Elegost

I Survived PvP Bootcamp
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  1. We should probably start calling street justice StJ instead of SJ to avoid having the same problem we have between electric armor and energy aura (Ela vs ea).
  2. Quote:
    Originally Posted by Cerulean_Shadow View Post
    Do you have a build that you could post?
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1435;693;1386;HEX;|
    |78DA65535D6F1241149D6517B194B650DAD216281FFDA250B625FA644C8CB1ADB68|
    |24289BE19B2B623DD48802C6BA26FFE061FAC49EB1F50FF974F7E3C9AF88177EF19|
    |280924702E77CE9C3BE7CE9DCAEBBD90106FEF086DFA5ECBEAF51AF513C7EA76A5E|
    |3AF584DFB44048410F141AE51912D29CD8AE5B8B6D56ADC75DC5E72B8B6275FC876|
    |4F9AC7B229DBD2B15CBBD38E1CB6CFA423DBAE390842D54EA76596A5D5B5DBCD20F|
    |FA977A53C9DE2F0C06E9EB9B43033609D4AA777667797F6BBF6895977ADD64BAA54|
    |EFBC6A352A56CF95CE9B453A5F9EBEEFBD83F2A76F880D9F1025B19963D8DA02E41|
    |9F205863D8FAE31DD279E685E6AE72943694D78701E50EBA4A75509B2C257031C33|
    |6CD519F2B7090C5DEC135F577CFD312B1955C043866B15C023860F44F783AEFB2FE|
    |9485171FD0250E0FA41C002F10238A708CCF3D6FB949A40CA9840A5202A85502284|
    |82D3A89425FAA4723A09D169C00A204684291C454CC5752FF58052336ACF4C8D65C|
    |2685218DDB9204244B98DA03BB3E8CE2CBA93407712AA3B07C48F2AC1E839DFC0DC|
    |3B409A053522CCAB7ECC436901BA0B105C86A04EBC1884F4D80A059B623105C8322|
    |C67182E89B7043DFFD26FAEB4F607F09761E31F66A40F10ECFB8876C595AD385A9B|
    |416B33E8E92A3ABC86D61A444F2A57495CCECA1C20CCF0910829A597829D34CCA5E|
    |12A0D5719D5A608F1B34A300BC15508AE42B04C847508FAD6717D1B0A40FF4A3E72|
    |8A90FBC40355FA0CF8C2F08B5E7B41110AB750767B80D0885211539DC2C450EE604|
    |477325CEB9008BB6A2877BDDB488A84317C7EBA80D33C9C6EC369D1739A142963F8|
    |EEFAF9AB3DDEDF3E898D654A63991B63999B6399F258A66A0C9FB3D03833111E3ED|
    |8FEB720AD2A435A913DFE184D1DF14C7D1F4DE598F5F32AE5D330D745CC7511735D|
    |8BD2AFF2FB8CC87D155B23F1F391B83A12FF0732BCDF78|
    |-------------------------------------------------------------------|
    Probably means something more like this (as a 2 minute example)

    What I don't like about it: nothing gets close to 59% when you throw shadow meld (other than s/l/melee, naturally). f/c/e/n only barely get over normal softcap when you use it.
    Also, s/l isn't quite softcapped, but the build could be tweaked to get it higher (again, just a rough build).

    Maybe I'm biased towards building for positional because I run a katana/regen , and in that particular instance the builds work out better if build that way.
    The only other regen I have is an ancient spines/regen, and he's been benched for years, so my play experience for regens, outside of kat/regen, is fairly outdated.
  3. the kismet is actually +6 tohit, rather than accuracy. It's a simple typo.
  4. I was thinking more like assassins from Diablo 2, but either way, pretty much the same mechanic
  5. Posi did apparently say this at one point:
    Quote:
    [Broadcast] Positron: We're looking into vehicles
    [Broadcast] Positron: no promises
    [Broadcast] Positron: we'll likely find some weird reason why vehicles don't work
    One of those: Yaa!-aww
    moments
  6. here's what we've been wanting:


    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The changes for Street Justice between Stalker and Scrapper/Tanker/Brute versions:

    Instead of Assassin's Strike (which looks a bit weird to me, personally... like a dude flexing his muscles for a bit before swinging with a hook. Should look more like FALCON PUUUUNCH! imo), you get a quick knee to the ribs power. Can't remember what it's called... I think Vital Strike or Blow or something? I think it debuffs the enemy for a short time as well.

