Evil_Legacy

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  1. Quote:
    Originally Posted by UberGuy View Post

    Ooh, emulators get hacked. (Hey, so do live games!) How does that lead to ruin? Why would that mean a CoH emulator would "kill the dead game?"
    But with the emulator, what kind of things go into effect that try to prevent hacking and in the case it does, what kind of procedures happens to keep hacking under control, prevent it from happening again, ways of identifying a hack, and who is in charge of hacking prevention?

    With a fully sanctioned game, those things are probably already in place but how does it work with an emulator, especially one that is suppose to be hush hush or not wholly legal in the first place?

    Mind you I know that if a hacker is good enough and want ot hack there isnt much to stop them just as if someone wants to steal a car, they will or if someone wants to rob a house, they will but that doesnt mean people leave their doors unlocked and or dont purchase an alarm system.
  2. Quote:
    Originally Posted by DarkBlaster_NA View Post
    Not going to lie, I'd probably snap and take a plane ticket to Korea for a "Meeting."
    lmao.
  3. Quote:
    Originally Posted by Tenzhi View Post
    It was clear to me from about first grade that it was pointless for me to try to fit in. I was shipped off to a gifted school once a week which set me apart from everyone at my regular school, and at the gifted school I was the poor kid who could only afford to be there once a week. I've been being simply myself without regard for fitting in or being "liked" for a a good long time.
    Basically. I guess people forget that at one point in time most of us were at one point 12-14, but that doesnt mean we all were attention hog with apersonality and self worth depending on how well we fit in. Not all teenagers are or were that shallow and that fragile of self-esteem.

    Some of us was fine whether or not we "fit in" and didnt have to try to fit in to feel worthy.
  4. Quote:
    Originally Posted by BlueBattler View Post
    I have been playing Champions Online and enjoying it for the most part but I had a mission last night that I almost pulled my hair out over.

    I have noticed this in both CO and DC Online, so perhaps it's a standard MMO feature that COH did not adopt, but in those games if you leave the instance all the enemies you fought respawn. And in CO, at least, when you die the enemies regain full health.

    Can make for a LONG night... o.0
    yeah but kind of understand the reason that enemy gain full health in CO. There is no debt and the pentalty for dying is less than slapping a wrist with a feather otherwise and anything would be easy if you threw yourself at it enough and wittle down the health. When you die, the enemy regaining health causes you to change your approach or else you will stay in the same boat over and over. I think without it then all content would basically be cae walk and one tactic "Just keep throwing yourself over there take out 10 hp and repeat process for the next hundred times until it dies." Now that tactic is out the window, after a couple of deaths or even one, it's more like, "Hmm what do I need to do to fight this guy or shall I call it a day because I'm clearly over my head with this guy?"

    And the respawn thing means you have to be prepared before you go in. On one hand it can be annoying but it makes resetting missions easy for the stray bug I heard that can happen. Compared to here where it's at the mercy of the GM getting there in a timely manner or else having to restart anyways and hopping that you have a another mission to pick and or having to log out.
  5. Quote:
    Originally Posted by BellaStrega View Post
    I value privacy too. I try not to bring up my "real world" life in most places, and I tend not to post pictures. I don't even have a facebook account I use for anything (I did use Facebook for the Dragon Age flash game to get the item unlocks in DA2, but for actual social networking? Hell no).

    But, this doesn't mean that I think that anyone who does put their stuff up deserves what happens to them, or caused it to happen. At best, they made it possible, but the responsibility is on whomever actually did something.
    yea. People cant control other people's actions.

    Yea no facebook or none of that stuff for me. I dont use anything that require personal information without reading their privacy policy and looking into the rep. of the company and if I dont understand it, dont like it, or dont feel right about it, then I'm not doing it. I dotn care how many people do it. That is their information and their lives and they do as they please with it, and this is mine.

    If I want to socialize I go see them. If I cant see them, then I at least call.
  6. Quote:
    Originally Posted by UberGuy View Post
    I don't think they're in the minority. I actually think alt-centric, "50 is a journey" was a majority perspective from the CoH player community. And I say that as someone just like you - I have played my core characters to death. But while everyone I know has one or a few characters like that, almost all of them were far bigger on alts than I was. Even the power-gamer types.
    yea seems to be the majority and it shows even more when they try to new games and one of the biggest complaints, is that it's not alt friendly or dont have many character slots.

