Evil_Legacy

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  1. Quote:
    Originally Posted by Rangle M. Down View Post
    You keep presuming that it would be a bad business decision on their part.
    You keep presuming that the price offered was 500k.
    You keep presuming a lot of things.

    Like the rest of us, with maybe some exceptions, you don't know.

    Sometimes it is better to sit on a IP, as it can be used somewhere down the line to revive it as other games have done. Sometimes it's better to sell the IP and get some return on it other then shelving it. It's not up to us to say what is, or is not better business for them, that's up to them. We certainly can speculate all we want.

    From your point of view it maybe better for them to keep it, but that's your point of view not theirs. Quit acting like your point of view is the best,and only choice for them. You don't know, just like we don't know.
    uhm I guess you didnt read it all. I'm not acting like my point of view is better, and like I said, I dont know and could be completely wrong .Read the whole post first before jumping to comclusions and making assumptions or else like you did, make a post without even knowing what was written.

    While you on the subject of opinions, while you at it, tell people who saying that sellign the IP is the right decision is not the only option or bet option and that is only a poitn of view and that they too dont know either instead of chosing one person and ignoring the rest tha tsays the opposite as if it was facts. How about doing that for a change?
  2. Quote:
    Originally Posted by Feign View Post

    Also, if someone buys the CoH IP, they have an immediate incentive to work on turning it into a new product. Such a sale wouldn't cause the IP to be "lost" as you put it. I have a little bit of experience with this, being a fan of the Battletech franchise.
    so then, how beside the pennies they will recieve from the immediate sale, does that benefit the seller if someone buys the IP?
  3. Quote:
    Originally Posted by I Burnt The Toast View Post
    Others may think you are being cute or coy...I see the true racism behind your post


    For those unaware of Korean culture and Kibun: Writing a person's name in red ink is tantamount to saying they are dead or will die soon.
    O.O

    damn, and these are heroes?
  4. Quote:
    Originally Posted by GreatRock View Post
    I find it cute how you convince yourself that you are important just because you enjoy raining on other people's parades.
    Have I rained on your parade? Have I said I was important?

    When you made your post pouring your heart out, I did not post, I did not bother you. But you of all people, with your game addiction, and after that attention craving woe is me thread you psted, you should be the last one accusing anyone of feeling overly important. From your thread, as you said, you're the one who isnt even mature enough in the head to cope wit hrela life with a game, because your'e feel so powerless. Just as you came here I could of went there and told you to grow up but I didnt. But you come here and claim someone else is raining on a parade? LOL. Anyways, though, I guess maybe it's because I'm not some attention seeking need a game to get away because my life sucks that bad, when you probably have not a clue about hard times that you feel you want to attack me. You're just whining brat that looks for something to whine about with according to your thread that didnt even have a tough life but want everyone to feel sorry for you becuase you cant even cope with normality. Go talk to a starving person, or someone that is haveing it hard then see if your life is that bad. But you dont have the maturity to do that. No, to you, it's always me me me my life sucks why me. Get serious.


    Before you attack someone or even dare diss someone else, you first need to get your life straight, grow the hell up, seek a psychologist, then maybe then you'll realize that you might enjoy life more. Then after that, you'll have a leg to stand on that dont depend on a games like a crack addict to feel good.
  5. Quote:
    Originally Posted by Feign View Post
    Business is selling what you cannot use to make money and hopefully fuel what will make you more money. What keeps NC from the sale of their old IP is pride.

    If the only way we can get the IP back into competent hands for a sequel or continuation is for NC be forced to liquidate as it goes into bankruptcy... Then you can bet people will work to hasten that bankruptcy before all interest in the game is lost. Not out of malice, but out of good solid business sense.
    The amount of stuff in that IP is probably more than what could be seriously asked for. How many issues of content? about 24? 24 and half? Then as some people say some of the best storylines and backstories in any game., art, style, names, powers and bunch of stuff.

    Now if they sell it, it's gone, lost, for a few measly dollars in the short term that would mostly only benefit the buyer.


    Now if they keep it, they wont lose anything and they have vast amount of IP to use in the future whether if they do decide to make a direct COH successor or decide to use elements from that IP in other games. It would be a bad buisness move to get rid of somethign that valuable on the whim like that when money is not hurting that bad.

