Electric-Knight

Caption Champ 4/23/10
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  1. LOL at the dinosaur vanity pet in a baby carriage!

    Quote:
    Originally Posted by Golden Girl View Post
    They'll still be lying around someplace

    They've posted the wrong patch notes before, but it's usually just the ones for the next build coming down the line, and when it's pointed out to them they acknowledge it and edit them.
    But for the animal pack note, they just edited them, and then deleted every quote of the lizard/crocodile part, and acted as if the mistake had never been there at all.
    And it's not like it could have been a misprint either - plus, the lizard parts were at the stage where they were included in the internal patch notes, so they do exist - and it's unlikely that the devs will let the time and effort spent on them go to waste
    I seem to recall it being in a producer's letter (or something similar), rather than patch notes (although it may have been both).
    However, I recall it being an actual write-up (I think from Second Measure, but I could be wrong), talking about what they were delivering and such.

    Unfortunately, I didn't see it until all of the edits and it was rather confusing and frustrating reading through the replies and wondering WHAT EXCITING INFO WAS REDACTED?!?!
    I was hoping somebody had copied it before it was edited, but no one had (why would they?). Instead, all I heard then was the same vague mentioning as you've repeated now, "something about reptile or dinosaur or lizard or something parts that were pulled"... some even mentioned ape parts as well, but I have no idea if that's correct.

    C'mon, Devs... spill the beans!
  2. Quote:
    Originally Posted by Golden Girl View Post
    The Maker approves of licensing fanfiction set in his universe - he doesn't treat it as canon
    Indeed, there are plenty of quotes from Mr. Lucas about his distinction of canon and the differing mediums that Star Wars stories are told.
    Basically, he sees them as different universes. He recognizes that people love his universe so much that they have stories and ideas that they'd love to tell, so he lets them, but they are separate from his Star Wars universe.

    Some of us love Lucas's universe and... don't really enjoy the other one(s).

    Anyway, get off Golden Girl's back about calling it "fake Star wars".
    In a way, she is correct.
    Regardless, it's said in a humorous way... what is wrong with you people? Why so serious?

    It's like someone talking about Britney Spears and saying it is NOT music. Are we going to get into a hissy fit because someone calls Britney Spears "fake music"?


    AND...
    Beyond the slightly humorous insult in Golden Girl's synopsis, I don't think the title is only about the expanded universe... it's about shoe-horning the existing material into pre-fab mmorpg conventions and mechanics.
    Thus... regardless of what universe of Star Wars it may be... it may be "fake Star Wars" because it really doesn't hold true to enough of the realities of Star Wars... it doesn't hold the integrity that some fans demand.
  3. I'd rather not entertain the hypothetical scenario, but...

    I'd eat babies for power customization for Epic/Power pools and such.


    Been way too long and knocked way down the totem pole (publicly, at least... whether they've been plinking away at it, we don't really know, but... I'd think they'd have told us that it is slowly being worked on - if it were - all this time).
  4. Quote:
    Originally Posted by Party_Kake View Post
    ...Has talked about the old great game that is no more a few times...

    yup. Jaw-droppingly amazing stuff they had.

    AND THEN THEY DELETED MY CLASS.
    *cries in a corner*
    *hugs and commiserates*

    I'm not going to say anything else about all that...

    Although... there is still a bit of hope in the long ongoing attempt to develop the emulator.
  5. Quote:
    Originally Posted by Megajoule View Post
    ...
    Which fits the IP, of course; "these are the voyages" of a single starship, I mean player, at a time.
    This is silly of me to post... So, of course, I am going to...

    That last line of yours inspired a completely different thought...
    "These are the days of our lives..."
    An mmorpg that required teaming in order to inflict negative drama onto your character (the goal of the game).

    Player A and B were going to get married... until Player C drove his car into the bride, sending her into a coma... Player D operated on the bride only to unlock her repressed memories of being an assassin hired to kill the man she loved... She, of course, kills Player D's family to make sure he doesn't reveal her secret...

    I don't know... Maybe that is what the Sims Online should have shot for.

    I'm ending my foray into this line of thought... I leave it to someone else to go ahead and make the game though.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    IMO, Kings Row should be the goto zone for urban vigilantes and dark crusaders of all levels to fight more 'street level' threats and when they need a more gritty and, shall we say, gothic backdrop for content. It saddens me when I make such characters and have to leave the environment perfect for them.

    Contrast that Steel Canyon which should be upscale, all gleaming towers suited for high flying men and women of tomorrow.


    .
    Do you find it funny that, somehow Brickstown should also fill this role, yet it doesn't (not for me, at least)?


