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Posts
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Quote:I agree with you about the ST KB. I like Radiant and Gleaming Blast. I don't see how Bill or anyone can defend KB in Solar Flare.My only char that I play is a peacebringer so I'm am very picky about changes to them. One main thing is I DON'T want to lose my KB, I'm with Bill here, although making Solar Flare KD would be great. And I dont want to have to use up a slot for a +KB when slots are in short supply anyway. Changes I would like are:
Solar Flare changed to KD -
Quote:I don't let myself get overwhelmed. I don't even have a level 50 PB. My PB is only 40 and just starting to get IOs. I play aggressively, and I've never seen AoE KB as anything but a hindrance. Scattering mobs is not helpful. Not for mitigation, not for damage. Never.Non-answer. My build does not affect what's thrown at me. And while you may want to throw a few billion at IOs on a build, it shouldn't be seen as a requirement... and doesn't tend to come into play until late-game. I get Solar Flare at 26 (and the dwarf version, obviously, earlier.) So how do you propose I "build and play so I never need one" at that point?
And I don't care how godly you THINK you are with KB, all AoE KB causes unhelpful scatter. Many NPCs have ranged preferred A.I.s which KB absolutely screws you with. PBs have very strong melee attacks which unlike Solar Flare are powerful enough that the KB is fine. There, if you KB someone with Radiant Strike you can pick them off with a ranged blast.
Furthermore, the problem with Solar Flare giving you "breathing space" is that you can't use it whenever you want. That's right there enough reason for a change. No one has to think about when to use Footstomp. Is there a NPC around. Great! Are there multiples? Even better. There's a reason that when Energy Torrent gets added to epics, even epics of ranged ATs that it is reduced to KD.
Quote:Get your mind out of "At level 50 I" and "When fully slotted, I..." because that doesn't help on the way there. -
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Quote:Why in goodness' name would I want the mobs away from me?Ambush/extra aggro runs in to melee. You need to get them away from you. Solar flare gives a little extra time than just plain old KD would, and either the mobs are now in (typically less hazardous) ranged attack mode or have to take extra time re-closing to get back to melee.
Quote:Tank goes in, goes over the aggro cap. Multiple enemies start heading your way. SF, knock those enemies back toward the tank en masse.
This just gets to a fundamental disconnect. You suggest things here that slow the battle down and honestly are tactically unsound options. You're better keeping the mobs close in order to use your own and others' AoEs. I was just doing a mission with my PB that illustrates that. Clump of NPCs around me. Used SF. The mobs are now scattered away so that Luminous can't get them all. Decided to use SF first, because it does more damage, but usually causes more scatter. This is just a plain bad choice to have to make. I spend much time in dwarf just to avoid the needless and deleterious KB that comes along with being a PB.
Is AoE KB comic-booky? Yes. Does it do anything productive? No. -
Quote:Yes please.Oh yea, here's my biggest wish: give Kheldians access to Air Superiority.
On KB, I would defy anyone to come up with a situation in game where Solar Flare wouldn't be better as KD. The other KB powers, I can sort of see, but KB plain hurts Solar Flare. It takes a power that should be a staple power for PB and turns it into a situational one. -
What I want:
- Incandescence: Add 200% RESISTANCE to Hold, Immobilize, Sleep, Disorient
- Proton Scatter: Replace current animation with Energy Torrent's animation
- Photon Seekers: Replace power with a version of the MM's Hell on Earth targeted on Peacebringer
- Solar Flare: Reduce KB magnitude to .9 from 4.1.
- Light Form: Reduce recharge to 360 seconds; reduce duration to 90 seconds; reduce Sm, Le, Eng, Neg resistance to Scale 3; Fire, Cold, Toxic resistance to Scale 1.5, Remove -recovery, -end at termination
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Quote:My PB is level 39. Love the costume, concept, just about everything other than playing her.And for mine, it was one of the most fun... *shrug* but I'm not a numbers guy, either, and came from an Elec/Elec blaster. The OP's describing himeslf as a min/maxer, too.
I'd almost be curious to see a breakdown of like/dislike versus - well, whatever came before (squishy vs melee, say) and/or interest in min/maxing.
I'm a part-time min/maxer; part-time role-player. My first PB came after my Ice Blaster hit 50. -
Again, this is a high level issue to fix. I use Cardiac, the Performance Shifter +end, Miracle +rec and the Numina's +rec/regen as well as any freebie +recovery bonuses (i.e. not specifically slotted for). I no longer have end issues, but I'm giving up Spiritual or Musculature for it.