    Bankruptcy is very unlikely as NCSoft have tons of cash but not much debt not to mention other game titles. So they are by no means starving or desperate.

    I think it's their pride in good sound buisness practice that keeps them holding strong with their decision and not tryign to chase every lowball penny that is thrown at them. We may not seen the last of Nemesis and as long as they own the IP, he might make an appearance in a space setting game asa villiain if they chose to. If they sell it, Statesman, L.Recluse, Mother Mayhem, The storylines will no longer be theirs to do as they please but someone else and it would be just asking for lawsuit if they decide to make another game and the new owner think something looks too familiar in it, even though they created the idea in the first place.

    Maybe they will eventually sell, but it would have been a very bad move to sell immediately for the said half way substantiated asking prices, especially 500k. Come on really? 500k? That's so disresespectful to the IP owners especially knowing it can bring in much more than that in a quarter off the bat.

    Then again, no telling the reason but if we all were experts at making big buisness decisions and making smart buisness moves, we would be the ones with multibillion dollar corporations and probably would have came up with COX before NCSoft. But seeing as most of us are probably not on that level, the reason of holding on to it may beyond our understanding. As they must have an idea of what exactly they are doing seeing as they are a multibillion dollar company now and doesnt seem not many of us here had the skill to build a corporation and buy the IP a long time ago. Thus it's their property and if the only reason they want to hold onto it is to put it in the vault forever, then that is their right. They own it. If others wanted to make that decision for them, then they could have worked their way up to CEO of NCSoft or made their own corporation and game so they could make those types of decisions, right or wrong.

    If they keep it, there are many ways they can use it to make money even if it's not whole. If they sell it, one lump sum, 500k, and then what, that 500k dont even cover an issue.

    If they keep it, never know they might see it wasa mistake and reverse and even if they rake in only 500k a quarter that is more in a year than 500k forever if they sold it as if they sold it, that reversal is no longer ven an option with many options for them.
  6. Quote:
    Originally Posted by Hercules View Post
    Funny, I leveled one toon to 50 on Virtue, and could rarely find a team.
    PUGs appeared to be non-existant.
    basically.
  7. Quote:
    Originally Posted by Father Xmas View Post
    The cheapest form of advertising is to have boxes in stores. WoW still have boxes in stores. GW, since most of it's income was from box sales had to by default have a constant stream of box expansions or box sets (original game + some number of expansions) in the store.

    Actually on second thought boxes in stores aren't all that cheap but you do expect them to be sold at least. The cheapest is to keep up a constant flood of press releases, insider interviews and sneak peaks to the gaming press sites like Massively, MMORPG.com, Ten Ton Hammer, and their ilk. Advertising is all about keeping your name in front of potential customers. Some sites are more receptive than others to a stream of PR.
    yeah. wasnt COH in Massive or something around 04-05 time period? What happened after that and who put that article in? Why wasnt there more?
  8. OK then, the last weekend, 6 more days, less than a week, 144 hours give or take a few hours or so and its back to pre-2004.

    The day that COV came into being, it was lovely. All the pvp zones on Victorywas filled with people from hero and red side battling it out, testing thier builds aganst their friends builds and or a random person's build even though the level cap for villains was 40 and hero's were 50, the fight stiil went either way and seemed like most was having a good time besides the victims of the stray griefer. Unfortunately, it seemed soon after PvP became the domain of make anyone that enter life living hell. Fun was no longer allowed and thus many people started to leave.

    Victory server became smaller in population, people's friend's liost became greyed out when a few months ago it was always lit up. Then the move to balance PvP came but it came too late. The people who wanted to learn either swore off PvP or left the game altogether. PvPers cried foul and many left. Although the lack of policing themselves brought it upon them. The ones that remained made sure to take it out on casual and or new PvPers and run them off too. It worked. They had the entire PvP to themselves but I guess it's no fun with no one to grief so they left too leaving a dead PvP system. Good concept, but it boloed along the way. But that is in the past.


    PvE with free issue after issue after issue, with things that were soundly called impossible by the forumites being possible, new features, the game of today ties is not even the same game of pre-i13 and for better or worse, it should have been lovely.

