Evil_Legacy

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  1. This may explain a little more of how UO emulator got away with it.

    http://uo.stratics.com/content/guides/emulatorfaq.shtml


    Although it seems to mean you cannot run a public UO server for others to play on, and you cannot play on someone elses server. And also distinguish it from "a server emulator".


    I guess it depends on the approach used. Yeah, single player or private server shard emulators probably will go un noticed, but if someone opens up a public server, especially making.collecting funds, then that may be a red flag and may darw some attention.

    Then again, there still is a risk for a C&D for the artwork but so far the makers of Ultima have not issued one and probably wont. Wouldnt it be easier to just ask permission to use the artwork?
  2. Quote:
    Originally Posted by Snow Globe View Post
    Actually some IP laws state they have to vigorously try blocking unapproved uses or lose the rights to those properties.
    It might work in a country with no IP laws and no international agreement with that country with IP laws. Also probably cant be a citizen or traced back to a citizen of a country with enforceable IP laws.

    Seems this board though is given NCSoft plenty of places to start their investigation though and possible evidence if one was to come to fruitation.

    Like while MCDonalds is based in the US, someone in some place like India cannot think they are automatically immune to IP laws and open up a resturant and call it MCDonalds. They might still get sued.
  3. Quote:
    Originally Posted by Optimus_Dex View Post
    Yes with the launch of COH 2. But now I wonder if NC Soft will launch a COH 2 in name only. My trust in NC Soft is zero.
    never know. Stranger things has happened.

    But I doubt that COH2 will come to realization. There probably was a reason for it being
    abandoned in the early planning stages.

    NCSOft is probably done in the superheroMMO realm, whether voluntarily or involuntarily if many here are actually planning on sticking to thier word of not ever ever giving NCSoft another dime of their money. And if their are, there would be no reason for them to bring back anything of a semblence of COH.

    They might stick to what they know and focus on thier larger fan base while allowing the NA/EU markets have access to some of those games as a way to bring in a few extra dollars that can be trimmed when needed if mess hit the fan.
  4. Quote:
    Originally Posted by Another_Fan View Post
    LOL you know what the consequences of not having such laws are going to be ?

    Think about people that are using web services to do their taxes, doctors using cloud based practice management and emr systems.

    At the very least you will see companies forced to provide data back to their customers in case of closure, in a usable format or with software that renders it usable.
    yes but this isnt life and death. It's video game.

    Not to mention even without those laws thus far, there havent been many cases of companies canceling something that totally shutsdown an emr systems and operation. Usually they have contracts on term of services, legally binding contracts that say this particular company will provide this service for this exact length of time for this exact amount of money and must be renewed every so often. And if the person in ospital that is in charge of those contracts (for this example) allow it to expire and no replacement is ready, then that is their ***, not the company that provide the service unless they breach the contract.

    And sometimes hospitals do not use the same company forever. They actually switch systems every so often depending on a number of factors and sometimes the new system is so different that it requires some training for the people that is to use them.


    As close to a contract we have here is that EULA like thing. We didnt havea problem with it now, so there shouldnt be much problem when they excercise a right that is laid out in that writing that we been agreeing to all of these years.

    I think consumers should have more rights, but I dont think it should be at the expense of adding extra uneeded laws on buisnesses. We actually have more rights than many people realized. If we didnt agree with the terms we could of walked away amd that is less money they have. But it's too late to walk away when they already written us off and that money is moot. That train have left the station.

    All we can do now is learn from the mistakes over these years, look at exactly what we are getting into now, and not going for something that we wont agree with IF it was to occur because if it is written, it can happen as this game has shown. Prior to this, it probably wasa assumed that as long as a game stayed in the black, and popular among the players who play the game, then that was enough to keep it open. Now we know, if we didnt know prior, that is not always true. What ever game is played next, read the policies and if it's fishy, dont mess with that company.

    Out of immigration laws that are proposed, buisness regulations, economy, and etc. time spent wasted over a law due to greiving game players because the game is closing should be least of the worries when there are more important laws and regulation that is actually life and death or grave financial standing on the line, that needs to be solved.