    Build Up is called something else (Combat Awareness or Readiness or something that ends in "ness") and automatically gives you 3 combo points, so you can immediately open with one of the finishers instead of breaking up your attack chain for it. The Stalker version is just regular Build Up, but AS gives you multiple combo points when it lands (giving it a reason to be put it in a regular attack chain, even).

    Placate is Confront, of course.

    The tier 1, 2, 8 and the knee in the ribs power (t6?) all give one combo point to a max of 3 (or at least that's the highest I could build). The tier 3, tier 9 and maybe the tier 7 (which looks like an AoE from Ele's screenshot... I never got above level 3 while testing it) are all "finishers," which drop your combo points back to zero but add additional side effects and/or damage.

    It's my new favorite powerset in the game. It's just fun as hell to play.

    ... I'm gonna be so pissed if it's not in the store the day i21/CoHF launches.
    finally got it out of someone.
  7. great... now I can't find it... if it even exists.
    It's totally possible that I'm making that up, long nights scrolling through page after page of different forums and all that. So until evidence is found:
    BR and StJ will be released with i21.

    Chad can stop being angry, it's k
  8. well you can be pissed preemptively. We've already been told it won't come until a little later.

    http://yfrog.com/ke1wrdej

    Apparently CoT are getting a face lift as well.
  9. looked like it just was a fairly standard BU, plus it automatically gives you the +3 combo buff so you can just throw BU and punch out finishers, rather than have to ramp up combos afterward.
  10. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    got 5% more recharge and slotted up Elude
    It doesn't really help much, but since you don't really need crane kick, you could switch it for taunt and just use 4 slots of perfect zinger for that 5%.
    That frees up 1 slot, which unfortunately doesn't do much, maybe slot it to get some more DDR or something.
    *or*
    You could use crane kick in the chain, and instead sacrifice cobra strike, slotting in it a stupefy instead for 1.25% more recharge (.6 seconds more off of elude).
  11. Quote:
    Originally Posted by _Ryxx_ View Post
    And for Pete's sake, could someone please grab some numbers for time manipulation?! Selfish is me, but I think this is really all I care about.
    and put them in my thread, please? I need hard data!
  12. New info!:

    Time Manipulation / Beam Gun video: http://imageshack.us/clip/my-videos/545/ajz.mp4/

    Short tour of new zone on hover board: http://imageshack.us/clip/my-videos/705/vem.mp4/

    Atlas with a new look: http://imageshack.us/clip/my-videos/716/avt.mp4/

    Time manipulation powers based on icons/effect graphics:
    Time crawl:
    ST slow, adds effects to other powers (so someone said).

    Temporal Mending:
    AoE heal, plus healing over time (unsure if it's regen or healing... works basically the same, though. healing ticks are more useful when we're at regen cap)

    Time's Juncture:
    PBAoE tohit/dam debuff (unsure on any other secondary effects)

    Temporal Selection:
    Looks like movement speed (I saw the green rings), but the icon looks like +damage, so maybe its secondary benefits include a damage bonus, because I didn't see any red tear drops.

    Distortion Field:
    Drop AoE -rech/slow (plus whatever additional effects)

    Time Stop:
    ST hold. plus whatever.
    The only real generic power in the set.

    Farsight:
    Looks like mind link, which is freakin perfect. (I did see purple shields and yellow crosshairs, so it's definitely at least +Def/tohit)

    Slowed Response:
    Looks like melt armor
    Definitely -def, unsure if anything else (probably -res addition, there weren't any orange shields in the video)

    Chrono Shift:
    Some sort of super AM

    Will wait for more specific specs.

    ~~
    Beam gun shares MM pulse rifle weapon sets:

    bang
    bang
    cone bang
    zap
    scope
    boom
    slowbang
    -resbang
    EIMMAFIRINMALAZZRRR
  13. Apparently, the Chest Emblem tab for costume editing has been organized into multiple types of drop-downs. Which is awesome

    Quote:
    Originally Posted by MajorDecoy View Post
    Oh! Right. I don't know if anyone else brought this up, but they actually did make the Chest Emblems easier to navigate.