    I'm the journey to 50 and move on to another toon myself. I might dabble in end content to see what it's about with a character or two but to me, there is no reason to improve. There are no more levels to be gained, the incarnate story arcs are done, and usually after that it's tryign to get on a team for incarnate stuff, which seemed to consist of the usual three and magi farms, which get old fast outside the odd MoM or DD and other like the UG that comes around every so often and have to be basically in the right time and place, lucky and logged or else might find not much interest in it. So I make a new character. and after playing the end game, it became even more get to 50 and drop them. Probably one of the reasons I never bothered with rushing, or PLing or trying to get to 50 as fast as possible because 50 is the end for my stable.
  7. Quote:
    Originally Posted by DarkCurrent View Post
    Remember the old days when bullies would just beat you up on the playground for your lunch money?

    I really wish people started valuing privacy more than their social status. Posting pics, stories, videos, etc. of yourself for all the world to see opens you up to ****** up stalkers who enjoy torment.

    As an adult, if you make that choice then you're an idiot, but it's your own business. However, teens have no business using these sites. They're not mature enough to understand the consequences or deal with them. Unfortunately for this girl, that realization came too late.
    hmm think I said this, privacy is what I value, and they called me paranoid.

    Go figure.
  8. Quote:
    Originally Posted by Interface View Post
    I'm kind of glad that CoH never advertised on mainstream media. Our playerbase was never huge, but it was composed of fun, smart, vibrant people.

    Offhand, the only MMORPGs I can think of that advertised on TV are WoW, SWG, and SW:TOR... and just take a look at their players.


    One one hand a small community can be nice. But large communities are not always bad. Met more nice people over on WoW than here over all but I dont know the exact percentage as they have millions so more is expected. With that comes more of the other side, and this community has it's fair share but not sure if in actual greater proportion of WoW.

    In the end, usually the smaller the community means less money, less money means more risk of being closed. Yet doesnt gurantee a nice community.
  9. Quote:
    Originally Posted by Yogi_Bare View Post
    I would agree that they should've found someway to do a tag along with all of the superhero movie releases; even if they stuck to the 'indie' ones like KickAss, Hancock, The Watchmen, etc...

    Banner rotation/trading with other gaming sites would've helped as well.

    They could've hit the social media circuit a lot earlier (Facebook, Myspace, etc).

    They probably could've done something with specialty products; like Jones Cola, the various pro-wrestling circuits or ringside banners at MMA or other sporting events.


    The timing and focus of their PR could've used some major work.


    I also believe that they could've tried to keep pace with the mobile revolution.

    A solid PvP experience couldn't have hurt.

    And finally, a better base building experience (interior/exterior), combined with the already robust character creation system could've put it somewhat onto Sims turf.
    Oh yeah, I think COH could have fit with Watchmen, especially after the Going Rogue thing.
  10. Quote:
    Originally Posted by KnightOwl View Post
    How would it feel like CoH without mimicking the content?
    That is the question.
  11. Quote:
    Originally Posted by Biowraith View Post
    My experience talking to other gamers about CoH, and observing the communities in other MMOs, is that CoH isn't really what most people are looking for in an MMO. That's why it's so depressing to know it's disappearing: it's unlikely anyone will ever make another MMO like it because those of us who found it to be exactly what we want are firmly in the minority among MMO players.

    Granted, better advertising might have found more people who fit into our particular niche, but it'd still very much be a niche - no matter how good the advertising was, we were never going to get anywhere near WoW's subscription numbers. Maybe we could've been competitive with Eve or something of that level though.
    yeah. I have a feeling if NCSoft do give COX a whirl again, it probably will be more along the lines of the MMO leaders and how they do things, or turn it into COX-Fantasy style. Statesman a barbarian, Positron an elf, takes 504 hours to get to level 10 out of 80 and thats fast tracking, more loot stuff and costumes no longer there for looks.
  12. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    ...so when they say "we've exhausted all options", there's no wonder we doubt that they even tried; they have a history of not trying.

    I'm still hoping that someone who cares will get ahold of this game. In the meantime, I'm going to go vent my frustration on some baddies (anyone who wants to join me is more than welcome to do so; I'm on Infinity server).
    yeah.

    One of the reasons why none of their actions is not a single piece of suprising in anyway thus far. They have history of abruptly shutting down games, have history of not selling the IP, they are not hurting for money nor not much incentive for them to sale the IP/game, and like any buisness, they release the standard messages to their customers that is suppose to come off as if they are actually caring.

    It's like a letter from an insurance company that is saying that "we're sorry but we have to drop you from the policy due to unforseen circumstances" and knowing good and well if it was honest it would read, "We are dropping you from the policy because you are costing s too much money." Yet, on their behalf I dont think really no matter what NCSoft said or didnt say, the reactions would be the same. People still would be just as angry and nothing that NCSoft could say or do short of taking an action that would benefit the player only that would calm them down. They could of said, "f-you all" or "we hear you and we will look into it." People will still be just as angry because simply because they are angry.
  13. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    Especially with all those superhero movies coming out. NCsoft failed on an incredible scale by letting that advertising opportunity pass by.

