Eva Destruction

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  1. Quote:
    Originally Posted by Kitsune9tails View Post
    The heroes will save the day. That's cool.

    But let some villains try to double cross them, to steal the dangerous technology, to summon the fell abominable entity even while they are protecting their own interests while saving the world: it's more work, but that's what villains do!
    Not doing it when the opportunity presents itself is the opposite of what villains do. Why aren't there any "go into Praetoria and steal anything that isn't nailed down" trials?

    Quote:
    Originally Posted by Xanatos View Post
    In a team setting? Main character = person with the star.
    The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character.
  2. Quote:
    Originally Posted by Slaunyeh View Post
    A threat to whom, exactly? First I save the world (from myself, even!). Then I save the world from the Rikti. And then I go on a save-the-world spree. I don't sound like a particular big threat.
    I was referring to the part where you save the world from yourself. You could have gone ahead and destroyed it, but you chose not to. The future is safe only because you let it be. Then you walk up to Recluse and demand his respect.

    And then he sends you out to beat up his ex so you can wear a Servant of Recluse badge over your head, but that's neither here nor there.

    Quote:
    Oh, I'm an equal opportunity kind of guy. I don't think a lot of heroes would appreciate someone like Westin Phipps as a co-op contact. Just as I don't appreciate a lot of the thinly veiled co-op-but-really-hero content.

    The thought of hero characters being "forced" to work for Westin Phipps amuses me (I primarily play red-side, so sadistic glee is perfectly in-character!)
    My villains wouldn't appreciate someone like Westin Phipps as a co-op contact either. I don't run his arcs redside, why in the world would I want something like them for co-op content?

    Peter Themari on the other hand....

    Quote:
    Originally Posted by Slaunyeh View Post
    Ouroboros: Tesseract is the villain-specific contact, I think. I don't really remember her arc though, or what you do in it. All of Ouroboros is pretty silly, red-side, anyway (oh you're irredeemably evil? Why here, have the keys to my time travelling phone booth! What could possibly go wrong?)
    Mender Silos has a different arc for heroes and villains. He was also irredeemably evil at one point, and Mender Tesseract is still said to be evil.

    Quote:
    5th Column Strike Force: It is villain specific. But you do end up "having to clean up the mess you made" in a distinctly heroic fashion. There's no "how could we profit from this..?" There's just "oh noes, go save the world from Reichsmann!" That's almost worse, since it isn't even co-op.
    It's even worse because you only made the mess because you were stupid. The Barracuda SF is a textbook example of how not to do a task force. The only thing it does right is let you fight 5th Column.

    Quote:
    Lord Recluse Strike Force: Never done it, but presumably it's not very heroic.
    You beat up a bunch of Malta...that could be kinda heroic, I guess? Maybe? No? Ok fine.

    Quote:
    Originally Posted by Kitsune9tails View Post
    I don't care if my Heroes ever get a storyline that forces them to be dark. In fact, I'd prefer they didn't (an option to be dark is different).

    I want my Villains to have chances to be villainous inside of co-op content.

    I don't want to make hero players sad, I want to make villain players happy.
    I only want to force heroes to do morally questionable things if the alternative is making villains play hero tag-along. If heroic and villainous content were equal I would have no interest in making heroes do anything dark.
  3. Quote:
    Originally Posted by Slaunyeh View Post
    The only thing these "stop the real villain" TFs accomplishes, is to drive home the fact that I'm not the real villain. At level 5, I'm a 'global threat'. At level 45, I save the world (literally). At level 50+ I save the world again and again and again?
    At level 45-50 you decide to save the world from yourself. As stupid as all that "Destined One" crap was, at least it's clear that you are a real threat.

    Quote:
    Originally Posted by Slaunyeh View Post
    First Ward is a prime example because they gave up even trying to explain why you spontaneously decide to help out. Oh sure, the doorman guy does a vague "there's heroes helping out in there, I bet you wouldn't be able to help out nearly as much as a hero". And apparently I'm an idiot and fall for it? Or something? I don't know. I rather liked the story in First Ward, but it was clear that it wasn't written for me. At all.
    I really don't see much incentive for heroes to help out either, honestly. The hook is essentially "there's an interdimensional war going on and we need to you to save a kitten from a tree." Oh, and before you can save that kitten you need to talk to five people just to find the little girl that lost her kitten, and prove yourself before she'll tell you where it is.