    Yet, servers remained relatively empty, and when it was made easier to transfer, there were two servers that had relatively good population while the others had the old guard that remained behind with their tight group of friends left over. A new person didnt stand a chance outside Virtue and Freedom if they were looking for group activity. Either way, COX should of been the king of the hill./ It should have been on the level of WoW if not more. There was no competition, it existed before WoW and thus hada head start, devs that stayed in touch and seemed to be intune with the community, an excellent product overall, the ingredients of a great game were there but it did not get to that level. Instead it's a game that is facing shutdown, for the second time, except this time with no saving in sight, and managed to gather only a relative small population.

    With DCUO, CO, and possible other super hero MMOs here now and or on the horizon, could COX stand up to that competition when none of those games existed, it only managed a population of about 180,000? It was a small game playing with big tools. But yet throug hall of this it seemed to manage to pull in profits good profits at first then the slide down from there.

    What would it had take to save this game and make it grow? I dont know. A look around at forums of this game and other games and what players claim to want, this game had it. Yet, didnt even reach half of a million players. One would think that players would come out the wood work to play this game if what this game offered was true.

    But the most fickle consumers are gamers. They say they want one thing and go and flock to a game that offers the total opposite. They lobby for a feature then leave when that feature hits live. They fight an idea tooth and nail but jump on board when it becomes reality. To say that some MMO makers have no idea what gamers want outside where the numbers tell may be true but that is expected when the gamers dont even know exactly what they want. The game makers are just shooting in the dark.

    Of course after Nov 30th, all of this will be irrelevant but only thing we can take from it is the lesson. If we truely love a game, cherish it. If there is no advertising, go out and do some for them. Tell everyone, write articles for the online magazines, remind people that the great game exists, do not go on long absences without keeping up the subscription, buy stuff, and buy more stuff, then buy more stuff again, . I've seen what can be done and the organization that it takes over the downfall of the game that should of been the level of it to keep it alive. It should of started since the beginning toensure it stayed healthy. Now it like smoking for 8 years and then trying to quick smoking after the doctor tell you you only have 6 days to live when smoking should of have been quit years ago. At that point, quitting is not futile, a token gesture it is, but when the end comes, al lthat is left is the lesson. Unlike life, there are other chances, and hoepfully people are a bit more wiser now and pay more attention to the signs that are there, even subtle. 90% of cancers are not in your face coughing up blood obvious, but just like cancer, downplay and or ignore the signs, it just gets worse until it's too late.

    But this is just my thoughts, not tryign to convince anyone of anything. Each have their own way of dealing with thse last days and this is mine.
  9. Quote:
    Originally Posted by Airman_America View Post
    I have not posted in quite a while, and though I kept playing quietly, I had long cooled down my playtime here. I suppose it might have been the fact that I toiled through 30+ level 50s (no "gimmies" I knew how to use and play every single one). Maybe it was that each, also, were carefully designed with the maximum toys and upgrades that I won or my influence/infamy could buy. Heck, my base still has a secret spot that holds billions in inventions. Maybe it was my SG(s), which I allowed to slowly die, once honestly earned a spot in the top 10 and is till in the top 100. Once upon a time, Airmen on Liberty were a strong group. When we showed up for a mission, we were held in esteem. We had strict rules of conduct. We had a true, written story.

    Ahhh but when did CoH jump the shark? Was it the endless nerfs that resulted in one massive insulting nerf between issues 5 and 6? That really drove a coffin nail into the game that it never recovered from.

    Maybe it was the massive groups of villains on maps. Perhaps it would have been better if they upped the XP and removed 3/4 of them rather than nerfing herding or encourageing PL. But the nerfs of Issues 5 and 6? Were they really necessary? Not if they had done the upping of XP and removal of such large and close groups.

    Maybe it was listening to the whines from kids who would have quit anyway about some guy that kept beating them up in PvP that resulted in a balancing (nerf) that again drove a coffin nail.

