Electric-Knight

Caption Champ 4/23/10
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  1. Quote:
    Originally Posted by Alekhine View Post

    I'll admit, there could be some tweaks made to the AT. But, some of what I read on this forum are ideas for a complete AT overhaul. A complete revamp of the AT, is just unnecessary.
    I think you're being a little misunderstood, in the heat of this thread/topic... partly because of the way you worded a few of your comments, but mostly because I think you are mainly responding/reacting to some of the extreme (even over the top) suggestions that people who are not enjoying the current Blaster have offered.
    And I think you made it clear that you were responding to the extremes... and extreme overhaul of how and what the Blaster is today is obviously unattractive to those of us who do enjoy the Blaster today.

    An overhaul of the likes of completely altering their Secondaries concerns those of us who enjoy them today.
    Many of us, who love Blasters, are here, agreeing and helping and contributing to the discussion of how to improve Blasters.
    So, we have respect for those who aren't enjoying them. Have some respect for us and don't suggest that they scrap what we love so that you can love it.
    Plenty of reasonable suggestions are being offered to keep Blasters what they are and improve them for more people to love them.

    Anyway, I get what you were saying, Alekhine, and I feel the same way.

    I'm not the only one who has been saying that a number of things including increased damage modifiers, improved damage for chains through Snipe and Nuke changes and possibly some more power alterations (just to provide a bit more damage from them, nothing that'll change them drastically), maybe some mez effects added in where can be and then add in some further survivability as needed to balance it out nicely (and how to accomplish that is the main question, really).
    Anyway, Arcanaville is on the same page... as are many people who are otherwise disagreeing with each other, hehe.

    As someone who does enjoy Blasters and loves the playstyle they have today... I do also believe they can be improved.
    I'm a little more convinced of that since upping my difficulty, to see what it was like, as well.
    I usually play at +0 x1 or 2... And I enjoy that very much (so, no, I'm not really some uber gamer that enjoys playing the "gimp").
    mini-ramble:
    People putting their difficulty up and soloing as Blaster and complaining about how much they die... Look, I get it that they should be able to handle the same group sizes as other ATs. I agree with that. However, I just take issue when people say the Blaster is a complete joke and CANNOT be played successfully. Only if you insist on upping the difficulty beyond what they (with you controlling them) can currently handle. While I agree that balance should exist (on an easier playing scale), that's not going to change by making your difficulty as high as your Scrappers can handle when you solo your Blaster.
    I mean, it's just a bit thick, to me, to continue to keep your difficulty higher than you can handle, just because they SHOULD be able to handle it.
    I have no problem with asking the Devs to improve them, but until they do, keep your difficulty at a setting that won't get you defeated and make you throw your arms up and proclaim that Blasters are useless.

    Quote:
    Originally Posted by Alekhine View Post
    Hop and pop, move and groove! Positioning goes a long way. If you want to be stationary and slug it out, perhaps blaster is the wrong AT choice.
    See, this is the thing... we love this playstyle that only the Blaster gives us in this game. And there is truth to this side of things.
    It is just a matter of finding the design balance to keep this and make the AT attractive to those that aren't quite as interested in this playstyle.

    I mean, they could drastically alter the Blaster so that we no longer have that same feel... I seriously hope not and I will test and give whatever feedback I can to help avoid that while making it fun for more people at the same time.
    I'm all for more people enjoying the Blaster, but I certainly hope it doesn't come at the cost of the AT and playstyle that led me to stick with this game for all these years. I honestly do not think it will come to that. The designers are not going to have the same attitude as some of the extreme Blaster bashing forum posters.

    However, I do hope that those same posters enjoy the improved Blaster if/when it comes.
  2. I think it is safe to say that all blame for this not being done is due to this bet and the developers rigging it.


    Praise to the Gull!
  3. Quote:
    Originally Posted by Doctor Roswell View Post
    She tried like forty of them, but all the good ones were taken by old never-activated trial accounts and people who haven't played since back before global handles were implemented in issue 4. So she had to improvise.
    ++
  4. It's a rather nice move to give a free costume piece.