    I mean, HELLO?! Superheroes are POPULAR right now, and this is a superhero game! They should've advertised the s*** out of CoH and They. Did. NOTHING!
    basically.
  14. Remember Blizzard been in the game for long time not to mention WoW had larger interest as far as fan base go. Although this is an MMO, but in history most super hero gaes only do ok to worse in sales while things like fantasy, fps, and the likes sell like hotcakes.

    With proper advertising, I think this game could of been 5 to ten time as large.

    Even most people who dont play MMOs, games, or what not at least heard of WoW. They are in the media. And like a party, no one wants to be the first one in waiting for the crowd but love to go where the the crowd is already at. And WoW is where the party is at, and other games that start up have to convince people to stay instead of peeping in saying "no one is here" and then leaving.
  15. Quote:
    Originally Posted by Positivity View Post
    Cluelessness. Ha.

    "Monty Haul" private servers are by no means in the majority. Double XP or "Start at level 50" maybe, but not uber powered toon servers. Cox's casual playstyle and our player demographics wouldn't likely produce or support one.

    For what it's worth: Yes, private servers are technically "illegal" but it's incredibly rare for judges and prosecuting attorneys to become involved over them. The only people that ever get into trouble are those that charge money for access or game loot.
    Yea figured so. I guess that includes even if the money is merely to cover the operating expenses and stipend to the people that does the work.

    Which I wonder, in theory, what happens to the extra money that is laying over if say there are more than enough players to cover the expenses? Is that returned to the players, pocketed by someone, or what
  16. Quote:
    Originally Posted by DarkBlaster_NA View Post
    I would argue that other MMOs are overly complex and don't focus on fun. Whereas CoH focuses on fun over complexity.
    yea some games dont feel like games at all. feels more like work. COH had a balance but started to go more on the average grind fest towards the end. Not that it was a bad thing as I think it was meant to keep players that were looking for a little more grind around.
  17. Quote:
    Originally Posted by Another_Fan View Post
    We didn't care about other games ? LOL We didn't give a rats rear when people playing this game got the axe.

    PvP LOL they got what was coming to them.
    Nerf HA HA exploiter.
    BASE Builder LOL sure they are going to get that done.
    Architect problem. Stop them damn people complaining about my farms
    AE farms. Get those damn farmers out of MY architect.

    CoH closing ? 50 threads about how nice GW2 is.

    Edit: And thinking about it the devs did a great job of fostering that. I mean how much trouble would it have been to add a "Farm" tag to the AE searches ?
    well....that is the truth there.
  18. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    I might of cared except for when i went to DDos forums to try and rally some fellow gamer allies to try and support us here most mocked our game and laughed at its impending demise sooo....frell turbine and all its games.
    sounds about right. As many games we mocked games usually inside gameplay here and did nothing when other games died except shrug as someone once said, "meh they wasnt that big of a game anyways" without any regards of the community and how they felt about their game closing. Now it's our turn and I didnt expect all of them to rally to our support with open arms as bad as many here talked about them and didnt nothing to help when other games went down hill.
  19. Quote:
    Originally Posted by Tenzhi View Post
    I'm not debating the legality. I can simultaneously accept that the law may consider it to be stealing while still asserting that in actuality it is not.
    true.
  20. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The point isn't to make a profit on others' work, it's to maintain its availability to a public that also wishes to see that picture. An emulated server makes no claims on ownership, just like the fact that I can buy a copy of Van Gogh's Starry Night or Da Vinci's Mona Lisa doesn't mean I have any right of ownership to the original. Likewise, prints of a painting don't do anything to devalue the original work of art.

    IF an emulated CoH server comes to be, nobody will claim that it was their inspiration that brought it into being. Nobody will say, "Yes, I invented Statesman." Nor should they require substantial fees for access to that content--any money earned for the effort of creating an emulator needs to go to maintaining the servers and the effort of improving the emulator (i.e., a small stipend to pay the people who maintain the game).

    Anything else would, in fact, be immoral, and I would no longer support the project, but in fact oppose it.
    Yes but unlike those paintings mentioned, which entered public domain iirc, the IP is still owned by NCSoft directly. And the keyword there is money earned. Money earned off work of someone else that they are not getting compensation for nor was purchased from the owner. Making money off a product that they have no ownership of. Sounds illegal in the trademark/copyright/IP law realm.