    Plus have to think about the effects of the law outside of the gaming perspective. I doubt it have any chance of goign anywhere if it just states "game makers should be allowed to discontinue their product if it's not losing them money." Still on a side note no one answered if this was supposed to be the case, and they must wait unti lthey start losing money, who pays that difference? Or is this a law that basically gurantees that no matter what product they make, they eventually will have to take a loss before they can close it?
    I dont think any company should be forced by law to take a loss. I think they could have killed this game off and kept the devs and assigned them to other projects but then for it to be a law, there would have to be employee protection across the board, where people get laid off every day due to cutbacks, losses, realignment of company, or just because they can.

    If there is serious talking about laws of this matter that is beyond angry gamer chatter, then it would have to focus more on than just gamers and how it affect gamers. Have to think about how it affects consumers and all buisnesses with consumers/clients/customers.
    The Lincoln TC was still making a profit and America's best selling luxury vehicle yet they discontinued the product and many workers that worked in the factory that made cars on that platform lost their jobs. Now if the proposed law was in effect, Ford would still be forced to make that vehicle, and the Crown Vic, and the Grand Marquis. Yes, lot of Ford customers was pissed about that, especially the livery market when they killed the TC.
  5. Quote:
    Originally Posted by MajorPrankster View Post
    Some in this community seem to believe (and I use the word believe with the irrational connotations as opposed to the word think) that because a company chose, however abruptly or clumsily, to shutter a service that some higher power should intervene, that there should be a law or something, preventing them from doing so.

    You are welcome to that belief.

    "No, companies should not be allowed to lie about why they are stopping the service and spit in the face of all attempts to allow other people to continue the service in their stead."

    You actually believe that any entity, company or otherwise, has any obligation to you or anyone else to reveal why it chooses to make a business decision? If you are a shareholder, then I can certainly see that line of thought, but other than that, not really. You believe there should be a law or something to prevent a company from deciding to keep it's IP as well? How draconian of you.

    I loved this game for years. Sad to see it go.

    I would still never condone any sort of business being forced to carry on a product or service it chooses to abandon, unless doing so some how seriously hurt the society at large, like there are regulations for utilities, etc.

    This was just a game service. They come and go.

    Learn to deal with it and move on or implode, the choice is, entirely, yours. Frankly, I pity anyone so embroiled in an MMO that cannot let it go. Those people need help. I had a friend lose everything, job, house, family, from getting to embroiled in an MMO. It is dangerous.
    basically.
  6. 1) Finding out who the real mastermind behind the council is and defeat them, TF and or stroy arc open for solo.

    2) A villian side arc where the player controlled villian finally is able to claim a stake of a criminal empire.

    3)A story arc to end the CoT once and for all.

    4) A few more story arcs involving the Warriors.

    5) Story arc of villian side systematic dismantlement of F.P.

    6) Gold side level 21-50 content.

    7) The rebuilding and or take over of Preaetoria (part of the DA arc.)

    8) The final Rikti raid trial with the goal to either plain defeat them and send them packing, or erradicate them villian side.

    9) Penny Yin storyline growing into her power potential and becoming a psy. powerouse.

    10)An Arc that portrays a REAL battle between the villain groups and Arachnos and the hero side groups.

    11) L. Recluse finding out he dont exist in Prae world and trying to either go back and change it or end up in battle with the villain trying to take over or stop the rebuilding effort.

    12) Figuring out what is the exact Nemesis plot and possiby how he ended up as Mender Silos.
  7. Quote:
    Originally Posted by Another_Fan View Post
    The time to save CoH was 4-5 years ago. It went terminal when the revenue graph took that sharp drop after I13. Plan Z at best will be a forum game.
    yeah.
  8. Evil_Legacy

    Confessions

    I'm the only one in my circle that played or ever heard of COX. If they ever found out, I'd get kicked out the circle. lol. but really only my husband knows and one rl gaming buddy. that is it.


    2-hate fried chicken oh wait, you mean in game confessions. Well that is all.
  9. Evil_Legacy

    24

    Quote:
    Originally Posted by QuarriosSoul View Post
    I'm going to be 24 on the 24th.

    And the OP was posted 24 days before shutdown.


    ...Carry on.
    24!
  10. Evil_Legacy

    24

    Quote:
    Originally Posted by Verene View Post
    The number 23 was a horrible jim carey movie, not related to 24 though it did seem like it lasted 24 hours. It's about this guy who reads this book called the number 23 and then sees all sorts of 23s and coincidences everywhere. Imagine if Pi were terrible and had jim carey in it.
    uhhhm kind of hard to imagine since I never heard of or seen Pi either.
  11. Evil_Legacy

    Favorites

    Quote:
    Originally Posted by JayboH View Post
    Ok, perhaps this might sound silly at first, but please think about it.

