EvilRyu

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  1. EvilRyu

    Bs/wp

    I am also doing this build. What I plan on doing is going for as much melee defense as possible since the smashing/lethal part might as well not even be there. Also its easier to build for melee defense. As for as the attacks go make sure you are choosing sets for defense set bonuses or recharge. The ones that give +damage make a bigger impact than most folks think so thats something to think about. If you use the alpha slot go for the resistance as that will allow you to use few slots in WP as well as in the Tough power.
  2. I would just settle for them fixing Jack again. They broke him ever since the pet recharge nerf. He hasnt been right since that time. He just stands there most of the time instead of cycling attacks like the way Poo-man does. If they could just do an AI transplant on Jack from Poo-man the set would be ok. As for as control goes I think its fine so long as you dont have idiots on your team who do immobilizes on the ice slick. Now if your talking about icy assault that doms get, that could use a huge damage buff. Its the only set the didnt change when they did the dom revamp. The powers cost too much end for such little damage.
  3. Its only going to heal if your more than 50% damaged so the amount of healing is going to depend on how well you control the situation.
  4. It hasnt worked for me at all on live servers. Not sure what the deal is on that.
  5. Mu pet is the only one worth a damn and thats only because it heals. What I did was go with a healing set instead of damage. I could careless if it hits anything or damages whatever. I mainly have it to spam heals as needed on the imps. Just be aware that getting it paired with gravity is a really bad idea. He will try to heal the singularity but the singularity cant be healed ever so its just wasting heals that could be going towards you if your low on health at the same time.
  6. I did 2 tfs last night. Kill all ITF and kill all LGTF. I got a ton of shards doing this. The thing is we are so rushed to speed thru stuff and never take the time to stop and smell the roses. This is why folks arent getting stuff. Even with a non-aoe heavy team it goes pretty fast. Total time in all of this with both TFs was like 3 hours for 20 shards not to mention vanguard merits.
  7. Quote:
    Originally Posted by BloodFairy View Post
    Do we have to group and do group content to achieve this now?

    Because if the Vanguard merit thing is the only other option which is massive grind this game is broke, farming, wasting my life and I'm through with it. It's just that too many mmos are like this and I left all them for this game years ago, because there was no "end game" raids you HAD to do to unlock something and there was no farmer grind either to get stuff, but if that is case now, failed game.

    I am just asking. Like I have said before I play at very very late hours, barely anyone is ever on but the developers never take that into account when doing anything. If a games too fun they consider it broke and make it miserable. I want access to the incarnate stuff but I don't want to do raids with people that aren't online, I don't want to change servers, I don't even want to group with complete strangers if it was an option and I don't want to grind away with vanguard merits to get this either. Games should be fun and not a job. I already have a job.
    Let me just say this. Last night I had quite a few people to message me about getting incarnate stuff. They all asked the same question which was do you need a team for this. You dont but it goes exponentially faster with a team. I dont see whats the big idea why so many are against teaming in this game to do a lvl 50 tf. I can understand there maybe schedule issues and such but how hard is it to set aside 2 to 3 hours on one day to do this? I know on some servers they are starting tfs as late as 3 am. This game is an MMO for a reason and doing this solo is only going to make it harder on yourself. Also being solo unless your doing farm missions set for 8 people then you really have no real use for this slot anyways so you arent missing out on much.
  8. I been looking at my Electric dom and wanted to get some suggestions on slotting a few powers. Namely static field and the electric toggle power. Looking at the real numbers on the field power it seems bugged. The amount of sleep time increases up until level 48 then it drops back down to what it is for level 1. Is this normal or is just the interface bugged? Second is this power auto hit eventhough it takes accuracy, like maybe using accuracy for pvp. As far as I know its never actually missed a target. It might have one that it resists like a boss because it appears the mag doesnt stack.

    I just need some opinions on slotting for the early levels. Just drop 3 recharges and forgo the accuracy, or should I drop some sleeps in there. Will it make the field last longer or is it a set duration regardless of sleep slotting. Are the slow and end drain worth going for or should i just slot the electric drain toggle for end drain instead.

    Lastly I know taking aoe immobilizes on a dominator is seen as the biggest no-no ever since the mobs insta kill you, I was just wondering is it still taboo on electric. What are your plans as an elec dom for the alpha slot?
  9. Finally its here after all the long waiting. Its here!!!
  10. Quote:
    Originally Posted by Silas View Post
    Empaths who are unable or unwilling to balance using their primary and their secondary are crap Empaths.