    Quote:
    I'm still waiting for the Westin Phipps co-op trial. If I can save the world, surely heroes can burn a few school books.
    Um, why? Westin Phipps is the Nelson Muntz of CoV. Real villains don't work for bullies, they have bullies work for them.
  4. Quote:
    Originally Posted by Tannim222 View Post
    I wonder if by changing Defiance to allow it to not only build damage, but also mez protection. The more a Blaster attacks, the more difficult it is to affect him with mez effects. Once mezzed, the Blaster may continue to attack, but only with it's earliest powers (as it works currently). Only now, the Blaster isn't just building up damage, but may attack long enough to break free from the effects and continue the fight.
    Reducing a 30-second stun to a 20-second stun doesn't really help you when you're dead in 10 seconds.

    Not that I think 30-second stuns have any reason to exist in the first place, see above.
  5. Quote:
    Originally Posted by CrazyJerseyan View Post
    Not sure Id classify a person's preferences as a 'fallacy' and Id venture to say that your opinion of the matter is a little dramatized. Some people spend hours working on SG bases, while others devote time to farming. Some enjoy playing stock broker on the market and others show great pride in collecting displaying badges. With the multitude of different aspects the game presents to players, why is it a strange concept to understand that some enjoy higher level TFs (where the majority of powers are available)/PvP and etc which many times utilize end game builds?
    By the time someone has been around long enough to develop a preference that isn't born out of ignorance and the impressions they've received from other MMOs, they probably know how to get themselves PLd without resorting to RMT.
  6. Quote:
    Originally Posted by Xzero45 View Post
    Just because it's Incarnate doesn't mean it's all about the Well of Furies.
    It's not about the Puddle unless the devs make it about the Puddle. Just like it's not about Praetoria unless they devs make it about Praetoria. Since they actually seem to think the Puddle is a good idea no matter how often players who are frankly better at putting together a coherent story than they are tell them it's terrible, they're going to keep making Incarnate content about the Puddle.

    Quote:
    Originally Posted by Olantern View Post

    I don't think we've heard anything yet about changes to the backstory, involvement of the Furious Well, etc.
    Is the Furious Well going to be teaming up with Numina after she makes daddy's skull into a bowling ball?

    Quote:
    But I will restate what I've argued elsewhere, that players are not entitled to a say in developing the writing, no matter how invested in the game they. That is the province of artists (developers, in this case). The reader/consumer's province is to accept or to reject the final product. If people are really as angered by the incarnate backstory as they claim to be, perhaps they should begin voting with their feet.
    The presence of feedback threads on the beta forums implies they are looking for feedback. Therefore, players provide feedback. If you don't feel players are entitled to provide feedback on lore, then I hope you haven't provided any feedback or expressed an opinion on any other aspect of the game either, because the development of the whole game is the province of the developers, and you are not entitled to a say.

    Edit: I notice that you recently offered some criticism regarding the upcoming superpacks. Perhaps you should vote with your feet and simply not buy them.
  7. Quote:
    Originally Posted by Kitsune9tails View Post
    What I am hoping for in this regard is at least 3 paths per 'side' through the storyline, similar to what was done in Praetoria. That way you can go all the way through the story multiple times and between the different base paths and branches, have a different experience most times.
    The four paths in Praetoria allowed you to get four alts to level 20. Whatever content we get for Dark Astoria, I highly doubt it'll get even one alt to Rares in every slot without repetition. Therefore, it must be designed with repetition in mind.

    Furthermore, the four paths in Praetoria were designed with the express intention of allowing a character to get to level 20 in mind. This means most of the missions were fairly basic, because those require less time and resources to create. The fancy and "creative" mechanics took a backseat to the purpose of the missions. Do you honestly expect DA to have a lot of missions, if any, without fancy mechanics or custom maps? Because I don't. Which will mean the devs can create fewer missions in the allotted time, which means even more repetition.

    At this point, I suspect they think we'd rather they pad out an arc with talk-tos and cutscenes than with generic encounters, because somehow "we don't like defeat-alls on a four-story office maps full of enemies standing around pounding their fists" translates in the devs' mind to "every encounter must be unique and significant." Of course, this means you run the two-hour arc full of fed-exes and walls of text and a convoluted story that your character is a secondary participant in, and then have to spend another half hour running papers to actually get some XP. (Or running repeatable missions to get some iXP and threads, in the case of DA).