    The chest details drop down menu looks a bit like this:
    Symbols
    Special Symbols
    Jewel
    Stealth
    .
    .
    .
    .
    .
    .
    Other things
  14. Quote:
    Originally Posted by Lucky666 View Post
    who cares at this point pvp is a dead sytem that like 12 people use.

    If people want real pvp they aint playing this game for it.
    Quote:
    Originally Posted by The_Masque View Post


    ยท As this event will be used to foster interest in players wishing to learn and try team-based PvP. This event will be open to players from all servers.
    ~Snip~
    Quote:
    Originally Posted by The_Masque View Post
    According to my latest count- 69 players sign up for BC2.
    these are mostly people *new* to PvP (Zwillinger is one of them), not people still raging about how the new system is trash, but continue to use it anyway.

    Our PvP has the potential to be absolutely amazing, and I guarantee that after i21, many of the new players will ask about it and help push for a revamp. Heck, they could make pvp accessible from the store if they wanted to. It'd be one way to keep the haters out.
  15. Quote:
    Originally Posted by lenilya View Post
    Also, I noticed the AO (archetype origin?) listing "Control Duration" instead of sleep/immob/hold/etc, I wonder if other enhancements will get this. Would be a boon to trollers/domi's/pretty much everything.
    They list "control duration" because this set can be slotted into any control power. It's like a universal travel set, for control powers. That's how all of these sets work, apparently.
    Remember these IOs are all unique like purples. You can only have 1 entire set.
  16. the way others described in on the forums was that they seem to have copied exact moves from soul calibur. Which is funny, because most of those moves are legitimate Chinese moves anyway. So the set is extremely realistic.
    My point wasn't that we don't *need* the set. I'm saying we don't need the freakin set right now. We're getting *plenty* of melee sets through proliferation and street justice. Having staff melee as well would make all the other ATs hate meleers even more.
  17. Quote:
    Originally Posted by Necrotech_Master View Post
    thx for compiling all of this Ele
    ~
    the new powersets also sound extremely awesome too (except maybe for street justice, not too fond of combo system)

    i am so freaking stoked for i21 its not even funny lol
    Figured it'd be a good idea since there's so much info. (Also, Ryxx is on his honeymoon this week, so when he gets back he's got a lot of reading to do. Figured I'd make it easier on him).

    It's not really combos like it was for DB, it's more like... a mix between KM and DB. Every one of your "combo" attacks makes your "finisher" attacks have increased (or additional, not sure yet) secondary effects (hopefully moar damage is a secondary effect for some of them).
    So it's more like... every combo power is also like a mini power boost, up to 3 stacks, and BU itself puts you at 3 stacks instantly, so there's still no harm in just doing a BU - finisher - finisher - finisher.
    ~
    Edit: Not sure why I just double posted. Now I feel like GG.
    /e slitwrist
  18. Quote:
    Originally Posted by lenilya View Post
    I like the wording on "roughly three times a minute", gives a better feeling that just giving a number %.
    I actually don't understand how it can be quantified due to various recharge timers between essentially all powers. Unless the proc chance increases proportionally as recharge increase, then sure, that's great, but if it's a static proc like we currently have, then the wording is pointless.
    Also it doesn't say how much damage >:[ just "minor X damage type."
    I hate words, I want numbers!
  19. If Overcharge doesn't look like this:
    http://www.youtube.com/watch?v=F35zlY8zvOA
    I will be disappointed.
  20. Since there has been so much information pouring through the forums over the last few days, I figured it'd be a good idea to make a place to have all of the actual hard information so we don't have to sift through 50 pages of GG making stupid comments about random trash that has no purpose.
    Anyway, thread is for pics, red-name quotes, official statements, or anything else that's actually accurate concerning the updates in i21.
    That does not mean you can start arguing over prices and hating/loving the new hybrid model >:[ that's what caused the primary thread to get so freakin large in the first place.

    Quote:
    Originally Posted by Positron View Post
    Point costs culled from the SDCC build are from the beta build and are not final, subject to change, and are under constant scrutiny throughout the beta process.
    This means discussing prices in this thread is pointless. ggkthx.