    Keeping up buffs and being on the ball about healing makes you just about competent in my eyes. Only if you can do that and attack are you a good Empath because it demonstrates a greater knowledge of your abilities, the ability to prioritize and understand the fight, the team, etc.
    Dude there are times where the long blasting animations are going to get in the way of getting that needed heal off. I could see if everything in this game was insta cast but its not. I seen many folks end up healing a corpse all because they blast. Again its going to be a case by case basis depending on how intense the battle is. I am not saying rock the aura, but heals need to take priority over blasts if there is a chance of defeat.
  11. Quote:
    Originally Posted by Jetpack View Post
    Well, some people need babysitting.

    Some don't.
    Its got nothing to do with babysitting. Its about accountability. Too many times I have seen the **** hit the fan all because someone wasnt paying attention or not doing their job on a team. Lately its been happening alot where players because they are softcapped run off from the rest of the team to make the squishies fend for themselves. So in the event that happens its good to have one person at least on the team dedicated to support. As a troller there is only so much you can do with control especially villainside with all the damn control resistant critters. And dont even get me started on the ITF. I know alot of people are so against the trinity of heal/tank/dps but its proven that it works 99% of the time. I am not saying we as players cant do other stuff either and be successful, its just everyone seems to want to bash heals like its not a valid thing to do. Going back to the OP being a pure healer for teams is only going to hurt you solo but even still its not much of an issue if you use a second build.
  12. I wanted to know has anyone had an older character restored that was deleted for more than 1 year? I had several characters I deleted due to space constraints and power nerfs. This was prior to us having server transfers and the ability to purchase more slots. Now that the alpha slot is coming out I was thinking of getting these characters back since I could possibly make them alot more playable. Do you think its possible to get characters that were deleted say around issue 5?
  13. I was wondering would it be possible for the leaders on various servers to all post their raid information such as times and dates into 1 centralized thread. Also if there are any people who do TFs on a scheduled times consistently this would be a good place to put this too. In the past I have always had a hard time finding out when who is doing what on so many different servers. Its always been a pain searching thru multi-page threads for the most recent schedule of something. If all the schedules were posted in the same thread in the first posting it would make this alot easier. If for some reason the schedule changes you could just pm one of the mods to update that part of the posting so it doesnt have to be all multipaged. It could be a 1 page thats read only where the mods make updates to it. I think this is alot better than digging thru 10+ forums just to find out when there is a hami or rikti raid.
  14. I wanted to know if you choose an alternate build does the back pack go away if you switch from crab to bane or to huntsman build?
  15. Nothing wrong with a healer build, but you wont be able to solo. Thats fine and all if you plan on teaming all the time. My advice is not to do this character on a dead server otherwise you wont get many levels that way. Personally I prefer pure healer build on a defender simply because your less likely to have someone to miss a heal and die due to the defender blasting. On a controller you have the extra safety net of added control which is greater mitigation than heals will ever be. I wouldnt do a pure healer build on a controller because it really gimps you because your controls are greater than heals.
  16. Probably going to go with more defense as that will allow me to cut down on alot of the slots I need or allow me to forgo needing to buy defense/endurance HOs. If this allows me to take out multiple slots out of a power I can move it to one that actually needs it. What I really want to do is perma hasten but I have like no clue as to how much recharge its going to take.
  17. Quote:
    Originally Posted by Fleeting Whisper View Post
    Does beta testing count? Then I vote for "Touch of Lady Gray: Chance to One-Shot"

    When the game is forced to display the damage in scientific notation, you know you've won.

    Damn it, i just responded to an earlier post with that one.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Probably not what the OP meant, but the highest damage attack that still exists in the game and is repeatable is the attack that Steel Canyon buildings execute on targets when the buildings explode. They have a bug in the coding that the devs have never bothered to fix because it gets the job done: they will do, at level 50 (meaning the level of the target), something like about 360 times your health in damage, whatever your health (as in health bar size) is at the moment of detonation.

    I think we calculated that this little exercise caused the detonation to deliver over eight million points of damage to the Kronos Titan. Per damage tick. For three ticks. Plus one more tick of about a half million. About 26 million points of damage total.