    This does make me think about how I do so want the CoT hat though...


  5. Oh, I remember that now, haha!
    Always nice to see a friendly wager.

  6. Quote:
    Originally Posted by Tater Todd View Post

    49%-New Powersets
    20%-New Content
    20%-QOL Changes
    11%-New Clothes/Threads

    :P
    My tailor told me I can't be friends with you any more.

    Quote:
    Originally Posted by Starflier View Post
    So... how 'bout them Rangers?
  7. That's right!
    Those dastardly tyrants behind CoH...
    Suuure, they might let us come up with themes and designs for costume packs...
    And they might let us pitch powersets and zone revamps...
    But we see their real evil at work by going against this poll's result!!
    Rebel! Rebel!
  8. I don't find the poll to be useless at all.
    Some of us are enjoying the results! And it is likely to produce entertaining results for some time to come.

    (Seriously though, come on... are you really upset because they made some mistakes and they had to abort the options they were nice enough to intend to let us decide upon?)
  9. I shall have my lawyers read over this and get back to you shortly...
  10. Also...
    I chose Option 2.
    So, I figure that is why we really got option 2.
  11. Quote:
    Originally Posted by Garent View Post
    "Higher than average death while in the mezzed state" is exactly what shows that.
    Although, if a higher than average rate of death while not in a mez'd state is also true, the distinction of mez'd or not mez'd may be a non (or secondary) issue.

    I'm not convinced that mez is the major key to Blaster's survivability problems. I'm not saying it absolutely isn't, but I'm not convinced that it is.
  12. I think people are looking at the poll numbers and not taking into account the collegiate vote.


    Quote:
    Originally Posted by Zwillinger View Post
    There were some very good points brought up by those posting in this thread, and in sending me PM's, regarding the margin sizes shrinking. As such, I made a decision to change direction to something that wouldn't impact your reading pane size.

    Thanks!

    -Z
    No worries, and thanks, Zwilly Zwill Zwill!

    Now, when you get us the information on the new/alternate ways we can acquire the Celestial costumes pieces and the Elemental pieces (and the black wolf!)... I will have nothing to complain about (other than my sinuses, but I can't prove that this is the game's fault!).

    Psst... someone is behind you!
  13. Quote:
    Originally Posted by Balanced View Post
    At least I didn't do that walking against the wind ****.
    I hate that.




    Quote:
    Originally Posted by Balanced View Post
    Are the Talos walls even necessarily the opposite side of the DA walls? There are often stretches of inaccessible territory between zones.
    In fact, with Talos... every time I fly home from Peregrine Isle, I end up in some of that inaccessible territory!
  14. Quote:
    Originally Posted by Agent White View Post
    Never been to London, have you?

    I think it was a Crow reference though!
  15. Quote:
    Originally Posted by Golden Girl View Post
    All the factories affect the air quality, causing constant rain and smog
    The sky is always smoggy/cloudy there. I'll grant you that.
    I could go for it raining with every nightfall. Maybe the chemical smog cools down when the sun goes down and drops as rainfall.

    I'd just hate to see Kings Row turned into something too unreal and gimmicky.
  16. Quote:
    Originally Posted by Golden Girl View Post
    A Kings Row revamp needs to include perma-night or perma-rain - or even both, just to let everyone know that it's out Gotham
    No. No, it really doesn't need that at all.

    Keep Kings Row in the Paragon City real world and please don't make it the darkity dark we're going to copy DC's Gotham now with this part of the city.
    Keep true to the legacy we have here. It's a friggin' good legacy.
    Many of us love Kings Row as it is. I often see it cited as a player's favorite and their character's home patrol city. That's not because they wish it was always night and/or raining.
    It's mostly because it represents a realistic tougher section of the city. It's not just for bad guys... it's a place my old grandma still lives and refuses to ever leave, no matter how bad the neighborhood gets. There are still good people there. It's not a fantasy setting for orcs and darkity dark rainy world.
    It's Brooklyn or Queens.
    It's the Row... not Gotham.
  17. Very nice post, Arcanaville.