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In that case I would go with a plant/rad or a plant/psi Dom.
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My fairy character is a Willpower/Dual Blades (fantasy blades) tanker. I thought it would be hilarious to make this cute girly fairy who could take a punch to the face from Back Alley Brawler! She didn't disappoint.
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Quote:Agreed. Now that this is confirmed, I'm seriously considering going into my comics shop today and canceling all my DC books.A reboot of the universe means all my characters are gone so if it is an actual reboot I am more than likely going to stop reading...as I suspect most people are.
Apparently the people making this decision are too stupid to realize that their most popular characters will be completely shunted out of existence or rewrote in such a way as to make them not that character.... and yes the most poplar characters just happen to be the ones i like and the ones that sell the best, Tim Drake, Stephenie Brown, Cassandra Cain, Barbara Gordon as Oracle (i enjoy her as batgirl, but Oracle is much better)...hell i'd even say that most of the young generation of superheroes sell better and are better characters than the older generation and all of them will be shunted or changed irrevocably... With that being the case many readers will just turn off.
The reboot will also turn off those who love the older characters because those characters are made more kid friendly which takes them back, rather than forward, over crap that we've already read.
THey're making a huge mistake, one that will cost them. -
I just wanted to note that I was wrong about what the devs intended. I had assumed when they said they were creating a system for people who like to play alone, they understood what the term 'alone' meant.
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Quote:It's funny, my main the character who got that, gets commons, uncommons and very rares, but very few rares. Took quite a few trials to get to T3 in all slots. I have four very rares just sitting in my tray now and no desire or ability to use them since I don't have any rares.Must be that invisible PITA accolade you have that grants a critical chance for vr drops.
Lady Loot can be a mischievous one sometimes. -
Quote:Very first drop I got on live was a very rare. So yeah.This is B. F. Skinner at his finest. The theory goes that if you give people a definite goal with defined requirements, say "run 50 Trials," then people will not be motivate towards the beginning, because they'll know the first or second or third Trial will not give them the reward. They'll become very motivated and increase their playtime when they're near the goal, say on Trials 47, 48 and 49, but then once they have that reward and they're looking at the next one another, say, 50 Trials away, they'll pause because they'll be satiated with the reward and disincentivised by knowing that the next one is far away.
Heartless game developers fear these pauses, because YOU MAY NOT COME BACK!!! So they don't want you to stop playing ever ever, for which they need a different design, one which gives you incentive to try hard ALL the time. Enter random drops. With a random drop, players are motivated to try hard ALL the time, because you don't know when the next drop will happen. It might well be on this very Trial, even if it's the first one you do. It won't be, of course, but it won't stop players thinking that, who knows? It might drop on the second one. And so on and so forth.
At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life." -
Quote:Seriously, what makes you even ask a question like this? Prior to the last four new powersets, the last to be added were Shields and Pain. Added in Issue 13. Prior to that we got Thugs and Electric Melee/Armor in Issue 7.Power proliferation aside, will we ever see any new non-Incarnate power sets or were electric control and kinetic melee the last new sets we will ever get?
So we're looking at a 4-6 Issue spread between powersets. What makes you think something material has changed? -
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Quote:I caught that (TFs being hard for you), but again, I want to challenge some of your perceptions. TFs can be a pain, but the WST is usually MUCH easier to get people to do. Especially, if it's a super quick one.But your suggestion that the WST provides an alternative to me, when my post is about how I find it difficult to run Task Forces seems ... well, it doesn't actually sync up well with the well-reasoned observations made in the rest of your post.
This week we have a bit of both. The Villain respec is a snap, the hero one a pain. If you have a rogue, vigilante or villain you want to Incarnate, a quick run at 20-30 doesn't seem like it's such a bad thing. But it does require getting to know your servers' global channels and such. It does require some out of game planning that may not be your thing, but is a means to advance if you want.
Finally, if you can catch a Lady Grey or Imperious TF week, those typically have LARGE amount of speed runs going on. Most folks if you just tell them you don't have a lot of experience will be happy to show you what to do. On Justice, many times so long as you don't afk the whole thing, we're cool with new folks.
Good luck. -
Quote:Great post. However, I will challenge you a bit on some of your contentions. The trials typically take 30-40 mins. of play. Depending on what server you're on, if you can get 1-2 trials a week, you'll slowly but surely get towards that level of power. Also, doing the Weekly Strike Target is an absolutely reasonable way to engage the Incarnate system now. You can easily move up towards uncommons on a casual play schedule doing them.I'm only speaking for myself, here.
