Erratic

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  1. Keeping an eye on this thread because I have a DP/Time Corruptor at 34 and the answers could be useful.
  2. Quote:
    Originally Posted by Werner View Post
    There's a lot of negative talk on the forums about Shield Charge?!
    Whoops, meant to say negative talk about Spring Attack.
  3. Quote:
    Originally Posted by Kazz View Post
    For what it's worth, my Stone/EA brute never really has runners either.
    Brutes operate differently in regards to Scrappers as goes damage taunting mobs, don't they?

    Quote:
    To the thread as a whole: thank you! I decided to go with Elec/EA scrapper, and I just (re)rolled him up. Should be a blast!

    Good luck!
  4. Why not give Tankers inverse Fury?

    I am not sure who to think of from comic books that resembles a melee aggro controller. The Hulk? He smashes from the get go and as he gets angrier the more gnats get sent his way the harder he smashes. (Sounds like a Brute really.) Superman? Probably best fits the reserved but switches into serious mode when innocents/friends/family are threatened. So do the same with Tankers.

    Pump Tanker damage when a team member suffers damage. Yes, this works opposite (a) the goal of the Tanker and (b) the goal of other players. The tanker does not want others to take damage and others (especially squishes) do not want to take damage either. But when they do, watch out! Arguably the defeat of a team member should really send the Tanker over the edge. So I guess toss in an inherent, self-applied Vengeance effect.

    There are a number of ways this could be handled, with some probably being better than others to prevent player abuse. A first guess at a method would be a limited duration buff to the Tanker whenever a team member within range takes damage, perhaps limited by a threshold, so damage done to a team member only counts if the team member is beneath a certain percentage of health.

    Soloing would remain unchanged--a tank survives better than other ATs at the cost of dropping opponents slower. On a team where the Tanker manages to control things, again, no real change. But if things start to slide south the Tanker becomes the one to pick up the slack. And heaven help you if you cripple Lois Lane.
  5. Quote:
    Originally Posted by Riora View Post
    It's true that SA's damage isn't godawful by any means...it's just made not worth it by the insanely long recharge time.
    One Recharge SO brings Spring Attack's recharge down to where Shield Charge is. Further Spring Attack has the benefit of putting everything on its butt. While you are eventually not going to care about walking into the middle of a group of things, before that point Spring Attack is a nice way to get into the middle of them so AAO is fully benefitting Shield Charge.

    Of course my KM/Shield Scrapper prefers to Power Siphon before going in and hit a few things first before using Shield Charge.

    All the negative talk on the forums about Spring Attack nearly caused me to skip it. Thankfully, figuring I was going to respec anyway, I took it just to see how poorly it performed and I absolutely don't regret it.
  6. Erratic

    Spring Attack

    Quote:
    Originally Posted by Hyperstrike View Post
    It's also a GREAT combat positioning tool. Ever gotten swamped in a lousy position (like back to the wall so the camera angle bites) by a group of enemies (like Knives of Artemis). And can't jump to reposition due to enemy power effects?
    Just after I picked up the power for my KM/SD Scrapper I was on an indoor mission with a ton of mobs inside a room and the door blocked by the tank. Then I remember. . .Spring Attack is a teleport. So I placed the targetting circle in the room and <<BAM>> I was in the room and the bad guys were being tossed on their behinds. Followed up with Burst and room was suprisingly less packed. (This was before I had picked up Shield Charge.)
  7. Quote:
    Originally Posted by Nitrogen_Star View Post
    Now i feel like a mega-super -ultra noob,but i'm not entirely sure of what pulling a manticore and pretend to go villain means.
    It means your guy is not going villianous because he now wants to kill kittens but because he's going undercover, pretending to be a bad guy for an ultimately good cause. This is a staple of hero stories--hero fakes having a falling out with other good guys, moves away from them, gets recruited by bad guys who believe he is disillusioned, gets taken into their confidence, and when he gets the information the good guys need he relays it to them. From there he either (a) goes back to being a good guy or (b) is killed when he bad guys find out too soon they've been betrayed.

    [quote[ However,in my case,the alignmet system IS part of character concept and personality,and i doubt i will ever go redside.[/quote]

    Its the difference between true alignment and apparent alignment. You know what you think of your guy. Does it matter to you what the game thinks? Are the only "undercover" missions possible for your character ones the game gives you? Or can you go undercover as part of your roleplay?