    Now that we are nearing the end, and several of us have been around since the beginning...

    1. Looking back, considering everything, which was your favorite archetype in the game?

    2. In possible contrast, when it comes to your favorite character, what kind was it? List AT and the two main sets.

    3. What AT did you evolve to enjoy over the years that you disliked initially?


    My answers:

    1. Defenders have always been my favorite. If you run a team for awhile and then toss a defender into the mix that is built right and knows what they are doing, there is a night & day difference. Defenders are the oil for the team's machine, and is the glue that keeps it together.

    2. A fire/fire scrapper. Weird eh?

    3. Dominators. I could not stand controllers and still dislike them. Dominators on the other hand, I grew to love and they are freaking nasty when built right and have permadom. Permadom is far easier to get than hitting the defense cap with most characters. Tankers get an honorable mention here as well.

    1. Tankers/brutes. Good on teams, good solo, and up close and personal.

    2. Scrappers-too much luck based to reach damage potential. Brutes it's easy. You smash or get attacked, damage potential goes up. Scrapper, it's like being at a casino.


    3-Meh, played them all just about or at least tried each and really didnt dislike any inititially and grew to love. It was more like try controllers, they was meh a tad boring for me, more chance stuff for the inherant that usually never happen when ya need it to. Yet the Dominators were good, pop dominator and you know that you can lock stuff down instead of relying on the chance of dice.
  12. Brutes:
    Angry Scientist-50-!Angry!-Still Angry
    Zania Londres-50-blue-super model that carries a big sword and likes to dance. Always sporting the latest brand and style of hero fashion.
    Personified Evil-50-Pure evil-Werewolf that loves doing things that are evil. Thinks villain side contacts are pansies and wants to eat all of them. Likes to read Harry Potter.
    Lord Sans Aequus-28-red- A Chinese, a villain because it's fun and pays well.
    Lady Sans Aequus-26-red-Chinese villian that is a villain because it's fun.
    Icon Of Sin-24-red-Representative of the Four Icons. Best friend with Horseman of Death.
    Bianca Rocc-50-red-Waiting for the end of the world since i7. Just want to go out rocking.
    Protogee-50-red-The Protogee of Anaya A. but tens times as heartless.
    Amelia Lombardo-36-blue-One eyed, scarred face hero who is generally nice.
    Wild Marshmallow-35-blue-Soft name but hits like a truck.
    Sir Halisburg-11-red-crazed yet composed villian with a fetish for the early 1900s. Rumored to be building a Titanic replica.
    Larry "The Pike" Essox-24-red-Enforcer for the Blake. Expert at taking out "organic" trash
    Vince Blake-50-red-Head of the Blake family. Doesnt trust his son.

    Tanks:
    Anaya A. aka Anaya A. Adams-50-blue-bitchy, foul mood, hero for the glory
    Falcon of Chaos-50-where the chaos is located-Out to cause chaos red or blue side.
    Old Bat-50-blue-cranky senile102 year old out to turn the world back to the Truman days.
    CF490-50-blue-Researcher with questionable habit of running tests on villains. Most do not survive.
    Betty Justice-50-red-A pissed off ex-sidekick out to make a statement, in the name of Justice for villians.
    Electric Squirrel-8-red-Cousin of Death Otter but just as dangerous
    Yolanda Black-29-blue-Barbarian, well at least dresses like one.
    Dead Simple-11-blue-He's dead simple. If it isnt dead, it will be.
    Newcastle Legend-16-blue-From New Castle, Delaware.
    Shae Bavarian-50-blue-Represents Germany, and clubs anyone that says Germany sucks.
    Fira Diva-40-blue-She's a diva and shoots fire. Enough said.
    Daiyu-26-red

    Blaster:
    Elainia-40-blue-prefers to put a bullet in the head of villians instead of arresting them
    LT Dro-23-blue (used to be MM pet)-Struck out on his own to prove he isnt just a MM pet.

    Corruptor:
    Veronica Blake-50-pink-crazed mob boss daughter. Wishes to be on Mob Wives.