    Maybe it was the mysterious dissaperance of the 5th Column? Long suspected was a politically correct decision to remove them just before the opening of a German Server. Perhaps it was the silly addition of Romans? What about Croatoa? Why were the Devs quiet about Apex for so long? Why was low level War Witch suddenly promoted to such an esteemed status associated with Croatoa? AND WHATEVER HAPPENED TO THUNDERCLAP? Dont get me started on Stringa, I never saw a true need for that zone.

    Why was the original cut through, via the OLD dance zone removed? Hmmm? I still miss it.

    What about the lonely lonely lonely Shadow Shard? A very under used and beautiful area that left people stranded if you did not have the right travel powers.

    Maybe it was the sudden appearance of a police force with super powers? Maybe it was the fact that Paragon City NEVER celebrated the 4th of July or was so politically correct about things that they never showed kids, houses, the city airport, or, heaven forbid, a religious reference like a church (well if they did they might show some others too).

    What about when they changed the Hami? He was fun to fight, thanks to a parting gift by Cryptic, we got a absolutely awful and no fun to play fight.

    Oh but the nerfs of Issue 5 and 6. Oh they were painful. I recall tanks logging into the game, falling out of the portal faceplanted. No herding (do you know how much fun that was?). What of the 7 issues of nerfs to Regen that resulted in a toon that now has to be micromanaged to such an annoying degree that I never play my primary toon anymore?

    No, it was the Issue 5 and 6 nerfs, followed by the competition, that killed the game. CoH lost so many people that it never became cool to play again. It never helped that the endless nerfs up till the time NCSoft took over left such a bad taste in peoples mouths that... well... it just took all these years to finally pull the plug.
    i think you are to something here. I dont think anyone thing did it but it was just cumalative. They seemed to tried everything to getrevenues ack up and steady but it only spiked then back down to previous slow slide. Looks like Freedom was the last gasp and looks like not much changed so they gave it up.
  10. Quote:
    Originally Posted by I Burnt The Toast View Post
    If your post is indicative of the level of maturity on Virtue - no thanks.
    yeah some people will still say there are plenty of people running around even if there was only two people in the server.
  11. Quote:
    Originally Posted by Atlantea View Post
    I would stay. I never really left. But...

    I would pay my sub. But that'd be about it. They'd get no more money out of me than that. And that with extreme wariness.

    Any trust I had with them is gone, as others have mentioned.

    For them to get it back would require a MAJOR effort. The comments about butt-kissing above are apt.

    They would have to APOLOGIZE openly and sincerely. In an open letter to the players and fans with NO CORPORATE DOUBLE-SPEAK. Total and complete transparency as to why the decision was made to shut-down the game and what made them change their minds - even if the process shows them in an unflattering light.

    If they open themselves like that... Well... That would be a first step. I'd warily be willing to LISTEN to them at that point.

    The next step is to re-constitute Paragon Studios with as many former employees as can come back. Recognizing that all 80+ of them don't need to come back just for City of Heroes (many were on the secret project), they could still have full development with - I'm completely guessing here - about 30-35 of them. Matt Miller and Melissa Bianco would have to be part of that. That's very important. Because if they come back, as stated above, that means that NCSoft has negotiated in such a way as to convince them it's worth it.

    Once they have the Devs back and things running again, they'd have to insure that I-24 gets it's final polish and out onto the Live Servers first thing.

    At this point, they'd have enough of my trust back that I would consider paying a slightly more expensive subscription if that's what it took to help City of Heroes stay solvent and profitable. If it's about 15 dollars a month now, I'm willing to pay 18-20. I understand the realities of the situation and if they're completely open about what they need as a business to run, then I'd be fine with it.

    Lastly - they would have to COMMIT to an ACTUAL BUDGET for ADVERTISING! They'd have to practically relaunch the game anyway. So this is within their best interests as well. We have been saying all this time that City of Heroes managed a more or less stable population via word-of-mouth alone. If it was actually advertised - say in conjunction with promos of upcoming superhero films? - then can you imagine how well it would do? As long as they DON'T EXPECT A WoW KILLER, though. It'll never be that. But it would be quite profitable given the amount of money they'd put into it.

    All of that would be an extraordinarily tall order though. And I think the chances of that particular corporate culture actually doing it? Absolutely 0.00000000000000000000001%. Or however near infinitely close to Zero as your mind can conceive without actually being zero.
    yeah, that is alot and would cost alot of money and probably would set this game off immediately in the red off the bat.