I don't play much; maybe 6-8 hours a week, broken into 3-4 play sessions. I have only ever done two to three Task Forces, back when I had more time to play. I mostly run Tip Missions, because that way I can "save up" my play time (by earning Hero Merits) to get "good stuff". I run solo, or team with my spouse (who plays even less than I do), or with a very short list of friends.
Before the Incarnate system, I was excited at the prospect of getting to Level 50 on either of my "mains". I could then fine-tune them with the Invention system, particularly with Hero Merits, and get them to the very upper levels of performance. Even with my quite-limited time investment, I could "max out" a character. And as others have mentioned, CoX is actually pretty good, in general, at making sure you do feel that you're getting better-and-better - you can take on larger spawns of higher difficulty; there was an "awesome level" that I could attain, even playing on a purely casual basis.
Now, there's a level of power I'll simply never obtain.
It is my feeling - and I understand some will debate the "truthiness" of it, but it's definitely my feeling - that my play-time doesn't suit itself to Incarnate Trials. And I now feel as if the "upper echelons" of gameplay - which I was once able to look forward to reaching, on a "wow, imagine that I can get there someday" - are now out of reach. And it's dramatically altered my interest in playing characters over level 40.
I still make new alts, and I still enjoy the game. And yeah, I still run Tips on my 40+ characters, sometimes. But on the whole, the entire game is less engaging, specifically because there's a whole scale of power I know I'm never going to reach.
A solo option that I could work on at my own pace - even glacier-slowly - would keep me working towards Incarnate power. But currently, they're essentially unachievable to me.
tl;dr - The reason the "fun" drained is that the goalposts moved. I was working on the old goalposts, and comfortable with my rate-of-advancement towards them; I now feel I'll never reach the new goalposts. That changes the "fun quality" of running towards them.
I don't quarrel with the idea that you can't advance as fast as others. But I do quarrel with the idea that you 'can't' reach the new goalposts. It will be slow, yes. But take your time, have fun, and the rewards will come in time. -
You ran into stupid. Be thankful they released you.
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Quote:Do you remember what the game was at launch? It was significantly less solo-friendly than it is now and Jack most certainly was openly trying to make people play the way he intended. It took a lot of fights to change the game to the state it's in now.Honestly, I can't really see any launch game decisions I really disagree with. A bunch of bugs or unintentional mishaps? Yes. A bunch of stuff that was badly designed from the start? Yeah. But otherwise? It's mostly just been improvements to a rather flawed undergirding.
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Quote:The day a dev team starts worrying about /ragequits is the day they should start making console games. MMORPG developers need a stronger spine than that.I have a different theory. The argument that any change is just going to annoy a portion of your subscriber base to the point that they quit is a dead end. For any of those changes, including the introduction of endgame, the argument can be easily adapted to both sides. For all of those that are annoyed by the introduction and quit, there is likely a significant portion that have been annoyed by the lack of repeatable endgame over the last seven years, who have also quit. Thus, the argument would leave the developers in a position where they simply couldn't win, and should be completely discarded.
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Quote:I have a theory. It's risky, but I believe that people who like the game, but quit over the Incarnate trials will come back. /ragequits aren't usually permanent in my experience. Because like I've been saying for months. If you liked the game before the Incarnate trials, I don't see what's changed to make you suddenly stop being able to find fun in the game.Your opinion is weird if you're all for intentionally annoying your playerbase (incidentally, lots of "annoyed" players have canceled subs and left the game over the system; I personally have dramatically reduced my playtime and would probably take a hiatus if my account wasn't on a three monther) on the off chance you can get a "non-zero" (which could easily be "one") number of people to enjoy a system they might've overlooked before (and even had just as much fun doing something else, like the solo/alternate path).
PS: parenthesis
Especially since, as folks have mentioned the trials have slowed down since people have capped out and moved back into other content. -
Quote:My answer is that there is a non-zero number of people who would never touch the trials if they didn't feel "forced" to. And within that group of people there are two subgroups. One are the folks who after doing the trials would still never have done them for whatever reason (their machine, playtime, etc.). Another group after trying the trials would find they enjoy them and add them to the basket of content they consume.I'm curious what your answer is. Is it "nobody would ever run trials despite their insanely huge advantages over spamming the ITF because I think that all people are predictably drawn to what I personally consider to be easier content" ?
That latter group justifies annoying the heck out of the former group in my opinion.