    Masterminds:
    Lord O'Flame-50-red-trainer
    Death Otter-25-blue-A dangerous otter
    Versailles Blake-50-red-Gangster that wants to take over
    Hela Sargatana-50-red-Beautiful demon that like burning things
    Blind Cloud-23-blue-Blind lady with mean Ninja friends
    Lady Horlage-10-red-From the Victorian era. Wishes every day could be Victorian day.

    Stalkers:
    Green Mantis-50-green-Existed before knowing about the other Mantodea.
    Jiao Mei-6-red-Dont remember
    Greg Greece-2-red-greaser that turns invisble
    Blue Weevil-22-red- People laugh at before buying the farm. Prefers to be called Ms.Weevil
    M O'Flame-25-red-hired assassin, but still green at it.

    Dominators:
    Layla Dream-27-blue-Big hearted Prae police officer.
    Eoli-50-red-pissed off elf
    Lacy Eisalay-50-red-Messes with people's mind while freezing them in ice
    Zeta Zigana-35-blue-Likes to zap things
    Frigie-4-red-Ice throwing thingy
    Gen. Cerebral-12-army green-Want to turn everyone into soldiers, prefer mindless

    Warshade:
    Gianna Lexani-50-blue-crashed landed on Earth

    Peace Bringer:
    Giovanni Lexani-12-blue-Looking for his daughter

    Scrappers:
    SGA V1 Trina-50-(not equipped with "the morals" package)-Doesnt want to be deactivated
    SGA V4 Sky-50-blue-Replacement for the V1 model
    Lauren Freebird-50-blue-Medievel queen that like to slice villains with her sword

    SOA:
    Pinky Spider-50-red (all eight limbs)-Arachnos agent that loves pink and can scratch her back, shoot a weapon, eat a sandwhich, gut a hero like a fish, dial numbers on a phone, flip through a book all at the same time, while standing up.

    Controller:
    Tempest Illusia-50-blue-Does crazy stuff with the weather and the mind

    Defender:
    BoomerBox-27-blue-Young nerd with a big voice.
  13. A tie between the Elec/elec brute and the TW/Regen brute.

    Why? Because I enjoyed playing them the most. It never seemed like much of a grind on those two.
  14. Quote:
    Originally Posted by Hyperstrike View Post
    With the dopey, tongue-in-cheek Champions universe.

    Not to mention the absolutely recockulous prices of things



    Which you don't get away from in CO. Plus the boring sameness of all the instanced content. They're all, more or less the same few maps with a different skin slapped on them.



    I didn't mind the raid content. It's just that they couldn't follow up with enough of it fast enough for it to stop being an utter, soul-reaving grind.
    Yeah, there are many currencies it seem in CO. But stuff seems a lot more reasonable priced on the in game market than COX, and havent really paid attention to the paragon market prices to the compare of price of stuff on the market where the zen had to be used (Paragon market equivalent) but so far, I havent found anything expensive there and all relatively cheap.

    But COX didnt exactly have large variety of maps either, especially when it was three-four years old. We have caves, office, sewers. Then they added futuristic office/lab, which kind of looked like a reskined office map just white, and more reskinned office and cave maps.

    CO has office, warehouse, sewers, muesum/bank, cave, lab and probably a few more that I'm forgetting on each side.

    About the same amount overall I think. Neither one is a paradigim of map variety. Although I think CO have more interesting looking maps and less maps that are large just to be large as if the only purpose was some dev showing off their map making skills (many CoT mission maps).

    But the raid stuff made the game less casua and more and more like a grind fest on top of the crazy price of stuff on the black market and Wentworth.
  15. Evil_Legacy

    24

    Quote:
    Originally Posted by Verene View Post
    24? You just blew jim carey's mind. also your post was more entertaining than the number 23.
    Jim Carey huh?

    Out of curiosity, what was The Number 23 about? Was it the prequel and or sequel to this show called 24? Or are you talking about the actual number?

    And is Jim Carey connected to this number 23 entertainment thing you speak of?
  16. Evil_Legacy

    24

    Quote:
    Originally Posted by Starsman View Post
    It's one of those shows that had a great idea but never designed for perpetuation. "Save the world in 24 hours!!!" OK... then next session... hey... guess what? Got to save the world again... and yea you only got 24 hours again.

    And yea, you got to be extremely dense and oblivious to not have heard of 24. I don’t think even living in another country justifies it these days.