    Well the odds of all of that stuff happening is about 0.00000000000000000000001% as you said.

    Dont look like there is a single thing in it for them to gain to do all of that.
  12. Quote:
    Originally Posted by Gangrel_EU View Post
    Its the trade off, and all dependent on "how bad do you want to complete your build" kind of thing....
    yeah. It worked for me instead of waiting for a drop that never happens. Just spend a few coins that is laying around for points and get what I want.
  13. Quote:
    Originally Posted by Mr. DJ View Post
    the gift of the most annoying sound in the world in which he could not escape from.
    actually that sound isnt half bad. Heard much much worse.
  14. Quote:
    Originally Posted by Gangrel_EU View Post
    Expensive for someone is inexpensive for another...

    But thankfully someone answered the question.

    between £7 and £8 per set (roughly) if i convert from points to Real World money (700-800 points).

    So not *exactly* cheap, and if you were paying a subscription fee on top... I would put this into Pay 2 Win category (even if the game was balanced around SO's, selling power directly does irk me... especially in a game where people have said that it was casual friendly).
    I didnt mind it. I find it better than "just lucky enough to win" format where it seems either people get purples quite often or barely any to none at all even though they put in the same amount if not more work in.
  15. Quote:
    Originally Posted by CyberGlitch View Post
    I really used to enjoy the combat mechanics pre-travel suppression. Aerial combat while flying, jousting, kiting, running while attacking, etc.......these were very unique models for many years. When COH devs decided to enforce rooted combat, the game lost the only part of combat I actually enjoyed. Thereafter, it just became a Napoleonic infantry formation affair....stupid and mindless for any ranged combatant. I switched to melee thereafter.
    yeah it was better and more fluid then.
  16. Quote:
    Originally Posted by SteelRat View Post
    There are two scenarios where it's especially noticable; one if you're firing a ranged energy builder whilst hovering. Your legs don't move at all whilst everything above the waist is fully animated. The other scenario is running along the ground and getting hit by a ranged projectile. Your legs continue to run, but your top half reacts to the hit. Looks really odd.

    I agree with you about the "taking itself seriously" thing too and actually that's one of the other things why CO put me off. It's almost like you're playing a SuperHero Parody, rather than a super hero game. CoH felt "grittier" with moments of humour, whereas CO just feels like one pie-in-the-face after another.


    But like I said not sure how it looks on range but that running thing, I seen that too when you get knockedup while moving usually.
    Still.. I'm aware I'm turning this into a "CO vs COH Thread", which it obviously isn't.

    We return you to your scheduled programming..
    yeah. Not trying to convince anyone of anything by the way. I just found what works for me. And probably should of long time ago.

    Not really grittier more like that person that takes themselves too serious and you cant do nothing but laugh at them while shaking your head. Like someone dressing up as hero and actaully believing they have super powers and hopping off the roof taking themself too serious kind of thing. Just to a point where you are not sure to shake ya head in pity of laugh at them. Compared to CO where it seem to embrace what it is instead of trying to hide behind a mask that isnt hiding anything but still believing it does.
  17. Quote:
    Originally Posted by CyberGlitch View Post
    Wondering if we shouldn't start promoting that people use their remaining server xfer tokens to migrate to a single server for one last gathering?
    What about the said name problem that has been an issue for years?
  18. Quote:
    Originally Posted by SteelRat View Post
    Still one thing COH scores over CO is that at least the top and bottom halves of your character are animated properly, rather than looking as if they belong to two different people and just happened to be joined at the waist.
    hmm never noticed that in CO, then again I play mostly melee and it seems the whole body moves more fluid, in sync, wit hthe moves. Not sure about range animations though. but I noticed the obvious waist line in COX. The animation for CO seems smoother, albeit comic drawing like, while COX look like dated computer game, but plays ok. But art style to me, is one of things that dont matter much because if it did, neither Cox nor CO would be anywhere on the list of games I would look twice at for that department of realism.