    From what I've found so far screenshot wise (note the new UI for power selection. This also goes for all character creation and tailor sessions):
    Beam Rifle powers:

    You will have to purchase Beam Rifle using PPoints if you want it.
    Time Manipulation Powers:

    Time manipulation is a free set. Everyone gets it.
    Street Justice Powers (stalker version, still nothing on the other 3 melee ATs):

    Street Justice is like Beam Rifle. You have to buy it if you want it (Titan weapons will be the same I do believe)

    Two screenshots, a Beam rifle shot and the t9 for Street Justice. Also notice the weird looking building in the Uppercut screenshot:



    A Shot of the new Atlas, with the purchasable costume slots, and as Ms. Liberty being a tailor now.


    New AT Specific IOs. They set their level to your current level (like purples, only better). They have magical set bonuses, awesome enhancement values, and awesome (or average) procs. (Unfortunately, we don't have all the sets yet, and we don't know how we're getting them. Just that they exist).







    Note: Many of the IO sets we currently have are being used in these shots as well. Some of which (decimation for example) don't actually go to level 50, but they are in these screenshots. We're not sure if that's part of a new system (hopefully something more simple, like all IOs level up with you, like the AT specific ones), or if it's a byproduct over overusing the enhancement levlers (which do work on IOs up to some unspecified point), or if it's just Dev hacks that put things like that into their beta. No actual info so far.

    Here's a video that I haven't watched yet:
    http://uk.gamespot.com/pc/rpg/cityof...on-panel-full-
    Sounds important.

    I think this link is just a clip from the above video, not sure as I haven't watched both yet
    http://comic-con.gamespot.com/video/...es%3Btitle%3B6

    This is the new inside of City Hall. I'm pretty sure that's Jack Wolfe in the background. Also, some new looking contact over by the SG base table. He actually looks kind of like Positron... but I can't really tell.


    This is just outside of Atlas himself, you can see some of the remodeling on the sides.

    Mercy only received minor face lifts, if any. The story itself has been reworked on both sides (not so many freakin snakes redside, now), and you actually start out in Mercy itself, not in Fort ArachnosOwnsThisIsleYo.
    Both sides also have new story arcs that can act as sort of a long-term (19ish level) tutorial for newish players to help them get a better understanding of how the game works. Or something.
    It was discussed briefly on UStream.

    They are turning our typical "Sewer runs" into a freakin low level trial, totally accessible through a LFG que (which is awesome). The trial rewards are fairly groovy as well. Definitely worth running a few times


    There "was" a video put on the forums last night that had Staff Melee, claiming to be legitimate from beta. The video has long been deleted, and any remnants of it on these forums have been wiped from teh interblagz.
    I personally don't think it was legit, but whatever. We have plenty of new stuff without a hush-hush melee set that we probably don't need at the moment.

    ...anyway...

    There will be expanded powers in pool power sets, and you will be able to choose a travel power at level 4, rather than 14. lvl 20 pool powers will still require that you have 2 prerequisites, however, so if you want weave or invoke panic, you'll still have to take the trash powers too.


    Quote:
    Originally Posted by Zombie Man View Post
    Thanks for the info!

    Hmmm...

    Hover Base = 24.2
    Hover + L50 Fly IO = 28.7
    Hover + L50 Fly IO x3 = 34.8
    Run Base + Swift w/ L50 Run IO: 33.6 mph
    Run Base + Swift w/ L50 Run IO + Sprint Base: 35.8 mph
    Run Base + Swift w/ L50 Run IO + Sprint Base + L50 Run IO = 38.8
    Hoverboard = 38.01
    Jump Base + Hurdle w/ L50 Jump IO = 39.7
    Fly Base = 70.7, but capped at 58.6
    Afterburner = 71.34 mph
    SuperSpeed Base + Swift w/ L50 Run IO = 71.6
    SuperSpeed w/ L50 Run IO + Swift w/ L50 Run IO = 92.5 (Speed Cap)
    ^Some useful information concerning afterburn and hoverboard (Hoverboard is to fly as walk is to sprint, or whatever. it's totally just for RPers unfortunately).
    Afterburn is like quantum flight-ish. Mag X only affecting self, fly superfast - you don't detoggle or anything. Also adds about 14% defense.