    Quote:
    But more than that,i shadow meld makes me look like a black cloud,that really puts an end to the question once and for all. It could give me 100,000% defense and 80,000% resistance for an hour and i still wouldn't take it,that's how much i hate dark-looking powers
    Well aethetics can be an key consideration.
  8. I suppose I could look for buff icons or try to find the appropriate combat window to open, but does anyone know off the top of their head if hitting 5 targets with Burst would fully stack Power Siphon with one attack activation?
  9. Quote:
    Originally Posted by RicVasquez View Post
    My FIRE/FA Brute is Lv27 atm, i can do solo but its so squishy as hell! u guys heard me???? SQUISHY AS HELL! and not only that, i just killed the 3 mobs and my full bar end dried up! i dont think its gonna last long in the lategame^^
    While my DB/Fire Brute does drink endurance, he generally goes more than two fights before running dangerously low on endurance (though at level 36, I am hoping to make use of Body Mastery to help him out in that regard).

    Have you got Stamina slotted?

    You should be high enough level for Consume. Have you taken it?

    Dropping an entire bar of endurance to kill 3 things. . .I am assuming you are being a bit hyperbolic.
  10. Quote:
    Originally Posted by Count_Scottula View Post
    Fire FireA will give you the most damage for two reasons:
    1. Firey Embrace from your secondary, will boost damage of your primary powers
    My understanding is the game description of Fiery Embrace is wholly wrong and that it simply adds a percentage (45% I think) of any damage done as bonus fire damage. So hit something for 100 smashing and you get 45 more damage as fire. Hit something for 100 Fire and you get 45 more damage as fire.
  11. You returned to the game with 75 million influence and now have over 2 billion?!?

    So I'm guessing the routine is not to worry too much about IO sets until you are 50, which presumably allows you to start bringing in real influence?
  12. Quote:
    Originally Posted by TheBruteSquad View Post
    For pure aoe I think it's going to be hard to beat Titan Weapon/Fire Aura (when titan weapons comes out, which might be Tuesday).

    Mace/Fire, SS/Fire (king post 32), Claws/Fire (level 6!), and Elec/Fire are solid, and actually exist. Katana/Fire, Broadsword/Fire, Db/Fire have a wide arc and a pbaoe each so they're certainly not bad.

    Basically anything /fire will be an AoE god.
    Having a DB/Fire Brute, I will note that it is very clickey, prone to a fair amount of weapon redrawing, which is an issue for some people, and is endurance hungry.

    I greatly enjoy the character and things do melt quickly with him around, but I though you should know some of the hurdles.
  13. Quote:
    Originally Posted by deadboy_champion View Post
    I remember you Erratic from way way back. WB to the forums and to CoH if you're just coming back.
    Thanks. It was indeed my first post since returning as Premium last month (since Premies can't post) and becoming VIP this past weekend.
  14. I am having tons of fun with a Sonic/Dark blaster currently. More fun than I have had on any other type of blaster, which invariably have ended up deleted somewhere in their 20s. (
    Admittedly she is only level 27 now, so she hasn't survived her 20s either, but I can't see deleting her at this point.)

    On a team you bring -Res to the table along with light control via a cone Sleep attack. As some Tank or Brute is likely holding aggro you can move in close to maximize Soul Drain and then slide back out to hammer targets with multiple AE blasts as the buff lasts long enough for such (while hammering with single target attacks in between).

    Solo you retain you Sleep along with getting the ubiquitous immobilize found in secondaries along with a disorient from your primary and a (melee) Fear should you take it. Soul Drain becomes a little hard to max out but is still at least as bood as Build Up and probably better all things considered.
  15. [ QUOTE ]
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    After using EF for 50 levels on my controller, I'm pretty sure even this modest decrease in power is quite workable inside the Rad set.

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    The decrease is fairly minor. For defenders, it's really a 5% reduction in damage output.



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    100% - 0.3/0.375 = 20%

    I'd say that's a bit more than 5%.
  16. [ QUOTE ]
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    You attempted to assert priority by arguing which stealth nerfing happened first. Clearly EF did. Feel free to cast about for some way to make Regen the poster boy for stealth nerfs if you will, but that misses the point entirely.