    Wouldnt it be better to just wait and see what they do with it first and get it the legal way? Or just create a new game instead of this illegal stuff? As mentioned earlier, I dont see the logic in investing time or money is even less stable and can be shut down anytime or interupted because of NCSoft wants a cut and or wants people to stop making money off of their work that they paid millions for, even if that money is just to cover the maintence, it's still charging people for a service and is still is income.

    Why not just ask if they would bless an emulator version of the work instead of trying to take it by force and go through all the risk and trouble. 8 years seems to be considered young for this game, and at this rate, it may not make it half that depending soley on NCSoft's move anyways.
  21. Quote:
    Originally Posted by Tenzhi View Post
    Take away the motivation and make it objective: if two unconnected people paint the same scene and one manages to sell their painting and the other cannot, is it stealing?
    nope. assuming the other person didnt know the other one existed.

    Seeing as how it's well known by players this IP exist and owned by NCSoft, then it would be. But if it so happen that somewhere that two people developed the same game with the same code at the same time and one sold, and the other one is sitting underground somewhere waiting for it's chance, then by all means. Yet, still, legally they still would have to prove that this was the case.

    not to mention that with the talk of making a emulator here on this forum, that case went down the tube. It's just blatant stealing. Given that they know the IP isnt theirs, yet they decide to just take it anyways regardless.
  22. Quote:
    Originally Posted by Tenzhi View Post
    What if the world ended in the mysterious and hypothetical future? Then it would all be immaterial anyway.

    Or, how about this: If items were purchased at my garage sale, then that's "stealing" potential profits from retailers in much the same way as potential profits were being hypothetically stolen from me. A vicious cycle of thievery, indeed. Or a load of nonsense whichever way you look at it.
    Depends if you bought the product in the first place. If the person selling an item didnt buy the product or stole it, then yeah that is stealing.

    See, players did not buy the IP, they just rented a small time share to use it to play and bought the software to access this game.

    Now your example is like if NCSoft sold the IP and you turn around and sell it as property you purchased outright. Seeing as NCSoft if the property owner of the IP, it would be like raiding a neighbor's garage with no permission and selling that item at your garage sale.
  23. Quote:
    Originally Posted by Angry_Citizen View Post
    What if you were considering a garage sale in the future? All your items would be useless and you'd lose all that money.

    Maybe NCSoft is keeping CoH on ice so they can do a CoH2 when the EU solves its problems and the US economy gets going again. All these superhero movies are still incredibly popular, so the market exists for a new MMO once people have more money to spend. And it's not like sequels can't be much bigger than the originals. The Warcraft franchise didn't become hugely popular until Warcraft III, if I remember right.

    And it makes sense to just nuke the whole game and start from scratch. CoH is the Gordian knot of code. Better just to go Alexander up on that ****** and make a new one.
    basically.

    Especially the code part. Many simple suggestions that even the devs thought would be a god idea and wanted to implement couldnt be done in a timely manner due to the code.
  24. Quote:
    Originally Posted by Tenzhi View Post
    A common creed of vigilantes, I'd say.



    The problem with the analogies is that there is actual loss going on, which wouldn't be the case here. If someone could manifest a usable copy of various and sundry objects in my "house" that I own without really impacting me, then I say more power to them. They're not stealing anything from me, in that case, because for something to be stolen an actual loss has to be incurred.
    true. but when it comes to data, replication can cause a loss of value to the original data. I guess the better analogy is being an artist that is trying to make a living.


    You paint a picture out of your own mind, and someone offers to buy it, you decline, so they replicate your picture and sell it as if they created it. Not to mention they made cash off your stuff and didnt have decency to cut you in on the profits but because you wouldnt sell it to them and they felt you was wasting the picture, they just "took" it and claimed it as theirs.
  25. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Hey, we told them we'd be willing to continue paying for it. Since they told us they no longer want our money and put the thing we want in the trash anyway, there's no real victim in our just taking it.

    Legally, we may be wrong; I'll admit that. But morally, it's not like they're going to miss it.
    I think it's more like them putting it into a safe.

    Yet, if you break into a junkyard as much useless stuff they have there and take something, it's still is stealing, assuming the dogs dont get ya first. Or like someone turning down an offer for a tv that is going to a basement and someone just coming in and taking it, still is stealing.

    It is their property and they have the right to do what they please with it, even if it seems as illogical as turning a Rolls-Royce into a hunting buggy, still it's it their property and their right to chose to sell it or not. It's not yet in the trash can or else it would been open in the trash bin for the public. Seeing how they didnt release it to the public, it seems to be still in their possession and just taking it, is stealing.

    Most people have stuff around their house they are not using or what not, but doesnt mean that someone have a right to just invite themselves in and take it because they think you are not using it often enough or properly or say that you are not planning on using it because you stop sharing it with them and they still want to use it.