    This is about all I have concerning the travel powers:
    Quote:
    Originally Posted by MajorDecoy View Post
    Travel powers at level 4! New travel power pool powers.

    Flight gets Afterburners. You cannot use any other powers while it is active.
    Super Jump gets a leap attack that will probably work like shield charge.
    Teleportation gets long distance teleport, but I only got to level 4 so I don't know how it works.
    Super Speed gets Burnout, which instantly recharges all powers, but costs 48.5 end, reduces max end by 25% and has a 30 minute base recharge.
    Quote:
    Originally Posted by Genesis Man View Post
    Lastly, Noble Savage mentioned the new travel power pool powers that are getting added... including a massive ground stop when you land (super jump), zone teleporting (teleport, obviously) and an afternburner (flight).
    So far, I'm not sure if nontravel pool powers are getting additional powers or not. I imagine they will in the future if they aren't yet, but so far I've read nothing concerning the others.
    (The only other thing mentioned that seemed important was the ability to take aid self without aid other/stimulant. If that's true, yay).

    Reward tokens are the replacements for Veterancy. Paragon Points are our Store Currency. They are not the freakin same thing


    The most expensive thing in the store (currently known, with current beta prices) is 10 more enhancement slots. That's not slots for powers, that's enhancements slots in your tray. As in, you can hold 20 enhancements at any time now. Awesome for respeccing.
    Oh, also it's account wide. So it's worth the (currently 1600 points).

    ~~
    That's pretty much everything I've gone through so far. There were some tree diagrams of the Player Tiers and stuff related to the PPs and Tokens... but I don't remember where I saw them, and I'm tired. So, feel free to post any other information you happened upon, or if you're Fista (or anyone else that went), feel free to give us MOAR INFO NAO.
    kthx
  21. every time I read the word "healer" I want to punch a bunny.
    It's just one of those things, like when people actually say (out loud) "dots" (refering to DoT - like, DEE OH TEE). "carrion creepers put lots of dots on those mobs."
    Also "adds."
    That's another punched bunny.
    /e rage
  22. My real concern after all this will be, what will we start getting in our free expansions now? That is, things that are actually free?
    Will they just remove *all* of the cosmetics/sets/New ATs and put them in the store and only throw new content, QoL and revamping old content in following issues? It's too soon for me to honestly have an opinion on the whole thing. I need to see the long-term effects first.
    I do have really high hopes for the game, though. If they don't market the hell out of this (effectively CoH2), then d00m on them.
  23. Quote:
    Originally Posted by MedievalPower View Post
    Having a strategy to avoid the having the map-wide hold hit at the same time as an Obliteration is a great idea. There are some players though, who, for whatever reason, seem to get caught in the beam more often than others. Maybe they're not paying attention, or the beam marker doesn't display well on their screen, or they have some badly timed long animation attacks.
    More often than once, being on a scrapper, I have found myself desperately trying to jump away from AM as soon as the warning comes up and failing to make it out. Unfortunately, if you're surrounded by freakin MM and lore pets, it can be really, REALLY hard to actually get out of there just because of the charlie foxtrot you have to swim through. This is why I still think the timer should be a *bit* longer before it actually touches down, it's horrible for melee types. As is the stupid blue/red thing. Rangers can spread out, meleers can't. Mark's idea of red melee blue range was a good theory, but as far as I've seen, it just doesn't work in practice.

    ~And yes, please. Spread the word. If you are obliterated, tell your freakin league asap, and DO NOT FREAKIN RUN AWAY. ggkthx
  24. Quote:
    Originally Posted by Deus_Otiosus View Post
    *As a note, I took my WM/SD/ Energy Brute onto test a while ago, and gave him a full top end build with the recharge to run that chain, with the res proc, and T4 Reactive Radial and with 10 Targets in AAO for 240 DPS.
    I read this as "As a note, I took my WM/Energy Brute,"
    and thought, "Strong and Pretty, eh?


    on a different note, All I have saved from prior powerset posts was a list of potential sets by Posi:
    Akimbo Pistols, Demon Summoning, Electric Hammer, Force Control, Magnetic Blast, Magnetism, Psionic Weaponry, Shield Defense, Shield Melee, Street Fighting

    How many of those have we gotten so far?

    ~Edit: The date on this notepad file was made was 8/21/2007, if that matters.