    I do wonder if there's too much focus on mez protection though. I mean, I understand it from the standpoint of what you said in your post, a few responses back, but my problem with mez protection is this... Blasters can get their butts beaten easily with or without being mez'd. I know that every time I fail as a Blaster, it is not always because I got mez'd. It's usually because I am taking too much heat from too many enemies at once and failed to nullify them well enough (either through missing or doing something stupid... or just too many enemies, period).

    I am curious what you think about giving them more Health/hit points.
    Or just some other way to make them tougher. Not even close to Scrapper levels... but something to keep them standing a little longer (hopefully long enough to dish out enough offense to win the battle, or at least for the chance to turn the tide).

    If we can give Blasters some more damage (via some increase in the modifier, some changes to Snipes and Nukes and possibly making a few more powers, through the tiers, deliver a little better punch as the Blaster levels) and we increase their Health, that seems like it could make a very fun AT that keeps the same feel (toss as much as possible at the enemy without being able to avoid much at all) but with more survivability.

    Unfortunately, looking at the Hit Point numbers for the ATs... I see that it would likely require Blasters to have more Hit Points than Scrappers and possibly Brutes.
    While I think the idea could be fun (and not over-powered), I really doubt that is the way they'd go (and fear the forum outrage over that... even if they have NO defenses compared to the other ATs... argh, plus IO set bonuses could destroy that balance... why am I continuing to post this?).

    Eh, I'll post my above comments anyway (I just looked at the Hit Point numbers in the middle of typing that)...

    I just am not positive that their inability to prevent mez is the real culprit.
    I see what you're saying, using that as the difference between them and defenders and corruptors, but can we give the Blaster enough effects through their attacks to compare to the buffs and debuffs that accomplish their better survivability?
    I'm not saying we can't... the Hit Points just seems to be a straight-up approach that fits the Blaster.

    And, again, I do like your idea of active protection mez-countering. So, maybe that accomplishes the same thing without the mess I mentioned above.
  18. Guys...
    I was trying to not spoil the movie for him!!!!

    At least none of you mentioned that Hulk was actually a ghost the whole time!

    (P.S. love you guys!!)
  19. Quote:
    Originally Posted by cursedsorcerer View Post
    Isn't it the Mecha Armor set that's on the test server and has been confirmed in the I23 Overview?
    What a ridiculous guess!!
  20. Quote:
    Originally Posted by Nethergoat View Post
    Okay, there's just SOME WEIRD REASON people don't like blasters, and it has nothing to do with their secondaries- got it.



    Hey look a LRN 2 PLAY/LRN 2 BUILD argument!
    What a shock!

    =P


    Obviously the AT is fine, it's the dum PLAYERS who can't PLAY RIGHT who mess it up!

    Carry on.
    Hyperbolic lack of reason, Nether. I expect better from you.
    The only thing I'll add is that the suggestions and observations I mentioned are a far far cry from LRN 2 Play.

    Whether you are insane or trolling, I'm not going to concern myself with it.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Melee attacks, nukes that leave you helpless, damage auras....nothing wrong with them in and of themselves, but they do nothing to upgrade the comparative weakness of a fragile AT with no innate defense against status effects or incoming attacks.
    And this is not true.
    They do upgrade and help!!
    How does knockback, holds, drains, sleeps, enhanced range, increased secondary effects do nothing to help a fragile AT?
    So, what do you want... to make the fragile AT not fragile? I guess that'd "help"...

    Quote:
    Originally Posted by Nethergoat View Post
    Blasters are in a somewhat different category because they *used* to be much better than they are now, comparatively, so there's still a sizable population around.

    But when I scan the crowds in Paragon these days I see plenty of corrupters, plenty of dominators....not that many blasters.
    This doesn't add up to meaning that the Blaster Secondaries are the culprit...

    In fact, I'd say the Primaries are more to blame, as has been talked about before.