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    Well you seem to want to argue Rad is the poster boy. Its unimportant in the end.

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    I did no such thing. You hoped into this thread, dealing with Enervating Field, and brought up Regen. The person off base here is you.

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    But Debuffs to Resist didn't, only EF did. Do you understand that?


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    I do understand that. I'm saying maybe they all should and that all defensive debuffs also.

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    Fair enough.
  17. It is not a stealth nerf to say you're going to reduce something, put it on Test at a given value, and go live with a different value. The fact that the power was being reduced was stated up front.

    A stealth nerf is not saying anything about the power being changed and reducing it anyway.
  18. [ QUOTE ]
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    First let me point out that the first stealth nerfing of Enervating Field took place in I2. Last I looked I2 came BEFORE I3.


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    Was it halved? Combine this nerf and I2's was it halved? If not regen still leads. Int dropped from 400 to 200 overnight with no word of the change in any patch notes.

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    You attempted to assert priority by arguing which stealth nerfing happened first. Clearly EF did. Feel free to cast about for some way to make Regen the poster boy for stealth nerfs if you will, but that misses the point entirely.

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    As for the rest of your comment, Darkest Night debuffs damage, it wasn't touched. Tar Patch debuffs resistance, it wasn't touched. Enervating Field, which does both those things was touched. If it makes sense to nerf EF, then it make sense to nerf Darkest Night and Tar Patch.


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    I wasn't actually argueing that the EF nerf was good just saying that resists took a hard hit and maybe debuffs to resist should also. Heck with regen getting nerf yet again I'd argue for -regen to get slaughtered.

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    But Debuffs to Resist didn't, only EF did. Do you understand that?
  19. First let me point out that the first stealth nerfing of Enervating Field took place in I2. Last I looked I2 came BEFORE I3.

    As for the rest of your comment, Darkest Night debuffs damage, it wasn't touched. Tar Patch debuffs resistance, it wasn't touched. Enervating Field, which does both those things was touched. If it makes sense to nerf EF, then it make sense to nerf Darkest Night and Tar Patch.
  20. [ QUOTE ]
    I don't know about freezing Rain, but that power has enough drawbacks to deserve being the premier debuff in the game.

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    If you don't know anything about the power, how can you say anything about it?
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    Stacking Tar patch is relatively a myth outside of AV encounters/Herding...

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    [censored]. I have a Dark Defender and it stacks very well.

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    He's not saying it doesn't stack. He's saying there's no real point to stacking it outside those situations.

    And, honestly, he's right. I only really bother to stack it against AVs and monsters, or drop extras when the fight's moved off the original.

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    No Kali, he's amazingly wrong, and what you do has no bearing on what CAN be done.

    Drop Tar Patch, gather mobs, apply control, stack Tar Patch, go to town.

    Sorry, its faster to kill that way than doing other things.
  22. [ QUOTE ]
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    Given the massive drawbacks of EF, it should be stronger than TP or FR in effect.

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    I never thought I'd see the day when a defender begins to believe that their defender powers should somehow be better than the next defender powers.

    Ladies and Gentlemen, Elvis has left the building.

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    Oh please, that is NOT what I said. I said it should be stronger "in effect". That means the drawbacks in end usage and application of the power are such that the actual effects (ie the -res debuff) should be more potent. Being weaker is some ways, it should be stronger in other ways. You know, that little thing called balance?

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    Well, it has a -damage component, which Freezing Rain and Tar Patch lack. I think that makes it more powerful.

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    Dark gets its -Dam in Darkest Night.

    Storm has control properties (such as Hurricane which both moves mobs and debuffs their attack range) that Rad doesn't get.

    Compare sets to sets and Rad got screwed.
  23. [ QUOTE ]
    Erratic if it is taking you longer than 20-25 seconds to kill what ever you are fighting on one tarpach and have the opportunity to use another.. then honestly I dunno what is wrong with your build.

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    There is nothing wrong with my build, oh so brilliant one. Its a matter of how I choose to fight--which involves multiple mobs at a time. Sorry you never learned to fight more than one mob at a time.

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    I rarely outside of AV encounters every start a battle and have it go on long enough that I can throw down another tarpatch/Freezing rain, to finish the fight.

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    I fight harder things than blue cons.

    Now, do you want to try more the insinuated insult game? If so I'll continue giving the above.