    Too bad you can't buff the building.
    I seen something do more than that. Remember when IOs first came out Touch of lady grey was bugged enough to 1 shot hamidon with his 99% resistance.
  19. Quote:
    Originally Posted by DrMike2000 View Post
    Yeah I was referring to your post, Biospark, mainly because it was the last one I read.
    I find enemy toggles downright wierd, but they do seem to work, so I guess I'd include them in the ammo for a CoX 2. (If it were up to me, it would have a power construction framework, eg you could choose the same power effects as a click, toggle, single target buff or debuff etc for different costs modifiers on the buff/debuff. Kind of like Champs PnP or Freedom Force, bit I digress...)

    As to your other point, any character you pick is going to have their strong and weak points. eg a Stone Tank is a team centric character - if they solo they probably have a hard time challenging their massive defences. True for any Tanker really, solo they're going to be a low damage Scrapper with more defences than they need. Stances/Dual Builds help a bit, but I guess at character creation you're picking your character's strengths and weaknesses. Like you're setting sliders on Offence/Defence, Solo/Team, Ranged/Melee, Control/Damage etc and other axes of "build-space"

    I like where CoX is now in that way in terms of inter-AT balance. Its pretty hard to make a truly unsoloable character (you have to resort to power choices and slotting, not just powersets), but even a team-centric Defender can solo on the lower difficulty levels at a reasonable speed if they're well built.
    We got a long way before inter-AT balance is even remotely where it needs to be. Some sets its blatantly obvious where they still need fixing. For instance if you take masterminds, the ninja powerset is the most squishiest pet. In theory they are supposed to have the highest melee damage. Alot of good that will do if the pets die way before they get to do that melee damage. I find it odd that they get paper thin defense but yet stuff like thugs and bots who are range are way more durable. You pretty much have to pick an extremely active secondary to make ninjas work for you. If you look at defenders trick arrow still lags behind many years after the fact. All because of the fear of controllers having another hold in the set. Seriously who gives a crap about that when the set has no real way of keeping you alive till the damage you need to do is done.

    I wont say that inter-AT balance isnt getting better. They have done wonders to the martial arts powerset and dark melee, sets that I said I would never play again till they were changed. I think for all of the rest of the sets to see a change the devs are going to have to step out of their little dev world and see the game as players do. A good example of how out of touch the devs are is with stalkers. On the beta boards I asked Castle to repost his response in the stalker forums. The response is that stalkers problem on teams is the shared aggro issue, but from a player perspective that could be the least of our issues on teams. We all wanted a better way to contribute on teams be it more damage or utility in some way. If they saw the game as to how things actually worked instead of how things are supposed to work we would be so much better off right now with balance in general.

    Lastly I wanted to make a comment on the soloing thing. There are just some sets where soloing just isnt a viable option. It doesnt make sense to do it at all because its faster watching the grass grow. Whenever you get a combination where its faster to watch grass grow or paint dry then its a non-soloable set in my eyes.
  20. Quote:
    Originally Posted by Biospark View Post
    The reason that its not that big of a deal in other games is the relative SIZE of buffs in other games, as well as the overall difficulty of individual enemy critters. I dont have numbers lying around for the last game I played, but the differences are in orders of magnitude like 10:1 what this game's buffs contribute by comparison.
    Its really going to depend on the game. This one game I play (not going to mention the name other wise the ocho will lock the thread). I was shocked at how their range ATs do so well compared to our blasters. While the critters had range attacks the damage they did wasnt enough to put you in any serious danger. You could pretty much drop any of the standard mobs well before they got to you, and that AT got crowd control abilities. I was like why do every single mob in the game out ranges blasters unless you slot range in your attacks plus have boost range.

    As for as buffs go my biggest gripe is the duration on ally buffs. There is no reason why the ally bubbles cant be 10 to 20 minutes long. This would give us something else to do with the endurance instead of worrying about attacking too much and not having the end to rebuff. Buffs in our game arent really significant unless its the defense buffs and even still with all the debuffing goin on those lose alot of their value. I still think we have room to allow self buffs at least at half strength. If not then change things up, like say let dispersion bubble give more defense than the ally bubbles so the defender/controller/corrupter/mastermind isnt practically butt booty naked.
  21. Quote:
    Originally Posted by Katie V View Post
    Did you bother to read my earlier post? By my calculations, a Kin/Ice defender able to self-speedboost would have a single-target attack chain at least as good as a fire blaster's, a godmode active two minutes out of every four, and a nuke better than anything a solo blaster can manage ready every 85 seconds -- and all of it without endurance issues.

