40 headcount, average $70k/year salary, adding overhead, the studio cost is 4.2M/year
Customer support (outsourced), let's say 4 agents 24x7 with one escalation agent. About 0.4M/year. (This is quite light support)
Servers (EC2) 8 shards, each with 12 zone servers and 2 database servers. 0.6M/year. (A fair degree of spitballing here)
Bandwidth, about $5 customer/year. Assumes about 800 connect hours, a client download/year, and about the same as a client download/year in patches.
Add it all together and the break-even point (at $15/month) is 30,000 subscribers. -
Quote:always thought having internet in 2000 was actually the norm I remember people going on and on about Everquest then so I thought it was common for online gaming. Hell, barely could make a middle/high school research paper without having internet.Part of that is also due to the online gaming community growing at a stupidly large rate as well. Back in the early to mid 2000's there were *not* all that many people who had PC that were online *and* good enough to game with *and* had the spare money to pay a subscription fee.
Hell, I remember going over to friends houses just to check websites, because they were "rich enough" to be online. And even though I had a laptop when I lived at home, I didn't have the internet.
That has changed obviously, where if you *dont* have the internet you are viewed in a very different light.
But hey what is the norm in one area is totally abstract in another. -
Quote:yeah forgot about that part. There is a minumum threshold.You lose scale efficiencies in a small game. There's no way an MMO-style game could work with 800 people playing under the current economics. That'd be $12k/month, or $144k/year.
You could run servers in the cloud, but you would still end up with hardly any development or bug fixes, no updates, and no support.
Now if you could charge them $100/month, you might barely manage to limp along.
No matter how small the business, you need a certain minimum number of customers to make it work.
About what would be the minimum population at about $15/month threshold for income for an MMO in order to survive with development on COX level, decent bug support, updates as often as here and minimum support to keep things going? -
Quote:You think games would be better off just being themselves insead of trying to topple WoW and fail?If a game today had 200k subs, that would be considered niche. Pre-WoW, that would be considered a smash hit.
I think there are plenty of people that is out there that want something different than the usual WoW like games. On average, mention MMO to anyone and first game they usually think of is WoW, even though WoW didnt coin the term and wasnt even the first. Secodn in line is Everquest, if not WoW is not mentioned. Take those two then a lot of times it's blank stares as if they dotn realize there are others.
I think even a small game can be a success, even with 800 people playing if the cost to make that game run is on scale with 800 people. While it sounds good to spend millions and millions on updates for a game, staff and stuff to keep a game running, but if the game is only bringing in a few thousand subs, then maybe a cutback in staff and running costs is in order and when setting up a game, especially one that is in an untested market, or niche market, then the ability to adjust is a wise move.
Many niche market items dont sell much but is still considered a success while many niche market items are considered basically failures although they havea solid fan base. Corvette, or sports cars in general are considered a niche market, but still the Corvette is considered a success. Do it make sense, not much trunk space, cant carry more than one, big engine, ride stifffer than an old fashioned wash board although better than most sports cars, and a top speed where there is nowere to really test it out or land you with a big ticket or jail. Yet people buy it. On the other hand the Delorean, most people heard of it, but is considered a relative automotive failure although they still demand a pretty penny as a collection item and have die hard fans and it was unique in many ways. Or as GM said wit hkilling off the Eldorado, personal luxury coupes are niche and isnt selling well now, yet MBZ CL-class is said to be doing well for their range, BMW 6-series two door is not considered a failure but this just points that success also depends on who is asked what they consider success and their opinion. A failure in one eyes is a success in another and that is why sometimes, especially when a product is killed off, it seems a product that seems to be doing well is knocked off while other products that seem to be doing worse is still kicking.
There is not one fit all definition of success. For some it's merely as long as it's not losing money its success. For others, if it's not making x amount, then it's a failure even though it's covering it's costs. For some, if a game dont have this x amount of players it's a failure, for others, as long there is enough players to cover the bills then it's a success. -
Quote:yeah.I think you nailed it. If it's not growing into the next big beast, it doesn't matter that it's pulling in enough money to pay its costs and give the shareholders a dividend - it needs to do MOAR NAO PLX!