    Quote:
    Originally Posted by Aura_Familia View Post
    I find much of the trials to be NOT social. I find talking on the global channels to be more social than any grouping activity in this game or any other mmorpg.

    On some teams barely anyone talks. On the harder trials I'm not focused on idle chatter, I'm focused on listening to the leader so that none of my mistakes frag the entire trial/league.
    As the trial mechanics get more complicated, the "no talking" convention is becoming a rule. "Everybody shut up and do what this guy says" is a form of social interaction many of us don't enjoy.
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.
    Suck for which people who hate trials? The FF/Elec Defenders or the SS/Fire Brutes?

    Quote:
    For instance, iTrials are not a good environment for random exploration and reading text boxes to get story. The new DA should excel at that nearly to the point of overload.
    Text overload is the problem in newer content. It is even more of a problem with content that is designed to be repeated, as the DA arcs must be. If they're full of talk-tos and cutscenes and instances of the player standing there and watching NPCs yak at each other, I will complain and not just because of the repeatability issue, but because it reduces the player character to a spectator. This is an interactive medium where 99% of our problems can be solved by punching something in the face, and the mission writers need to stop pretending they're writing a novel.

    I honestly think the mission writers should have all their toys taken away and be forced to write mock-ups of new missions in AE first. Then they can add in shinies and unique encounters if they really feel it's necessary instead of coming up with a whole arc just to justify the special encounter.
  9. Quote:
    Originally Posted by Melancton View Post
    Supposedly, our backstories were open to whatever lore we wanted to develop, well, sorry, your powers, regardless of what you say, are from the Mystical Thong of Richard Simmons that you must wear on your head.
    I like this better than the official explanation.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    You're more describing the fast path, rather than the slow path we are all on. With the slow path, you're more tapping into the well without letting it control you.
    Psst...I have a bridge in IP I'd like to sell you.

    Quote:
    Originally Posted by Dark_Respite View Post
    I wonder if it'd be possible to add something similar to that to the revamped Dark Astoria, giving it a faint silver/grey effect (or other subtle color), and not quite the 'twinkle' but a slight shimmer to indicate that this place is not really all 'there', as it were. Those motes out of the corner of your eyes that make you wonder what was just there...
    It's pretty and otherworldly, but not creepy like the current fog is. Yeah, it's a cheap and dirty effect, but it works.
  10. Quote:
    Originally Posted by EmperorSteele View Post
    You could also set a bunch of Destructable objects around the mission and encourage the players to drag the Boss to these things, blow them up, and thus hurt the boss,
    You can't. Destructible objects do no damage in AE.

    Quote:
    (in all honesty, i forget if MA Bots MMs get access to FFG, but I'm sure it's in there somewhere...)
    They don't. FFG is a Traps power, which isn't available in AE.
  11. Quote:
    Originally Posted by Dark_Respite View Post
    Hey, feel free to snark. Just don't take my head off if I brought back news from the Plummit that you personally don't like, as if it were my decision or my fault.
    If you share lore news, you will get snark. I highly doubt any of it is directed at you.
  12. Quote:
    Originally Posted by Noble Savage View Post
    As I understand it:

    1) 'Fog' will be reduced. But really, all this means is that the current short draw distance/fade to solid gray will be expanded so you can see further into the scene. The creepy vibe of the zone remains in full force, however, because of dramatic adjustments to the zone's scene file (which affects atmosphere and color).
    The thing is, that short draw distance, with things in the fog not being visible until you're right on top of them, was part of the creepy vibe.
  13. Quote:
    Originally Posted by TheDeepBlue View Post
    The 'gods' of CoH have been concatated with the Incarnates for many years now. Any choice made by the developers as to whether the BP gods will have some tie to the Well has nothing to do with succumbing to some new temptation.
    The Well of the Furies as a gateway to the powers of the gods has been around for many years. The Puddle as Overgod is entirely new, as is the idea that even the powers of the gods come from it.

    Quote:
    Acknowledging that a conflicting canon exists would require the devs to add another tangle to the current canonical knot or to cut some existing part of it altogether. If you want them to acknowledge things like that, something's gotta give.
    I'm fine with them picking one story and cutting out anything that directly contradicts it. If someone else screwed up, they should fix it. I'm not fine with them cutting everything just because they think their idea is better.
  14. Quote:
    Originally Posted by Xanatos View Post
    *a bunch of stuff*
    What he said.