    I know it's an article of faith around here that defenders have "piss poor damage", but that's only before you start self-buffing. I'd love to see the solo blaster who could manage that level of survival and damage.
    Yeah I read that, and you know how much work that is to keep that maintained? Alot. Most folks including myself are too lazy to do all of that on a defender if you could. It be just easier to play the blaster.
  22. Quote:
    Originally Posted by seebs View Post
    I don't know enough about the engine to say. I don't have any idea whether we're talking massive and fundamental problems, or a few unintended effects that would need to be nerfed.

    I can say that it's been no big deal in other games, but they have different engines. I would guess that in a hypothetical CoH 2, they'd probably fix it from day 1, though.
    CoH was my first MMO and when I played a few others I was like OMG, you can do good damage and self buff? Why do our devs make our characters suck? Outside of technical limitations it defies all logic for self buffing to not happen. Just think of all the characters in various comics that can help their allies with their abilites as well as themselves. By not allowing self buffing it goes against what this game is based on which is comics. Its crazy to be able to give your team awsome defense but yet you are the weakest link on the team if your a bubbler. You toggle up personal force field and your team suffers for it while you still cant attack. It makes no sense what so ever. I hope in CoH 2 they address this in some way.
  23. Quote:
    Originally Posted by DrMike2000 View Post
    If you're hard to kill and have unlimited endurance, like a self buffing Empath would, the fact you're doing maybe only 2/3 of Blaster damage doesn't matter. You take 50% longer to defeat the enemies, but you're leaving with full end and health tanks. You'd have a point of it was say 1/4 of Blaster damage, but it isn't.

    The recharge bonus does matter, because your AoEs and heavier attacks recharge faster.

    I've done the sums on paper, and played a mutually buffing Empath/Energy duo to 40, and they were massively powerful. Its way too much power to give to a solo Defender.
    You still wouldnt be soloing anything like AVs or GMs regardless, thats my point and even if you could how is this any different than what scrappers do now with IOs. My point is the game is in a completely different place now than when this artificial limitation was put on the support ATs. Its time to remove these shackles, even if its done at half strength on various buffs. It would go a very long way in making this game compete with other MMOs. Think about it like this, it took the devs creating the VEATs to create a supporting AT that doesnt have damage penalty and gets great buffs/debuffs. That in itself was huge in them finally making dominator damage not suck anymore. So why cant this be applied to the other ATs?
  24. Quote:
    Originally Posted by Katie V View Post
    An Empath able to self-buff could out-regen a Regen scrapper. A bubbler able to self-buff would be better protected than a Super Reflexes scrapper. A Kinetics able to self-buff would have perma-Hasten -- without the expensive IO investment.
    And I still dont see why this is a problem, your still going to have piss poor damage as a defender/controller/corrupter so its kind of pointless if your hard to kill or your attacks recharge faster. It flatout needs to be changed to allow self buffing. It would put support ATs as well as melee on the same level for a change.
  25. Its kind of dumb how they set this game up like this when every other mmo allows self buffing, there are even some that allow self buffing in addition to stacking buffs from other players. The devs have a very screwed up view of whats over powered and whats not, and a bad view of whats survivable and whats not. Its because of that we dont have self targetting and why we have suck *** powersets like trick arrow that still need work. Pretty much all support ATs buff/debuff come with a stupid damage penalty in addition to the no self buffing thing. To me it should have been one or the other not both. I dont see how an empath giving themselves adrenaline boost is going to make them overpowered, it still takes a hell of a long time to solo an AV or GM. I dont see how a kin giving themselves speed boost is going to make them overpowered. If anything it would encourage people to finally take the powers. So many teams I been on especially lately where support ATs totally skip the buffs because they dont benefit them solo. My hope is that eventually the devs will wake up and change this or will make sure in CoH 2.0 or whatever comes after CoH that they never do this crap again. Its the number 1 reason why we have such a huge disparity between solo speed and why so many folks gravitate towards FoTM builds. To me I have always felt that people should play powersets based on their character concepts or because the set looks good, but not because picking other stuff puts you at a huge disadvantage for solo play.