    Despite what I've said upthread about my likes of Kings Row, as-is, ever since I started playing, I very much wanted to be a hero in darker, grittier locations. And a villain in brighter, sleeker locations.
    I very much like that reversal. Side-switching may have made it a bit more doable, but it comes with other aspects that doesn't really accomplish the same thing.
    It's not that I want to be a gritty hero in a dark place. I'd like to be a goody-two-shoes in a dark place. It's more fun to me.
    I like having both options (and options in-between) of course, but I do feel like the grime is missing from blue-side and the sleekness is missing from red-side a little too much for my tastes.
  7. Yeah, I think that is what concerns me when it comes to redoing Kings Row...
    People say "bad part of town" and the like, but it is that sort of thing that has greatly varying personal definitions.
    What I'd hate to see is Kings Row made into a completely menacing-looking, coolicized darkity dark dark,back-alley sort of town... zone-wide.
    Really, as zzMDude says, I wouldn't want to see it "Gothamized".

    I like how it looks during the daylight... the brownstone buildings. A lot of ugliness as well. Not stylized ugliness, but uncaring, industrial and low end development ugliness. I could see adding in a small, twisted, back-alley area in there with a bit more of a gothic-pizazz. So long as it doesn't come close to dominating the zone.

    Just my opinions.


    EDIT:
    Basically, I want to see it stay as a place that you could realistically expect to find a decent, hardworking, low-income family living there. Kings Row works so well for me, because it is a realistic bad place. A nice backdrop for fighting crime is a place where (possibly down-trodden, but) good families live in humble apartment complexes and try to keep to themselves and avoid the gangsters.
  8. Quote:
    Originally Posted by Winterminal View Post
    ...
    Admittedly, I did not buy the fireman's hat, but that's because I have no use for a costume piece as specific as that and I am sure I was not the only one. If they release generic pieces, the appeal will naturally be much higher.
    Bingo!
  9. Quote:
    Originally Posted by rsclark View Post
    They have stated that the individual costume pieces sell significantly worse than costume sets. Personally I think that has to do with the lackluster selection of individual pieces, but they are taking a different message from it.
    Right. Zero offense to the fireman's helmet and such, but imagine if those one-of items were a quiver and a jetpack... or a porcelain mask (I'm just thinking of anything that I'd expect to be more popular and widely desired than a school backpack, a fireman's helmet and a pilgrim's hat).
    "Woohoo, solitary items are the best sellers of them all!"

    This is one of those situations where statistics can fail at conveying the truth.
    Anyway, I had the same impression as you when I first read a developer saying that the single items don't seem to sell as well as the packs.
  10. Jumping into the Kings Row topic...

    Yeah, The Row is one of my favorite places. Possibly because it has always reminded me of a NY borough like Brooklyn (and reminded me of some of the old Spider-Man backdrops).
    Brad and others have said good things about it that I agree with. It definitely has that understated, underclass aspect about it that makes it a wonderful backdrop to good super hero stories and the perpetual human struggles.

    Of course, this could all be captured and maintained through a revamp, so I am not entirely against a revamp (I imagine a revamp may come for most every zone eventually, if the game continues to be successful enough).

    However, being a lover of The Row, I am certainly apprehensive about a revamp... simply because it is easy to change things, but it is quite difficult to keep as-good or make better.

    Current Dark Astoria vs. Old Dark Astoria... Whether the new is better or not, everyone I know had an enormous reaction to the first time they stepped into the old Dark Astoria, due to the fog and the ghostly pedestrians that quickly vanish. That was a large part of the reason that, as Posi mentioned, the community had a lot of love for Dark Astoria.

    Whenever you make changes, there might be sacrifices made to what used to exist. And it becomes a subjective matter for how much those changes may or may not spoil the enjoyment.

    Quote:
    Originally Posted by Montaugh View Post
    I'd try something new with KR and shoot for a no level sort of thing. A place you can go to regardless of level and have adventures there. This makes it an unlimited option for any player to do regardless of level. Storyarcs would be TF's that have the ability to be started by a single person ala the SSA arcs. Each could deal with a different faction Hero arcs, vig arcs, Villian arcs and Rogue arcs. Each one dealing with a different enemy group found with in it. A Trial that deals with Paladin attacking the city, and another Trial that causes Paladin to attack the city for villains.