    Quote:
    Sorry for being so negative all the time. There was a time when I'd have heard about the DA revamp and thought "Ah cool that's awesome!" Now I findmyself saying "I just hope they don't **** it up too much."
    And that is why I don't want them going anywhere near the Shadow Shard. I don't really care about DA as much as some people do, so I don't mind it being revamped. But I will still complain if the story sucks.

    Quote:
    Originally Posted by Dark_Respite View Post
    The beta testers got the devs to change the Keith Nance arc after THAT first draft was nothing short of flaming poo into something worth playing. If needs be, we'll do it again.
    Wow, really? I would have hated to see what it was like before.

    Quote:
    Originally Posted by Texas Justice View Post
    Another thing 'Ko didn't mention was that much of this was in the plans for the Incarnate stuff all along (possibly even before the iTrials). My thoughts on that are that it may have gotten pushed back a bit by the revamp and delay of implementing the Alpha slot based on Beta testers feedback.
    What, a DA revamp or an alternative to trials? I'll believe DA, but considering how surprised they all acted when players didn't immediately fall in love with the iTrial treadmill...yeah, can I have the IP bridge with that?
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Clumsy though it may be, I'm willing to give them that. Comic books do clusterhug crossover events where everybody dies a lot, and this game being inspired by comic books, it was a matter of time before this particular bad story entered into it. I personally hate it, but I know it's popular so, hey - let the game have that. Sure, it could have accounted for solo players with only a slight re-write, but then Praetorian Earth has been so knee-capped of late I'm willing to give them that. Praetoria is "crossover content." Fine.
    Except that giant crossovers have tie-ins in solo books. The excuse still doesn't fly.

    Quote:
    Originally Posted by Mekkanos View Post
    I talked with Viridian after the summit was over to get a little clarification and it sounds like heroes and villains run the same basic story arcs but your decisions (As in heroic or villainous choices) play a larger role in how they turn out, with things wildly diverging towards the end based on what you decide to do.
    Probably easier than doing totally separate content, but as long as villains actually get to be villains I'm not going to complain. Unless the villainous choice is something nobody with half a brain would do, that is. Then I will complain.

    I'd also like to see some Vigilante choices, but that's probably too much to hope for. Rogue choices will probably be covered under villains.

    Quote:
    In addition, they mentioned that the groups that are getting involved in this such as the Banished Pantheon and the Tsoo are getting some more powerful members, with members that were previously bosses being downgraded to Lieutenants and so on. There was some mention of Underlings being part of these group as well but I can't recall what was said. The pre-Incarnate versions of these groups are unaffected.
    Hopefully that means the zombies with their stupid high negative and psi resists will be replaced with something more balanced.
    Quote:
    The third major character the Devs mentioned is Blue Steel, who it sounds like we may finally get to fight if we choose to (Though the Devs jokingly warned that it may not be a good idea).
    Yeah, haha, funny. No. Leave the forum jokes on the forums.

    Quote:
    Originally Posted by ClawsandEffect View Post
    No one is going to run a trial that they have to assemble 23 other people for if the option exists to take their awesomesauce solo farmer/AV soloer through some content instead and make the same progress. And potentially faster depending on just how good their character's build is and how good of a player they are.
    And yet, people ran TFs for the Alpha slot even though their awesome farmer could get shards fairly quickly.
    Quote:
    No solo path was realistically the only way they could generate enough interest in the trials to make them worth spending the time and money on.
    Then maybe the trials weren't worth spending the time and money on.
  16. Quote:
    Originally Posted by Melancton View Post
    I have no disagreement with the notion that more level 50 content is needed. I just wish it would not be Dark Astoria.
    Hey, look on the bright side: at least they're not keeping it level 20-30
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Sometimes I just want to "put the shoe on the other foot," as it were, and demand solo-only content just to troll the "This is an MMO - ya hafsta team!" people... But it's really not worth it.
    Yeah, me too. If they add in any content that can only be done solo I suspect I won't be able to resist the urge.