    2 lvl 50s and countless alts in their mid 20s and 30s. Handful in their 40s. I loved the game but only one character was my true avatar, the one I was able to play all the way to 50.
    Hmmm never heard of it nor heard of anyone else ever talk about that show, until now. Then again I dont watch tv much anyways.
  17. Quote:
    Originally Posted by Texas Justice View Post
    Really? They didn't say "we're going to shut your game down" but they said instead "we shut your game down"? Are you sure that's how it happened?

    If that is so, how is it that I'm logged into that game currently. I wouldn't be able to do that if they had already shut it down.

    How is it that the announcements and statements I've read were talking about the shutting the game down in the future and not as something that had already happened?
    That is what I got out of it.
  18. Evil_Legacy

    24

    Quote:
    Originally Posted by Nihilii View Post
    I liked that show. Well, the cool shooty shooty explosions part, not so much the boring office drama in between.
    ?

    What show?
  19. Evil_Legacy

    24

    -Number 24, my favorite number.

    24 level 50s
    24 backstories.

    Makes me think about how and when I came up with each of those concepts and each one had different personality and habits. Remember one being a rogue in story line before being a rogue was an actual alignment.

    Then came the 24th. A Electric/SS tank.

    Built to solo, not yet incarnate, and fun to play.

    Good damage and very good resistance.
    Althought not as effective end drainer as if it had electric melee, it got the job done even though the mob was usualy dead before the end bar hit their end, unless I hit the main end drain power.

    Although of all the characters that may have a chance to continue on in other media, this one wont be it. The way it was built here couldnt have fit any better to the personality and storyline of this character. So this one will go down with the ship and exist where it's important; in my memory. This one alignment was who ever was the highest bidder, Rogue. One for the storyline but most importantly, out of a need to get the TF commander and other badges that increase stats thus sometimes teaming and hero side play was the only way as it looked like the heros have won on villian side, although her origin was gold side where it was and probably still is even more empty than red side Virtue. This toon though, regardless of the other turning 50 in the meantime will have a special note. It is the 24th until the memory fade away and something else takes it's place.

    The 24th Lost Soul of the 9th Circle. (The 24LS).
  20. Quote:
    Originally Posted by Fire_Away View Post
    Couple of other random thoughts FWIW. (1) If one person influences thousands (and I'm not disputing that for the purpose of this question). Why wasn't this "great" community able to force multiply the subscription numbers so that there would be no question of CoH's survivability? and (2) A bomb was dropped on the players on that fateful Friday; no question about it. But given the player demographics and trends, the way the devs (understandably and necessarily to put food on the table) jumped ship, the way many players jumped ship, and dozens of other factors wasn't the fate of CoH pretty much sealed at that point (all emotion aside)?
    yea
  21. Quote:
    Originally Posted by Father Xmas View Post
    It was the suddenness of it all that really shocked us. If we had say server consolidation or a public downsizing of the staff just before or right after Issue 23 we would have been more prepared for the "realignment".

    However for long time players, over the years we were able to rationalize the changes in the perceived population of the game. In the early days the skies and streets were full of heroes, then the debt discount and mission bonus improvement drove a lot of heroes into instanced missions. That's okay because we still saw them racing from mission to mission, crossing Steel or Skyway to catch the other tram.

    Then CoV came out which did two things. First the population was split between two games. You were either playing Heroes or Villains. Second the introduction of bases and their zone teleporters meant you only needed to get to a base portal or after Vet Rewards were introduced in Issue 8, the base transporter power at 2 years. So now we accepted a smattering of characters running about in the open on their way to trainers and stores.

    Issue 9 introduced crafting, the consignment house and RMT spammers. This drove a lot of people off into hiding since the RMTers were pulling character names off of the search list to drive their spam email. So we learned to rely on our Friends contact list to see if they were online, besides SG and global channels.

    Issue 13 altered PvP forever. PvP didn't really hold any real interest for me but from what I understand is significantly changed PvP in a way where existing tuned PvP builds were no longer optimal. Sadly they did add multiple builds at the same time, a feature that if existed earlier, would allow someone like me who didn't want to gimp their PvE build due to PvP or vice versa to have a specialized build as well as their regular one.