    There are lots of hero and villain tales to tell within a zone like that. Stories that are timeless. I'd just like to see something different then oh its a 5-20 zone, or 15-30.. a zone that you can just go back to whenever you want to experience the content within, without having to flashback down and run all over creation to do so.
    This is an idea I pretty much love.
    I've always wanted such zones in CoH. I'm not a fan of levels being such controlling factors for zones. I'd say that I'd love this idea, while keeping the street spawns all within the old Kings Row level range.
    I'd also love to see other zones done with such a design. However, Kings Row could be a great zone to do this for... as it has such character and importance, but (due to how quickly one can level past the level range) has become a zone very easily completely missed/avoided.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Its extreme, but there is a kernel of truth in it I can't ignore: I find that trying to play Jedi as my mind's eye thinks of Jedi is almost the worst possible thing I can do. My counselor plays far better almost never touching her lightsaber, and leveraging companions tends to be just as important as whatever you're doing. I find when I stop thinking of it as a genre game and start thinking about it as a generic MMO, my performance gets a lot better.

    This is mostly a matter of personal perspective, but I find that its far more often that I'm forgetting I'm even playing an MMO when I'm playing City of Heroes than with any other game I'm playing. I know probably all the ways to game the AI in this game, and my knowledge of what I'm fighting is probably better than most MMO players for most games. But I tend to forget all that, or at least not really dwell on it most of the time I'm playing. I'm just shooting stuff. I know this because when I find myself in a situation where I feel doing the right thing is critical - say in a very tough mission or on a trial or task force badge run or something similar - its extremely noticable to me that I'm playing a completely different game. Or maybe the game is the same but there's a completely different me playing it.

    When The Matrix Online was being beta tested and then released, I mentioned how weird it was that replicating the *feel* of the movies was easier in City of Heroes than in MxO. That game tried to replicate the mental state of melee fighting with what I called "chicklet combat" at the time. The problem was that it didn't evoke the martial arts combat I think most people were expecting, and certainly not what I was expecting.

    I personally think if you're going to use an IP for a game, the game should not just draw backstory from that IP, its gameplay should evoke something important about the IP. In many ways, Arkham Asylum is *all* evocation, and it seems to have done well there. And I think City of Heroes tries harder to evoke its powers concepts than invoke their mechanics (although it could do better), and I think that is to the game's overall benefit.

    I think the best way I can put it is that not only do I like to play City of Heroes, I like to watch myself play City of Heroes. That's not always true even of other games I actually like to play.
    This is spot on, for me, and pretty much what I was talking about earlier in this thread. The "freedom" I crave from games is the freedom to lose myself within them while the game mechanics support the illusion.

    In my opinion, most games follow certain game mechanics and trends and rules that defy the spirit (the fiction and the illusion) of the source material (whether it is a popular IP or just something original based on things we are somewhat familiar with). A concentrated effort to seamlessly blend the fiction with the game-mechanics/gameplay/complete-user-experience is the key to success for a player like myself. Obviously there will always be limitations and compromises, but most every other mmo seems to fail far too greatly for my tastes.

    To include Seebs's reply:
    Quote:
    Originally Posted by seebs View Post
    I am something of a method RPer, and I tend to play all MMOs by playing the character as I think the character ought to behave.

    This is much less of a detriment to my success in CoH than it is in some games.
    I'm similar (and tend to play all video games that way - not PacMan or the like... but Pitfall, I did!) and the last sentence in what I quoted is why CoH wins for me.
  12. Eh, I'm removing this as humor just doesn't work when mixed with trying to be polite!
  13. About the usage of "Sure and beggorah" (which is used with "Sure" elsewhere)...

    Since most people's exposure to a Leprechaun is pretty much represented precisely with overly done fake Irish sayings and such... I am thinking, you know, that is the inspiration for them using the phrase...

    I don't know... if there really is a major problem with this phrase, then I am not aware of it.
    Although, I am half English, so... I don't really care one thing about the concerns of the Irish!!
    B'dum Pshhhh


  14. Quote:
    Originally Posted by GlassGoblin View Post
    Blue. He changed it to blue kryptonite, which only harms bizarros. White kryptonite destroys plant life.

    Why oh why do I remember these things?
    You are Lex Luther with a mostly erased memory... slowly but surely remembering, rising and returning to rule the world?
  15. Quote:
    Originally Posted by galadiman View Post
    Listen. When you and your wife walk into Wal-Mart,

    and she says, "No need for a cart, just gonna get lip balm,"

    and then she wants a case of coke, and a lawnmower, and a halogen lamp, and a patio set, and a bar of soap,

    you tell ME if that's the worst superpower ever.

    That's exactly what I'm talkin' about!


    Quote:
    Originally Posted by MaestroMavius View Post
    Worst power I ever heard was the guy whose 'gift' was the ability to change the color of any object.

    Anything he touched, he could change the color to anything else.