    The attack progression of the Blaster Primaries doesn't really build to make a Blaster more damaging as they level. The Tier 1 and 2 powers, while great, pretty much continue to be their bread and butter without adding in some heavy top tier hitters as regular attacks. And/or if you do use higher tier attacks, I don't think it quite adds up (besides the obvious AoE benefit... such as using Ball Of Lightning and Short Circuit).

    The Secondaries aren't supposed to be what you want them to be.

    However, as you said, Blasters used to be better! And that wasn't because the Secondaries used to be more supportive!
    Let's see if the developers can bring Blasters back to a more mainstream AT by helping it do better damage, more consistently.

    And... that is what the Secondaries can help with so much. Both by self-buffing and damaging while inflicting some soft control (and sometimes hard control) as well.

    Hey... if Blasters ever become easily survivable and hard hitting blasting and punching forces... I very well might love that too... But a simple slip on the scales of balance does not mean that this is what they NEED to become.
  22. Quote:
    Originally Posted by Nethergoat View Post
    From the "survivability" aspect, which I assumed was the aim of this thread?
    The aim of the thread is not about revamping the Blaster Secondaries.

    The current secondaries were not designed to do what you want them to do.
    You can cite that as it meaning that they're no good, but it doesn't make you correct and you likely would be best to not tout it as fact.

    One of the biggest problems people have with Blaster Secondaries is... they don't use them. Usually because they want to stay at range. And they claim something is wrong with Blasters because either a) they're not benefiting from their secondaries or b) their secondaries force them into range (and they don't seem to be able to handle being in and out of range).

    If we listen to players like you, since you like to generalize (and usually in attempts to belittle people's positions), Blasters are nothing but a mess that can only be played by the uber die-hard fanboys who will defend its amazing-ness to no end.

    While there is more wrong with your stance than just this, it'll do... It's funny how a bunch of us Blaster-lovers are here on these forums, acknowledging problems and offering constructive ideas and solutions.

    Back off the know-it-all-ness, Nether. We're not all Another-Shmuck to be undone by your snark.
  23. Quote:
    Originally Posted by Nethergoat View Post
    People often enjoy things that aren't very good- I think I mentioned my fondness for my cold dom somewhere back up-thread.

    Given the context of this thread, I thought you were claiming there wasn't anything wrong with them.



    Okay, I thought you were making some sort of objective claim that they were actually "good".
    How are they not good?
    The damage in Electric and Energy Manipulation are great.
    /Elec has a mag 3 hold that does a ton of damage.
    It also can drain enemies dry of endurance.
    The damage aura extends in a large radius and can actually be quite a boost.
    Of course, the Tier 1 immob works wonderfully at low levels.
    It has knocking mitigation. It also has a bit of random sleep, which can be helpful in tough spots.

    Thunderous Blast is a great nuke - Ranged, leaves your enemies bewildered and futile... And, in conjunction with one blue inspiration and Power Sink... crash what crash?

    Here's a tip... people often don't enjoy things that are very good.
    This just might be the case for you and Blaster secondaries.

    What, do they not have enough support/control?
    Yeah, and Will Power does not have enough attacks!
  24. Quote:
    Originally Posted by Airhammer View Post
    Well obviously your opinion will be different but I have enjoyed Energy, Fire, Electric and Mental Manipulation. I havent played Dark and I foumd Devices lacking. I played Ice a long time ago so I dont remember what it was like.

    So again and with a straight face.. the secondaries are not a problem for me.. there are some balance issues between secondaries like Devices having no build up...
    Yeah, I honestly don't understand how anyone can say that those Secondaries are a problem.
    /Devices sure is a different breed... I actually enjoy it a lot, but it is different and definitely could use a few adjustments.

    I don't see anything wrong with Electric Manipulation (and see a lot great about it).
    People do insane things with Mental Manipulation (the blaster secondary powerset... ) and Energy Manipulation can be used in a few different ways to create very opportunistic builds/characters.

    I've yet to play a /Fire Blaster at all though.