    Issue 14 introduced AE and player created content it also created a class of players who never realized that there is a world outside of AE with a play style that was usually significantly different from the farms found in AE. Many proved to be difficult to team with players due to their lack of basic gameplay knowledge such as zone geography and travel to tactical knowledge about various critter groups (target the sapper/death shaman/DE pets first). This may have discouraged players from openly welcoming any new players.

    The introduction of Praetoria in Issue 18 once again emptied out the existing areas as players went to try out the pretty and challenging Praetoria. The upside it was the only way to start a character with any standard AT before choosing a side. But the rather significant change in difficulty between blue/red to gold made the experience annoying to older players while newer players only exposed to the difficulty playing the first 20 levels experienced the opposite when they went either blue or red, not to mention the change in visual quality.

    It was easy for us old timers to assume that everything was status quo over the last few years. We were accustom to seemingly empty zones and search results. Everything seemed alright since of friends and global channel and SG companions were still around in sufficient numbers but for a new player it was a ghost town and unless they were taken into someone's fold, they probably didn't stick around. Few who mentioned the substantial downturn in sales revenue since 2009 were lumped in with the doom and gloomers.

    So when NCSoft made their "realignment" decision we were all blindsided by it. But how much of that blindside was us simply not noticing the actual state of the game? How many forum posts were there telling new players that the servers weren't ghost towns and all they needed to do was find an active global channel or SG to join. That the game was very solo friendly or team size or makeup wasn't that important as it is in other MMOs. I think a lot of us fooled ourselves that everything was okay as long as issues kept arriving and there wasn't any hints of large staff downsizing or word of server consolidation.

    As for NCSoft's decision, selling the property may not even been discussed when they were doing whatever analysis that led to them choosing to close Paragon Studio and CoH. By the time they made the closure announcement it was fait accompli. Part of a larger plan already decided upon and changing a part of it like selling off Paragon and CoH was disruptive to the decided course of action. Who knows, it's all speculation as to the real reasons behind it. The game simply may not have hit some internally decided sales revenue goal after a year of F2P or a white knight in NCSoft's management left leaving Paragon with no protector. Maybe they decided that only MMOs that do well enough in Korea and the rest of Asia are only worth keeping. CoH may have been the family "black sheep" being only viable in the west. Again, who knows.
    yeah, remember those times too. Mention any concern about the less and less amount of players/revenue it seems and had to be ready for the incoming flame. I remember when F2P hit someone mentioned that may not be a good sign and may be NCSoft's final move to try and increase revenue but of course as usual they was flamed and passed off as a doom sayer.

    Yet judging from the past reactions to talks about server consolidation, I think most people that spoke about it panned the idea for various reason. I may be due to the outcry at the mere suggestion that that option was not targeted.

    One part of the blindside seems that some were blind. the other half it seems that NCSoft did not communicate as much as what they felt was sufficient progress for the game to paragon studios so the devs probably thought everything was good..that is until the announcement came. I think they probably should at least tell the employees, that things are not looking well. But yeah then again, they probably waited until last minute so that there is no risk of disgruntled employee do something crazy, not saying they would but sometimes you never know someone until something they dont like is staring them in the face. like this shutdown. If many of these players were employees and judging by their reaction, I wouldnt put it past them to go on a sabotage rampage and try to destroy everything they can and thusI wouldnt want to risk it and would tell them they are to leave the office that same day and ensure they have no access to the stuff. It may have been one employee that they suspected that may do something like that but wouldnt be right to tell him at last minute and give everyone else months in advance so to be safe, best to release them all at one time.


    Or all of this could have been long time coming and someone that was vouching for the game may have left and they seen the first opportunity to finally get everyone in agreement to kill the game and it was done as fast as possible. They might even may ave an internal deadline of when this alignment has to be done, like before the start of the new year. Whow knows until they tell us beyond the realignment process, which seems to be the only reason from them to go by.
  22. Evil_Legacy

    CoH RIP

    Quote:
    Originally Posted by Ironik View Post
    cool pic.
  23. Quote:
    Originally Posted by Electric-Knight View Post
    Thanks, Ogi. I honestly wasn't certain how I might attempt to state/explain what seems an obvious truth. I don't intend any insults with that statement towards those who posed the questions, but I honestly couldn't come up with it in the span of time I had to respond here, in-between working on other things.