This is the problem of corporations.
If CoH was run by a small unit of about 40 staff in a less expensive location it'd probably be doing really nicely and making that management team a good living. -
Quote:I know, that is unless something happens that is news worthy. ANd that is all I will be looking for. It happens, good. It dont happens, good.Something tells me most of the major news media won't give to much coverage to NCSoft, or any other gaming company really.
(facetious) But I can hope right?
What are you telling me I cant hope? You're against hope! You're a hope hater!" (end facetious) -
ONLY APPLIES FOR ME! NOT IMPLYING OR TRYING TO CONVINCE ANYONE OF ANYTHING!!
What do you regret not doing in Game?
Nothing.
In game. It was a good ride, couldnt have asked for a better ride so far, but it was not perfect and not implying it was and nothing is really perfect. But there are other rides out there and after Nov 30th either have the choice of finding a new ride or not riding. Either way this one will be in memory. -
Quote:yeah but can you get at least about 50-70% of players to do that?$15/mo for seven years, $15/mo for a second account for six years, box expansions for each account, assorted booster packs...I don't know, but that seems to be a fair premium.
/would have been much better off financially just playing the dickens out of the Civ series -
I think a game can be successful relative to the size of WoW. WoW has a massive population but I bet that it also cost massive amount of money to run.
The place that it seems that many games mess up is that they have the ability to grow but not the ability to shrink as easily as player numbers start to drop.
10000 people coming or going in WoW is not even noticed. But in many games, that could be a noticable number. And then 10000 more and a more steady decline but the game is running with the same cost output as it was as if running peak. Major updates coming otu at the same pace if not faster even with lower population maybe due to the fact they dont want orun off even more people who is used to getting more updates often. Yet, as players leave that cuts deeper and deeper into profits, compared to if they cloud and or did adjust when it's obvious that the player base has peaked and has been on a decline, they could in thoery enjoy the same profit percentage as before and depending on how thye cut back, even the same amount of profits for a while even when the population is on the decline.
Many games had first crack before WoW came along and at least one continued to grow even after WoW was released so I dont think WoW had that much of an effect on population as given credit for many games especially niche games that is not even in WoW's alley. Like COH, released before WoW, population grew even after WoW hit markets and became a behemoth, and declined after a while. The players that flocked to WoW, they probably wasnt looking for a super hero game. And being the only super hero game, there was no reason why this game wasnt the big gorilla of this side of the market. CO DCUO and the rest of those types didnt even exist until years later. Maybe there just isnt as much interest in a super hero game as thought. I mean as many says, a super hero MMO could not get better than COH. So what happened? -
When the game is gone, I'll check the normal media spots, ABC, NBC, CNN, Buisness week and the likes for news about NCSoft and the sales but then, I wont be looking for rumors. Rumors will be treated about as factual as the the Sunday's paper comics are.
If stuff dont hit major stations, then it's below radar for me and I wont be interested then.
Already got a place lined up for Dec 1st, so when that time hits all of this will be another history section for the memories.
But as I said before, I hope Plan Z works out or IP thing or emulation or what ever other direction they may be going that day works out so that they have a place to stay. -
Quote:yeah.This almost goes in line with what's been being discussed in other threads about "new ideas" getting ridiculed by the status quo, regardless of whether or not the ideas are good ones.
There are many artists that we now praise as brilliant revolutionaries, who in their lifetime, were not even considered artists. -
Quote:interesting.Ponies doing Ghostbusters LARP?
That... I didn't know about. That they're actually planning a conceptual test is pretty cool. I wish the article I found said anything about how far they are from being ready to conduct the lab experiment, assuming NASA has even given the go-ahead. -
-
Quote:looks that article is what killed their value even more. Until the 7th there seemed to be a steady decline, then after the 7th steep decline. But those that bought stock in mid 2010 were hit hardest. Those that bought in the 2007, at least late 2007 or 5 years ago to be exact, are still ahead by a bit and some of them might be selling to cash in on their earnings before losing anything.