    Quote:
    Originally Posted by Dispari View Post
    I don't; logically if it's supposed to be a solo path, requiring you to already be an incarnate defeats the purpose of that.
    The Alpha slot can easily be unlocked solo, and you can get at least a common in it fairly easily as well. If it requires or is balanced around the assumption that you have anything above an uncommon Alpha I will call shenanigans though.

    Quote:
    Originally Posted by UberGuy View Post
    We already know that they can give badges for doing certain things solo, even if you can run the same content with a team.
    They can?

    Quote:
    I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus.
    Having spent my last few Sunday afternoons trying (and failing) to get the MoKeyes badges, I'm just about ready for badges that can only be attempted solo. I say this even though my badger is an AR Blaster with all the survivability of wet tissue paper.
  18. Quote:
    Originally Posted by Melancton View Post
    I really wish they would not make it a 50+ zone; we really have a dearth of 40-50 material.
    We do, however:

    Quote:
    1) the lore being extremely silly
    Do you honestly think the revamped lore for Dark Astoria would be any better if it wasn't tied to the Incarnate system? And if you answer "yes," need I remind you that both the Puddle of Annoyance and Evil Goatee Paragon have shown up in non-Incarnate content too, because the devs love them and will use any excuse to include them in everything. Do you honestly think they will be able to resist the temptation to tie the BP in with the Puddle somehow? I don't.
    Quote:
    2) the ever-multiplying currencies and requisite trials that must follow an exact script have simply turned me off.
    Yes, that is why we are getting a solo path; for people who want to progress their 50s and don't want to farm the trials.

    Quote:
    And is there any word that the Devs will definitively address the apparently conflicting lore of Dark Astoria, ie, has it gone dark multiple times or what?
    Addressing it would first require them to acknowledge that it exists and that their new idea isn't automatically better just by virtue of being new.
  19. There's nothing like a thread with "farm" in the title to bring out the snark.

    I don't really see the point of this thread, since I can tell without even playing it that your farm is either far from the best or is just a copy of someone else's farm. The "best" post-ambush nerf farm was published the day the patch went live. You fail.
  20. Quote:
    Originally Posted by Benchpresser View Post
    EDIT: Now if they had explained the "battle of armies" angle from the beginning, there might have been less anger at the sudden shift of content focus- and the whole "we didn't know you'd want solo content" debacle could have been blunted.
    If the battle actually involved armies rather than the "I solod my first AV!" gang dialed up to 11, then maybe. But I suspect not, since the lore of the trials is clumsily written around the mechanics of the trials and could be easily re-written to account for a solo-friendly system.

    Quote:
    Originally Posted by JayboH View Post
    Well that's rather huge. Save up those emps and astrals peeps.
    No, don't. Spend them. If you hoard, they'll introduce a new currency.

    Quote:
    Originally Posted by reiella View Post
    Less social manipulation, more they wanted to deliver a feature they felt the player-base [including former players and potential players] wanted.
    I would believe this if they hadn't been told that a huge chunk of the playerbase wanted an alternative.
  21. Quote:
    Originally Posted by Necrotech_Master View Post
    the designated helper system was to allow 1 ally without reward penalty, if you have more than 1 allied critter in the mish you get a reward penalty which increases per allied critter (kind of like with the ambushs, 1 ambush is fine but more than that takes penalty)

    you can still give yourself a dozen buff/debuffs who will use their powers, but you will take a reward penalty for every ally over the first one
    Um, no. The Designated Helper system was put in place to remove the reward penalty for multiple allied critters. Only the first ally/escort you pick up will use buffs and debuffs. The rest will only attack.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.
    That's only because the Puddle of Annoyance decided to wake the Banished Pantheon up to further test us because...wait for it...they were a test inflicted on humanity by the Puddle all along!!!!

    What a tweest!
  23. Level 30-50.

    5th Column.

    Not co-op. Parallel content for heroes and villains.

    Level 30-50.

    That is all.
  24. Eva Destruction

    WIR? (Spoilers)

    Quote:
    Originally Posted by Slaunyeh View Post
    Entirely anecdotal, but I know more women who play(ed) WoD than all other RPGs combined.
    This doesn't surprise me in the slightest.
  25. Quote:
    Originally Posted by Lazarillo View Post
    Incarnate level Banished Pantheon? Incredibly sensible, and quite interesting. Maybe they won't screw this up.

    Maybe.
    You hear that? That is the sound of a thousand Psi and Dark Blasters crying.