    E.L., as for your questions regarding how better could they have done this... The main point is that the situations didn't warrant it being done. They have the right to do it under any circumstances they want, but nothing short of the game truly suffering financially should have called for the termination of it and the community surrounding it.
    What scenario are you painting in order to make the closure a requirement?
    As for the handling of the situation, require or not... the game's earnings, legacy and current (at the time) activity and excitement level called for forewarning, time to plan and produce better fitting exits and a respectful handling of both employee and customers (i.e. not firing them and ceasing all work in one day and allowing players to return to VIP and have proper goodbyes with their characters and the game).
    None of this seems like it really requires explaining!
    It's pretty bleeding obvious what they botched.
    Only... you keep suggesting it is not botched, because they didn't have to be nice about it at all.
    Well, being people of respect and care, our feedback as that is pretty awful of them.
    I never said it wasnt botched. To be it wasnt botched no not botched. it wasa simple buisness decision nothing more nothing less. Whether it wasa good one or not will be seen soon in whatever they are trying to switch those resources to. For all we know they may not being trying to sell the IP just i case mess its the fan and they need to undo something. Everyone keep saying it was botched but not a singl person really ever said how it should of been handled that didnt benefit only themselves, aka the gamer.

    I'm wondering how, if they was in a buisness situation, would have they handled it.
    Should a buisness wait until a product nearly sinks the company before killing it off? Some do, and other lose a lot of stockholders and other investors to the point where the least of their worries is pissed off customers. Others see the the deline as signs that a product needs to go. Many products are disontinued while still profiitable before it turn into a lose if the projected sheet say it may do so in the future. Sometimes it's just something needs to be cut and the one that isnt performing like it used to, is usually the first one to go.

    From the looks of your statement, anything short of not closing the game would have been considered botched. So it should be irrelevant of when/how they did it, whether it was two days prior or one year out. If it's obviously that they shut the game down was the botch then with their decision, it didnt matter how they handled it. It's the fact that they decided that the game had to go in due to the realignment. Am I correct with your statement?

    So you would of kept it open even if it was obvious that keeping it wouldnt be healthy for the game and you would wait until it caused financial loss first before closing?
  24. Quote:
    Originally Posted by Thunder Knight View Post
    ... are you seriously asking if players would be happier if the game weren't closing? Are you suggesting that there is some version of reality where closing the game makes the playerbase happier than keeping it open in any form?

    As E-K said (... note that we are not the same person, by the way ), at the time of the closure announcement, the game was making money (not as much as NC Soft would have liked, maybe, but it was not in the red), new things were being added to the game regularly, the devs and players were all excited for I24 and beyond, and NC Soft crushed all that in a single day.

    So how can you even ask whether keeping the game open under whatever publisher would be better than closing it?

    But if you need an answer: yes. Of course yes. Of course that would be handling it better than simply deleting one of the oldest MMOs from the face of the Internet, never to be seen again.

    I'm starting to wonder at this point if you're deliberately trying to misunderstand what people say to you, or whether you're some sort of alien that doesn't understand human emotions.
    No I dont understand human emotions much actually it and the attachment to *certain things* but I'm not alien...not that I know of. But the second question mark was error. It should been a statement that the players would have been content.


    To me lot of human emotions towards stuff they have no control over seem a bit...odd, especially when the end result could be forseen whether it came early or was to happen 20 odd years later. But I try to understand.



    Quote:
    Originally Posted by Thunder Knight View Post
    Read what I wrote again. All of it, not just some of it. The Paragon Market would still be open, and the development costs would be nil, so the game would still be making some money (less than it was at the end, but some number greater than zero), more than enough to cover what pittance that one machine out of however many they have cost them.

    Edited to respond:

    So they still would have to maintain that machine regardless of size and keep it running, meaning someone still would have to be paid to keep it up and any bugs that come up. Yeah so, I guess the answer was not inline as much as I was asking. Another way of getting at it. So even if they do that, how would that work where they dont have to supply a single dime nor collect a single dime. Meaning as they seem to want to do, is not bother with COX at all in any capacity whether making money or not without using any of their resource even one machine, no system set up to collect that paragon market money and etc. How could they have gone with that, while still keeping the game in maintance mode on the dime of the people that want to play, on their own billing system, their own server maintanence people or person, and etc but yet keep the IP and all the while handling the situation in a manner that would be satifcactory to the customer.
  25. Quote:
    Originally Posted by Electric-Knight View Post
    The NCSoft Cat says:

    I have exhausted all efforts to give a ####!

    lol.