    And also again I only played melee but in CO feels like I'm hitting something, punching something, cutting something. COX not so much on the punches, which is actaully more comical than CO version, but TW in COX does feel like it has more weight, but the rest of the melee CO seems to feel more solid like it's hitting something. But dont seem like CO have ragdoll effect but COX sometimes have too much ragdoll effect to comical levels. CO feel good enough like you are hitting something solid while COX just seem to slow down the pacing for no other reason to just slow down the pacing but with not much of a solid feel to it outside a few powersets.

    Overall, CO doesnt take itself serious. COX tried to take itself too serious but have more comical animations/story/characters in many cases than the obvious comic CO, which then comes off as odd.

    But the most important thing I like about CO system over COX system is that I'm having actual fun not whiffing constantly even with a supposed 95% chance of hitting. I hate gambling worse than I hate watching golf, and I rather blow every single tv in my house than watch golf for 5 mins. and will feel like I havent wasted a dime given the choice between the two. And when I played COX it felt just like that. Everything is chance, chance for crits, chance for hits, chance for usuabe stuff to drop, chance chance chance. For drops, it wasnt so annoying but in fighting, how many times have anyone ever seen a super hero like Batman or Superman constantly whiff in a row? It doesnt happen, but that old fashioned element was there in that game and as often as I missed, if a doctor said I had a 95% chance of living and I died as often as I missed in COH with 95% chance, then more than likely anyone would say either that doc over estimated the chances or straight lied. That's how I felt missing so much in that game. Yet in CO, dont have to worry about it and I can actually have true fun, fun that is point of playing a game. COX just been turning into a more and more into a grinfest chore as time went on. Might as been playing WoW in a couple of issues.
  19. Quote:
    Originally Posted by Gangrel_EU View Post
    Just wondering but how expensive were the account bound IO's to purchase as a set in Coty of Heroes?
    not much at all.

    When they came out I finally just bought a couple of sets myself and dont even remember the couch change that I spent on those sets.
  20. I dont know this combat system feels kind of slow and clunky especially when compared to CO.

    Fight wait for powers to recharge fight a little more, hit, miss miss miss hit miss miss (all while having supposedly 95% chance to hit), wait for end, fight some more, miss miss miss, hit hit, miss, hit, miss, miss, miss, recharge or (rest at low levels). Repeat. I thought it was decent fight system until actually trying out other games and CO and then trying to come back and realize it's "old fashioned" and slow. It's more like playing slot machine than actual fighting.
  21. Alot. Might even get Atlas 33 again the real way, a level of population that should of been going on day to day and not only when it's too late.


    Then again, been seeing "too emotional to log in" posts and can imagine even more so on the last day.
  22. nothing. I have nothing against them. Probably just thank him for the good time and walk away into the sunset until we meet again.
  23. Quote:
    Originally Posted by Atlantea View Post
    If it's not out of malice, then why not simply sell the IP and the code to someone who wants to take the risk?
    buisness.
  24. Quote:
    Originally Posted by UnSub View Post
    A quick look at Wikipedia indicates that NCsoft has shut down a few Korean titles.

    Keeping a game open because the CEO's mother plays it is a terrible reason and one that could potentially see the CEO removed for not doing his job.

    It's an interesting idea permeating these forums that NCsoft just loves shutting games down; I strongly suspect they'd prefer all their titles did fantastically and remained open indefinitely. But a number haven't. So it is better for NCsoft to shut them down rather than continually pumping money into something they don't believe has a future.

    Because:

    - Auto Assault - flop.
    - Tabula Rasa - expensive, epic flop.
    - Dungeon Runners - didn't really find an audience.
    - Exteel - wasn't sustainable.

    Which brings us to CoH/V, which which was on a downward revenue trend since 2007. There were revenue spikes around Going Rogue and F2P, but they weren't sustained.

    In many ways how the share market has reacted to the latest Earnings Report supports the shut down of CoH/V, that NCsoft needs to (in shareholders' eyes) cut expenses and start to focus on creating titles that will lead to long-term revenue growth. CoH/V, based on revenue trends going back 5 years, didn't fit that objective. It's not a decision that most of those remaining on these boards agree with, but it isn't a case of NCsoft sending CoH/V to the guillotine out of malice.
    hear hear.