    That's it, just the color, not the material itself. So no Gold from lead or anything.
    Actually...

    An old Marvel RPG that I used to play had a bunch of powers and one was Coloration.
    It's description said that it might seem like a useless power, but...
    Through its uses one might be able to change the frequency of light to any (which actually becomes quite powerful, hah) and be able to lower or increase light's intensity.
    Also, just changing the color of material objects can have enormous effects: changing the object's absorbancy/reflectivity, creating transparency... and/or transforming transparent objects into opaque ones such as glass, walls, air, the lens of an eye. The power could be used to cure some forms of blindness, see through walls, even see into locking mechanisms while safe-cracking (or turn someone's clothes transparent [I'm citing these examples form the book, lol]).
    Also, "color conveys information. Change the color and you alter or even destroy the message".
    The description also mentions that you could help The Hulk get into Hollywood if you gave him a regular tan.

    So, lest not you people think the power of coloration is but a gimp power... for it is MIGHTY!
  16. Quote:
    Originally Posted by FlashToo View Post
    I think hurling a vehicle is probably my favorite idea for a super-strength-themed Judgement.

    I think I like the ground-pounding (feet or fists) idea, but...
    You make a rather compelling case!
  17. What... Self Destruct isn't Grenade Melee?


    Quote:
    Originally Posted by Dr_MechanoEU View Post
    Warning...incoming hackjob done using MSpaint.
    Not another Circle Of Thorns revamp!!!!!
  18. There is something very wrong going on...

    Quote:
    Originally Posted by Elf_Sniper View Post
    I'm always serious, and don't call me Shirley.
    It took 20 replies for this to happen.

    CoH Community... I am disapoint.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Would that be you summon a shopping cart and then push it around the city making vroom vroom sounds, or would that be you summon that guy to push you around in a shopping cart. While you sit in it making vroom vroom sounds.
    Quote:
    Originally Posted by GlassGoblin View Post
    I would not complain about paying 600pp for the latter. But it's gotta have the sound effects.
    I am in completely agreement with GlassGoblin.
    Along with MajorDecoy... the vote is unanimous!
    This is an official poll, right?
  20. "Worst"? Ehh... I dunno... I've been in the grocery store with just a little basket to just pick up a few things which then turns out to be a lot more... Being able to summon a cart would be good!

    Also... Maybe this is a leak of the next travel power!!!
  21. Regardless of possible imbalances against us Blasters...
    Indeed, they do not "suck" and any comments as such should be dismissed (besides being entirely personal preference/incompatibility with personal playstyle/ability).

    In other words... Welcome to the club!!

    Been Elec/Elec/Elec Blastering since I began playing and I love it!
    And hey, Electric Blast, especially, has "sucked" the entire time.

    Just don't confuse those who swear that Blasters are worthless with those who do have intelligent points to raise for some improvements.
    I do hate it when I see people telling new players not to play Blasters though. I started this game playing blasters and I am very happy for it. I think a lot of people start by playing on easy mode with certain melee ATs and can never seem to get over the learning curve of playing a Blaster (mainly because they don't want to, as you pointed out).

    PEW PEW!!
  22. Quote:
    Originally Posted by Indiramourning View Post
    Apparently having Paragon Studios in the previous employers section of a resume is quite impressive. And Beasty is just taking advantage of that.

    Going to miss you
    That is because we are all so awesome here that we make our Community Reps look all the better for it.
    We need to start getting a commission!
  23. Quote:
    Originally Posted by NeverDark View Post
    None of them. All Elec Blast powers have End Drain. All of them except Ball Lightning, Short Circuit, Voltaic Sentinel, and Thunderous Blast also have a 30% chance of giving back half the End cost of the power.
    Ah, is it only the secondary Electric Manipulation powers that have the "sleep"?
    I was thinking that Ball Lightning had it...

    EDIT:
    Yeah, it's just Charged Brawl and Havoc Punch... My bad!
  24. While I'm not convinced that the amount of Endurance Drain is on balance with other Blaster's secondary effects, you do have to look at the entire powerset.
    How many Blaster Primaries have such a nice hold? And Short Circuit shouldn't be overlooked, as noted before.

    Still, an Elec/Elec is a different story. One can drain an entire group and/or hold any enemy (Boss or below) with two attacks.
    Then they can dish out the damage virtually unharmed.

    Again, I'm not making claims that Electric Blast is 100% on par with others - Blast Primaries, but it is quite different - beyond the secondary effect of Endurance Drain - in some favorable ways.

    Plus, how many of the Electric Blast powers have the "sleep" effect? I honestly can't remember and I don't have Mids handy right now.